Full Name
Zephyr
Race
Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Classes/Levels
Size
Medium
Age
45
Languages
Common, Elven, Celestial, Auran, Draconic, Azlanti, Infernal, Wayang, Aklo
Occupation
Pathfinder, Kalistocrat, Jeweler
Strength
8
Dexterity
14
Constitution
16
Intelligence
20
Wisdom
12
Charisma
10
About Zephyr the White
Statistics: Male Half-Elf Transmuter 7
LN Medium Humanoid (Human, elf)
Init +6;
Senses Perception +3
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DEFENSE
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AC 13, touch 12, flat-footed 11 (+2 dex, +1 armor)
hp 58
Fort +10,
Ref +7,
Will +9 (+2 vs. enchantment, +1 vs. divine spells)
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OFFENSE
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Speed 30 ft.
Melee Club +2 (1d6-1)
Ranged Telekinetic Fist +6 touch (1d4+3) 8/day
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STATISTICS
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Str 8, Dex 14, Con 16 (14), Int 20 (18), Wis 12, Cha 10
Base Atk +3; CMB +2; CMD 14
Traits History of Heresy, Mathematical Prodigy
Feats Spell Focus (necromancy), Skill Focus (Knowledge [arcana]), Spell Penetration, Great Fortitude, Improved Initiative
Skills (49) Appraise +9 (1), Craft (jewelry) +15/17 (7), Linguistics +10 (2) Spellcraft +15 (7), Perception +3 (0), Knowledge (arcana) +19 (7), Knowledge (engineering) +13 (4), Knowledge (history, local, planes, religion) +12 (4 each/16), Knowledge (nobility) +10 (2) Knowledge (dungeoneering, geography, nature) +9 (1 each/3)
ACP 0
Languages: Common, Elven, Celestial, Auran, Draconic, Azlanti, Infernal, Wayang, Aklo
Spells Prepared:
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Spells
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Cantrips (5/day, one must be transmutation)
Detect Magic (takes up two slots), Message, Dancing Lights, Prestidigitation
1st (7/day, one must be transmutation)
Enlarge Person, Magic Missile (2), Air Bubble, Silent Image (DC 16), Grease (DC 16), Shield
2nd (5/day, one must be transmutation)
Levitate, Invisibility, Blindness/Deafness (DC 18), Mirror Image, False Life
3rd (4/day, one must be transmutation)
Haste, Fireball, Suggestion, Heroism
4th (3/day, one must be transmutation)
Elemental Body I, Enervation (2)
Spells Known:
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Spells
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Cantrips
Resistance, Detect Magic, Detect Poison, Read Magic, Acid Splash, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1st
Air Bubble, Cause Fear, Enlarge Person, Expeditious Retreat, Mage Armor, Magic Missile, Ray of Enfeeblement, Shield, Grease, Obscuring Mist, Color Spray, Feather Fall, Floating Disk, Silent Image
2nd
Levitate, False Life, Scorching Ray, Blindness/Deafness, Invisibility, Bull's Strength, Spectral Hand, Mirror Image
3rd
Blood Biography, Haste, Protection from Energy, Fireball, Suggestion, Daylight, Heroism, Fly, Displacement
4th
Elemental Body I, Enervation
Gear/Possessions:
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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-26 lb.
Medium 27-53 lb.
Heavy 54-80 lb.
Current Load Carried lb.
Money 1338 GP 4 SP 0 CP (4k, up to date)
Possessions: Spellbook, Noble's Outfit, Traveler's Outfit, Ring, Haramaki, Masterwork Haramaki, 20 Blunt Arrows, Cloak of Resistance +2, Lesser Extend Metamagic Rod, Headband of Vast Intelligence +2 (Knowledge (arcana)), 3 flasks Acid, 3 flasks Alchemist's Fire, 3 flasks Holy Water, 3 Antitoxins, 12 Antiplagues, Smokestick, 10 Tindertwigs, 50 feet Silk Rope, Thunderstone, Tanglefoot Bag, Alexandrite Gem, Lucky Horseshoe, Dust of Emulation, Masterwork Artisan's Tools, Climber's Kit, Masterwork Manacles, Backpack, Bedroll, Mirror, Vermin Repellent, Tracking Powder, 2 Potions of Cure Light Wounds, 4/5 Scroll of Scorching Ray, 5/5 Scroll of Resist Energy, Wand of Cure Light Wounds (2, one full, one with 6 charges), Wand of Acid Arrow (3 charges), Wand of Magic Missile (9 charges), Wand of Magic Missile (10 charges, CL 3rd) Wand of Mage Armor (8 charges), Wand of Disrupt Undead (29 charges), Wand of Produce Flame (10 charges), Wand of True Strike (50 charges), Wand of Lesser Restoration (10 charges)