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Arnistolientar Popswicker

Zatqualmie Fire-Top's page

229 posts. Alias of Malacki.


Full Name

Zatqualmie Fire-Top

Race

Gnome

Classes/Levels

Barbarian (Invulnerable Rager) 1 | HP 16/16 (18) | Rage 4/7 | AC 18 (16) T 13 (11) FF 16 (14) | CMD 14 (16) |Fort +5 (+7), Ref +2, Will +0 (+2) | Init +2 | Perception +5

Gender

Male

Size

Small

Alignment

Chaotic Neutral

Strength 14
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 9
Charisma 11

About Zatqualmie Fire-Top

Name: Zatqualmie Fire-Top
Gnome Barbarian 1
CN Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +5

DEFENSE-NO RAGE:

AC 18, touch 13, flat-footed 16 (+2 Dex, +1 size, +5 Armor)
hp 16
Fort +5, Ref +2, Will -1; +2 vs. illusions, +1 if animal within 30ft
Defensive Abilities defensive training

DEFENSE-RAGE:

AC 16, touch 11, flat-footed 14 (+2 Dex, +1 size, +5 Armor, -2 Rage)
hp 18
Fort +7, Ref +2, Will +1; +2 vs. illusions, +1 if animal within 30ft
Defensive Abilities defensive training

OFFENSE-NO RAGE:

Speed 20 ft.
Melee Power Attack greataxe +3 (1d10+6, x3) or spiked gauntlet +3 (1d3+4, x2)
Melee No Power Attack greataxe +4 (1d10+3, x3) or spiked gauntlet +4 (1d3+2, x2) or dagger +4 (1d3+2, 19-20, x2)
Ranged shortbow +4 (1d4, x3)

Special Attacks Rage (7 rounds/day)

Gnome Spell-Like Abilities (CL 1rd, concentration +1)
2/day—dancing lights, ghost sound, prestidigitation, speak with animals

OFFENSE-RAGE:

Speed 20 ft.
Melee Power Attack greataxe +5 (1d10+9, x3) or spiked gauntlet +5 (1d3+6, x2)

Special Attacks Rage (7 rounds/day)

STATISTICS-NO RAGE:

Str 14,Dex 14,Con 16,Int 12,Wis 9,Cha 11
Base Atk +1; CMB +2; CMD 14
Feats Power Attack
Traits Animal Friend (Gnome), Naturally Gifted (Gnome, Magic)
Skills Acrobatics +6, Climb +6, Handle Animal +4, Perception +5, Stealth +6, Survival +3
Languages Common, Gnome, Sylvan, Dwarven
SQ fast movement, gnome magic, weapon familiarity

STATISTICS-RAGE:

Str 18,Dex 14,Con 20,Int 12,Wis 9,Cha 11
Base Atk +1; CMB +4; CMD 16
Feats Power Attack
Traits Animal Friend (Gnome), Naturally Gifted (Gnome, Magic)
Skills Acrobatics +6, Climb +8, Perception +5, Stealth +6, Survival +3
Languages Common, Gnome, Sylvan, Dwarven
SQ fast movement, gnome magic, weapon familiarity

Skill Math:

Acrobatics: 4=1(Ranks)+2(Dex)+3(Class)-2(ACP)
Climb: 4=1(Ranks)+2(Str)+3(Class)-2(ACP)
Handle Animal: 4=1(Ranks)+0(Cha)+3(Class)
Perception: 5=+1(Ranks)-1(Wis)+3(Class)+2(Race)
Stealth: 4=2(Dex)+4(Size)-2(ACP)
Survival: 3=1(Ranks)-1(Wis)+3(Class)

Equipment:

All Small Size

Spiked Gauntlet x2 (10gp) - 1lb
Dagger x 2 (2gp) - 1lb
Greataxe (20gp) - 6lbs
Shortbow (30gp) - 1lb
20 Arrows (1gp) - 1.5lbs

Traveler's Outfit - 2.5lbs
Backpack, Common (2gp) - 1lb
Threadbare Top Hat with Hole (1sp) - .25lb
Bedroll (1sp) - 2.5lbs
Flint and steel (1gp)
Area Map (10gp)

Drill (5 sp) - 1 lb.
Earplugs (3 cp)
Magnet (5 sp) - 1/2 lb.
Piton (1 sp) - 1/2 lb.
Sewing needle (5 sp)
Fishhook (1 sp)
Eye patch (1 sp)
Marbles (1 sp) - 2 lbs.
String/twine (50 ft.) (1 cp) - 1/2 lb.
Whistle (8 sp)
Powder (1 cp) - 1/2 lb.

Waterskin - 1 pint max - Empty (1lb full each) x 2
Waterskin - 1 pint max - Full of Alcohol 1lb each x 2
Rations, Trail x 4 - 2lbs
Food (5 days from log camp) - 2.5lb
Weasel, Common (2gp) - 8oz.
2 torches (2cp) - 2lb

Piecemeal Armor:
Arms: Scale +1, +3, -2, 2.5lbs (10gp)
Legs: Hide +1, +4, -2, 3.5lbs (3gp)
Toros: Hide +2, +4, -2 7.5lbs (10gp)

Total Armor Stats: AC +5, Max Dex +3, ACP -2, Weight 13.5

Medium Load: 87lbs

Remaining Gold: 41gp 0sp 3cp

Hero Points:
Hero Points: 3

Background:

Zatqualmie grew up in an orphanage among human children. Whether it was his wild fire-red hair or his Gnomish pranks, he was constantly in conflict with the other human children who quickly outgrew him. From an early age, he had to learn how to defend himself and fight to avoid being picked on. Eventually, he started having fits of rage during his fights with the other kids. The orphanage officials started calling him Fire-Top.

After outgrowing the orphanage, by age not height, Zatqualmie enlisted in the local militia. Zatqualmie learned a good bit about how to handle arms and armor as a member of the militia. However, his time there was short lived after a prank involving the commander’s wife and Zatqualmie’s pet weasel, who he affectionately refers to as Franklin.

Zatqualmie has never had a strong connection with anyone except Franklin, who has always been a dear friend. Franklin currently resides in the threadbare top hat that Zatqualmie wears. His primary means of ingress and egress are through a hole in the side of the hat. Now, Zatqualmie and Franklin wonder the area looking for the next adventure life has for them.

Overall, Zatqualmie is a fun loving Gnome who enjoys the things life has to offer but he will also get uncontrollably angry if he thinks he or Franklin is in danger. He is an occasional prankster but never anything too dramatic. He is mildly social but has failed to make a connection with any other humanoids.


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