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Graveknight Staff

Zerric Dar-Bannan's page

18 posts. Alias of AlQahir.


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Full Name

Zerric Dar-Bannan

Race

Half-Elf/ Skeleton Champion

Classes/Levels

Sorcerer 1

Gender

Male

Size

Medium

Age

25

Alignment

Chaotic Good

Deity

Deoudu

Location

Eox

Languages

Common/Elven/Draconic/Infernal

Strength 14
Dexterity 16
Intelligence 14
Wisdom 8
Charisma 16

About Zerric Dar-Bannan

Stats:

Size: Medium
Age: 25
Height: 6'2"
Weight: 165 lbs
Total Hit Points: 21 (1d6 + 2d8(7, 4) = 11 + 1 + 3)
Favoured class bonus: +1 HP

Speed: 30 feet

AC 15, 13 touch, 12 flat-footed
(+3 Dex, +2 Natural Armour)

Initiative modifier: + 7 = + 3 [dexterity]+ 4 [impoved initiative]

Fortitude save: + 0 = + 0 [base] + 0 [constitution]
Reflex save: + 3 = + 0 [base] + 3 [dexterity]
Will save: + 4 = + 5 [base] - 1 [wisdom]

Attack (melee): + 3 = + 1 [base] + 2 [strength]
Attack (ranged): + 4 (+5 within 30 feet)= + 1 [base] + 3[dexterity] (+ 1 Point Blank Shot)
CMB: + 3 = + 1 [BAB] + 2 [strength]
CDM: 16 = + 1 [BAB] + 2 [strength] + 3 [dexterity] + 10

Light Crossbow (1d8 19-20/x2)

Languages: Common, Elven, Draconic,Infernal

Traits:
Classically Schooled: +1 trait bonus on Spellcraft checks
Fast-Talker: +1 trait bonus on Bluff checks

Feats:
Improved Initiative
Skill Focus (Perception)
Point Blank Shot

Skills:
Appraise +7 (2 ranks)
Bluff +9 (2 ranks)
Fly +7 (1 rank)
Knowledge Arcana +7 (2 ranks)
Perception +7 (1 rank and skill focus)
Spellcraft +8 (2 ranks)


Class Features:

Sorcerer
Bloodline- Draconic Bronze
Bloodline Powers:
Claws (Ex)- Can grow claws as a free action and make two 1d4 claw attacks as a full attack action.
Spells:
Cantrips-
Dancing Lights
Daze
Disrupt Undead
Detect Magic
1st Level-
Mage Armor
Magic Missile

Equipment:

Light Crossbow
100 bolts
Backpack

60gp in pouches


Description:

Physical Description: Zerric is moderately at 6 ft. 1 in. and his robes fit him fairly well even without his flesh indicating that he was a lithe person even when alive.

Personality: Zerric a good natured and congenial, if somewhat absentminded individual. His absentmindedness is less forgetfulness, and more extreme focus on what ever arcane quandary is currently plaguing him. He also tends to bluntness in day to day affairs, but can, however, be coy and evasive if the situation calls for it.

History: When Zerric came to he was in a large tower lined with stone book shelves, with nothing but ash remaining of their former contents. Throughout the tower were the broken remains of arcane accouterments along with the skeletons of his former friends and colleagues. Zerric could not remember much of his old life, or the knowledge he had gained from years of study, but he could feel the magic coursing through him. With the knowledge of ages past lost to him Zerric began channeling magic without study and practice as he had in his former life, but through force of will.



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