Male Human Monk (Zen Archer, Qinggong Monk) 12 Ranger (Wild Stalker/Trapper) 1
LN Medium Humanoid (Human)
Low-Light Vision; Perception +25
29, touch 29, flat-footed 24. . (+5 Dex, +2 deflection)
Unarmed Strike +16/+11 (2d8+6/20/x2)
+4 Longbow, Composite (Str +6) +25/+20 (1d8+13/19-20/x3)
Flurry of Blows +10/+10/+5/+5/+0, Ki Strike, Lawful, Ki Strike, Magic, Trick Shot, Zen Archery
Ranged Flurry: +26/+26/+21/+21/+16
Barkskin (self only, 1 Ki), Gaseous Form (self only, 1 Ki), Restoration (self only, 2 Ki)
Clustered Shots, Combat Reflexes (6 AoO/round), Deadly Aim -3/+6, Defensive Combat Training, Dimensional Agility, Hammer the Gap, Improved Critical: Longbow, Improved Initiative, Improved Precise Shot, Improved Unarmed Strike, Monk Weapon Proficiencies, Perfect Strike (3d20) (12/day), Point Blank Master: Longbow, Point Blank Shot, Precise Shot, Toughness +13, Weapon Focus: Longbow, Weapon Specialization: Longbow
Resilient, Wisdom in the Flesh: Disable Device
Acrobatics +21, Climb +10, Disable Device +27, Escape Artist +21, Perception +25, Stealth +21, Swim +10
Abundant Step (Su), AC Bonus +12, Fast Movement (+40'), Ki Archery (Su), Ki Arrows (Su), Ki Defense (Su), Ki Pool (Su), Reflexive Shot (Ex), Track +1, Trapfinding +1, Unarmed Strike (2d8), Vow of Cleanliness (+2 Ki), Vow of Truth (+2 Ki), Wild Empathy +1 (Ex)
+4 Longbow, Composite (Str +6), Arrow, Smoke (20), Arrow, Whistling (100), Arrows (500), Arrows, Blunt (100); Other Gear
Belt of Giant Strength, +4, Belt of Incredible Dexterity, +2, Boots of Speed (10 rounds/day), Bracers of Archery, Greater, Cloak of Resistance, +3, Headband of Inspired Wisdom, +4, Potion of Mage Armor (20), Ring of Protection, +2, Robe, Monk's, Thieves' tools, masterwork, 60PP, 55GP
Abundant Step (Su)
Costs 2 ki points to activate.
A monk can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ki pool. His caster level for this effect is equal to his mon
AC Bonus +12 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Combat Reflexes (6 AoO/round) You may make up to 6 attacks of opportunity per round, and may make them while flat-footed.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Fast Movement (+40') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +10/+10/+5/+5/+0 (Ex) Make Flurry of Blows attack as a full action.
Gaseous Form (self only, 1 Ki) (Sp) Self only. Costs 1 ki point to activate.
Hammer the Gap With a full-attack action, each hit against the same opponent deals extra damage
Immunity to Poison You are immune to poison.
Improved Precise Shot Ignore certain AC / concealment bonuses.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Archery (Su) 1 Ki point: +50' range increment for bows.
Ki Arrows (Su) 1 Ki point: bow deals the same damage as unarmed strike.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Lawful (Su) If you have ki remaining, unarmed strikes count as lawful to overcome DR.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Perfect Strike (3d20) (12/day) Roll 3d20 for an attack with a Monk weapon and use the higher as your attack roll, the next as your critical confirmation.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Reflexive Shot (Ex) Make AoO with bow.
Restoration (self only, 2 Ki) (Sp) Self only. Costs 2 ki points to activate.
Track +1 +1 to survival checks to track.
Trapfinding +1 +1 to find or disable traps.
Trick Shot (Su) 1-3 Ki points: ignore varying amounts of cover or concealment.
Unarmed Strike (2d8) The Monk does lethal damage with his unarmed strikes.
Vow of Cleanliness (+2 Ki) A monk undertaking this vow must wash daily. He must change into fresh clothes daily or shortly after his robes become dirty. His appearance must be kept immaculate, including either neatly braiding or shaving off his hair (and, for male monks, maint
Vow of Truth (+2 Ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wisdom in the Flesh: Disable Device Disable Device becomes a Wisdom-based, class skill.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.