Sunlord Thalachos

Zadkiel the Fallen's page

64 posts. Alias of Almagafor.


Race

Aasimar

Classes/Levels

Inquisitor(Sanctified Slayer) 1

Gender

Male

About Zadkiel the Fallen

Stats:
Male Aasimar Inquisitor of Rulership (Sanctified Slayer) 1
N medium outsider (native)

Str 14, Dex 14, Con 12, Int 13, Wis 16, Cha 16 (+1 on Charisma checks with Outsiders)
Base Attack +0, CMB +2, CMD 14
AC 15 (17 w/shield), Touch 12, Flat-footed 13 (15 w/ shield)
Fort +3, Ref +2, Will +5
HP 17 (1d8 + 1) (Double Max at 1st)
Speed: 30ft
Init: +6

Attacks: Longsword (+2, 1d8+2, 19-20/x2)
Dagger (+2, 1d4+2, 19-20/x2)
Light Crossbow (+2, 1d8, 19-20/x2, 80ft)

Feats: Weapon Proficiency (Longsword)(Inq Prof), Improved Initiative

Traits: Armor Expert (-1 to armor check penalty for worn armor), Natural Born Leader (+1 to Leadership Score; Cohorts, followers, and summons have +1 morale bonus to will saves vs mind affecting effects)

Skills: Acrobatics (1 rank + 1 Dex), Diplomacy +9 (1 rank + 3 class + 3 Cha + 2 racial), Intimidate +8 (1 rank + 3 class + 3 Cha + 1 stern gaze), Knowledge (Planes) +5 (1 rank + 3 class + 1 Int), Knowledge (Religion) +5 (1 rank + 3 class + 1 Int), Perception +5 (+ 3 Wis + 2 racial), Sense Motive +8 (1 rank + 3 class + 3 Wis + 1 stern gaze), Stealth +7 (1 rank + 3 class + 3 Wis), Survival +7 (1 rank + 3 class + 3 Wis)
Background: Knowledge (History) +2 (1 rank + 1 Int), Linguistics +2 (1 rank + 1 Int)
+1 on Charisma Checks with Outsiders

Languages: Abyssal, Common, Celestial, Infernal

Spells: Inquisitor (0th at will, 1st 2)
Known: Inquisitor (0th 4, 1st 2)
0th – Acid Splash, Detect Magic, Guidance, Light
1st – Bless, Divine Favor

Special Attacks: Studied Target +1

Special Qualities: Acid Resistance 5, Cold Resistance 5, Darkvision 60ft, Electricity Resistance 5

Combat Gear: Studded Leather Armor, Longsword, Dagger, Light Crossbow, 10 Bolts Heavy Wooden Shield

Other Gear: Explorer's Outfit, Iron Holy Symbol (longsword wrapped in chains), Dungeoneering Kit, Pathfinder's Kit, Journal, Pen, Ink, 9 gp, 9sp

Special Abilities: Daylight (1/day, CL 1), Domain (Nobility(Aristocracy): Noble Visage +1), Monster Lore, Skilled (+2 to Diplomacy, Perception), Stern Gaze +1

Appearance:
Zadkiel stands 6'2” and weighs 200lbs. He doesn't look as heavy as he is, his muscles are wiry and he carries little fat on his body. With hair like burnished gold and pale flesh, he seems otherworldly. Eyes that sparkle like tourmaline and lack pupils are constantly alert and, with his strong jaw and high cheek bones, lend a patrician look to his features. Typically Zadkiel keeps his hair long, shoulder length, and pulled back in a loose ponytail. He keeps a tight goatee and pencil thin mustache, his facial hair darker, a light brown. He prefers black and silver clothing, white if silver can not be found, in utilitarian cuts. His inhuman features are not typically off-putting and most consider him attractive.

His studded leather armor is black and of better quality than appearance would suggest, he keeps it mostly concealed beneath a tunic and cloak. The longsword, dagger, and shield all look borrowed and of lower planar craftsmanship. The crossbow is more mundane, likely from a prime. When one sees Zadkiel without his clothing the tapestry of fine white scars across his body is almost pitiable; however, the worst scars are two angry red things that run from the top of his shoulders to his mid back, almost certainly from severed wings.

Narrative Background:
Memories were hazy things, twisted, out of reach. He had sinned, that was something that was certain. And, he had been judged. The first thing he knew with clarity was the sensation of falling, air passing over his broken form and growing heat. He was unsure how long he fell, he had learned to measure time from the moment of impact. His body was as broken as the crumbling building the he dragged himself from. A church of some kind, long since abandoned. The whole city seemed abandoned, he heard no voices, could smell nothing but rot and dust. He slept in fits and starts as his body healed, the light was inconstant and muted. Wrapping himself in tattered cloth salvaged from a ruin and clinging to a staff fashioned from a flagpole he wandered endlessly and aimlessly. Streets seemed to go nowhere, great meandering paths that looped back on themselves. He grew stronger and began to heal but had not needed food or water since the impact. The sensation of being watched started on the third week of his wanderings, at first he thought that he was going mad from isolation, but the feeling persisted and grew stronger. Becoming sure, he began to double back, lay false trails, leap between buildings, and lay in wait for the thing hunting him. On the fifth week, he saw a shadow move as he lay in wait for his stalker. On the seventh, he made a net and set a trap. He caught his foe on the eighth week.

At first, he dared not approach it. He thought he knew what the thing was, thought he remembered. The knowledge remained just out of reach though. The creature looked almost pitiable in that net, struggling against the cold iron he had woven into it. He approached and tried to remember what words sounded like, the creature spoke first. It begged him for his help, mewled like some new-born thing, and called him “fallen one.” That was the first new spark of memory since the church. “Zadkiel,” that was his name, he smiled as he embraced the memory of his name. He spoke with the creature at length, questioned it, considered torturing it but found little point. Finally he released it. When the thing stood, without the net to constrain it, it revealed the fullness of it form. It was a she, by any standard attractive, the featherless and torn wings and the tail did not detract from that. Zadkiel searched his memories as she began to speak and one word drew to mind, “succubus.” She was reasoned enough, playing a victim, almost begging Zadkiel to help her escape. She called herself “Flamebreaker,” and did not try to use magic to influence Zadkiel who she called “Fallen One.”

Zadkiel was not disposed to helping her, but thought that she might be his only way of leaving this ruin and so agreed to help her escape. Over the next few weeks they talked at length and Zadkiel learned much of the world from Flamebreaker. According to her, they were in a maze. She had done something to anger this “Lady of Pain” and been cast here, how he had arrived was lost on her however. Zadkiel had his suspicions about his origins but refused to voice them with the demoness. Working together they scoured the ruined maze for a portal, an escape, but found nothing. It kept coming back to the church. They camped in its ruins for a week while Zadkiel studied the building, he felt different here, like someone visiting a home they could never return to. He dug and sifted and finally found a symbol of the god that had once drawn its worshipers here. Flamebreaker disliked the symbol, feared it. Zadkiel held it and it felt like the heirloom of a family member. Climbing to the top of the church with Flamebreaker, Zadkiel looked down on the hole in the roof his plummeting body had made. He took up Flamebreaker in his arms and, holding tight to the holy symbol spoke one word and leapt.

“Aoskar”

Questions:
Five friends/allies/contacts
Flamebreaker – A succubus, who for some reason was mazed by the Lady. She helped introduce Zadkiel to the ways of Sigil and has formed a loose alliance with the divinely connected amnesiac. Zadkiel harbors feelings for her but keeps them well concealed and attributes them to the shared ordeal of the maze. She herself has distanced herself from her demonic kin and sought employment in Sigil.
Tobit Longstride – An aasimar ranger and Sensate who Zadkiel met early in his time in Sigil. The two took a liking to each other over a few mugs and Tobit agreed to help Zadkiel recover his memories.
Krora the midwife – A human resident of the Hive, she tended to Zadkiel's wounds after his escape from the maze. She is the only one aside from Flamebreaker who has seen his scars. She calls on Zadkiel occasionally for odd jobs.
Qin Fai – Human Godsman and craftsman who provides Zadkiel with money and jobs in exchange for any new memories he recovers.
Astoril the Scribe – Elven Dustman, lives near Krora and has been attempting to convince Zadkiel to join the faction.

Five enemies/rivals
Kartha – A gang leader who met Zadkiel not long after he escaped the maze, he accosted the “clueless” for money and Zadkiel nearly beat him to death. Kartha only survived because Zadkiel's anger was turned on the gang members who moved to help their downed boss.
Tethas Mir – Zadkiel's “rival” for Flamebreaker's love. The Taker known as Tethas clearly is unaware of Flamebreaker's true nature, knowing her as the half-elf barmaid Elsbeth. Tethas is trying to win out over Zadkiel, though Zadkiel is more concerned for Tethas's soul than anything.
Copper Man Wright – A merchant and loan shark who maintains that Zadkiel owes him money from a prior life. Zadkiel maintains otherwise.
Agatha – An astral deva who has been less than helpful to Zadkiel. She hasn't taken direct action yet, but worked through intermediaries.
Speaks-in-Truths – A devil who Zadkiel has also managed to somehow piss off. His action has been even more indirect than Agatha's, but perhaps more damaging.

Long-term character goals
Find out who he really is, why he fell, what his connection to Aoskar and Flamebreaker is.
Regain whatever power he had that was lost to him, only strength can keep him safe.
Convert Flamebreaker from evil, chaos is less problematic.

Desired Items
Mithral Breastplate
Merciful Longsword
Longbow of Endless Ammunition
Boots and Cloak of Elvenkind
Laurel of Command

Motivations/hopes/fears
His largest motivation is his lack of coherent memories, finding out who he was and who he is is Zadkiel's greatest concern.
Zadkiel is generally forgiving and willing to extend trust to others, though he keeps watch just in case.
There is a sense of wanderlust to the fallen one, he's constantly moving about, changing where he sleeps or even what ward he's frequenting.
Zadkiel has been known to be possessed of a righteous anger at times, as in the case of Kartha.
Zadkiel fears becoming lost, he clings to his attachments tightly while seeking new ones to confirm his existence. He's not wild about the philosophies of the Sign of One or the Takers.

Does the character have family? Are they close? Still alive?
Zadkiel isn't sure if he has family, he thinks he does but has no idea where. The Cage is as good a place as any to start looking, and he's been searching the records of the fall of Aoskar. Aoskar's name plays through his thoughts, he doesn't think he served him directly, but he feels a connection to the lost god.