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Groetus (Symbol)

Zaister's page

Goblin Squad Member. Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber. FullStarFullStar Pathfinder Society GM. 4,131 posts (4,154 including aliases). 1 review. 6 lists. 1 wishlist. 3 Pathfinder Society characters. 1 alias.


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

The blessings deck is indeed mainly a countdown. Occasionally, certain cards care what card is the top card of the blessings deck discard pile, such as Blessing of the Gods, or lycanthrope monsters. However, you never play the cards from the blessings deck, or acquire them.

When a card lists several skills in the check to acquire, you need to make one of these checks, and you can choose which one you try. You can only try one of them, though. If you do not have a skill, you can still try a check, but you use a d4 then.


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

I don't think the "particularly epic Adventure Path" James is talking about is one that has already been published. The "for nearly a decade" points to the very beginnings of Paizo's Golarion products, so there may even be some hints or adventure hooks placed first in an early product such as perhaps the Gazetteer or the original Campaign Setting hardcover. Interestingly "maybe—it’ll take players to a higher level than ever before" which means beyond Level 20 - Wrath of the Righteous already goes there. So he'll probably need some new rules created before it comes to that ("still formulating my master plan on exactly how to get this done"). That is why "It’ll be a few more years until it sees print".

However, I don't think that working on that special adventure path is what is drawing James away from the AP line at this time. So, since I don't think he'll be sitting in his office twiddling his thumbs and playing video games, what is he working on now? It doesn't seem to be an adventure path, and James is not one of the guys to work on rulebooks. He's still the Creative Director, so maybe his attention is needed for some special Campaign Setting product similar in scope to the Inner Sea Work Guide?

Or maybe it is something else entirely. Maybe he got the go-ahead to finally put Unspeakable Futures into print. Now that would be something. :)


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

Thanks for explaining in detail, James!


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

You should also be counting Eberron books and outliers like Ghostwalk, for example.

Furthermore, Wizards of the Coast published D&D Third Edition material from 2000 to 2008, for a period of 8 years. If you include the Third Edition material by Paizo, their material was published from 2007 to 2016, a period of almost 9 years, so nothing out of the ordinary.


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

You can actually download the file. If you go to your library on the Audible site, there is a black "DOWNLOAD" button. However, the file comes in one of several Audible proprietary formats. You can select the exact format you want on that page.

The best way to listen might be the Audible smartphone apps, though. They offer several useful features for listening to audiobooks.


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F. Wesley Schneider wrote:
John Kretzer wrote:
bigrig107 wrote:

Wonder why this isn't coming out for Hell's Veangence.

Seems like it would be the perfect supplement to those aspiring Hellknights.

Because there is more to The Hellknights than being a jack booted thug for the Cheliax Empire.

Also it is coming out in time for Hell's Vengeance...in that people should not start running a AP till it is all out anyway.

There's PLEEEEEENTY of time for this to still be relevant to the end of the Hell's Vengeance Adventure Path—particularly the issue that releases in the same month.

This might have been slated for earlier, but we bumped it back because I needed to finish volume one of this AP and can only write these things so fast, YOU. JACKALS.

I'm also quite sure that the majority of players do not play adventure paths as they are coming out. So, saying that this products "comes out too late" seems a little silly.


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Also the dice category of you weapons improves, so you deal 2d6 damage with a longsword or 3d6 with a greatsword, for example.


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default wrote:
Rynjin summed my feelings on this up pretty well. Calling errata "FAQ" feels disingenuous.

The FAQ is not errata, and it doesn't claim to be.

Here and there they say something to effect of "rule A is not what we want it to be after all, we would rather like it to be B". This is usually joned with "This change will be reflected in the next errata." Note the next errata – this clearly indicates that the FAQ itself is not the errata, just the indication of an upcoming errata that will usually be released along with the next printing. It is a declaration of intent, so you know what will be coming.

What you do in the meantime is up to you. Well actually, it is up to you even after that, of course, but you know what I mean.


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The one thing I've long been wanting to do is a space fantasy campaign based on Green Ronin's Freeport Trilogy, by transfiguring the city into a space station. Maybe even with a little Babylon 5 DNA spliced in. I might actually get the chance when my reign of Winter campaign finishes off next year. The Technology Guide and Ultimate Psionics might be good fits, too.

Does anyone know some good space station maps?


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Too bad it's, once again, Windows only.


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

I'm kind of wondering how the Wardstones are actually supposed to keep out demonic hordes when many or most demons can fly? Couldn't they just simply fly over the barrier?


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I'll just leave this here. :)


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I just noticed a change to the spell make whole that was introduced with the 5th printing of the Core Rulebook. The spell was changed as follows:

Core Rulebook, 4th printing wrote:
This spell functions as mending, except that it repairs 1d6 points of damage per level when cast on a construct creature (maximum 5d6).
Core Rulebook, 5th printing wrote:
This spell functions as mending, except that it repairs 1d6 points of damage per level when cast on an object or construct creature (maximum 5d6).

I missed this change as, at the table, I usually use my 4th printing book, and this change was not listed in any of the errata documents that highlight the changes from one printing to the next.

This makes make whole somewhat more useful to repair objects too heavy for mending. Pre-errata it would only repair 1d4 hp per casting, now up to 5d6. Of course, for lighter objects, you can repair any amount of damage by casting mending over and over again.

Anyway, interesting. Who knows what else I've missed so far...


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One would hope that there is actually more than one interesting encounter in Iron Gods.


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

If your players are "explicitly anti tech," this is definitely the wrong adventure path, as tech, robots and artificial intelligences are its backbone and theme. If you try to "take the tech out", there will not really be anything left.


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Foeclan wrote:
It compiles and updates a lot of the previous race books into one place, as well as adding some new content. If you already have the 'X of Golarion' books, where X is 'Dwarves', 'Kobolds', etc., then it probably won't give you much new information. If you don't, then it's a good way to get that content, plus some newer things, all in one book.

This might give the impression that the book is a collected reprint. This is not the case. While a lot of information is similar to the earlier books, this is all new text.


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Than thou shalt learn to write her name, lest thou be smitten.


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This discussion is really hard to bear.


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

However:

PRD wrote:
a cure spell is any spell with “cure” in its name


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Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

The magic item golembane scarab specifies:

Core Rulebook wrote:
This beetle-shaped pin enables its wearer to detect any golem within 60 feet, although he must concentrate (a standard action) in order for the detection to take place. A scarab enables its possessor to combat golems with weapons, unarmed attacks, or natural weapons as if those golems had no damage reduction.

From a purely technical standpoint, there doesn't seem to be a precise criterion to decide which creatures are affected by this item, since there is no golem subtype, and a creature's name is more descriptive than a classification.

Note that, for example, many demons aren't called out as such in their name in the statblock, but they have a demon subtype that identfies them.

Some creatures that do not have golem in their bestiary entry name could be considered golems that might be affected, such as the caryatid column, that even has golem-like immunity to magic and damage reduction. I think it would be fair if the golembane scrab affect this creature, too.

Personally, I think there should be a golem subtype. What do you think?


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In your defense, the book was originally slated for release this month, but slipped to December a week ago, or so.


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Pathfinder RPG Core Rulebook, p. 565 wrote:
Check spell resistance only once for any particular casting of a spell or use of a spell-like ability. If spell resistance fails the first time, it fails each time the creature encounters that same casting of the spell. Likewise, if the spell resistance succeeds the first time, it always succeeds. If the creature has voluntarily lowered its spell resistance and is then subjected to a spell, the creature still has a single chance to resist that spell later, when its spell resistance is back up.


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I think this threas has taken a turn to the left. All of this doesn't really have anything to do with Unchained.


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And for a lot of people it's home game only and PFS does not even exist on their radar. And I bet those still vastly outnumber the PFS players.


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And I suggest you stop telleing what to say or not to say.

Besides, how do you even know I'm not a Buddhist?


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Groetus is the god of the End Times of the Golarion setting. See here.


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davrion wrote:
Zaister wrote:
just check out his Razor Coast stunt.
Frog God has released Razor Coast, so the horse has been beaten and killed and then reanimated.

That I know, and that is why I wrote "then stuck-in-limbo". At the time is was a rather jerkish stunt.


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Here!


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137ben wrote:
The end of everything is coming unless people stop applying pointless double standards to smaller game companies. Less than a month ago, Paizo made a clickbait announcement about a "new Advanced Class Guide"...that was actually a new edition of the old Advanced Class Guide wit nine pages removed.

This is simply not true. The article was on the blog, with no pretenses made. And it was clear from the headline what they were referring to. Or did you actually believe whey were announcing a completely new book with the same title as an already existing one? And how do you arrive at "nine pages removed"? Neither the errata list nor the second printing PDF which is now availabe support this. The book's page layout has not changed at all. What are you referring to?

137ben wrote:
And that's just an example of Paizo using a misleading, if technically accurate, clickbait threat title. Not to mention the scores of times Paizo/Paizo employees have made public statements about their upcoming products that turn out to be outright lies, something LPJ has never done (that I know of). Yet somehow, people are able to look past the BS marketing and asses the actual content of Paizo products, but those same people are incapable of extending the same courtesy to other gaming companies.

Can you provide examples of these "lies"? Regarding LPJ, just check out his Razor Coast stunt.

I do not apply different standards to third party publishers. In fact I buy that kind of material extensively, from a variety of publishers. Even LPJ, on occasion.


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lemeres wrote:
Telling a kid santa isn't real? Not enough damage to be evil. Mostly just jerkish.

Personally, I think that lying to kids (i.e. claiming "Santa" exists) is what is actually jerkish.


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Yeah I was curious, because it sounded like somethink like an upcoming policy change that affects third party publishers.

But then this "marketing technique" comes from the same guy who thought it was a funny "marketing technique" to claim that his company had picked up the then stuck-in-limbo Razor Coast only to go all "haha April Fools" on us then ...


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Clickbait. :(


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I, for one, am happy to see a recinarnation table that does not have races with racial hit dice.


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Can we please get a lite version of the PDF, similar to Inner Sea Gods and the Inner Sea World Guide?

There is an issue with this PDF (as was with, for example, the non-lite Inner Sea World Guide PDF) that, when viewed on Mac OS X or iOS, the background pattern is displaced to the bottom left which makes for weird looking pages. Here's a link to see how this looks on my iPad. All pages look like that, and it's the same with the non-lite Inner Sea World Guide PDF.


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A what?


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Ultimate Magic wrote:

Action: This line indicates the type of action performing the masterpiece requires. If it only requires a standard action to activate, being able to activate a bardic performance more quickly (at 7th level, activation is a move action, and at 13th, it becomes a swift action) applies to the masterpiece as well.

Unless otherwise stated, effects or feats that extend the
duration of bardic performance
(such as the Lingering
Performance feat in the Advanced Player’s Guide) do not
apply to masterpieces.

Why would the bolded parts be stated if masterpieces were performances?


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Is this part of the subscription?


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We started a new campaign and decided to give the Revised Action Economy a test.

Before we started, my players advocated to limit the number of attack actions for low-level characters by BAB (i.e. 2nd attack action only at BAB +6, 3rd attack +11). The reason was that it bogs down the combat when everybody takes all their attacks, hoping for a natural 20 on the 3rd act. I agreed, but after reading a few forum threads, I felt encouraged to try the system "as is", and we did so in our first few encounters so far. Being able to make multiple attacks seems to lead to static combat again, however, and I'm not really sure about this.

Some other thing we noticed:

  • Readying is much more different than anticipated: ready itself is listed as a simple action, so you need to commit one of your three acts to ready, and you still need to have the acts your readied action takes free to be able to take it as a reaction. So compared to the standard systeem, not only does readying eat your immediate action and your attack of opportunity, it also costs a move action more. You can no longer move, then ready and use the ready for an advanced action, such as casting a spell. I wonder if this is really by design.
  • Delay isn't listed at all in the new system, but I guess it is still viable?
  • Monsters with just one natural attack benefit. If multiple attacks are allowed, a creature that would normally have just one attack can now make three. I had some fire beetles in one encounter that became a bit more dangerouns. A t_rex might become something fearsome. On the other hand, the characters were also able to make more attacks.
  • Monsters with three or more natural attacks are shafted. They can take the "make all natural attacks" advanced action, but then they cannot move at all. If they want to move they can make two attacks at most, and get a –5 to the second one. I'm not sure this is good. Maybe natural attacks that list multiples of one attack form (such as "2 claws") should work similar to two-weapon fighting, and only use one attack action for both attacks; maybe with –2, or no penalty if the creature has Multiattack. On the other hand, the "Attack" simple attack actions says "make one or more attacks" - hm.
  • It is possible, with a BAB of +1 or more, to ready or drop a shield for free when taking a move action, or to draw a weapon for free when charging. It is, however, not possible to draw a weapon for free on a normal move Action. I'm quite sure this is an oversight and not intended like that.

What do you think about these issuss? What are your experiences (and I don't mean theorycrafting)?


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oyzar wrote:

I really detest all these changes.

It's literally stealing toys from kids. That leaves no one feeling good. I've yet to see a single person happy about any of these changes.

I am happy about some of the changes, as I said earlier on the thread (3rd post actually). I don't care much about the rest.


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Neonpeekaboo wrote:
So, did I read something wrong..? Yoon's lvl 1 sheet says she has the Basic Pyrokinesis utility talent, which wouldnt normally be available until hitting level 2...? Granted, she's also getting to be a small human for story purposes, so what do i know.. just hadnt seen anything mentioned about it... /shrug.
Check out this ability:
Occult Adventures wrote:
Elemental Focus (Su): At 1st level, a kineticist chooses one primary element on which to focus. This element determines how she accesses the raw power of the Ethereal Plane, and grants her access to specific wild talents (see below) and additional class skills. She can select aether (telekinesis), air (aerokinesis), earth (geokinesis), fire (pyrokinesis), or water (hydrokinesis). She gains her selected element’s basic utility wild talent (basic telekinesis, basic aerokinesis, basic geokinesis, basic pyrokinesis, or basic hydrokinesis; see page 23) as a bonus wild talent. See Elements on page 14 for the specific abilities granted by each element.


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You realize that this archetype is intended for cyclos oracles, right?


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I think there should be a similar mechanism on this forum when someone says "flumph" as when they say "smurf"!


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Sounds like Iron Maiden on time lapse.


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J-Bone wrote:
wow... the AP no one was asking for. Why not just play Call of C'Thulu instead of getting to lvl 20 and curb stomping a Great Old One like a BAWS?

Certainly not no-one.


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My money is on something focusing on bringing the new psychic magic rules into play, so maybe Vudra.


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Here's some glue for you.


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I'm still giving Gary the benefit of the doubt. The new update shows he is still comitted to finishing the project. That is good enough for me, although indeed, he could have been more communicative before. But I dont mind if it takes another year. It's not as if I don't have any adventures left to play.


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Mike Selinker wrote:
pH unbalanced wrote:
What deity does Raz worship?
In our All Characters spreadsheet, Raz's deity is listed as "Self."

So, does the class deck include Blessing of Raz cards, then? :)


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Vic, can you perhaps comment on weather a decision has been made when the errata card set for S&S will bevome available?

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