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Zaister's page

Goblin Squad Member. Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber. FullStarFullStar Pathfinder Society GM. 4,385 posts (4,408 including aliases). 1 review. 6 lists. 1 wishlist. 3 Pathfinder Society characters. 1 alias.


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

I think I want the PCs to fail. Long live the Glorious Reclamation!


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber
MMCJawa wrote:
it's a bit to test CGI to show off the design of the ship, for a show which I don't think even has a cast or scripts yet. I wouldn't assume the CGI quality has any relevance to the actual show

Actually, six of 13 scripts are in the can, according to showrunner Bryan Fuller. I think casting is probably underway at least, considering shooting is scheduled to start in September.


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Ravingdork wrote:
Paradozen wrote:
If you read it as Class Feature or (generic) Ability...
This is exactly how I read it.

I would read it that way, too. "Class ability" is not a defined game term.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

The CGI doesn't really appear all that bad to me, and I do not have any problems with the quality of the CGI in Syfy shows either. The Expanse looks fine to me, as does Killjoys which I think is the best space scifi show in recent years. For me personally, CGI quality doesn't really have any bearing of how I judge a show. I also do not care if the ship is "ugly" because the way ships look is not at all important to me. I'm looking for characters and stories.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber
Paradozen wrote:
The bolded part is the important one. If you read this as Class Feature or Class Ability, then you are fine because energy resistance is not a paladin class feature. If you read it as Class Feature or (generic) Ability it makes shockingly little sense (from my perspective). Forunately, it seems to be written for the former (or there would be some form of punctuation such as a comma separating feature and ability).

As I said earlier, the human paladin favored class bonus was badly worded, and has been changed in the second printing of the Advanced Race Guide. The ability now explicitly grants energy resistance and has no problems working even within the context of the OA rule change.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

I know what Mr Compton posted, and I do believe that design team intended it to be like this. However, posting this information only buried somewhere in the PFS forum cannot really be counted as a clarification for the general RPG population. I, for example, play a lot of Pathfinder, but I never check the PFS forums because I do not play PFS at all, and these forums are highly irrelevant for me. In any case, posting on that forum does not change the rule that is in the books (or isn't in this case).

For this to be an official clarification for the general RPG, it needs to be on the FAQ or in a reprint of the APG/ARG.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

I believe they selected this NCC number to mean that the ship is older that the original Enterprise. However, that does not necessarily mean the show is necessarily set in that era. Compare Star Trek Beyond, for example, where

Spoiler:
Kirk's crew fly around with an old NX registry ship for a while.

I have this theory for the show that involves being set after Voyager, an old Pre-TOS era ship and time travel/stasis shenanigans.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

James, you link is only relevant for Pathfinder Society. No official FAQ entry relevant for the RPG in general on this issue exists, I think.

vhok, your thread has no official ruling or comment from a developer. just suppositions of forum users.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

Where can I find this clarification?

And how can they clarify that a change in OA is "not a change" in 2014, when the book was only published in 2015?


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

I agree with James.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

I believe it is indeed a change. I checked the APG and ACG texts, and nothing like that is in there, and I believe, for example it's a standard for a human rogue to take 1/6 rogue talent in his first six levels and gain an additional rogue talent at level 6. Under the OA ruling, this is no longer allowed, since he cannot take that favored class bonus option at 1st level as rogue talents only become available at level 2.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

The version of that paladin ability from the 2nd printing of the Advanced Race Guide, which is the most current, I believe, explicitly grants the energy resistance, so there should not be any conflict with the ruling from OA.

The original version from the Advanced Player's guide should never have worked, since it granted a bonus to an ability the character never had. This is probably the reason why it was reworded for the ARG.


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Show has a name and a ship. "Star Trek: Discovery". U.S.S. Discovery, designation NCC-1031.


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I love the pet rock!


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Your cohorts get added to your starting hand, and are in excess of your hand size.

On her first turn, the witch usually displays the cohort and thus gets the Arcane skill.


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Thank you! Please note that the poster map PDF is also affected.


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Chris Ballard wrote:
This is news to me. It displays just fine on my IPad.

Which app ae you using to display it?


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Thanks!


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

This was brought up several times in the product discussion forum, but since there has been no progress on the issue, I thought I'd put it up here as well: the PDF for the Pathfinder Module Daughters of Fury is broken and cannot be displayed on Apple mobile devices. Various PDF readers I've tried only display a checkerboard pattern and the pages never actually render. Even on my Macbook, my primary PDF viewer (PDF Expert) cannot render this PDF. Something must have gone wrong when exporting this. On the product thread Chris Lambertz said:

Chris Lambertz wrote:
I've isolated the issue and the PDF should be fixed soon. An email will be sent out automatically when it's corrected.

but that was over a year ago and nothing ever happened—"My Downloads" still shows that the file was last updated in December 2014, before its release.

So I'm kindly asking that this PDF be fixed. I would really like to be able to uses it on my mobile devices, especially since I'll start playing this adventures soon.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber
Zaister wrote:
Sorry to push this to the top again, but it would really be helpful if the PDFs of this product were usable on Apple devices, which currently is just not the case. It's been more than a year now since Chris promised to get this fixed...

Can I once again ask that the PDFs for this product get fixed. I'll be playing this soon, and the PDF simpy do not work on mbbile Apple devices, and it would really be helpful if they did.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

Carrion Crown had Feiya, Merisiel, Seelah, and Seoni.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

Check out his Item Creation ability: "A reclamation robot ignores all of the item creation feat requirements for creating a technological item..."


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

"Blood of ..." would read too much like an entry in the Player Companion line, so I don't think an AP would get a name like that.


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I don't even know what that means.


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

I have transcribed the parts of the podcast where Crystal gives summaries for the individual adventures, and a few other information regarding the AP. This is mostly verbatim, by Crystal:

This AP is set in Nirmathas where a former Molthuni mercenary legion called the Ironfang Legion, which is a unit of hobgoblins who've slowly been absorbing all the other hobgoblin units, has stumbled across an ancient artifact, and is now using that to carve out their own homeland on Nirmathas' and Molthune's border while those two nations distract each other.

Pathfinder Adventure Path #115, Trail of the Hunted by Amber Scott (February 2017):

Spoiler:
The AP begins with your lovely, quiet, peaceful home town where nothing ever goes wrong until a massive hundreds of hobgoblins descend on you, taking your neighbors slaves, putting everybody you don't like to the sword and you have to run around, gathering as many supplies and survivors as you can before hightailing it into the woods. The rest of the adventure is about dodging the dangers of the Fangwood forest and evading bounty hunters that the hobgoblins send after you while you carve out your own safe place to rest and recuperate.

Pathfinder Adventure Path #116, Fangs of War by Ron Lundeen:

Spoiler:
Eventually you regroup, you settle yourselves, you decide you need some allies, because hobgoblins just burned down your home. Being in the Chernasado region, you look for the Chernasado rangers for help, only to discover they're nowhere to be found. This adventure is about finding out where they went and why they are not doing their jobs, and what this strange new dragon in the area is doing!

Pathfinder Adventure Path #117, Assault on Longshadow by Benjamin Bruck:

Spoiler:
After rescuing the Chernosardo rangers you suddenly find yourself in charge of an army, just in time to find out where the Ironfang Legion is attacking next. They are attacking a mining-and-smelting town in western Nirmathas called Longshadow, and you take your much smaller force of guerillas and plucky PCs, and you basically spend the entire adventure conducting sabotage and harrying this invading force to weaken them as much as possible before an epic battle to save this town from being wiped off the map.

Pathfinder Adventure Path #118, Siege of Stone by Thurston Hillman:

Spoiler:
You discover the Ironfang Legion has recruited morlocks who are only seen in the Mindspin Mountains. You have to discover how the Ironfang Legion keeps attacking and then disappearing without a trace. You go on the investigate the morlock caverns only to discover that their new goddess isn't actually a goddess—she is a wormfolk with strange ties to dwarven artifacts and the Ironfang Legion. All of this points you to the dwarven Sky Citadel of Kraggodan. You battle your way through the Darklands and find your way into the Sky Citadel, convince the dwarves to help you, and then explore ancient, long-abandoned portions of the Sky Citadel looking for clues about an ancient dwarven artifact called the Onyx Key.

Pathfinder Adventure Path #119, Prisoners of the Blight by Amanda Hamon Kunz:

Spoiler:
The dwarves point you to an ancient fey empire in the middle of the Fangwood they have lost contact with. You are dispatched to the heart of the Fangfood, known as the Blight, to find out what is going on, deal with horribly infected, mutilated fey, fight more dragons, and finally free an ancient fey empire from the First World. You also find that the Ironfang Legion has been courting the Blight to try and recruit them to their side to found a monster nation, and in the process you discover that the Onyx Key is actually a series of stone roads that lead in and out of a vault built by the Vault Builders on the Elemental Plane of Earth.

Pathfinder Adventure Path #120, Vault of the Onyx Citadel by Larry Wilhelm:

Spoiler:
With an entire army of fey behind you, and dwarven lore and the Chernosardo rangers you can finally lay siege to the Ironfang Legion in their supposedly unassailable fortress deep in the Plane of Earth.You face down down ancient earth elementals in Vault Builder ruins and explore this time-forgotten caspule with an ancient citadel in the middle of it.

The covers will have classic monsters:

Spoiler:
bugbear, medusa, minotaur, dragon, hobgoblin.

The BBEG is apparently
Spoiler:
a hobgoblin swashbuckler!

Iconics for this adventure path are:

Spoiler:

* Lini, because it's a wilderness-themed adventure
* Adowyn, because it's a wilderness-themed adventure
* Feya, because she's kind of creepy and a little bit wild
* Jirelle, because she fits the Robin-Hood-theme originally envisaged with the AP


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

Crystal actually gave a short synopsis for each of the adventures, maybe I can get around transcribing them later.


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

I believe this has not yet been posted to the boards; I have extracted the titles and authors of the individual adventures for the Ironfang Invasion Adventure Path from the Know Direction Podcast for the Pathfinder Adventure Path Q&A at PaizoCon 2016. Thanks to the Know Direction guys for recording this! So here goes:
.
.
Pathfinder AP #115: Part 1 - Trail of the Hunted by Amber Scott
Pathfinder AP #116: Part 2 - Fangs of War by Ron Lundeen
Pathfinder AP #117: Part 3 - Assault on Longshadow by Benjamin Bruck
Pathfinder AP #118: Part 4 - Siege of Stone by Thurston Hillman
Pathfinder AP #119: Part 5 - Prisoners of the Blight by Amanda Hamon Kunz
Pathfinder AP #120: Part 6 - Vault of the Onyx Citadel by Larry Wilhelm


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Note that an RSS feed is not a push service. It all depends on the intervall your RSS reader refreshes its feeds.


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Kalindlara wrote:

I believe there's an added element to that in the hardcover.

** spoiler omitted **

Interesting! Where did you get that information?


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Hayato Ken wrote:
In the case of, Legacy of Fire and/or Second Darkness are the best candidates and most likely.

That is to say, they are the only candidates.


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There is nothing in the book that would explain this weird concept. The necrophagy subschool also doen't really have any gema function. Very strange.


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Distant Scholar wrote:
So ... Pathfinder Legends. If you've forgotten (or never knew), Big Finish Productions put out audio dramas covering Rise of the Runelords. They were pretty big downloads, compared to other products, but they aren't exactly RPG supplements. Despite their relative popularity here, it seems Big Finish Productions never made any other adventure paths into audio dramas.

They also adapted Mummy's Mask, and more is coming.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

Her name is Chorussina, and she's

Spoiler:
a villain from adventure 2 of Wrath of the Righteous.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

Thanks, that is what I thought, but I wasn't sure if it was intentionally worded that way. Still, a bit weird.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

I think I found an inconsistency in the Wrath of the Righteous rulebook. On page 18, in the section "Between Games", it says:

Quote:
If you have cards left over after rebuilding all of the surviving characters’ decks, put them back in the box.
However, earlier on, on page 14, under "Dying" the rulebook states:
Quote:
The other characters may use the dead character’s cards when they rebuild their decks after the scenario; any cards they don’t keep are then banished.

Does this mean the cards of a dead character are treated differently from other cards that are left over after deck rebuilding, i.e. they get banished (and may get removed from the game in later adventures), while other left over card are only put back in the box (and may not be removed from the game in later adventures)? Or are all left over cards supposed to be treated the same regardless where they came from, and if so, are they banished or just put back in the box?


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This is sad and shocking news. My condolences to his family and all his friends.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

She has the deadshot deed for that. With Rapid Shot and/or semi-automatic shooting she can generate enough damage even for robots.


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CBDunkerson wrote:
Maybe aurumvorax hide is light armor?

That would explain the statblock, but there is no real base for this assumption, especially considering the armor is simply listed as +1 invulnerability hide armor in the gear section of the statblock.


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NenkotaMoon wrote:
Hey kids, want to adventure in Tien Xia? Well too bad, because first you have to journey about 4 1/2 books just to get to it.Have Fun.

Well this is disingenuous, too, unless you want it to be the "Japan expy AP", which is something nobody ever promised.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

Going through this adventure I noticed something amiss with Isuma. While the aurumvorax +1 invulnerability hide armor is certainly a cool idea, it's not really a good choice for the character. Isuma has Dexterity 20, so a potential for a +5 Dexterity bonus to AC. The hide armor has a maximum Dexterity bonus to AC of +4, and with her armor training 1 class feature, she can increase this to +5. So far so good. Unfortunately though, Isuma only has Strength 8, and the armor's weight also makes her encumbered with a medium load, so the Maximum Dexterity bonus to AC is actually +3, costing her 2 points of AC. Furthermore, with a medium armor, she can't make use of her nimble class feature, costing her another 2 points of AC. So, in total, the armor gives her +5 armor bonus but costs her –4 in Dexterity and dodge bonuses, for a total bonus of +1 and the DR 5/magic. With a medium armor and carrying a medium load, her speed is also reduced to 20 ft.

The stat block blithely ignores all these penalties, granting +4 Dexterity to AC, and including the +2 dodge to AC from nimble, and it also lists a speed of 30 ft.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

By the way, there's already been a 6-page article on the City of Brass in Pathfinder Adventure Path #23, The Impossible Eye.


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Alexander Augunas wrote:
That's actually an interesting note, because as far as I can tell Yoon doesn't even use the Young Characters rules from Ultimate Campaign. (I had a conversation with one of the Paizo staffers about it once last year; can't remember which.)

She certainly isn't using the Ultimate Campaign rules, or she couldn't even be a kineticist. Under these rules, a young characters can only take NPC class levels.


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Ravingdork wrote:
To be fair, one of those characters was added half way through the game as a favor to a friend. Also, out of a half dozen or so adventure paths we've run, this is the first one remotely resembling a "cakewalk." Most ended in TPKs, or simply lost so many characters that the core story didn't make sense, causing a loss of player interest.

OK, then, it sounded a bit like an overpowered group.

Is the cleric you are talking about Luccaria?


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Ravingdork wrote:
All of our PCs use 25 point buy. We've known for years that we prefer high powered characters. (Yet somehow, we still die all the freaking time in other campaigns.)

Well, if you pride yourself on "running adventures as written" with 5 characters at 25 point buy, when the adventures are designed for four 15-point characters, you shouldn't really be surprised when your encounters are cakewalks.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

I'd guess an

Spoiler:
augnagar qlippoth?


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

This is just hilarious.


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

Ah, thank you, I hadn't seen that.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

Just curious, how do you take Greater Vital Strike, which has a prerequisite of BAB +16, when the warpriest's BAB maxes out at +15?


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Awesome!


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thejeff wrote:
Zaister wrote:
Never forget the Gap Cycle by Stephen R. Donaldson.

I try, but I can't.

The Gap Cycle: For those who thought Thomas Covenant was too sympathetic of a protagonist.

That's why I love those books.

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