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Grayst Sevilla

Zac Bond's page

34 posts. 1 review. No lists. No wishlists.



Hmm.. it appears that the rules for taking 10 and 20 do not appear in the current rules document. This issue will be addressed. As an aside, you cannot normally take 10 or 20 on a Knowledge skill check.

Jason Bulmahn
Lead Designer
Paizo Publishing


Interesting responses on the animal companion thing.

I suppose there's nothing in the RAW about how a druid should treat an animal companion, so I can see an argument for trading out companions at will.

But I wonder how many druid players would role play it that way.

I said I had contemplated doing an AC swap when our campaign moved from a temperate forest area into a more desolate mountainous area, and I knew from the description of the campaign we were in that it was going to be a long quest. In the end I decided that the "special bond" between my druid and my animal companion was such that neither of them wanted to separate.

I base this on the role playing decision that an animal companion is not a tool that the druid uses, but is an actual "companion" that shares an emotional attachment with the druid, sort of like a person and a beloved pet, but magnified beyond even that bond, and so I attempt to play my druid as if she truly has such a bond with her animal companion.

But that's a role playing thing, not a mechanics thing. I can see how a druid could be role played differently and could be more of a "spread the wealth" sort of druid who believes that bonding with multiple companions over time is an important part of being a druid.

In fact that's making me think a bit about my own role playing approach. My druid is currently without a companion, having lost her third companion in battle recently and deciding as penance to not take a new companion for a while. Perhaps her reaction to this will be to approach the animal companion experience differently and decide that she should experience a wide range of companions WITHOUT killing them off.

Food for thought.



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