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Zerombr's page
Pathfinder Society Member. 539 posts (1,580 including aliases). No reviews. No lists. No wishlists. 2 Pathfinder Society characters. 5 aliases.
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there was some interest for a Borderlands themed game, if you've played it. pretty simple concept, just throwing it out there.
I may or may not consider playing, after all I don't have the book, but I can think of about fifty things that could probably be answered.
here's a few.
Die rolls for stats 3d6 w/bonus on 16+?
penalty to dodge gunfire?
will called shots do extra damage to the head with either melee or ranged?
will called and aimed shots take 2 actions, like in the newer books?
will attacks be all at the same post, meaning if I have 6 attacks, do I do them all or do I have to wait for everyone? Also considering most won't have autododge, using all your attacks is generally unwise.
I'd happy try out pbp combat with you Healthy, just to see if it could work really.
Peanuts, I recommend getting Masterwork, its an addon that just adds a LOT to the game, and simplifies a lot too, instead of say...50 new types of stone, it mostly adds cool buildings
exciting combat is generally easier to do in 'minds eye' combat, but PF isn't as easy to do with that. This thread is right on the money, just remember that you can't afford to be repetitive either
nowadays you just need clay and seeds to plant farms, Peanuts. Water isn't even needed now, which is great since it took so much redunant time to create a floodgate to open in, drain out and such
I'm still here, and appreciate the activity if we do get off the ground. Right now, we're still in the interest phase, but its good to know that someone has an interest indeed! I'll be keeping an eye here seeing if things progress.
Thank you for your char input.
Dwarf Fortress: Tales of Dice and Blood
May you all strike the earth!
honestly, I have a lot of trouble considering how I'd run PBP Palladium, its my favorite system, but there's so much to combat that I'm not sure how one could handle it without destroying the most essential part of the game.
I tried making a Borderlands style game using Rifts New West, I always suspected ATB might work better for that concept
I'm talking more mechanically, at least from the demo strip of KoDT I saw about this. most but not all characters have something to do every few seconds in combat, whether it be slowing from a run to a jog, a coup de grace, attack/active defend or such.
I'd love to give HM a go, but do you think it can work pbp? everything goes by seconds so players would have to be checking in constantly
I've never played ATB myself, almost any other setting I might actually at least consider running something, but alas.
why not just have a discretionary allotment of extra enemies the GM can throw into the module, with notes like "If the players were not challenged by this conflict, you may choose to use 2 discretionary points to add these units to the next encounter"
both, assuredly, are intentional. Playing modern age preteens playing fantasy style combat in a video game world that somehow is connected to your own world with epic battles....that'll never be entirely straightforward.
also I recommend that instead of going around for each and every person's one attack then moving on (a disgustingly slow way to play) to give a player all of his attacks at once. Make sure you explain that (doing x takes an attack) or (charging across the terrain will take 2 attacks)
welcome back Xabulba, I took over for you in Rev Rosey's game. Sadly she went off the boards too. I do have an interest check for a 4E game, but it's way different and weird though.
Its right over here
I'd be most happy to play 4E again in any regard

I have an answer, it sort of sucks, because part of Palladium's charm is active defense.
There was a rule in 3.5 where you could go to active defense gaming by dropping your defense by 10, and using that as an active d20 roll.
AC of 23 = +13 to defend vs attacker's roll
I suggest you do the opposite and have players put in spoiler how they'll generally respond to certain things
+12 to parry becomes defense of 22 that the attacker must beat.
Then have the player set the precedent....
"If an enemy with a low caliber gun shoots me, I hope my armor takes it. Anything above rifle rounds I attempt to dodge instead." So a dodge defense of 22 or whatever, but it costs an attack.
The only issue with this is that natural armor doesn't do much UNLESS you go for the natural roll of the die. It makes natural armor VERY dangerous, and should be used with discretion.
example:
Joebob shoots at frank 13+3 to hit, Frank dodges poorly (no bonuses -5 according to standard rules) Frank is struck, however he has a natural armor of 14 Since the natural die roll was below that, he incurs no damage unless it was area effect like explosive rounds or such.
I'd like to think so, granted my players were sort of confused by it at times, but I think that's natural when you're in a weird game world.
I'm curious how you'd manage to run combat since it has an active defense system.

I'll give the part that matters to the actual plot, certainly.
The game played in Homestuck is one of those deals where things are much more real than you'd anticipate and have greater consequences than you'd ever expect. It does play to game mechanics you may be familiar with, such as going into combat against one enemy, and finding eight instead, those sorts of things.
Worlds are generated 'randomly' usually combining two different items from an endless pool, such as say...Candy and Explosives, or some such.
The worlds themselves can be cutesy or just strange, but can also be majestic and horrific. It's all part of the strange charm. That's not to say the plot is altogether lighthearted and casual, because there is a deeper drama beneath the surface, when the crew understands what the prizes are for winning, and what is at stake for losing.
Once entering the game there will be either no or little returning back to the real world (in which there are no abilities to work on, aside from your own cleverness)
Characters played are asked to be young, on the cusp of adulthood, embroiled with the outlook of youth and of what it means to grow up. Age about...14 or so, is appropriate.
well perhaps I should've mentioned, yes it'd be PbP, there's not enough time to do it otherwise. Apologies for not making that clear.
well Palladium is working very closely with the minis game makers, if I recall
glad someone approves, however so far looks like not many have an interest. It's fine though, new 4E GM and strange setting. Good thing I've checked in!
For those of you who enjoy the webcomic, and even those that do not, I was considering a 4E variant to a game I put together in Heroes Unlimited using the 4E rules. I've never ran 4E before, but I'm considering giving it a shot after playing in Rev Rosey's awesome games.
In terms of what we'd NOT be doing in the game, we'll avoid any and all memes related to the comic, in fact, it is loosely based off of the Skaia game itself and not much else! I thought given the game thematics for it, that 4E would fit very well as game engine of choice.
So let me know who'se out there and if anyone at all cares!
next up is a Khyron mini!
Out of curiosity, I am checking interest for something. Let me give some backstory.
Recently I ended probably the best campaign I ever put together in Palladium Heroes Unlimited. It was a lot of fun, I really understood all that was involved, and I thought it had some amazing cinematic moments, but there was a lot that COULD have happened that did not. I was considering using the same campaign elsewhere, and considering the nature of the adventure, 4E may work out for it well!
If anyone has interest, and if I am actually up to GMing something! It would be this somewhat Homestuck related.
For those not in the know, consider it a young teenage modern game with a virtual reality game played within it (that's ALWAYS more than it appears) filled with goofy situations at times, high drama, and quite frankly, a lot of fun!
Let me know if there's any interest, I'm asking you all first of course to see if I should try it!
that'd be a fun idea!
I dunno the system, but I am looking forward to reading your adventures! this could be very cool how its shaping up.
I miss playing 4E myself, and there's a myriad of roles that interest me. I've never done anything with Neverwinter though in case that's a problem, but I'd be happy to be involved.
PMed the ideas I had, Lexibean
almost sounds like your next game would have a superhero flavor, that could be interesting.
While looking through my pbp games, I noticed the bolded link Online Campaigns goes to the wrong page. It should go to http://paizo.com/paizo/messageboards/community/campaigns , instead it goes to http://paizo.com/campaigns . In order to see this faulty link, look at any main thread for a campaign. Here's an example thread, http://paizo.com/campaigns/TheLostCity4eParagon
Thank you.
I actually have ran some cool Hero games that feature common starting points for characters, I highly recommend it for whomever is GMing. I'd happy post some of my concepts for how to start any such shindig, even if I don't get a chance to play.
I think I tried Superhero City but didn't like it, MAA was great but I got tired of it too, I did get some of the first special ops chars, Mockingbird was great fun
just hopping on here to say I've been enjoying this PbP for a while now, a few of the others I would read have sadly died off, but nice to know Valgrim's Vanguard is still running rampant.
Cheers
never played M&M but always loved hero games, if this is full, that's cool, but if not and if I can get a hand to do chargen properly, I'd like to be considered as a player
I'm surprised anyone checked this thread actually. all of my 4e stuff is in the 'previous campaign' sections.
glad to have been of service. I still hope to get into another 4e game but they seem to be in short supply here.
Talked to Rev today! She's still off the boards but says things are on the mend slowly. It'll be a while before she ever really can devote time here, but she was happy to hear we're still thinking of her.
ahh I see voting has already started so I will assume I am too late. Apologies all! Next time!
apologies for the delay! I am here, and willing still if you'll have me. I'll catch up right now on the situation, and if I'm in, that's cool, if not, I'll catch up eventually and join in someday!
I'm to run some Heroes Unlimited for my group, and haven't quite gotten a handle on things yet. We've done the bank robberies and all the basic meet and smash type things, and yet starting new characters as we are, it's always hard to get a group to come together.
You don't have to be too knowledgeable of the Palladium game to throw out a thought. I welcome anything right now, especially if there's an actual good link for plot hooks.
Anyone got any good thoughts for a new group of characters that have no real significant background to work with?
Thanks for reading!
edit: Not too sure of the characters yet. One psychic, one eugenic mutant powerhouse, one possible green lantern type (though less powerful), two undetermined
DSX recommended this for me. This is interesting, but you seem to have already started, is it too late for me to consider entry?
edit: by the by Meowselworth, I read the space mutant game and...well...this bot rusted a bit when he read the ending. Very Very well done.
Just popping in for a moment, as I'm reading your posts here. I'm not sure of the era at all for these two, nor their publishers, but you might consider for low powered mages: Zatara, father of current DC character Zatanna, or possibly Dr Occult. Really anyone in the Shadowpact might be usable if they're published in the right era. Just a thought!
It sounds like your player is feeling entitled. How does he run when he's GMing?
I wish to play this cupcake game now. Is there a PBP available?
played Dresden Files at GenCon. I love the series, but the metagame style of the RPG is not as enjoyable. the flux dice are pretty nice though
also, if any of you fine players/GMs have an opening for a 4E game, let me know!
name it "She's one of ours, Sir."
rejoice in that its a third person shooter then, ;)
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