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I suppose it's obvious I still have a decade of lore to go through given that I understand barely a fourth of what you just wrote. But regardless, I still stand by my original request/complaint: Ditch the kitchen sink approach for Starfinder, or at least don't indulge in the subgenres of sci-fi until much later in the new game's life cycle.
While I do understand where you're coming from, I've come to realize that a big part of the success of Pathfinder stemmed from the kitchen sink approach at launch.
Think about it, when Starfinder comes out, we'll only have one AP and no modules to flesh out the setting. Now consider that if you sit ten gamers at a table to play a sci-fi game, chances are that you'll get at least five different ideas of what a sci-fi game is. Maybe a lot of gaming groups won't be interested in the flavor of sci-fi that the first AP will offer.
But if the setting laid out in the core book presents the kitchen sink approach, the GMs will be more likely to find the sort of environment their players prefer, and the adventure seeds (I'm assuming these will look like the ones in the Inner Sea World Guide) will give them a taste of what this game can bring to their table. Which will lead to them following the line, and ensuring its continuing success.
In my case, I was a big fan of Spelljammer. Still have a lot of the books. But my gaming group wants something closer to Stargate, except for someone who wants basically a Shadowrun-like game. At six months per AP, it'd take at least a year and a half to cover all three preferences. And this is just my group.
Hopefully you'll find your preferred type of sci-fi covered in the core book. Hopefully everyone will.