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British Diver

Zakarras's page

249 posts. Alias of Bombadil.


Full Name

Zakarras

Race

Human

Classes/Levels

Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

Age

35

Alignment

TN

About Zakarras

Zakarras the Horizon Walker had traveled far and wide, as horizon walkers do, but he had never been to the fabled Ruby Phoenix Tournament. Entering it was second to the thrill of just being there. The sights, the sounds, the smells, well the smells weren't the best, but the rest of it was amazing! With a child like interest he takes in the whole spectacle, not since the dark markets of Katapesh has he enjoyed such great people watching.

Yet his true reason for traveling to the tournament was neither participation nor people watching. Darys Shrike, the man who killed Zak's childhood friend, Squilliam, was rumored to be attending the tournament. Zakarras patted the tattoo of his friend's family name, Mendivant, and remembered his promise to them to avenge the death of their beloved family member. He could fail in the tournament, he could be bored to tears by uninteresting people, but spilling the blood of Darys Shrike would make this the greatest journey of his career.

ZAKARRAS CR 11
Male Human Fighter (Unbreakable) 9 Horizon Walker 3
NN Medium Humanoid (Human)
Init +12; Senses Perception +16

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DEFENSE
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AC 28, touch 18, flat-footed 22. . (+8 armor, +2 shield, +6 Dex, +2 deflection)
hp 109 (12d10+24+9)
Fort +12, Ref +12, Will +8
Defensive Abilities Unflinching +2

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OFFENSE
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Spd 30 ft.
Melee
. . +1 Longsword +15/+10/+5 (1d8+3/19-20/x2) and
. . Cold Iron Dagger +14/+9/+4 (1d4+2/19-20/x2) and
. . Dagger +14/+9/+4 (1d4+2/19-20/x2) and
. . Unarmed Strike +14/+9/+4 (1d3+2/20/x2)
Ranged
. . Oathbow (Str +2) +21/+16/+11 (1d8+6/20/x3)

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STATISTICS
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Str 14, Dex 20/22, Con 14, Int 10, Wis 12, Cha 10
Base Atk +12; CMB +14; CMD 32
Feats Clustered Shots, Deadly Aim -3/+6, Diehard, Endurance, Heroic Defiance, Heroic Recovery (1/day), Improved Initiative, Improved Precise Shot, Opening Volley, Point Blank Master: Longbow, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus: Longbow, Weapon Specialization: Longbow
Traits Indomitable Faith, Reactionary
Skills Acrobatics +7, Climb +6, Diplomacy +4, Fly +22, Handle Animal +4, Intimidate +4, Knowledge (Dungeoneering) +4, Knowledge (Engineering) +4, Knowledge (Geography) +10, Knowledge (Nature) +4, Knowledge (Planes) +4, Linguistics +4, Perception +16, Profession (Siege Engineer) +5, Ride +10, Sense Motive +2, Stealth +10, Survival +5, Swim +6, Use Magic Device +1
Languages Common, Draconic
SQ Armor Training 2 (Ex), Earplugs, Map Maker's Kit, Ring of Feather Falling, Terrain Dominance: Plane of Air (4/day), Terrain Mastery: Plane of Air (1 rds), Terrains: Forest (+4 bonus) (Ex), Terrains: Plane of Air
Combat Gear +1 Buckler, +1 Chain Shirt, +1 Longsword, Arrows (140), Cold Iron Arrows (50), Cold Iron Dagger, Dagger, Lamellar (horn), Arm Piece, Oathbow (Str +2), Silver Arrows (50), Studded Leather, Leg Piece
Other Gear Alkali Flask, Belt of Incredible Dexterity, +2, Blanket, Boots of Speed (10 rounds/day), Chalk, 1 piece, Cloak of Resistance, +2, Earplugs, Efficient Quiver (240 @ 36 lbs), Eversmoking Bottle, Feather Token, Anchor, Feather Token, Swan Boat, Feather Token, Tree, Fishing net, 25 sq. ft., Flint and steel, Goz Mask (60 minutes/day), Grappling hook, Handy Haversack (26 @ 45.4 lbs), Map Maker's Kit, Potion of Cure Serious Wounds (2), Potion of Displacement, Potion of Neutralize Poison, Powder (10), Ring of Feather Falling, Ring of Protection, +2, Rope, silk (50 ft.), Sack (10 @ 5 lbs), Sunrod (2), Tent, Medium, Twine (50'), Whetstone

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SPECIAL ABILITIES
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Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Diehard You are stable and can choose how to act when at -1 to -9 HP.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Heroic Defiance (1/day) 1/day delay the onset of a condition.
Heroic Recovery (1/day) 1/day, attempt an extra Fort save against a harmful condition or affliction.
Improved Precise Shot Ignore certain AC / concealment bonuses.
Map Maker's Kit +2 Circumstance for Survival to avoid becoming lost.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ring of Feather Falling This ring is crafted with a feather pattern all around its edge. It acts exactly like a feather fall spell, activated immediately if the wearer falls more than 5 feet.
Terrain Dominance: Plane of Air (4/day) Fly 4/day. Treat favored terrain bonus as favored enemy bonus vs. native creatures.
Terrain Mastery: Plane of Air (1 rds) +4 Fly. +1 to hit and damage flying creatures. Grant allies bonuses within this terrain.
Terrains: Forest (+4 bonus) (Ex) +4 to rolls vs Forest.
Terrains: Plane of Air +2 to rolls vs Plane (Plane of Air).
Unflinching +2 (Ex) +2 Will save vs. mind-affecting effects


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