AC 18, touch 13, flat-footed 16 (+2 Dex, +1 size, +5 Armor)
hp 16
Fort +5, Ref +2, Will -1; +2 vs. illusions, +1 if animal within 30ft
Defensive Abilities defensive training
DEFENSE-RAGE:
AC 16, touch 11, flat-footed 14 (+2 Dex, +1 size, +5 Armor, -2 Rage)
hp 18
Fort +7, Ref +2, Will +1; +2 vs. illusions, +1 if animal within 30ft
Defensive Abilities defensive training
OFFENSE-NO RAGE:
Speed 20 ft.
MeleePower Attack greataxe +3 (1d10+6, x3) or spiked gauntlet +3 (1d3+4, x2)
MeleeNo Power Attack greataxe +4 (1d10+3, x3) or spiked gauntlet +4 (1d3+2, x2) or dagger +4 (1d3+2, 19-20, x2)
Ranged shortbow +4 (1d4, x3)
Traveler's Outfit - 2.5lbs
Backpack, Common (2gp) - 1lb
Threadbare Top Hat with Hole (1sp) - .25lb
Bedroll (1sp) - 2.5lbs
Flint and steel (1gp)
Area Map (10gp)
Waterskin - 1 pint max - Empty (1lb full each) x 2
Waterskin - 1 pint max - Full of Alcohol 1lb each x 2
Rations, Trail x 4 - 2lbs
Food (5 days from log camp) - 2.5lb
Weasel, Common (2gp) - 8oz.
2 torches (2cp) - 2lb
Total Armor Stats: AC +5, Max Dex +3, ACP -2, Weight 13.5
Medium Load: 87lbs
Remaining Gold: 41gp 0sp 3cp
Hero Points:
Hero Points: 3
Background:
Zatqualmie grew up in an orphanage among human children. Whether it was his wild fire-red hair or his Gnomish pranks, he was constantly in conflict with the other human children who quickly outgrew him. From an early age, he had to learn how to defend himself and fight to avoid being picked on. Eventually, he started having fits of rage during his fights with the other kids. The orphanage officials started calling him Fire-Top.
After outgrowing the orphanage, by age not height, Zatqualmie enlisted in the local militia. Zatqualmie learned a good bit about how to handle arms and armor as a member of the militia. However, his time there was short lived after a prank involving the commander’s wife and Zatqualmie’s pet weasel, who he affectionately refers to as Franklin.
Zatqualmie has never had a strong connection with anyone except Franklin, who has always been a dear friend. Franklin currently resides in the threadbare top hat that Zatqualmie wears. His primary means of ingress and egress are through a hole in the side of the hat. Now, Zatqualmie and Franklin wonder the area looking for the next adventure life has for them.
Overall, Zatqualmie is a fun loving Gnome who enjoys the things life has to offer but he will also get uncontrollably angry if he thinks he or Franklin is in danger. He is an occasional prankster but never anything too dramatic. He is mildly social but has failed to make a connection with any other humanoids.