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About Zatqualmie Fire-TopName: Zatqualmie Fire-Top
DEFENSE-NO RAGE:
AC 18, touch 13, flat-footed 16 (+2 Dex, +1 size, +5 Armor) hp 16 Fort +5, Ref +2, Will -1; +2 vs. illusions, +1 if animal within 30ft Defensive Abilities defensive training DEFENSE-RAGE:
AC 16, touch 11, flat-footed 14 (+2 Dex, +1 size, +5 Armor, -2 Rage) hp 18 Fort +7, Ref +2, Will +1; +2 vs. illusions, +1 if animal within 30ft Defensive Abilities defensive training OFFENSE-NO RAGE:
Speed 20 ft. Melee Power Attack greataxe +3 (1d10+6, x3) or spiked gauntlet +3 (1d3+4, x2) Melee No Power Attack greataxe +4 (1d10+3, x3) or spiked gauntlet +4 (1d3+2, x2) or dagger +4 (1d3+2, 19-20, x2) Ranged shortbow +4 (1d4, x3) Special Attacks Rage (7 rounds/day) Gnome Spell-Like Abilities (CL 1rd, concentration +1)
OFFENSE-RAGE:
Speed 20 ft. Melee Power Attack greataxe +5 (1d10+9, x3) or spiked gauntlet +5 (1d3+6, x2) Special Attacks Rage (7 rounds/day) STATISTICS-NO RAGE:
Str 14,Dex 14,Con 16,Int 12,Wis 9,Cha 11 Base Atk +1; CMB +2; CMD 14 Feats Power Attack Traits Animal Friend (Gnome), Naturally Gifted (Gnome, Magic) Skills Acrobatics +6, Climb +6, Handle Animal +4, Perception +5, Stealth +6, Survival +3 Languages Common, Gnome, Sylvan, Dwarven SQ fast movement, gnome magic, weapon familiarity STATISTICS-RAGE:
Str 18,Dex 14,Con 20,Int 12,Wis 9,Cha 11 Base Atk +1; CMB +4; CMD 16 Feats Power Attack Traits Animal Friend (Gnome), Naturally Gifted (Gnome, Magic) Skills Acrobatics +6, Climb +8, Perception +5, Stealth +6, Survival +3 Languages Common, Gnome, Sylvan, Dwarven SQ fast movement, gnome magic, weapon familiarity Skill Math:
Acrobatics: 4=1(Ranks)+2(Dex)+3(Class)-2(ACP) Climb: 4=1(Ranks)+2(Str)+3(Class)-2(ACP) Handle Animal: 4=1(Ranks)+0(Cha)+3(Class) Perception: 5=+1(Ranks)-1(Wis)+3(Class)+2(Race) Stealth: 4=2(Dex)+4(Size)-2(ACP) Survival: 3=1(Ranks)-1(Wis)+3(Class) Equipment:
All Small Size Spiked Gauntlet x2 (10gp) - 1lb
Traveler's Outfit - 2.5lbs
Drill (5 sp) - 1 lb.
Waterskin - 1 pint max - Empty (1lb full each) x 2
Piecemeal Armor:
Total Armor Stats: AC +5, Max Dex +3, ACP -2, Weight 13.5 Medium Load: 87lbs Remaining Gold: 41gp 0sp 3cp Hero Points:
Hero Points: 3 Background:
Zatqualmie grew up in an orphanage among human children. Whether it was his wild fire-red hair or his Gnomish pranks, he was constantly in conflict with the other human children who quickly outgrew him. From an early age, he had to learn how to defend himself and fight to avoid being picked on. Eventually, he started having fits of rage during his fights with the other kids. The orphanage officials started calling him Fire-Top. After outgrowing the orphanage, by age not height, Zatqualmie enlisted in the local militia. Zatqualmie learned a good bit about how to handle arms and armor as a member of the militia. However, his time there was short lived after a prank involving the commander’s wife and Zatqualmie’s pet weasel, who he affectionately refers to as Franklin. Zatqualmie has never had a strong connection with anyone except Franklin, who has always been a dear friend. Franklin currently resides in the threadbare top hat that Zatqualmie wears. His primary means of ingress and egress are through a hole in the side of the hat. Now, Zatqualmie and Franklin wonder the area looking for the next adventure life has for them. Overall, Zatqualmie is a fun loving Gnome who enjoys the things life has to offer but he will also get uncontrollably angry if he thinks he or Franklin is in danger. He is an occasional prankster but never anything too dramatic. He is mildly social but has failed to make a connection with any other humanoids. |
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