Cruel Devotee

Zediciah's page

No posts. Organized Play character for Rusty Ironpants (RPG Superstar 2015 Top 16).


About Zediciah

Zediciah
Male human (Vudrani) fighter 1/oracle 2 (Pathfinder RPG Advanced Player's Guide 42)
LN Medium humanoid (human)
Init +5; Senses darkvision 30 ft.; Perception +0
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Defense
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AC 16, touch 12, flat-footed 13 (+4 armor, +3 Dex, -1 untyped penalty)
hp 28 (3 HD; 2d8+1d10+8)
Fort +4 (+5 circumstance bonus vs. cold weather), Ref +3, Will +4; +1 morale vs. fear, +2 trait bonus vs. illusion magic
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cestus +7 (1d4+4/19-20) or
. . dagger +7 (1d4+4/19-20) or
. . greatsword +8 (2d6+6/19-20)
Oracle Spells Known (CL 2nd; concentration +4)
. . 1st (5/day)—bless, cure light wounds, enlarge person (DC 13), know the enemy[UM]
. . 0 (at will)—detect magic, enhanced diplomacy, mending, read magic, stabilize
. . Mystery Battle
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Statistics
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Str 19, Dex 17, Con 14, Int 9, Wis 10, Cha 14
Base Atk +2; CMB +7; CMD 18
Feats Combat Reflexes, Furious Focus[APG], Power Attack, Weapon Focus (greatsword)
Traits reactionary, seer of reality
Skills Acrobatics +0 (-4 to jump), Heal +5, Intimidate +6, Knowledge (planes) +3, Knowledge (religion) +3, Spellcraft +4
Languages Common, Vudrani
SQ oracle's curse (clouded vision), revelation (weapon mastery)
Combat Gear wand of cure light wounds (50 charges), alchemist's kindness[APG] (2); Other Gear mwk chain shirt, cestus[APG], dagger, greatsword, wayfinder[ISWG], backpack, bandolier[UE], bedroll, belt pouch, cold weather outfit, flint and steel, grappling hook, hemp rope (50 ft.), scroll box[UE], signal whistle, spell component pouch, sunrod (2), trail rations (7), waterskin, whetstone, winter blanket, 4,563 gp
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Special Abilities
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Clouded Vision You cannot see beyond 30'
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (30 feet) You can see in the dark (black and white only).
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

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