I'm wondering, have we ever seen a list of ethnicities by country for Golarion?
As an example, of which ethnicity are people of Nirmathas likely to be? The Inner Sea World Guide lists that Common and Varisian are widely spoken in that country, so, does that imply the people are Varisians? Or are they Chelaxian as the country once belonged to Cheliax?
I think a table of prevalent ethnicities per country would be a very useful thing to have.
F. Wesley Schneider wrote:
Fantasy trope? You mean like all these fantastic countries:Australia, India, Romania, Bulgaria, Estonia, Lithuania, Latvia, Albania, Austria, Armenia, Bosnia, Serbia, Croatia, Ethiopia, Gambia, Indonesia, Russia, Mauritania, Liberia, Namibia, Mongolia, Micronesia, Slovakia, Slovenia, Nigeria, Somalia, Syria; or maybe closer to home like, Pennsylvania, Virginia, Georgia, or California?
I like the slow time advancement of the setting as it is currently done, one year at a time. At this pace, it's not necessary that huge changes happen all the time. And I am most certainly not a fan of a shelf full of books getting invalidated by a time shift.
Just for your information, a jigsaw shark is acually a standard Bestiary shark with the young creature template. This information comes from the Inner Sea World Guide.
I'm currently running this AP with Pathfinder rules, and I have done a complete conversion for the first two adventures so far, so if you have any questions, feel free to ask. As an example, most NPCs need to be updated with one more class level, so their CRs remain the same, and so on.
Matthew Morris wrote:
Or... Mammy Graul!
Hm... the names are so similar...
Just so you know, the word psychopomp derives from the Ancient Greek word psychopompós (ψυχοπομπός), which is a composite of the words psyche (ψυχή), meaning "soul", and pompos (πομπός), meaning "guide". So, a psychopomp is a "guide of/for the soul". So it sounds definitely less silly if you have some background in classical langiages. :)
Why does Norgorber sound silly?
I actually really liked the start of the Serpent's Skull campaign, but not so much the way the whole campaign turned out later. And I think it really falls apart in City of Seven Spears. That adventure as basically unusable as written and I didn't feel motivated enough to rewrite it into something that is more than just seemingly random encounters in nondescript environments and "to conquer this district you have to kill 200 its denizens" (felt more like Risk than an RPG). So no, I'm not going to run that again.
I still have hope that we can actually play Skull & Shackles. Three of the players are now favoring it, one hasn't really spoken up, only the fifth player was still holding out against it, but maybe he'll still relent. :)
Unfortunately all the APs previous to Skull & Shackles are out, because, as mentioned in my original post, one of my players is a GM himself and has read them.
Jade Regent in particular has various reasons against it: the aforementioned player is himself running it as a GM, I am a player in yet another campaign of that AP, and, personally, as a GM the Tian-Xia stuff doesn't really appeal to me.
Carrion Crown suffers from similar reasons, the player has read it, and I am not at all interested in running a gothic-horror-by-the-numbers campaign. That was a dry 12-month stretch of AP volumes for me that I wasn't really even interested in reading.
I have already run the Dungeon APs, so those aren't an option either.
James Jacobs wrote:
The monster can still be cool, I trust you guys on this. It's just that this myth seems somewhat silly to someone who didn't grow up with it.
Page 34, Room C10 wrote:
Kyrisjana’s skin has darkened to reflect the wickedness in her soul, ...
I'm not usually someone to loudly claim political correctness, but am I the only one who this sentence strikes as ... well, at least borderline racist? Implying that the darker the skin the more wicked you are, that really seems a very antique point of view.
This isn't usually something that affects my sensibilities, but here I really came to a halt while reading this and had to reread the sentence thinking "what the hell". I'm quite certain neither Tim Hitchcock nor anyone at Paizo really wants to push that kind of ethical view, but I really have to wonder how that slipped through.
I'm european and I like me some tooth-faeries
What I meant is that the myth of the tooth fairy doesn't seem to be something told to kids here. At least I never heard of tooth fairies when I was a kid. Probably these days, this has been imported from the US, like many other customs that were never observed of here thirty years ago, such as Halloween etc.
James Jacobs wrote:
Actually, I'd rather not, because I didn't even like the Hellboy character and mythos in the comics in the first place. Besides, I'm rather skptical about del Toro. Making trash like "Blade II" is a serious disqualification in my eyes.
I guess this "tooth fairy" thing is too American and too far removed from my European mindset.
If you allow your players to play "characters" that qualify for options that are designed explicitly for "monsters", such as, what, maybe devil archetypes, dragon feats, or alternate swarm abilities, then you have lost anyway (in my eyes). :)
Having racial archetypes that are only available to non-player races doesn't break the paradigm that PCs and NPCs are built from the same blocks at all.
What James describes sounds very much like a book I'd love to get. Much more than a potential "NPC Codex 2", and very much more than yet another "Freak Races Options for PCs" type book.
My name is Commander Shepard and this is my favorite post on the Citadel.