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Zaister's page

Goblin Squad Member. Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Pathfinder Legends Subscriber, Tales Subscriber. FullStar Pathfinder Society GM. 3,882 posts (3,905 including aliases). 1 review. 6 lists. 1 wishlist. 3 Pathfinder Society characters. 1 alias.


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Pathfinder Legends Subscriber, Tales Subscriber
Distant Scholar wrote:
In general, "at will" says one can do the thing whenever one wants, but doesn't say how long it takes.

Yes, but generally only during your own turn (cf. numerous "at will" spell-like abilities).


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CBDunkerson wrote:
shroudb wrote:
Triple time works either way, since it's duration is longer than the activation
Not if it gets cancelled the moment you use any other bardic performance (i.e. see question 2).

To my understanding, nothing in the rules really indicates it would.


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Spells with a "(D)" added to the duration listing can be dismissed as a standard action. Spells without the "(D)" cannot be dismissed at all. In no case can you dismiss a spell as an immediate action, unless the long spell description text explicitly declares that.


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My bard in Jade Regent is fond of using triple time.


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Looks like this is it.

The 4th cover is just awesome.


1 person marked this as a favorite.
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Ultimate Magic wrote:

Action: This line indicates the type of action performing the masterpiece requires. If it only requires a standard action to activate, being able to activate a bardic performance more quickly (at 7th level, activation is a move action, and at 13th, it becomes a swift action) applies to the masterpiece as well.

Unless otherwise stated, effects or feats that extend the
duration of bardic performance
(such as the Lingering
Performance feat in the Advanced Player’s Guide) do not
apply to masterpieces.

Why would the bolded parts be stated if masterpieces were performances?


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Erik Mona wrote:

Expect an announcement imminently.

Did I miss it?


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Pathfinder Legends Subscriber, Tales Subscriber

Is this part of the subscription?


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Pathfinder Legends Subscriber, Tales Subscriber

Yeah!


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Pathfinder Legends Subscriber, Tales Subscriber
Lab_Rat wrote:
That being said: a back of the napkin lvl 11 twf pistolero build can still pull a DPR of ~120 (includes misfire effect and 1 grit for CaD)

Uhm, so how do you reload with no free hand?


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Cheburn wrote:
Zaister wrote:
Readying is much more different than anticipated: ready itself is listed as a simple action, so you need to commit one of your three acts to ready, and you still need to have the acts your readied action takes free to be able to take it as a reaction. So compared to the standard systeem, not only does readying eat your immediate action and your attack of opportunity, it also costs a move action more. You can no longer move, then ready and use the ready for an advanced action, such as casting a spell. I wonder if this is really by design.
Where are you getting that "Ready a Simple Action or an Advanced Action" costs an extra move action? It costs the normal number of acts (2 in the case of a "Cast a Standard Action Spell"), and later uses your reaction.

Because "Readying a Simple or Advanced Action" is an entry in the "Simple Actions" list. Why would this be the only entry in the long list that doesn't cost an act?


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Well, I'll add this from my point of view. The martial-caster disparity often mentioned on this forum is not something I have ever actually encountered in my games, and I've been running three weekly campaigns on Pathfinder since it's out. In fact my experience is that it's mainly the martial characters that are more ferasome.


1 person marked this as FAQ candidate.
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We started a new campaign and decided to give the Revised Action Economy a test.

Before we started, my players advocated to limit the number of attack actions for low-level characters by BAB (i.e. 2nd attack action only at BAB +6, 3rd attack +11). The reason was that it bogs down the combat when everybody takes all their attacks, hoping for a natural 20 on the 3rd act. I agreed, but after reading a few forum threads, I felt encouraged to try the system "as is", and we did so in our first few encounters so far. Being able to make multiple attacks seems to lead to static combat again, however, and I'm not really sure about this.

Some other thing we noticed:

  • Readying is much more different than anticipated: ready itself is listed as a simple action, so you need to commit one of your three acts to ready, and you still need to have the acts your readied action takes free to be able to take it as a reaction. So compared to the standard systeem, not only does readying eat your immediate action and your attack of opportunity, it also costs a move action more. You can no longer move, then ready and use the ready for an advanced action, such as casting a spell. I wonder if this is really by design.
  • Delay isn't listed at all in the new system, but I guess it is still viable?
  • Monsters with just one natural attack benefit. If multiple attacks are allowed, a creature that would normally have just one attack can now make three. I had some fire beetles in one encounter that became a bit more dangerouns. A t_rex might become something fearsome. On the other hand, the characters were also able to make more attacks.
  • Monsters with three or more natural attacks are shafted. They can take the "make all natural attacks" advanced action, but then they cannot move at all. If they want to move they can make two attacks at most, and get a –5 to the second one. I'm not sure this is good. Maybe natural attacks that list multiples of one attack form (such as "2 claws") should work similar to two-weapon fighting, and only use one attack action for both attacks; maybe with –2, or no penalty if the creature has Multiattack. On the other hand, the "Attack" simple attack actions says "make one or more attacks" - hm.
  • It is possible, with a BAB of +1 or more, to ready or drop a shield for free when taking a move action, or to draw a weapon for free when charging. It is, however, not possible to draw a weapon for free on a normal move Action. I'm quite sure this is an oversight and not intended like that.

What do you think about these issuss? What are your experiences (and I don't mean theorycrafting)?


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Thanks, for clearing that up, James!


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Pathfinder Legends Subscriber, Tales Subscriber

Oh, and, I believe we never got an answer to this. Maybe James can clear up what was referred to there?

Zaister wrote:
page21 wrote:
Make sure you’re familiar with the Midnight Isle planar traits listed below, and use the Ten Abyssal Traits notes in the foreword to help bring home the fact that the PCs have left the Material Plane behind.
What exactly is the bolded part referring to?


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James Jacobs wrote:
Folks interested in finding out a little bit more about Ayavah and Nocticula's possible redemption might wanna check out Pathfinder #100 in a few months...

Will that be in the adventure itelf, or in one of the supporting articles?


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Just beause it's named an "Adventure Card Game" doesn't mean it uses the same game mechanics.

I can't really imagine a Warhammer game being cooperative, anyway.


1 person marked this as a favorite.
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oyzar wrote:

I really detest all these changes.

It's literally stealing toys from kids. That leaves no one feeling good. I've yet to see a single person happy about any of these changes.

I am happy about some of the changes, as I said earlier on the thread (3rd post actually). I don't care much about the rest.


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Cheap Chinese knock-offs probably.


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Myfly wrote:
Yesterday I received the v1.4 Mummies PACG from a Chinese distributor. Awesome. Great job Mike!

How do you even arrive at "1.4"?


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Calth wrote:
RIP Gunslinger 6-20, no reason to ever even think about taking those levels.

Because...?


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Litany of Righteousness nerfed and cost of communal stoneskin brought in line with the base spell. A good day for GMs.


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LazarX wrote:
The Protective Aura is clearly expressed in RAI as a defense against enemy spells, not the Angel's own. It's meant to protect against the Evil Wizard's Fireball, not to inhibit the Angel's own magic.

Where is that expressed?


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SlimGauge wrote:
Zaister wrote:
OK, anyone inside the globe cannot be the target of or affected by a spell or or spell-like ability with a spell level of 3 or less.

Not quite. Anyone inside the globe cannot be the target of or affected by a spell or spell-like ability with a spell level of 3 or less THAT ORIGINATES FROM OUTSIDE THE GLOBE.

I don't think it says so.


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*bumping*


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Pathfinder Legends Subscriber, Tales Subscriber

I use PDF-Expert instead of Goodreader now, since it can actually do full-text search across the entire library. I find this an invaluable feature.


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Jirelle looks great! :)


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Will the TWO$DAY Special be continued? I think the Legendary Games website has been showing the same product in this slot for more than a month, but i still claims "Each week we bring you a special $2 product for our TWO$DAY deal. Check back to see what popular product will be next!" :)


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I have a question about the spell lesser globe of invulnerability or rather the protective aura that comes with the spell greater angelic aspect or th angel subtype. Here's the relevant rules text, boling by me for emphasis:

greater angelic aspect wrote:

This spell functions like lesser angelic aspect, except you gain low-light vision; darkvision 60 feet; DR 10/evil; immunity to acid, cold, and petrification; resistance to electricity and fire 10; a +4 racial bonus on saves against poison; and protective aura and truespeech as supernatural abilities for the duration of the spell. Also, your wings give you a fly speed of 60 feet with good maneuverability.

Protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20 feet. Otherwise, it functions as a magic circle against evil and a lesser globe of invulnerability, both with a radius of 20 feet.

Truespeech allows you to speak with any creature that has a language, as though using the tongues spell.

Angel subtype wrote:
Protective Aura (Su) Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). The defensive benefits from the circle are not included in an angel's statistics block.
Lesser globe of invulnerability wrote:

An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower. The area or effect of any such spells does not include the area of the lesser globe of invulnerability. Such spells fail to affect any target located within the globe. Excluded effects include spell-like abilities and spells or spell-like effects from items. Any type of spell, however, can be cast through or out of the magical globe. Spells of 4th level and higher are not affected by the globe, nor are spells already in effect when the globe is cast. The globe can be brought down by a dispel magic spell. You can leave and return to the globe without penalty.

Note that spell effects are not disrupted unless their effects enter the globe, and even then they are merely suppressed, not dispelled.

OK, anyone inside the globe cannot be the target of or affected by a spell or or spell-like ability with a spell level of 3 or less. Now, take a look at the monadic deva. It has various spell-like abilities, such as aid, invisibility (self only), remove curse, remove disease, cure serious wounds, mirror image--all of which are either touch range or affect only the angel itself. Taking the rules literally, I think, the angel could never use any of these spell-like abilities, as the target would always be inside the protective aura and thus excluded from these spells. I see no rule that would allow the angel to suppress the protective aure, so these spell-like abilities seem to be totally useless. Other angels have lots of similar spell-like the would never work.

That can't be right, can it?

Another thing weird in the globe description: "spells already in effect when the globe is cast" are unaffected—interestingly no matter where the spell was cast. Which means the following scenarios differ:

1) X casts lesser globe of invulneratility. Then Y casts invisibility. Y walks into the globe and becomes visible, because his invisibility spell is supressed.

2) Y casts invisibility. Then X casts lesser globe of invulneratility. Y walks into the globe and remains invisible, because his invisibility spell was cast before the lesser globe of invulneratility and thus is unaffected by it.

Weird. I don't believe this is intended either.

Side note: luckily the greater angelic aspect is 4th level for paladins—if it were 3rd level, the spell would even suppress itself. :)


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We actually played through the scenario recently, knowing about all its difficulties, but we never even encountered a single animal card, so the stump never came into play. However, the henchmen hid well, deep into the location decks. We were lucky to find the villain on the last possible blessing, and in fact defeat it. We rated the scenario as difficult, but for entirely different reasons than what I've read about here. :)


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Neonpeekaboo wrote:
So, did I read something wrong..? Yoon's lvl 1 sheet says she has the Basic Pyrokinesis utility talent, which wouldnt normally be available until hitting level 2...? Granted, she's also getting to be a small human for story purposes, so what do i know.. just hadnt seen anything mentioned about it... /shrug.
Check out this ability:
Occult Adventures wrote:
Elemental Focus (Su): At 1st level, a kineticist chooses one primary element on which to focus. This element determines how she accesses the raw power of the Ethereal Plane, and grants her access to specific wild talents (see below) and additional class skills. She can select aether (telekinesis), air (aerokinesis), earth (geokinesis), fire (pyrokinesis), or water (hydrokinesis). She gains her selected element’s basic utility wild talent (basic telekinesis, basic aerokinesis, basic geokinesis, basic pyrokinesis, or basic hydrokinesis; see page 23) as a bonus wild talent. See Elements on page 14 for the specific abilities granted by each element.


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I second this request.


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Wow, this thing is huge for a Player's Guide. It's the size of a full Player's Companion.


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I'd interpret the the synergy of these two abilities according to the written rules as follows:

1) When you abort your bardic performance by casting a finale spell, the preformance ends, but the effect lingers for two more rounds.

2) You cannot use a finale spell when your performance is just lingering.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Pathfinder Legends Subscriber, Tales Subscriber

The file "PA_Subscription.pdf" mentions a compiled PDF of all the classes after the subscription is complete. However, this has never been added, I think. Is this still on the table?


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This has been on backorder forever, I am stil waiting on the print version from my bundle. Is there a chance this becomes available again?


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it seems all the others are out now.


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There are card that do not say when they get undisplayed. For example, Padrig, the eidolon. And I think cards like Besmara's Bones oder Jolly Roger, too.


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Pathfinder Legends Subscriber, Tales Subscriber

You realize that this archetype is intended for cyclos oracles, right?


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Pathfinder Legends Subscriber, Tales Subscriber

Cool, thanks!


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I think the PDF Paizo offers is out of date. It also looks quite different from the one a friend bought at DriveThruRPG. His PDF is 17 full-color pages (including a yellowish background graphics) for the class and OGL, while my Paizo-bought PDF has 41 pages including 18 pages for the class and OGL plus 4 pages of LPJ ads. The rest of the PDF is taken up by Machinesmith Spell Cards. Furthermore it looks "lite", meaning there is no background graphics, the pages are white with a small blur graphical border on the outer edge.

The PDF from Drivethru, however seems to have some corrections, for example adding in the missing Hit Dice and skill information for the prestige class, or correction erroneous references to "alchemist".

Interestingly, both PDFs are missing the bookmarks mentioned so favorably in Endzeitgeist's review.

Can we please get the current version up on Paizo as well? Thanks a lot!


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It seems there has never been a ruling on this. Can we please make sure that Bestiary 5gets the correct version, which ever one that may be?


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Chris Lambertz wrote:
Looks like something went awry with the colors on export. I'll be pushing a corrected version later today.

It looks like that update never materialized. Maybe you could look into it again? It would really be nice if this would display correctly on Linux, Mac OS and/or iOS devices.

Maybe, while you're at it, you could get some small issues fixed, that were noted earlier on this thread, i.e. remove/correct the Technology Guide page references in the skills section page 10–11, and list the Galvanic Saboteur (page 4) as a rogue archetype instead of a ranger archetype. However, I can understand if this is beyond the scope of simple update, but I would be very grateful for a fixed export of this Player's Guide.

Thank you!

*

Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Pathfinder Legends Subscriber, Tales Subscriber

I'll check that out and try to contact Harald, thank you!

*

Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Pathfinder Legends Subscriber, Tales Subscriber

I see. Thank you!

*

Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Pathfinder Legends Subscriber, Tales Subscriber

OK, I have a new question now. The report sheet for a session has an entry "Scenario missions accomplished" where A, B, C, and D can be checked. What does this refer to, or is it not relevant for sanctioned adventure paths?


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Pathfinder Legends Subscriber, Tales Subscriber

Weird start. I love the idea already. Kind of reminds me of an old Ravenloft module where the PCs start out as disembodied heads on Azalin's shelf.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Pathfinder Legends Subscriber, Tales Subscriber

Oh, those are nice, especially with the write-on strip. Could do nicely in the absence of branded versions. :)


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Pathfinder Legends Subscriber, Tales Subscriber

Thanks for the info, guys. I was thinking more of this model.


2 people marked this as a favorite.
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I think there should be a similar mechanism on this forum when someone says "flumph" as when they say "smurf"!

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