hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Zeladiel frowns.
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
"Ma... Emercy. As a merchant you may be able to assist me. Do you know of the Sunset Ship and the dock it recently used that lays idle?"
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Zeladiel frowns for a fraction of a second.
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
So very sorry. Away on holidays. Life has been busy busy busy.
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Joana wrote:
There is no doubt in my mind that you are correct and that I have erred. It shall be removed from my character sheet post haste... and likely replaced with those Bracers of Armour +3 :-)
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Sorry I haven't had a chance to sort out equipment.
Zeladiel is sitting pretty on over 35,000gp of stuff already. And I don't see anyone else taking those Bracers +3. Even if the ring of lesser fire protection is party treasure, that's 12,000gp Zeladiel is wearing that will stop him burning.
That said, I would like to copy some spells, which will cost some gold.
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Linah wrote:
Zeladiel narrows his eyes. "I had not intended to draw attention to myself."He sighs. "Very well. We may be able to learn more from the locals. And while we are about, Grall may wish to fulfil his own obligations. If the city is to know he is here, his actions may at least deflect from other concerns."
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Javell DeLeon wrote: I will say I'm a bit leery of that Zeladiel character though. My guess is he's nothing but trouble. Is he any relation to Braddon? ;) "Trouble? You're obviously new here so I shall choose to overlook your impolitic suggestion, but I, sir, am a problem solver. I resolve troubles. And I find your comparison of me to that loud, ignorant, boorish, unsophisticated, uneducated, crude and obnoxious thug to be entirely offensive." Glad to have you on board. Looking forward to even more gaming with you. :-D .
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
"I don't know what to make of it. As you say, little is known and we hoped you may be able to tell us more."
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Zeladiel smiles faintly at the well tended garden and bows low to his Master.
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Despite his even voice and ongoing monologue, some of Zeladiel's hostility seems to fade as he points out the various buildings and markets. His long winded overview of each is soon interrupted by the next spectacle, which he begins to describe anew until the next, and so on.
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Radi Hamdi wrote:
"I shall be taking my own accommodation, but a message can be left for me at the Master's house and it will reach me." Zeladiel takes the pay given him and nods."Perhaps we may return together also, God's permitting." Zeladiel joins the others. "The man has witnessed our power and is unlikely to betray us for mere gold. Master Rayhan may have better contacts though. Here is our pay. I suggest you each take a share. You can buy anything in Katapesh, and if you desire nothing, at least take it to bribe the guards and officials when they start making demands."
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Zeladiel seems to notice Nuveril and looks down his nose at her.
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Zeladiel looms nearby.
Zeladiel talks past Grall, addressing Khalid. "Grall's appearance will be less of a problem than you think. His attitude will be the problem. There are two types of Gnolls in Katapesh and he will not pass as a slaver. If we are seen to be treating him with anything less than contempt, it will draw notice. And we will always be watched." Zeladiel's eyes dart towards Nuveril. "While the rest of us are less likely to be spat upon for our appearance, a wrong word to the wrong fat, pompous merchant and we could be arrested and locked up on charges that may as well be real. We can trust no one (which I suppose will be easy for some). Not even Almah or my master Rayhan." Zeladiel looks back to Khalid. "I'm sure they'll try to help. Master Rayhan is a master of divination magic, which serves him almost as well as his own wisdom. But they have their own agendas. And they will almost certainly not want their enemies to see them helping us."
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Zeladiel points out the magic items on Shiz.
Zeladiel shows no emotion at Khalid's decree but adds, "It has been... an honour... to meet another Templar who has resisted corruption. Is there any way for us to contact you?"
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Zeladiel makes his way over to the fallen Shiz.
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Zeladiel curses as Haleen's fire is ignored. He furrows his brow and nods to Grall who levitates 20' into the air. Zeladiel steps forward (M7) and strings an arrow to his bow, ready for Shiz to cast again. (Move action- levitate Grall 20', 5' step to M7, ready to fire an arrow at Shiz when she casts a spell.) Readied Action: +1 Longbow: 1d20 + 7 ⇒ (11) + 7 = 18 Damage (Gravity Bow): 2d6 + 1 ⇒ (4, 6) + 1 = 11
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Zeladiel glances to Linah and Haleen, then curses and darts off towards Shiz. (N8) He loads another glowing arrow on his bow and again readies for the flying Shiz to cast another spell. (Move action to N8, ready to cast magic missile at Shiz when she casts a spell.) Readied Action: Magic Missile (+3 intense spells): 4d4 + 4 + 3 ⇒ (2, 1, 2, 1) + 4 + 3 = 13
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Reflex (protection from evil +2, DC17): 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 Zeladiel staggers under the blast as it tears at him, but he focuses on levitating the giant Grall out of the pit. He loads a glowing arrow on his bow and, stepping away from Grall, readies for the flying Shiz to cast another spell. (Move action- levitate Grall from pit, 5' step to N13, ready to cast empowered magic missile at Shiz when she casts a spell. Am I right protection from evil adds +2 to that save?) Readied Action: Empowered Magic Missile: 4d4 + 4 ⇒ (4, 3, 2, 2) + 4 = 15 + 7 (50%) = 22 + 3 (intense spells) = 25
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Zeladiel finishes his spell and his companions grow in size, lending to their strength and hampering the tentacles' hold on them.
Zeladiel rushes forwards to the edge of the pit Grall has fallen into and points an arrow at Grall before firing it into the air. As if suspended by the arrow, Grall slowly rises out of the pit.
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Zeladiel races towards his companions (L20) stopping short of the tentacles.
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Zeladiel switches to a nearer target and unleashes two more arrows.
+1 Longbow (+1 to hit from haste): 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
+1 Longbow (extra attack from haste, +1 to hit from haste): 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
DM Dan E wrote: Hopefully this will help, Master Elf. Zeladiel almost flinches at Haleen's touch, but nods his head briefly. "You have my gratitude, kind lady."He focuses on the archers and draws back an arrow.
+1 Longbow (+1 to hit from haste, -2 range): 1d20 + 7 + 1 - 2 ⇒ (7) + 7 + 1 - 2 = 13
+1 Longbow (extra attack from haste, +1 to hit from haste, -2 range): 1d20 + 7 + 1 - 2 ⇒ (5) + 7 + 1 - 2 = 11
(Shoot the archer in J1. Switch to the archer in H1 if the first falls.)
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Zeladiel scowls as another arrow strikes him, and fires back at the two southernmost archers. The arrow falls at their feet, curiously short, and suddenly the ground beneath them vanishes. A pit, 30' deep appears beneath them, its sloping edge just catching a choking swordsman. (Cast create pit at the intersection of P4/Q5. DC16. 10'wide with another 5' of sloping edges.)
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
(Okay, back home looking at the map. Now I can see the cluster of hyenas. Can I ignore those other 4 and target I5/J6 instead. Thanks) Zeladiel shoots a flaming arrow among the baying hyenas that emerged from over the ridge. With a dull roar it blossoms to engulf them.
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Zeladiel shoots a flaming arrow among the two archers and the choking swordsman that emerged from his cloud. With a dull roar it blossoms to engulf them. Fireball (Ref DC 17): 7d6 + 3 ⇒ (3, 3, 3, 6, 6, 3, 3) + 3 = 30 (At work again and unable to access the map. IIRC there were those 4 that got out the cloud. Blast them and squeeze in anyone else I can... :-)
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Nuveril wrote:
I don't remember our characters having this argument yet. Though it has been 5ish years IRL. Now would certainly be an interesting time to have that conversation, with Zeladiel's sulking and paranoia almost rivaling that of Nuveril. :-)I'm happy to do whatever you want. Zeladiel is not happy to do whatever Nuveril wants. :-P
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Once again, Zeladiel sweeps his bow in a wide, low arc and a surge of energy sweeps forth and fills the party, each member becoming as swift as an arrow. He steps forward as he does and his own actions speed up. (Zeladiel casts haste on the PCs after 5' step to O22 to include himself in the spell)
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Zeladiel grunts as the arrow catches him and unleashes his own. It lands among the enemy and explodes into a stinking cloud, which billows out and engulfs them.
hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Zeladiel glares at Khalid but turns his gaze to the dust cloud in the distance and his focus shifts.
(Pearl of Power to recall then cast Mage Armour, then cast Mass Enlarge Person, Gravity Bow, Bull's Strength and Blur. If you want one of those spells (except Gravity Bow, set it in your Current Effect with Zeladiel's name, as below, and I'll cross it from my spell list. So if no one wants that Mage Armour, I'll keep the Pearl on my list. Depending on where the enemy arrive, I can start with spells like Haste, Fireball and Stinking Cloud as required.) Current Effects: Mage Armour (Zeladiel), Gravity Bow (Zeladiel), Bless (Linah), Protection from Evil (Linah), Guidance (Linah)
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