|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Friend of mine had his character go to sleep for the night away from the party, outside the fort they'd liberated, just halfway to the haunted woods (made sense in-character, I suppose).
Roll random encounter. A dire badger appears! He fails his check to wake up. Badger's hungry, and as badgers are prone to do, it wants to bite him in the neck. Rolls attack: Natural 20! Rolls to confirm: Natural 20! As per house rules, he needs to confirm the autokill: Natural 20!
Given the sheer improbability of such a roll, he's given a saving throw to survive the throat-tearing attack.
Rolls save: Natural 1.
This is my submission, Ion Ardelean, an explorer born in the small town of Grayce in the Ustalavic province of Caliphas, near the border with Lastwall.
I see him playing a front-line combatant, protecting the rest of the party by taking on the brunt of the enemy's attack.
Male Human Fighter (Two-Handed) 1
LG Medium humanoid (human)
AC: 17 TOUCH: 11 FF: 16
HP 16 (1d10+2(Con)+1(Favored Class)+3(Toughness))
Fort +4 Ref +1 Will +0 (+1 vs. Enchantement)
Speed 30 ft.
Feats: Weapon Focus (Scythe), Toughness, Improved Initiative
Skills: Climb 4, Intimidate 1, Linguistics 1 (0+1), Ride 2 (1+1), Survival 4 (1+3), Swim 4.
Languages: Common, Sylvan
Traits: Pioneer, Reactionary
Favored Class: +1 to HP
Combat Gear: scythe, chakram, common x2, four-mirror armir
Mundane Gear: horse, common dungeoneering kit, fighter's kit, riding kit, signet ring, 40 gp
Common dungeoneering kit includes:
Fighter's kit includes:
Riding kit includes:
Ion was born in Grayce, a small town in the Ustalavic province of Caliphas, near the border with Lastwall. Raised in a relatively well-off military family, he spent most of his free time exploring the wilderness that surrounds the town along with Andrei and Iosif, his two best friends.
From a young age, he received weapons and survival training from his father, a retired officer from the Ustalav army. For a long time, together with Andrei and Iosif, he considered joining the military, much to his father's satisfaction. Disciplined and courageous, Ion had all the makings of a successful career officer.
At age 14, returning home after spending four days with his father, doing survival training in the wild, they informed the rest of his family that he would not, in fact, be joining the military. They were pressed for an explanation, but refused to provide one, both for the reason why Ion would not join the military, and for the bright green scar on his father's forearm.
One week later, he left town on horseback, accompanying a trade caravan heading to Taldor. The leader of the caravan's guard, who served with Ion's father in the army, had taken him on as an apprentice.
Three years have passed, and Ion is now living in Brevoy, resting after his most recent caravan trip. He's heard that the Swordlords are looking for adventurers to explore the Stolen Lands. It sounds to him like the adventure of a lifetime.
Thank you for your consideration, I'd love to play!
I agree, I'd have no interest in player options, but I'd jump at the chance to get modules or even APs.
Right off the bat, we (my party and I) will need a place to try out the new system. We usually finish an AP chapter in about three weeks, so we'll have plenty of time to try other mods.
Said modules would be particularly interesting if they were set in a defined setting.
If I were to be teleported to Golarion, with my current skills and knowledge?
I'm a Mechanical Engineer working on renewable energies, and a weaponsmith and marksman by hobby and training.
I'd be on my way to Alkenstar on the double, whnere I would be a LN worshipper of Malthus.
Artifice needs a human god.
My bad, I meant for the D&D System. A Pathfinder update to Second Darkness and Legacy of Fire would be most welcome.
I think it would make a lot of sense to make Anniversary Editions of those APs that were originally published for D&D. It's a great chance to port them over to Pathfinder and get new sales.
As for APs that were alreasy Pathfinder to begin with? Maybe after a really long time has passed. Ten or fifteen years later, maybe. Otherwise they do risk hurting their sales base, for some reason when there's the prospect of a "soon-to-come, better edition", a lot of people put off buying until later, and out of those who do, a large number forget or decide not to buy.
John Glenn passed away today, at the grand age of 95. He was the first American to orbit Earth, and years later at the age of 77 when he flew on the space shuttle, he became the oldest person to fly in space.
Would I be too bold to politely request that he's in some way honored in Starfinder? He, and many who followed, inspired my generation in so many ways.
Richard Redmane wrote:
I suppose it's obvious I still have a decade of lore to go through given that I understand barely a fourth of what you just wrote. But regardless, I still stand by my original request/complaint: Ditch the kitchen sink approach for Starfinder, or at least don't indulge in the subgenres of sci-fi until much later in the new game's life cycle.
While I do understand where you're coming from, I've come to realize that a big part of the success of Pathfinder stemmed from the kitchen sink approach at launch.
Think about it, when Starfinder comes out, we'll only have one AP and no modules to flesh out the setting. Now consider that if you sit ten gamers at a table to play a sci-fi game, chances are that you'll get at least five different ideas of what a sci-fi game is. Maybe a lot of gaming groups won't be interested in the flavor of sci-fi that the first AP will offer.
But if the setting laid out in the core book presents the kitchen sink approach, the GMs will be more likely to find the sort of environment their players prefer, and the adventure seeds (I'm assuming these will look like the ones in the Inner Sea World Guide) will give them a taste of what this game can bring to their table. Which will lead to them following the line, and ensuring its continuing success.
In my case, I was a big fan of Spelljammer. Still have a lot of the books. But my gaming group wants something closer to Stargate, except for someone who wants basically a Shadowrun-like game. At six months per AP, it'd take at least a year and a half to cover all three preferences. And this is just my group.
Hopefully you'll find your preferred type of sci-fi covered in the core book. Hopefully everyone will.
For magic to advance in order to keep in ahead of what technology can achieve.
I mean, magic is magical because it goes beyond what can be achieved without it, it basically grabs the laws of physics, squeezes them in a tutu, and makes them dance at the casters' whims. So in a setting where technology makes the impossible possible, magic would need to be really scaled up in order to continue being "beyond the realm of possibility".
So, a souped-up magical system, please!
"He", I suppose. Because in my native language, the rule is to use the male pronoun for individuals unless the contrary is known, and for groups unless the clear majority is female (we also have male and female third person plural pronouns). As far as I know, there is no such rule in English, or one to the contrary, so in the absence of a rule I default to habit.
I watched the trailer still somewhat hopeful. When it finished and I realized I hadn't even smiled once... not looking forward to this.
What basically hit me was that the trailer started out sounding like the movie is a sequel, then it becomes obvious that it's a remake. But it was... flat. Meh-ish is the best thing I can say about it.
Dire Elf wrote:
That's terrible, was there any chance he was innocent? Maybe he could appeal or something?
Does he have family, kids of his own? I can't imagine what it'll be like for him. It's very nice of your group to keep his things safe until he gets out.
Green Smashomancer wrote:
BUT THE MINI'S! Are the mini's okay?
Good Ral Partha metal minis. Had to be washed and repainted, but the minis themselves got off easy.
Everything made of paper, however, was... too far gone.
Our friend had to be taken to the hospital but made a full recovery. We continued gaming for several more years, before life sent each one in a different direction.
Out-of-game. Long time ago, with my second gaming group, playing AD&D on a sunny Sunday afternoon shortly before the turn of the century. The table was set on the patio, lovingly painted pewter minis next to our, admittedly, well-thumbed character sheets.
A tad graphic.:
One of the players barfed. No. That doesn't paint the correct picture. One of the players's stomach exploded upwards and out his mouth and nose, turning him into a brief but violently gushing geyser of what could only be described as an overcooked soup made with cow tripe and rotten fish heads, complete with red-brown spongy chunks.
Much like a fireman's hose, the player's mouth showered the entire table, and the two players sitting across from him-a good five feet away-for what seemed like an eternity but was probably closer to a good thirty seconds. Time seemed to slow down to a crawl. Those of us not directly involved could only stare in horror. From the blower-of-chunks, whose eyes were shut closed in sudden and visually excruciating pain, to the abject horror on the faces of those receiving said vile effluvium.
When it finally came to an end, our friend tried to utter an apology, but slid from his chair and hit his nose on the table, hard, adding a sudden, but blessedly small, spray of bright red blood to the unholy mess that the table had become. He then proceeded on his way to the floor, where he lay in a tearful sobbing heap.
Bad prawns. He'd had bad prawns the night before.
The Racist Mute can be hilarious, and still be an asset to the party.
Case in point: I misread the adventure summary for a game and showed up with a character with a seething, unquenchable hate for all that Andoran stood for, only to find out that we would actually be playing .as. Andoran undercover agents in Qadira.
So instead of changing the character, I spoke to the DM and we agreed my character didn't speak Common, and had (also) completely misunderstood what the mission was about.
Since the rest of the party was playing as deep-cover spies and saboteaurs, my character took them at face value and hacked and slashed what he considered impious Andoran sons-of-pigs, and communicated with the rest of the party in hilariously misunderstood hand signs and gobbledygook.
There is no wrong concept. There are poor executions.
I didn't get the confirmation email, but that wasn't that important anyway. Still, I checked my order and saw this, which is sort of confusing:
Subtotal (6 items) $24.48
Which means something weird is going on somewhere. Could you please clarify it? Thanks again!
Dear Paizo people,
I received an email letting me know of a problem with Order # 3461479. I noticed there that my RPG subscription still is active. On March 2 I asked for its cancellation (here: http://paizo.com/threads/rzs2s18r?Please-cancel-my-subscription).
Could you please remove the Pathfinder Unchained (OGL) Hardcover from my order?
I imagine it's a case of not being able to figure out the proper voltage and/or other parts of power generation that I don't understand! Probably the same reasons we don't try to power things with lightning bolts and such.
The one time I tried, my flux capacitor overloaded. Seems that that particular lightning bolt had 1.85 gigawatts instead of the expected 1.21. I ended up traveling to 1545 instead of 1945, and you know how awkward that can be.
Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.