Drow

Zeladiel Araxyll's page

592 posts. Alias of Pryllin.


Full Name

Zeladiel Araxyll

Race

Male Elf

Classes/Levels

Wizard (Evoker) 7

Gender

hp 44/44; AC 17; Init +5

Size

6'1"; 127 lbs

Age

125

Special Abilities

Bonded Object: Longbow +1 (1/day) (Sp), Evoker, Elf

Alignment

Lawful Neutral

Deity

Nethys

Location

Katapesh

Languages

Auran, Celestial, Common, Draconic, Elven, Goblin, Gnoll, Ignan, Terran

Occupation

Caravan Guard

Strength 10
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 10
Charisma 12

About Zeladiel Araxyll

Zeladiel’s eyes are a faint blue, so washed out they look almost white and his hair appears bleached like bones in the sun. Against these, his pale skin looks slightly pinkish and his long pointed ears complete a distinctly alien look. In spite of this, his face has an amazingly cosmopolitan look and seems neither young nor old, neither happy nor sad, neither friendly nor suspicious, and yet all of these at the same time. His moves are precise and balanced and quick and smooth, as is his voice on the infrequent occasions when he speaks. He wears pants and cloaks of drab, functional colours which help him to blend in with the fanciful creatures of the bustling Katapeshi marketplaces. His most distinctive feature is the fine bow he carries, made of a deep, rich wood with a grip bound with soft but durable leather and this he carries everywhere like an extension of himself that never leaves his grasp.

Picture

COMBAT:
HP 44/44 (6,4,4,4,4,4,4)+7FC+7Con
AC 17 (Mage Armour), Touch 13, FF 14
Initiative +5
Speed 30'

BAB +3, CMB +3, CMD 16 = 10 +3+3
Melee: Masterwork Longsword +4 (1d8/19-20/x2) S
Melee: Dagger +3 (1d4/19-20/x2) Rng:10' P/S
Ranged: +1 Longbow +7* (1d8+1*/20/x3) Rng:100' P
* +1 to hit and +5 damage within 30'

Special Attacks: Force Missile (1d4+3) Rng:140' (7/day) (Su) (7 remaining)

SAVES:
FORT +4 = +2 +1 +1
REFLEX +6 = +2 +3 +1
WILL +6 (+8) = +5 +1 (+2 vs enchantment, sleep immune)

SKILLS:
RANKS 42 (2+4)x7
+3 Acrobatics DEX(3)
+12 Appraise* 5+INT(4)
+1 Bluff CHA(1)
+0 Climb STR(0)
+12 Craft: Alchemy* 5+INT(4)
+1 Diplomacy CHA(1)
+1 Disguise CHA(1)
+3 Escape Artist DEX(3)
+3 Fly* DEX(3)
+0 Heal WIS(0)
+1 Intimidate CHA(1)
+14 Knowledge: Arcana* 7+INT(4)
+8 Knowledge: Dungeoneering* 1+INT(4)
+8 Knowledge: Engineering* 1+INT(4)
+8 Knowledge: Geography* 1+INT(4)
+8 Knowledge: History* 1+INT(4)
+8 Knowledge: Local* 1+INT(4)
+8 Knowledge: Nature* 1+INT(4)
+8 Knowledge: Nobility* 1+INT(4)
+8 Knowledge: Religion* 1+INT(4)
+14 Knowledge: The Planes* 7+INT(4)
+10 Linguistics* 3+INT(4)
+2 Perception WIS(0)+2
+3 Ride DEX(3)
+0 Sense Motive WIS(0)
+14 (+16) Spellcraft* 7+INT(4) (+2 Elven Magic)
+3 Stealth DEX(3)
+0 Survival WIS(0)
+0 Swim* STR(0)

FEATS:
1st Scribe Scroll (Wiz)
1st Point-Blank Shot
3rd Precise Shot
5th Focused Shot (APG 160)
5th Empower Spell
6th Magic Marksman
Your extensive practise with both bow and magic has enhanced your ability to use the two together.
- When holding a longbow you can cast a spell with a somatic component as if the hand holding the bow were free.
- You gain the Arcane Strike feat with a longbow against a target currently affected by one of your spells or a target affected in the immediately preceding round.
7th Spell Penetration

TRAITS:
Focused Mind: Zeladiel's apprenticeship was dominated by academic lessons that encouraged his ability to block out distractions and focus on the immediate task at hand. He gains a +2 trait bonus on concentration checks.

Reactionary: Zeladiel was bullied often as a child due to his elvish heritage, but never quite developed an offensive response. Instead, he became adept at anticipating sudden attacks and reacting to danger quickly. Zeladiel gains a +2 trait bonus on Initiative checks.

SPECIAL ABILITIES:
Arcane School: Evocation
Opposed Schools: Abjuration, Necromancy
Intense Spells (Su): +3 damage to evocation spells
Force Missile (Su): 1d4+3 damage as magic missile (7/day)
Arcane Bond: +1 Longbow (1/day)
Low-Light Vision
Elven Immunities
Elven Magic: +2 CL vs SR, +2 identify
Keen Senses: +2 Perception
Weapon Familiarity: Bow, Longsword, Rapier

SPELLS PREPARED:
Wizard Spell DC: 14 + spell level
CL: 7 (vs.SR: +11 SA, Concentration: +13 Trait)
Melee Touch +3, Ranged Touch +6

Spells per day: Cantrips 4; 1st 6* (4+1+1); 2nd 5* (3+1+1), 3rd 4* (2+1+1) 4th 3* (1+1+1)
Cantrips: Detect Magic, Mage Hand, Message, Ray of Frost
Level 1: Enlarge Person (DC 15), Gravity Bow, Grease (DC 15), Identify, Mage Armour, Magic Missile
Level 2: Create Pit (DC 16), Flaming Sphere (DC 16), Glitterdust (DC 16), Scorching Ray, Scorching Ray
Level 3: Fireball (DC 17), Haste, Empowered Magic Missile, Stinking Cloud (DC 17)
Level 4: Mass Enlarge Person, Empowered Scorching Ray, Resilient Sphere (DC 18)

(*Arcane Bond, Pearl of Power:1st Level)

SPELLBOOK:

Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic
(Opposed- Bleed, Disrupt Undead, Resistance, Touch of Fatigue)
Level 1: Burning Hands, Charm Person, Enlarge Person, Feather Fall, Gravity Bow, Grease, Identify, Mage Armor, Magic Missile, Memory Lapse, Silent Image
Level 2: Blur, Create Pit, Flaming Sphere, Glitterdust, Invisibility, Levitate, Scorching Ray
Level 3: Fireball, Haste, Lightning Bolt, Stinking Cloud, Suggestion, Tiny Hut
Level 4: Enlarge Person (Mass), Resilient Sphere

EQUIPMENT:
Artisan's Outfit
Backpack (2gp)
Blanket, winter (5sp)
Case, map or scroll (1gp)
Flint and steel (1gp)
Ink (1 oz. vial, black) (8gp)
Inkpen (1sp)
Paper (sheet) x5 (2gp)
Rations, trail (per day) x10 (2gp)
Sack (1sp)
Signet ring (5gp)
Spell component pouch (5gp)
Spellbook, wizard's
Waterskin (1gp)
Dagger (2gp)
Arrows 28/35(2gp)
Total (31gp, 7sp)

MAGIC EQUIPMENT:
Longbow +1 (2375gp) (before campaign)
Pearl of Power, 1st level (1000gp) (before campaign)
Lesser Elemental Metamagic Rod of Cold (3000gp, ice white, diamond topped) (bought ch1)
Sandals of Spider Climbing (4800gp) (found ch1)
Brooch of Shielding 60/101 (900gp)(found ch1)
Arrows, Silver 7/10 (41gp) (found ch1)
Masterwork Longsword (315gp) (found ch1)
Spellbook (955gp bought ch1, 200gp bought ch2)
Wand of Bulls Strength (8/10 charges)(Party)
Wand of Summon Monster II (CL 3) (12/17 charges) (1170gp) (found ch2)
Scroll of Haste (3/5) (Party)
Scroll of Blur (6/10) (Grall)
Bead of Force x2 (3000gp x2) (found ch2)
Cloak of Resistence +1 (1000gp) (found ch2)

CASH:
33 GP, 5 SP

HISTORY (Part 1):
Zeladiel Araxyll

Occasionally merchant leagues from far off Kyonin venture to Katapesh, but often the dangers manage to outweigh the staggering profits of such ventures.

Aravial and Zelandariel Araxyll were but two of many elves determined to make their fortunes in the harsh but rich Katapeshi lands. The merchant wagon had travelled for weeks through the brutal desert, but spirits were high as their journey neared its conclusion. When Zeladiel heard the cry of excitement, he rushed to the front of the wagons to see the shining spires he’d heard so many stories about. But to his surprise, everyone else was rushing to the back of the wagon and he heard the sting of swords being slid from sheaths. He rushed back to see the guards who had chided him, the adults who had played with him and his parents in a flurry of activity as a cloud of dust grew ever larger towards them. There was a shout from one of the guards, and Zeladiel’s father wheeled to look at him, longsword in hand but pain and guilt in his expression.
“Aravial, take him up front!”
His mother turned, surprised and lowered her bow. She kissed her husband, grabbed Zeladiel and ran with him. Behind them, dozens of dog like creatures burst from the dust cloud and the clang of metal rang across the desert sands. Zeladiel never saw his father again.
His mother pushed him into the front wagon and rushed back outside slamming the door behind her. Almost immediately, there was a yelp and a wet ripping sound. Zeladiel raced to the door and looked out to see his mother covered in blood, with a dog like creature at her feet. It rolled in agony, pulling at an arrow lodged in its throat, then gurgled and was still. Araviel didn’t notice her son, but smoothly pulled arrow after arrow from her quiver and fired them down the length of the caravan. The clang of metal, cries of pain, barking and growling grew closer and closer, until Zeladiel could see a retreating guard. Two creatures jumped on him and he wordlessly collapsed. Before the creatures could arise, Aravial’s arrows cut them down and they slumped over their recent victim. Two dogmen raced past their fallen friends straight at Aravial. One of them didn’t make it, falling on the arrow that had lodged in its chest. The other tore her throat out and Zeladiel screamed as the crimson spray rained down on the thirsty sands.
The creature turned and saw him, and ran towards the wagon, when a guard shoulder charged the beast. They went down together, struggled in the sand, and the guard arose, her sword dripping. She staggered towards the wagon and closed the door, leaving the boy sobbing quietly inside while the battle raged without.

Eventually, the door opened again, bright light glaring into the wagon, silhouetting the dark figure in the doorway. After a second it shouted, “There’s another one in here.” The guard addressed him. “Are you okay?”
Zeladiel nodded dumbly and the guard moved off to the next wagon. Zeladiel got up and limped slowly into the outside oven. His mother’s eyes stared blankly into his and her soft lips were slack and blue. She still held her bow in one hand and an arrow in her other. He brushed her hair back, kissed her forehead and closed her eyes, before taking the bow and arrows back to his wagon.

HISTORY (Part 2):
Zarishu al Harizeem was a great woman in both wealth and girth. She was a widow and many joked her husband had died when she rolled atop him though never was such a word spoken within a mile of her, for she was also a wizard. In this, however, she was not great, for her magics were merely a way to occupy her time and spend her wealth. While she possessed little talent, what she lacked in ability, she made up for in devices and as such she was well known to most wizards and sorcerers as a reliable customer, and they waited patiently while she told them of her abilities, until she gave them her gold and left with an assortment of magical items, more curious than useful.
When Rayhan entered his library to find her waiting for him, he was surprised to find also an elven youth, standing still and quiet behind her chair. The youth had a bow of fine and foreign make slung across his back and appeared to be neither guard nor slave. He did not move or speak but stared sadly and vacantly forward the whole time without showing any emotion until Zarishu grunted to her feet to depart and called to him, “Come along, Zel.” A slight grimace crossed his face.
Over the next few years, Rayhan saw the elf every time Zarishu stopped in, and he learned that the youth had lost both parents in an attack on the caravan they had been travelling in and when Zarishu’s late husband, may the gods rest his soul, had taken possession of many of the caravan’s wares, he had decided in his kind and goodly way to take pity on the poor orphan and take him in also and she, Zarishu, had tried to raise him as their own and the elf had been a constant aid and companion to her since, especially when her late husband, may the gods rest his soul, had slipped away so tragically. Throughout the story, the elf showed no emotion and said not a word.
It came up in conversation one day that the elf was now her apprentice. Zarishu explained patiently how she’d always known of his magical potential since he’d always loved books and after working his way through most of her regular books she’d found him trying to read her magical tomes and while he worked hard at his many studies under her constant and thorough tutelage he just couldn’t seem to grasp many of the basics and it was probably due to the horrific circumstances he’d had to endure as a child and she was sure that with her patient and ongoing care it was only a matter of time before he became as great and as powerful a wizard as herself.
Rayhan asked if she’d taught him the lower thelmics and inquired how he was doing learning the 1001 true runes of eldritch binding to which she responded dismissively that these trivialities were inconsequential and she had seen fit to focus his attentions elsewhere. Nevertheless, as she staggered to leave Rayhan took down a thick and well thumbed tome from the bookshelf behind him and presented it to the elf.
“Mistress Zarishu means for you to do well,” said Rayhan, “but you must let her sleep sometime and not trouble her constantly. Here is some extra study for those times, for you to make her proud.”
“Many blessings upon you, Master Rayhan,” bowed the elf and smiled.
During later visits, the elf gratefully returned Rayhan’s book and Rayhan would furnish him with another while Zarishu boasted how the elf had begun to display some talent finally. But as the elf’s arcane abilities increased, so Zarishu’s time to teach him decreased, and while he still seemed to be advancing slowly, she felt she could no longer dedicate her precious time to his demanding hobby.
When she informed Rayhan of her decision, the diviner nodded his head sagely and offered to help her free up more of her precious time for her own use by tutoring the elf occasionally for a perfectly reasonable fee, to which she eventually agreed after only some minor haggling.
Zeladiel was at her bedside when she passed away a few years later, and when Rayhan heard the news he offered to take on Zeladiel as his own apprentice and Zeladiel gratefully accepted whereupon his studies moved ahead in leaps and bounds.

HISTORY (Part 3):
“Master, I wish to leave.”
“I know,” replied Rayhan. “Please sit down.”
This was one of the more frustrating things about being apprenticed to a diviner. Rayhan knew. He knew when Zeladiel wanted to apprentice to him, he knew when Zeladiel wanted to leave. He knew when Zeladiel had not been addressing his studies and he knew when Zeladiel had been focussing his efforts elsewhere. Defeated once again, Zeladiel sat in the proffered chair.
“If you know master, then you will also know that I hold you and your teachings in the highest regard, and it is no slight upon you that I wish to leave.”
“I realised there would be issues when you chose to follow the path of evoker. You are a person of action, of motion and of precision. And while you have watched me age before your very eyes, I realise that you are still young and have not the patience or subtlety for divination, though you do well at it where you apply yourself.”
“Thank you, master. I respect your discipline, but believe I shall never become as good at it as you are. I wish to focus on my own strengths and I wish to apply what I have learnt in a more practical manner.”
“You wish for excitement and revenge.”
“I don’t…” Zeladiel realised it would be pointless to argue.
Rayhan leaned forward. “It is alright to crave these things, as long as you do not let them control you. I was young once, and I too wished to apply myself to the world around me and make my mark. I was an adventurer, and I made much of my wealth through my journeys, so it would be hypocritical of me to endeavour to prevent you from doing the same.”
“I see master,” Zeladiel responded patiently.
“You will, eventually. But you must know that I lost many things too. Things that my wealth will never replace. Would you like me to tell you your future?”
Zeladiel shifted uncomfortably. “I don’t know, master. Is that wise?”
Rayhan smiled disconcertingly. “Good. Now you are listening. Listen very carefully. No matter how many gnolls you slay, no matter how many monsters you destroy or horrors you overcome, you will never bring back your parents.”
Zeladiel’s voice rose as did he. “You do me an injustice if you think…”
“Sit down.” Rayhan’s voice was quiet and controlled, and Zeladiel did not think to disobey. “You have great powers and mighty spells. The first time you kill something do not think you have won. Do not think at all. Do what you must to survive, do what you must to protect those around you but do not let emotion cloud your judgement. If you make a mistake, under pressure, in combat, in haste, someone will die. Maybe not you. Maybe it will be your employer. Maybe it will be your charge. Maybe it will be your companion, or friend. Maybe your lover, or even your child. You must choose your path wisely, and well. You must not let the deaths of those close to you, past, present or future, distract you from your path. But if ever you do not mourn for a life lost, for a mother’s child lost, or an orphan left behind, then you will become the very thing you oppose.”
“I understand,” Zeladiel said sombrely.
“I have a caravan heading north to Osirion. It requires another guard. The work is long, hot and boring. Nothing will happen unless you are attacked. Then you will see those that you joked with that morning die. With your abilities, you will save a lot of people. But never all of them, and never your parents. You will be well paid upon your return. Do you still wish to take the job?”
Zeladiel paused uncertainly. “You know I do.”
Rayhan smiled. “Then go with my blessing and your eyes wide open.”
“Thank you, master.” Zeladiel rose and bowed. “When does it leave?”
“Tomorrow.”
“Tomorrow! But isn’t that a little sudden?” inquired Zeladiel.
Rayhan nodded. “I expected you to come to me a month ago. I have held the position open for you since then.”
“Of course,” Zeladiel acquiesced.
“Garavel has been wondering why you haven’t reported for duty yet. You should go to him at once.”
“Of course, master,” smiled Zeladiel. He made his way to the door and paused. “Master. Thank you.” Zeladiel turned and left.
Rayhan wandered to the window and watched Zeladiel make his way down the street.
“Be careful,” he murmured, “and may the gods watch over you.”