Last week half our party was killed so me and my friend are creating new characters.
I have never played a Druid and I Think it would fit the Group so I thought I should give it a try. I usually play Bards or any class with high Charisma (Bard, Socerer, Cleric, Paladin, Rogue) so this will be something different.
- Elf alchemist with good stats (high int and dex). He rolled well. He has focused of bombs. He has maxed out a lot of knowledge skills. I think arcana, Nature and local.
- Gnome Oracle, Battle mystery. Highly un-optimized. Rolled very poorly and used to be a Half-elf but got killed and reincarnated. He uses a long spear. Has maxed out intimidate and knowledge religion.
The two survivers are:
The killed characters were:
- fighter using THW.
- my Paladin and his Bard cohort.
My friend is going to play a Samurai focusing on descent Str and even stats (no dump stats).
So here is what I plan for my character:
Class: I’m going to create a Druid. Either a vanilla druid or a Menhir Savant archetype. I plan to make my Druid a Caster. He will focus on utility, scouting, buffing and Battle field control and some occasional blasting. One of the reasons we often get into trouble is that we seldom scout. I plan to pick a trait that grant stealth as a class skill.
Animal Companion: I think I pick a Wolf as an AC, but I’m not sure. I want an AC with only one attack since it is more practical. The only downside to the wolf is that it is large (but still don’t have reach).
We won’t roll the stats this time. We use 20 PB and two traits. One must be campaign trait (we use the campaign traits in the APG).
stats: Str 10, Dex 14, Con 14, int 12, Wis; 20 (16 +2 +1 +1), char 8. Or should I swap Str and char?
Feats: Must have feats: Spell Focus Conjuration, Augumented Summoning., Nature spell
Others I plan to pick: Improved Initiative, Spell penetration, Extra Trait or Combat Casting
Skills: I plan to focus on knowledge Nature, handle animal, Perception, Stealth and survival. Then add some ranks in other class skills and perhaps one or two ranks in Knowledge Dungeoneering and some ranks in linguistics.
Treantmonk's guide claim that you should pick up Undercommon and sylvan because it will allow you to communicate with a number of creatures on your Summon Natures Ally list. What creatures are he referring to?
Should I max knowledge nature with an Alchemist in the party that already got it maxed out? Any other advice on skills?
Trait: A trait that grants me stealth as a class skill. Also I wouldn't mind a bonus to concentration checks and initiativ.
Any advice on feats, AC, Magic items, skills etc. would be highly appreciated.
I really want medium armor with high AC and low ACP. What is the best choice?
Any cool druid feats?
Any other cool Animal?
Any good Conjuration spells?
Any good advice on summons?
Any good traits?
Any cool magic items for Druids?
vanilla druid or a Menhir Savant archetype? I Can't really see any big advantage with the Vanilla Druid. Amything that I'm missing?