Zarabeta is muttering to herself, "No, no, no..." and is cowering against the wall like a frightened commoner, hoping that the Hellknights see the unarmed woman as no threat and close the range.
Zarabeta readies her standard action to cast color spray when the enemy close within range, attempting to hit as many as possible in the 15 ft. cone. As a move action, she draws a dagger behind her back...
Zarabeta whispers, "Is there any chance in all the Nine Hells that this bit of light in the darkness could be an ally? If not, perhaps we should continue on to the pump room, to find a way out of here."
Yikes, I thought that the Goblin in the water was already dead. That's gruesome that we stood around watching him drown in sewage...
At the reminder that 'Raven' has probably seen a dozen human friends grow old and die, she trusts him even less, wondering what a human's life is worth to the elf, at this point in his own.
Keeping these thoughts to herself, Zarabeta maintains her soft grip on Morosino's shoulder as they move forward, whispering to him, "How are you holding up? That was quite a run earlier..."
Zarabeta, hauls on Morosino's shoulder and points him down the tunnel towards the pump room. "Fine, we know there should be an exit there. Just stop changing our minds, already."
And she begins moving, the glimmering golden light faintly sparkling on her skin receding along with the light of Morosino's sunrod.
Her voice can be heard as she moves forward, "And I hope there are Hellknights waiting for us, because I'm ready to kill something or die trying..."
"The artesian well sounds familiar to me as well. Let's move." Zarabeta says decisely. To Raven she says, "If the Goblin knows which way we went, it might tell the Hellknights under duress. Or it could die in the fray. Kill it, or not, but do it now. The god's already dice with our fates tonight, what's one more roll?"
Hand back on Morosino's shoulder, she gets ready to move down the right passage towards the 'falling fresh water,' unless it seems that the rest of the group is going the other direction.
Zarabeta tries to recall in which direction the fleeing Goblin departed, from her vantage point at the intersection, and prepares herself to move in the other direction.
"Staying to fight the Goblins only ensures our capture by the Hellknights. We should quickly move on."
Since Zarabeta was last to notice them, I'm gonna assume that she walked an extra step ahead, unaware of why everyone else was slowing down. She'll be in G7 at the beginning of the round, and, when the goblins become evident, will hop over to I7, to make room for her allies.
Zarabeta sees and hears nothing until the creatures squawk and begin to move forward. She wrestles with herself what to do. She suspects that she could end this encounter in a second, but that option is only available a single time today...
She holds her action until she can see a Goblin, then hurls a dart of golden-green acid at the brute.
"If we stick together and remain calm, nothing will be able to pick us off. Second-guessing each decision will just result in us waiting around for the Hellknights to bring us to the gallows." Zarabeta says with quiet confidence.
If we're going to make a mistake, might as well be decisive about it. she thinks to herself with a rueful grin.
Zarabeta mutters an curse and scans the walls for any sign of a sword that has been wiped away. Perception check, 4.
Seeing no trace of the mark that should be present, she whispers, "Everyone, try to find where the mark was, someone, or something, must have wiped it away. We can't wander around waiting for the Order of the Rack to catch up..."
She mutters an incantation detect magic and scans the area for magical auras, having failed to find anything mundane.
Zarabeta shakes her head, annoyed with herself for having missed what Waifrin has pointed out. "Something down here must be eating them..." she mutters dourly, keeping her hand on Morosino's shoulder as they press onwards.
Zarabeta takes one of the proferred healing potions and steps ten feet in the direction the sword is pointing before turning back and muttering a cantrip, causing the mark on the wall to fade away.
Prestidigitation to clean the mark off of the wall.
"Now they won't be able to figure out what the markings mean." she says simply, before putting her hand on Morosino's shoulder, "Lead on, young man. Faster is better."
Moving quickly, Zarabeta gets the hell out of the way so that someone significantly stronger than herself can pull the rope. "Marius, Akorian, someone!" she hisses, "pull this rope quickly. Morosino says it's important."
Comparing her own slight frame to that of Marius, who is also right next to Merosino, Zarabeta steps aside and allows him to grab the rope, hissing quietly in his ear, "You are stronger than I, warrior of the Goddon, grab the rope when the lad says."
If Merosino seems too frail, or too exhausted from his dash across the city, Zarabeta will haul on the rope in his stead, hoping to aid Marius' Strength check.
Zarabeta moves decisively once the decision is made to take the tunnels, and the young lad ahead of her barely has time to light his sunrod before she's nudging him forward. If she's got any hesitation at all about crawling through sewage, it hardly shows...
In the warm golden light of the sunrod, Zarabeta's skin and clothing glitters, as if she was sprinkled in powdered gold, making her quite visible in the half-lit conditions.
Prestidigitation to make herself more noticeable in the dark, although it doesn't shed enough light to improve the lighting conditions for anyone.
No big on the lookout. Uqabi is a bird with an Int 6, a love of shiny objects and a near-psychotic dislike of seagulls. There are plenty of reasons he could have been distracted. He's just totally in the doghouse. :)
Zarabeta is on her feet and moving for the kitchen, to find this entrance to the sewers, cursing in Kellish under her breath. She hauls open the hatch, when she finds it and waits to see if the others are standing and fighting, or entering the sewers (since she has no intention of going down there without a native guide).
Through their empathic link, Uqabi receives a blast of anger and disappointment at his failure to warn her of the approaching knights. As she's never been anything but mildly impatient with him before, this is unusual.
While waiting for the first person to lower themselves down into the sewer, she conjures up magical protection for herself. Mage Armor, 1 hour duration.
Zarabeta remains quiet, her face flickering through many moods as she listens to the others, at first visibly impressed with Waifrin's passion, and then somewhat put off by her salty language, and finally nodding along at her biting reply to the young nobleman in the shiny armor.
After Mother Vangelis speaks her piece, she waits to see if their host has an answer to the question regarding these shadow beasts.
She closes her eyes for a moment as she waits, seemingly in anticipation.
Empathic link with Uqabi, making sure that it's still light out. She has no intention of keeping her familiar out there alone after dark...
Zarabeta gently disentangles her hand from Mother Vangelis' grasp, but then pats her hand (carefully) solicitously upon hearing of her daughter's death.
"I'm sorry to hear that, missus Vangelis." Changing the subject, she asks, "That armor certainly looks dangerous to move around in. Is that sort of thing common in your homeland?"
She listens with half an ear to the discussion between Waifrin and the man in the breastplate, but keeps her gaze focused on the woman in front of her.
Recognizing that the current line of discussion has run it's course, Zarabeta turns to regard the newcomer in the expensive armor.
Her face betrays suspicion, as her merchant's mind tallies up the value of the breastplate and puts it well beyond her reach, or the reach of others who are languishing under the current regime.
"My father was lost here many years ago. I have always felt a desire to come here, to see if the city that took him from me." She looks hesitant for a second, even surprised at what she says next, "Perhaps to see if there is some part of him left here, so that I can say good-bye..."
Her face hardens as she regrets her statement, and she takes a drink, seemingly to give her an excuse to stop her tongue from wagging, more than anything else.
"Your family was once a wealthy one, also, until this place took it all away?" She ponders her own situation, before muttering. "There seems to be a lot of that going around."
As the silver-haired woman addresses her, Zarabeta turns and gives her her full attention. She nods politely and responds, "I am indeed not local, having been born in Qadira, in the great port of Katheer."
She offers her hand in greeting, the way she has seen these foreigners do for an acquantaince, but addresses her as a social superior. "I am Zarabeta al-Jafeer, milady, and you are?"
She attempts to be Diplomatic, but since Waifrin is a PC, the point is moot. :)
Seeing a couple enter together, a lightly armored woman with striking silver hair, and a more-heavily armored man she takes at first to be her husband, and then, after he checks the room before standing aside and allowing her to enter, her bodyguard, Zarabeta dashes forward and enters only a moment behind them.
At the exuberant greeting from the woman at the bar, Zarabeta attempts to look in every direction at once, looking for all the world like a startled cat, betraying her anxiety.
She recovers her poise with some effort, closing her eyes for a moment, and then walking to the bar and addressing the barkeep. "Have you any kalish? I believe you call it, ah, coffee?"
The day before the meeting, Zarabeta goes to Vizio's and enjoys a light meal. She makes sure to note the rear entrance, and any windows that seem to open onto alleys, during her time there. She will attempt to be discrete about nosing around for ways in and out, but will attempt to schmooze her way out of arousing suspicion if caught peeking out a window to see if it leads into a secluded place or a lit square by putting on a thick accent and stumbling over her words, explaining poorly that she was looking for the garderobe.
She will attempt to locate as many possible exits as she can, with a preference for those that might be unexpected, such as dropping out of a second floor window onto the roof of the adjacent building, as she would expect guards to come in from the doors, and not be prepared for a suspect to flee upstairs to escape. Barring such convenient arrangements, a window that leads into an alley would be greatly preferred to a doorway that leads to an open area, where guards would most likely be waiting.
Both on the day of reconnaisance and the day of the meeting, Uqabi (her Raven familiar) will arrive before she does, and remain outside the building, perched on an adjacent rooftop with a good view of the street near the entrance, harassing any seagulls that have the temerity to get anywhere near him. Uqabi hates seagulls, and it's taken some patience to get him to not call them 'flying rats' in Kellish in the presence of other people (which would give away his special nature and draw attention to himself).
Spell Prepared will be from her 'Expecting Trouble' entry.
On the day of the meeting, Zarabeta arrives in the area, her face hooded, and wearing a dark blue caftan (same clothing, just colored differently with prestidigitation), and watches the entrance suspiciously before stepping forward to enter alongside a random person whose appearance she finds trustworthy (someone who doesn't carry themself like a guard or warrior, preferably). She worries that people entering alone would be more easily overwhelmed if this is some sort of trap for radicals.
Uqabi remains outside, perched on the roof of the neighboring building (and arrives slightly ahead of her), and watching the central square, with instructions to warn her if a bunch of soldiers enter the square.
A question on Traits: Do we get one from faction and one from the campaign, or one from our nation of origin and one from the campaign? I'm not sure if I should be selecting a faction and taking a trait from it, or taking one from Cheliax ...
Typically, it's one campaign, and one of any other type (regional, race, faith, magic, combat, social, faction, etc.).
Reading Raven's write up made me realize that I forgot to come up with three NPC contacts, so those are now added to Zarabeta's profile.
O.K., I think I'm about done my character for now. Do we have a projected date for when the game will start?
That's a pretty awesome concept there. You kind of lose me around the wrasslin' farm-mom bit, but I have always had a notion to make a character that was a parent who had gotten their kids out of the house and now wanted to make a name for himself/herself. I'd have probably gone with a different class (former farm-wife, not taken the vows of a Druid, or now finally exploring that knack for Sorcerery that haunted her as a child and gave her that 'touched' reputation), but the basic concept is awesome.
Far too many of my own characters end up with no real family ties (one distant parent, at most) just because I don't want to deal with it, and it is neat to see the opposite in play, a character who has a passle of family!
And oh look, Zarabeta, no father. Qu'elle surprise. :)