|
|
|
|
|
Zaid Al-Mahaudin's page
289 posts. Alias of Rimrock.
|
FW, Nombir:
FW:
In the late afternoon Zaid makes his way to the tannery where Undrella lives (with whoever wishes to accompany him).
"Undrella my dear," he tells her, bowing and smiling sweetly "tomorrow morning at first light we go to the battle market to kill Kardswann. You promised you would do something to disable the gnolls there."
"I can also provide distractions if need be, both real and not."
"In my humble opinion, the only possible way our small party can rid the village is by stealth. We sneak in, find their chief and kill him. You see how gnolls are, if we kill their chef, they will leave the village if we demand it."
I believe Almah wants us to remove the gnolls from the village so that it can be resettled again by good folk of Katapesh.
"Kardswann is in the Battle Market. We have a plan, keys to free the slaves held there and Undrella's aid to disable the guards. I suggest we stick to it and get this done."
"Eziri makes some valid points; keeping the gnoll around does carry with it some risk. It does not matter much to me whether we keep him with us or make him leave, I will leave it to the rest of you to decide if the potential benefits are worth the risk."
"What I will not stand for is harming him in any way, for he has done nothing but act in good faith since we captured him."
"Eziri, consider this. If Rova truly wished to betray us why would he have returned alone and wounded? It seems to me a much more sound strategy would have been to send a whole pack after us while we rested."
"If he had betrayed us there would be a whole pack upon us now, not just him."
Zaid waits for someone to bring Rova back to consciousness so he can hear his story about what happened at the cave.
"Eziri wait, Do not act in haste or anger. I do not see any more gnolls, let us at least hear his story first."
Zaid follows after Eziri.
"I suppose we learned our lesson: never trust a gnoll."
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
"They are gone for now." Zaid whispers to Nombir, staying where he is.
Zaid has the lights follow after the gnolls.
"I do not like this, we are all scattered about."
Zaid casts dancing lights, trying to illuminate the area to the left where he heard the movement.
Nombir Kadesh wrote: "What's that moving in on us from our left Zaid?" says Nombir loud enough for everybody to hear! Perception: 1d20 + 4 ⇒ (17) + 4 = 21
"I hear them but I cannot see them."
Zaid delays until he can see his enemies, making sure to stay behind cover.
"Very well, but they have the advantage out there."
Zaid follows along behind Livvy. When he gets a good idea of where the main concentration of javelin throwers is he will begin to cast.
"Come back in, make them come to us!"
Zaid retreats back into the cave.
"That was foolish." he says as he pulls a javelin out of himself.
Zaid follows behind Eziri, trying to use him for cover.
Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
"Will this night never end?"
Zaid steps up and attempts to get into position to cast color spray without catching Eziri in it.
Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Zaid nods at Shimei then approaches Eziri. "Ezirir my friend, you must be extra watchful this shift, essentially watching for two. I must study my book of spells for an hour or so and record yesterdays events in my journal, so my attention might be somewhat lacking."
Zaid then starts memorizing spells.
"You did very well indeed Livvy," Zaid says, "and now hopefully we can get some rest."
He lays down again to sleep after everything settles down.
Not wanting to be left in the cave by himself, Zaid edges along behind Norn.
Zaid wakes up and sees the spiders.
Zaid has no silver bullet for this swarm. in fact since he has no memorized spells, he is just about useless. I think the burning hands is the best we've got.
"I have nothing that will burn them!" Zaid sorely regrets not picking up a flask of oil, or alchemists fire if he could afford it, and backs up more into the cave.
BTW I am back from vacation. I don't remember if I told you all I was leaving (I did in my other games for sure), but if I somehow missed this one, I apologize.
Zaid tells Shimei and Eziri what Nombir told him.
"Lets play along, you can always kill him later. In the meantime, we need to leave this place soon!"
"My preference would be now. You are right, we cannot rest here."
Zaid stays in the undergrowth, not about to approach Eziri when he is in a mood like this.
Zaid follows Shimei on his various errands, keeping an eye out for trouble.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
I knew we had it all along!
Having accepted his imminent death, Zaid collapses to the ground in relief.
Zaid, recognizing how desperate the situation is, moves to engage the big gnoll.
Aid another (for Eziri next round, assuming he survives this one): 1d20 + 1 ⇒ (11) + 1 = 12
Zaid will not desert his comrades.
"Pay them no mind, they are not real." Zaid says chuckling, "I suppose i should have told you I was going to that!"
Zaid realizes his foolishness and seeks cover. Once he finds it, he casts another spell causing more voices to appear behind the gnolls.
Zaid shoots a glob of acid at the closest gnoll.
Ranged touch attack: 1d20 + 4 ⇒ (15) + 4 = 19
Acid damage: 1d6 + 1 ⇒ (1) + 1 = 2
Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Surprise round:
Zaid mutters a quick spell.
Casting ghost sound to sound like a group of people to the side of the gnolls opposite the party.
"There they are."
"Quick!"
"I see them!"
"Shoot!"
Zaid again wishes he knew the spell that makes him small.
Stealth :1d20 + 3 ⇒ (1) + 3 = 4
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Karma, for completely missing that post for Zaid's Perception checks.
If Zaid won't be able to memorize spell then it definitely makes sense to wait until the next morning tho attack the battle market.
Zaid is still out of spells then.
Zaid climbs down to where everyone else is.
"Get ready, I something up on the hill, a light and a figure." He goes to wake Livvy up.
Zaid spends the next hour studying his spellbook and writing in his journal.
Welcome back FW, glad you are doing better.
We should tell Undrella now that we are going to hit the battle market at first light, and for her do disable the gnolls then as she promised..
"I am inclined to trust her at this point."
"Remember, Undrella will have the gnolls in the Battle Market disabled at first light, so we should attack then."
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
"The scouts have returned." Zaid crawls out of his hidng place.
Livvy Goldenscale wrote: On her watch, the halfling will take 10 to carefully climb up to a perch hopefully overlooking the area in front of the room where the others are resting. "I can't sleep right now, with them out there... I'll take first watch, if that's OK." "I'll take the second then, and Nombir the third."
"I suggest we try to hide the best we can, and divide the night up into three watches."
Zaid looks around for a good place to hide, perhaps in the room where we found the snake skin?
Livvy wrote: "I'll take point leading us to the snake-house, then." "We will follow along behind you as quiet as we can."
Stealth: 1d20 + 3 ⇒ (13) + 3 = 16
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
I think we should stay in the scrub with Shimei's gear.If they don't come back by first light we will have to go rescue them I suppose.
"To start with I think it is a good strategy to first kill the leader of the gnolls, this genie Kardswann. With their leader slain, I think we will have an easier time with the rest - they might even flee Kelmarane altogether. Undrella told us we could find him in the battle marker, and said she would ensure that the gnolls there are passed-out drunk at first light. I think we have no choice but to assume she is telling the truth."
"As far as recusing the prisoners she says are held there, if it seems easy it might not be a bad idea to do that before we meet Kardswann."
"We will certainly take care." Zaid bows again and leaves the building to join the others.
"Can you see the battle market?" he asks Shimei.
|
|