Male Human (Chelaxian) Fighter (Lore Warden) 3
LN Medium Humanoid (human)
Init +2; Senses Perception +0
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 40 (3d10+18)
Fort +6, Ref +4, Will +3; +2 vs. death
Speed 25 ft.
Melee Cestus +6 (1d4+6/19-20/x2) and
. . Masterwork Cold Iron Ranseur +7 (2d4+9/x3) and
. . Masterwork Guisarme +7 (2d4+9/x3)
Ranged Sling +5 (1d4+4/x2)
Str 18, Dex 14, Con 14, Int 13, Wis 11, Cha 7
Base Atk +3; CMB +9; CMD 21
Feats Combat Expertise +/-1, Combat Reflexes (3 AoO/round), Fey Foundling, Power Attack -1/+2, Toughness +3, Tribal Scars (Raptorscale)
Traits Armor Expert, Indomitable Faith
Skills Acrobatics +7 (+3 jump), Appraise +5, Climb +8, Intimidate +3, Knowledge (arcana) +5, Knowledge (dungeoneering) +6, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +6, Perform (dance) +1, Survival +0 (+2 to avoid becoming lost)
Languages Aklo, Azlanti, Common, Infernal
Combat Gear Oil of bless weapon, Potion of blur, Potion of cure light wounds, Potion of displacement, Potion of Feather Step, Potion of fly, Potion of heroism, Potion of Invigorate, Potion of Touch of the Sea, Silversheen, Stunstone, Wand of cure light wounds, Air crystal, Alchemical grease, Antiplague, Antitoxin, Armor ointment, Bladeguard, Smelling salts, Soothe syrup, Stillgut, Sunrod (3), Tanglefoot bag, Vermin repellent, Wismuth salix; Other Gear Masterwork Kikko armor, Cestus, Masterwork Cold Iron Ranseur, Masterwork Guisarme, Sling, Sling bullets (30), Cloak of resistance +1, Hex nail, Ioun stone (scarlet and blue sphere, cracked) (Kno, Ioun torch, Traveler's any-tool, Wayfinder (1 @ 0 lbs), Backpack, masterwork (1 @ 1 lbs), Bandolier (13 @ 11.5 lbs), Belt pouch (empty), Canteen, Chalk, Earplugs, Fire-resistant boots, Ink, black, Inkpen, Iron vial (3), Journal, Mirror, Poncho, Silk rope, Smoked goggles, Waterproof bag (4 @ 1 lbs), Weapon cord, Whetstone, 11 PP, 256 GP, 6 SP, 4 CP
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Armor Expert -1 Armor check penalty.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fey Foundling Magical healing works better on you
Fire-resistant boots Fire resistance 1 against attacks directed against your feet.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Potion of Feather Step Add this item to create a potion of a chosen spell.
Potion of Invigorate Add this item to create a potion of a chosen spell.
Potion of Touch of the Sea Add this item to create a potion of a chosen spell.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250gp for members of the Pathfinder Society
Requirements Craft Wondrous Item, light; Cost 250 gp
Weapon cord Attached weapon can be recovered as a swift action.
Fighting Defensively as a Standard Action: You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC until the start of your next turn.
If you have 3 or more ranks in Acrobatics, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2, and a +6 dodge bonus to AC when taking the total defense action instead of the usual +4.
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