Basically one common ongoing problem I have is I try giving my players a rich world with tons happening in it at once for them to potentially explore and discover, but they lack any initiative to do even the most simple of investigations to discover this.
So I deviced a small group that would do all these things and regularly contracts players with mission/quests for them to do. The thing is, they have a habit of treating them terribly so of course they stop providing missions.
Then they proceed to flop around like a fish out of water. They'll see something fishy going on and go "hey, something's going on, let's go around it" and never look back.
I'm completely bewildered what to do. I give them guides and they chop off the hands. I don't and they seem to try their hardest to avoid anything. I could understand if they avoided combat, but they literally avoid investigating -anything- of oddity and the moment they see someone else on the road they hide. Yet aren't afraid of randomly making a enemy of guilds and orders filled with knights and fighters.