I may or may not consider playing, after all I don't have the book, but I can think of about fifty things that could probably be answered.
here's a few.
Die rolls for stats 3d6 w/bonus on 16+?
I have an answer, it sort of sucks, because part of Palladium's charm is active defense.
There was a rule in 3.5 where you could go to active defense gaming by dropping your defense by 10, and using that as an active d20 roll.
AC of 23 = +13 to defend vs attacker's roll
I suggest you do the opposite and have players put in spoiler how they'll generally respond to certain things
+12 to parry becomes defense of 22 that the attacker must beat.
Then have the player set the precedent....
The only issue with this is that natural armor doesn't do much UNLESS you go for the natural roll of the die. It makes natural armor VERY dangerous, and should be used with discretion.
Joebob shoots at frank 13+3 to hit, Frank dodges poorly (no bonuses -5 according to standard rules) Frank is struck, however he has a natural armor of 14 Since the natural die roll was below that, he incurs no damage unless it was area effect like explosive rounds or such.
I'll give the part that matters to the actual plot, certainly.
The game played in Homestuck is one of those deals where things are much more real than you'd anticipate and have greater consequences than you'd ever expect. It does play to game mechanics you may be familiar with, such as going into combat against one enemy, and finding eight instead, those sorts of things.
Worlds are generated 'randomly' usually combining two different items from an endless pool, such as say...Candy and Explosives, or some such.
The worlds themselves can be cutesy or just strange, but can also be majestic and horrific. It's all part of the strange charm. That's not to say the plot is altogether lighthearted and casual, because there is a deeper drama beneath the surface, when the crew understands what the prizes are for winning, and what is at stake for losing.
Once entering the game there will be either no or little returning back to the real world (in which there are no abilities to work on, aside from your own cleverness)
Characters played are asked to be young, on the cusp of adulthood, embroiled with the outlook of youth and of what it means to grow up. Age about...14 or so, is appropriate.
For those of you who enjoy the webcomic, and even those that do not, I was considering a 4E variant to a game I put together in Heroes Unlimited using the 4E rules. I've never ran 4E before, but I'm considering giving it a shot after playing in Rev Rosey's awesome games.
In terms of what we'd NOT be doing in the game, we'll avoid any and all memes related to the comic, in fact, it is loosely based off of the Skaia game itself and not much else! I thought given the game thematics for it, that 4E would fit very well as game engine of choice.
So let me know who'se out there and if anyone at all cares!
Out of curiosity, I am checking interest for something. Let me give some backstory.
Recently I ended probably the best campaign I ever put together in Palladium Heroes Unlimited. It was a lot of fun, I really understood all that was involved, and I thought it had some amazing cinematic moments, but there was a lot that COULD have happened that did not. I was considering using the same campaign elsewhere, and considering the nature of the adventure, 4E may work out for it well!
If anyone has interest, and if I am actually up to GMing something! It would be this somewhat Homestuck related.
What I'm NOT using:
If this happens, it's not about trolls really, its not about INTERESTS and OTHER ENDEAVORS, nor is it about sylladex issues or memes. not a one, no memes. What I like using is the game itself, in its own way...
For those not in the know, consider it a young teenage modern game with a virtual reality game played within it (that's ALWAYS more than it appears) filled with goofy situations at times, high drama, and quite frankly, a lot of fun!
Let me know if there's any interest, I'm asking you all first of course to see if I should try it!
While looking through my pbp games, I noticed the bolded link Online Campaigns goes to the wrong page. It should go to http://paizo.com/paizo/messageboards/community/campaigns , instead it goes to http://paizo.com/campaigns . In order to see this faulty link, look at any main thread for a campaign. Here's an example thread, http://paizo.com/campaigns/TheLostCity4eParagon
I'm to run some Heroes Unlimited for my group, and haven't quite gotten a handle on things yet. We've done the bank robberies and all the basic meet and smash type things, and yet starting new characters as we are, it's always hard to get a group to come together.
You don't have to be too knowledgeable of the Palladium game to throw out a thought. I welcome anything right now, especially if there's an actual good link for plot hooks.
Anyone got any good thoughts for a new group of characters that have no real significant background to work with?
Thanks for reading!
edit: Not too sure of the characters yet. One psychic, one eugenic mutant powerhouse, one possible green lantern type (though less powerful), two undetermined
Just popping in for a moment, as I'm reading your posts here. I'm not sure of the era at all for these two, nor their publishers, but you might consider for low powered mages: Zatara, father of current DC character Zatanna, or possibly Dr Occult. Really anyone in the Shadowpact might be usable if they're published in the right era. Just a thought!