I am currently running a organized crime game, set more or less in Absalom(for the moment). I have four, great, dedicated players already committed, and I am looking for one or 2, new players.
Before I start throwing out character creation rules there's a few important things I need to mention first:
The game began with a lengthy conversation among more or less all potential players, in the discussion thread, so the PCs had a chance to really connect. It worked out great, until we lost a bunch of the original PCs and had to replace them.
I would like to do this again, having the new recruits bond with the old guard, but I must stress that I am looking for people who likely won't be going anywhere any time soon, baring of course, emergencies or the like. Not to be a jerk, but if you might skip out due to a slow pace or the game isn't to your liking, don't bother showing interest.
One thing I strive for, almost above all else, is to work with PCs to make the game as close to perfect as possible. I've even helped save games I was a PC in, one of which is currently my longest running PbP.
If something isn't going the way you'd like, or your build sucks compared to how you thought it was going to be, or I suck as a GM and you have 37 reasons and ideas that could make me better, instead of leaving my game, and your fellow PCs in a lurch, TALK TO ME. I listen well to all that is brought up to me, and will definitely think about everything you say.
Depending on what's going on in my life, the game may slow to a crawl, but despite that, I will always post something when I am capable, and definitely have long term plans for this game, and the group.
It is an evil game, but if there are certain lines you personally do not want seen crossed, please make it obvious in your posting. While the game is based on being members of an criminal organization, its also sort of based on being the best of the worst evils. So there's probably going to be some classic good guy heroics, but only because those bad guys are disrupting or hurting business. Or are truly just vile.
I have five aliases with less than 10 posts, yet none of them have the option for deletion.
4 of them are rather old, though I am unsure if that matters, but one is less than a few weeks old.
Is there a time limit within which one must delete an alias, before they become permanent?
I am attempting to read some older PMs, from I believe last summer. I have two separate tabs open as I am trying to read the full back and forth conversation and I keep having really annoying problems.
I'll click on one PM, usually in the Sent folder, only to instead be re-directed back to the first page of my Inbox folder.
Also, sometimes when I click the link to go back to All Sent messages from an individual message, I also get sent back to my Inbox folder.
Finally, sometimes when I right click to open a particular message in a new tab, I end up opening up an entirely different message.
It is really, really annoying and frustrating, so much so that I am just not going to bother right now.
By the way, I use Firefox, version 19.0.2
Just checked these out as I am looking to buy Ultimate Campaign and thought I might match it up with my subscriptions to save on shipping.
Right now there are three Player's Companions for May as well as three Campaign Setting books. What's the likely hood of all six coming on time or even two of each? I know things can get all messed, so I'm just curious what's possible, so I can set aside some money.
I recently realized that all of the APs I have been in are either no longer running, or I am no longer apart of.
I have been in 3 or maybe 4 different Rise of the Runelords, I believe two Carrion Crown, two Way of the Wicked and a Kingmaker or two(I forget), all PbP.
All of my current and active games are homebrews, some set in Golarion, some not.
I really, really want to try and play an AP PbP all the way through. I had high hopes for this last RotRL, but I think real life seriously waylaid the GM.
If I had my pick, I would probably go with Rise, WotW, CC, and then any others after, though I would rather not play Shattered Star, if possible.
Sorry to any who read this for such a long post, but its been something that's been bothering me for about a week now, and I finally got around to posting.
Had some of this in mind already, and when reading the Missing the Myth thread, I was further inspired.
I am unsure if these should be universal path abilities or Mythic Feats.
Your Strength is doubled for the purposes of carrying capacity and feats of strength.
By spending one point of Mythic Power, you can triple your Strength score for the purposed of carrying capacity and feats of strength, and you double it for any Combat Maneuvers you preform. This lasts for one minute per Mythic Tier.
By spending four points of Mythic power, you can also double your Strength for attack and damage rolls, but only for one round.
You gain Damage Reduction equal to your Constitution modifier that can only be bypassed by epic weapons. This stacks with any other DR you might posses.
By spending one point of Mythic Power, you may ignore all weapon attacks for one round per Mythic Tier. If you have either the Material or Weapon weakness flaw, attacks from these weapons bypass this immunity, but only deal their normal damage.
By spending four points of Mythic Power, you may ignore all attacks for one round.
Your movement speed of all types is doubled and you may take an extra 5-foot step per round.
By spending one point of Mythic Power, you become invisible, as the spell Greater Invisibility for one round per Mythic Tier.
By spending four points of Mythic Power, you may treat all rolls as if you rolled a 20, for one round.
That's all I got for now. They are supposed to be based off the six ability scores, but after Str and Con, it got a little tricky.
I am unsure about Fey's Guile, but it was the best I could come up, after several different attempts.
I have ideas for Int, Wis, and Cha, but they are a bit harder and I'm trying not invalidate other Mythic abilities.
Any critiques or suggestions are welcome.
I realized this today. The only class that prepares spells out of a spellbook just like a wizard does, and they don't get Draconic as a substitute bonus language.
I'm not sure if its that big of a deal, but I just find it weird, since adding it doesn't boost their power, but depending on the strictness of the GM, not having it could cost them, if they find a spellbook or scroll in just Draconic.
I know they could just spend a skill point in Linguistics to learn it, but if Wizards and Clerics(not sure if any other classes get a substitute language) why can't a Magus?
There was a lot of talk about being able to only have a number of Mythic Tiers equal to half your total levels, but I can't seem to find that in the playtest.
Is it just not there cuz it's not important for the playtest?, have I missed it? or was it actually done away with?
Not sure if this is the right spot for this,
Is there way to buy a subscription for a whole year?
My birthday is coming up next month, and I would love to get a subscription to the Campaign Setting line, but there's no way I can convince my friends/relatives to pay for a book every month, even if its just for a year.
Sorry if this has been asked before. If so, just link me to the answer:
Sorcs, Oracles, Bards, etc can, at around 4th/5th level swap one known spell for another. Would having a level in a PrC that adds to spellcasting be allowed to do the same?
If not, I suppose one could just houserule otherwise.
A sixth and final dagger appears suddenly in the outstretched hand of Castieen, once he tosses the purse to Ragar.
Then all is absolute darkness. Not even those with the ability to see at night can pierce these shadows. When the light returns, you are all sitting in a large room. In front of you, seated at a table in a high backed, comfortable looking chair are three people. One of them is the bartender from the Shadowed Dragon. One is the man who spoke to you all before who sits in the middle. To his left is one of the most hauntingly beautiful women any of you have ever seen. Her skin is pale white, her hair a dark, almost black purple. She is flawless in the truest meaning of the word.
The man in the middle speaks "Welcome to the Blood Knives. Each of you was chosen due to possessing skills we value. As I am sure many of have guessed, we who sit before you wield power. But we are looking to expand, both here in Absalom and beyond. Possibly way beyond. We are mighty, but we are currently few." He looks at each of you in turn.
"That is where you come in. You are our chosen agents to go forth into the world and not only uphold the tenants and values of the Blood Knives, but also to conquer other gangs like us. Or put them down. We seek nothing less than to be the sole criminal organization in all Golarion, if not the very planes." He pauses to let that sink in and to allow you to respond.
Alright, so we're going to do something a wee bit different here. As I have yet to choose my full roster of PCs, I want some nice in character chat to take place here. Not just between my chosen 3, but all potential PCs.
Not only will this give you all an opportunity to know each other before the game actually kicks off, but I'll get a nice sample of your RP styles and abilities. I hope this doesn't bother anybody.
You're all at a tavern. Each of you has been asked to meet here, though you do not know why. All you were told was that you have potential for being chosen.
This is the official recruitment thread for my organized crime game.
Races Any, including from the ARG and created ones. Bear in mind, the less humanoid, the less likely I will choose you.
Alignment Any neutral or evil.
Traits Three, one of which should, but does not have to be, Social.
Feats You gain one noncombat feat as a bonus
Classes Any, save Paladin. As with races, the more bizarre or weird your concept, the less likely you'll be chosen. Be sensible, while this won't be a strictly urban game, playing a wilderness character who utterly hates anything bigger than a hamlet is a bad idea.
Also, I suggest characters who are somewhat stealthy, regardless of its via skill or magic. Overly flashy characters are gonna need something a little extra special to get chosen.
Finally, everybody is able to choose one of the following and make it a class skill: Bluff, Diplomacy, Disguise, Intimidate, Knowledge(Local), Perception, Sleight of Hand, Stealth.
Hit Points Max at first, then average+1. This will be what we follow when leveling as well. You can feel free to roll, and if you get lower, take the average+1 instead.
Last but not least, some stuff about me as a GM:
I've run four games here, a Vampire the Masquerade game, a Merc game, a mostly RP heavy kinda silly game and a mid high level sorta Merc game.
The VtM game is on hold. We had three players and one disappeared. Kinda hard to run with only 2 PCs.
The RP game, set in the World Serpent Inn, is technically still going, but there hasn't been a post in forever.
The sorta Merc game was one that I really enjoyed, but we had a player who caused some issues and I eventually ended it.
The only game still going, albeit slowly is a game I didn't even start. I was supposed to co-run but the GM went poof. As such, I don't really have much for the game as I'd like, and we lost one player and another hasn't been in around in a good while.
All this being said, I want players who are going to be dedicated. You don't need to post once a day, but close to it would be good. The PCs are going to really drive the game. I have some stuff in mind, of course, but the PCs will have a big say.
I am a laid back kinda GM, I enjoy some humor and goofyness(ok, a LOT of them), so don't feel that you need to be all grim and dark no nonsense kinda criminals. However, I also don't want any Jokers or Deadpools.
If you don't like something I'm doing, or how I handled a given situation, PM me. I'm pretty good at working out problems, so let me know.
I really want this game to last a long time, and possibly into high levels, so work with me and hopefully we can create a kickass game together!!
This is a thread to see if there's any interest in playing in a game, set in Golarion, that sees the PCs as neutral or evil gangster types.
There will probably a fair to heavy amount of RP, though of course there will be a good deal combat as well.
Normally, I wouldn't do this, asking for somebody else to run a game for me. I'm in plenty of PbPs here, so I see the recruitment threads all the time.
However, I have this concept in mind, that I really want to try very badly, and while it could work in a normal game, would truly shine in a Gestalt.
Just so any prospective GMs aren't caught off guard, the concept is a Tiefling Rogue(or Ninja if allowed)/Inquisitor, with the Heretic archetype and Night subdomain.
Don't really care what level or setting. If I had my choice, I'd say around 3rd or so and in Golarion, but it doesn't really matter...
I am looking for any and all Inquisitor books. I already own the SGG book, and will likely buy the Rite Publishing ones tonight, and the Open Design one this coming pay check.
Are there any other good Inquisitor books out there that I might be missing??
Not sure if this has been suggested before, but is it at all possible to hyperlink the massive combat chart that lists what type of action things are to the section in the PRD that discusses it?
That combat section is long, and it would be nice to have that quick shortcut to some of the things one might look up. Obviously not everything is in that chart, but I feel enough is to help.
I'm in need on some new series to read, got a couple of series in mind but not sure about them:
Karen Miller's several trilogies about a young mage seem interesting, as does Brent Weeks series about an assassin.
Has anybody read the newish series by Ed Greenwood? Falcon's Crest or something?
I've read Wheel of Time(up to the most recent one), the Belgarid and Mallorean by David Eddings, Sword of Truth(haven't read Confessor yet, need to find it in hardcover), the War of the Spider Queen, and Daughter of the Drow, which are all the ones off the top of my head.
The World Serpent Inn. Some say it's a legend, a myth born out of the dreams of those who wish to see it all, yet could never hope to in a hundred life times. After all, how could a simple inn be the gateway to countless worlds, planes and universe?? It couldn't....
or could it?
You have all arrived at the Inn for one reason or another. The common room is large, though not grandiose. There are about a dozen solid dark wooden tables that look like they have been through a war. Chipped, dented, scratched, yet still standing. The chairs around each, of which they are five per table, are high-backed with very comfortable pillows. Sitting on one is like sitting on a puffy cloud.
The bar is long, able to easily seat seven. The shelves behind the bar are stocked with all manner of drink, from the mundane to the modern to the magickal. You loose count after fifty or so bottles, jugs, and jars.
There's several patrons already in the inn, before any of you get there. A large minotaur, who clearly has far more muscles than brains is talking(you think, it sounds almost like gibberish) to a massive, floating warhammer that is far more intelligent than some archmages.
Seated at the same table with him, feet up, is a fiery looking man, unlike anything you've seen. He looks like an elf, no wait a human, no a fae. He's amusing himself by throwing balls of fire into the air, and the blowing them out.
In a far corner is an old man, in a worn and weather beaten robe, tattered yet somehow sturdy looking pants who sits on one of the chairs, with a captive audience of children and adults alike. It would seem he's telling them a story
Finally, there's the bartender. Or what you can see of him as he appears to be cloaked in shadows at all times. What you can make out is a pair of glowing red eyes, a skeletal right arm and a ring that radiates power even from across the common room.
He greets each of you in turn "Welcome to World Serpent Inn, my girls will be with you shortly. Have a seat where you please till then. We have few rules here, but I will broke no overt fighting. Break that rule and you'll serve me for eternity." His laugh as he says this last is one of the more frightening things you've ever heard, as it sounds like a spider is laughing.
I just got this error, which was utterly strange. Never gotten it before, but I closed out of Firefox and am now able to surf the site.
It wouldn't let me follow any of my bookmarks or even type the url directly into my browser.
It's fixed, but I felt I should post about it, just in case.
This a thread to gauge interest in a game set in the World Serpent Inn.
Since the Inn is said to have access to pretty much any plane or world, this game is open to any character, using any system. Yes, you read that right. ANY character, ANY system, also of ANY level, or equivalent thereof.
Now this may sound utterly and totally insane, the type of madness that would make the Old Gods run screaming, but there is one huge caveat:
This will mostly be a *ROLEPLAYING* game.
There might be some combat, but this is mostly a game where players can finally play a PC they've been dying to play, where he's a 10th level Wizard/5th level Warblade using D&D rules, a 8th gen Baali from World of Darkness, or a Jedi Master capable of insane force effects that would make Luke jealous.
some serious rules:
1) I have access to a decent amount of RPG books, but if I do not have the rules you plan on using, you must show them to me, either here on the site, or via email. And I get the right to refuse anything, though that's unlikely.
2) Combat will be few and far between. The game is in the WSI, and is mostly a game about just having fun playing a character you may not ever get a chance to play elsewhere.
3) IF combat breaks out, it will most likely be vs other PCs. IF you are not ok with that, try really hard to avoid behavior that will piss others off.
4) Combat will pretty much be ad-hoc'd, due to the potentially vast number of systems or even levels. If its readily apparent your gonna loose, then you will. But if it seems like a close call, some rolls will have to be made.
5) There will be no limit to the number of PCs in this game, as I will not really be running it so much as loosely guiding the game. I'd like to throw a few of my favor PCs or concepts in the mix as well, but that's only if I have the time and desire to stat them up.
6) You do NOT need to actually stat up your PC, at least not in a 100% complete manner. If you plan to play in a laid back, loose fashion, you only really need certain stats in case combat breaks out between you and another player. Highest spells known/castable, or their like would be key, as would any truly iconic magic item. A ring of prot+2 not really, but a sword that's been with you for 50 years, and is almost artifact-like, would need it's powers laid out. We can hammer out details per character.
7) Recruitment, such as it were, is basically gonna work like this:
oh and there really won't be an end period either.
Hopefully this actually gets some decent responses, cuz this was a LOT to write, LOL.
So I noticed there's now something called text enhancement that has invaded my PbPs, and I'm sure other places as well(such as the store blog).
They aren't many of them, some of my games have none, others 1 or 2. But it's very annoying seeing oddly highlight text that has nothing but an advertisement attached to it.
What. In. The. Nine. Hells. Is. Going. ON???
Since there's a Wish List thread, I thought I'd go ahead and make the opposite. What things will ruin the game for you or even prevent you from buying it?
1) Gritty micromanaging. This is a terrible sucktastic idea for an online game, at least in the way some people are suggesting it.
Having to farm the base materials to make items is a horrific idea and will quickly turn people off from the game. Or forcing me to take care of and feed my pets/mounts is equally stupid.
2) The segmentation of major allied cities via things like a separate auction house is incredibly lame. World of Warcraft started out with 1 AH in a single city on each side, and thus forced everybody to hang out in said city, which then lead to the birth of the term Lagforge.
Lagforge, for the uniformed, is the nickname given to the Alliance city of Ironforge due to the incredible amount of lag or slowing down of the game because of the insane amount of people that could be found in IF at any one time. The lag could get soo bad, one could accidentally kill themselves by walking into the lava pits, but not even realize it cuz ur computer hadn't caught up.
3) Making this too much like a table top version of Pathfinder. HA! there I said it. A lot of people want things they have or enjoy sitting around their tables(real or virtual) that just do not translate well to a game available to the mass market.
Things like player made quests and dungeons, while interesting and unique, would quickly turn into childish, immature, quests and dungeons.
Virtually no NPCs is also a seriously bad idea, they drive a game, are in your tabletop RPG game, yet for some reason, you DON'T want them in the online game?? I'm soo lost.
This argument temporarily took over the Future of Paizo thread, with some feeling that the way Archetypes currently function are unfriendly to players and only work for NPCs. Others love them, and have no issue with them.
I currently have a level 2 PC, which originally started out as Dawnflower Dervish(Fighter Archetype). This worked perfectly for him, as that's exactly the kind of character I was looking to play: A lightly armored, very quick striking warrior. I did not care about losing Armor Training, as while nice, gave abilities and bonuses that was far more in line with my PC.
Then I got Ultimate Magic and Ultimate Combat, and I found myself in a true predicament: there was now two more archetypes, for two utterly different classes that were awesome for my character!! Whatever was I to do?? The Dervish Dancer(Bard) and Kensai(Magus) were both amazing fits for Blaze(my pc), but so was the original Dawnflower Dervish!!
Not only that but while I haven't read it yet, there is a very good chance that the Tattoo Sorcerer will be perfect for my Destined Sorc I'm playing in a Carrion Crown game.
Man, I wish Archetypes were more player friendly, like maybe they should buy and bring me dinner, give me a back massage, and constantly tell me how pretty and smart I am.
You have all found your way to Absalom, though you are not all at the same place.
Kolm, Pinky, Meredian:
The three of you have spent the afternoon wandering around one of the many marketplaces of the city, enjoying the sights and sounds of a bustling trade center. As you make your way past stalls, shops and more, Kolm suddenly veers off in a bit of a rush. When asked, all he says is he feels a strong, almost overpowering urge to head deeper into the city.
The trip to Absalom is uneventful, beyond outrunning some Chelaxian ships who your sure wanted to sink you. Your able to put in with ease, and head to nearest dockmaster. Surprisingly, the man seems to have been waiting for you and tells you that your to head to Golden Dragon Inn.
You are currently relaxing in the common room of the Golden Dragon Inn. You know this is where you are supposed to meet the others who you'll be working with, but so far, nobody else has shown up.
Landing in a rooftop park that is designed for flying mounts, you reluctantly give over Scarto to one of the many handlers there, who assures you he'll be fine. Thanking him, you ask if he knows where the Golden Dragon Inn might be found. Obtaining directions, you quickly head there, hoping to finish whatever it is you must do here and get back to hunting those magi who forever changed your life
The trip via Shilnor is much faster than it should be. You have never been to Absalom but you got the sense it was probably several days away. Instead, you get there in just under a day and a half, the best part being when the horse didn't even slow down when it neared the water, effortlessly crossing that choppy expanse as she did the forests and roads. Arriving in the city, you dismount Shilnor who nudges her head against you in a sign of affection, then shimmers and disappears. Unsure of where to go or what to do, you wander around the city, until you pass by the Golden Dragon Inn, and feel a desire to head inside
Ok, feel free to respond either via spoiler tag or just normally, doesn't matter
Is the desire to pencil in the "is this evil" thread starters for a sudden visitaton from the angel of Death evil?
Since I am a Paladin in real life, its important for me to get the proper answer to this. I really hope not, as I want to go adventuring later and expect to need my Smite Evil powers at least twice.
For the record, I am not including those who start amusing topics, as they are clearly good souls sent from on high to make us all happy with silly.
Thanx for the heads up!! I've wanted Dragon Compendium for a long time now, and figured I'd better get it now for it's gone. Also decided to get some other stuff like Ultimate Magic and started my AP subscription, so i saved a bunch!!
Thank you again, oh mysterious store blog poster!! :)
The Gunslinger, Ninja, Samurai, Asian themes in general, post 20 rules, Psionics, etc.
These all get so many people who dislike them so much, they don't even want products created for them. They are soo opposed to whatever it is they don't like that they don't even want the people who do like them to have books containing them.
Why?? Maybe it's because I am so open-minded in my real life that if my D&D/PF game has something I don't really care for in it, I'll just ignore it or suck it up and deal.
I don't really like the Gunslinger, nor do I really like the Lovecraftian elements in Golarion, or least how much there are. And yet, I will not try to stop Paizo from creating or supporting works that contain them. I will be buying Ultimate Combat, even though it contains a class I don't really care for.
Clearly, I'm insane. The kind of crazy that makes the Elder Ones go "wtf man". Not only am I playing in 5 games(with a potential 6th otw) and GM 2 others but I'm about to open up a possible world of good hurt:
I am looking to GM an anything goes(more or less) game set in Golarion for round 4-6 players. Level would be mid range(7-14) and any race or material from 3pps would be allowed. Obviously if I do not have access to any source books, I reserve the right to ask for any info and to veto anything too crazy, tho I will try to avoid that as much as possible.
Idealy, I would like to Co-GM this via a rotation with one other GM whose crazy enough to help me out. I wanna do this for two reasons, 1)I really wanna play in this type of game myself and 2) it might be too much even for this awesome monkey.
If I can't find a GM whose willing to help, I'll try to suck it up n deal.
Also, since this is primarily an invitation for fun and whackyness, chances are pretty good there will be times, especially during combat, where I'm going to just "wing it" as good things usually happen when you do. What this most likely means is if an encounter is too hard or easy, I'll adjust on the fly. I want my PCs to have fun n sometimes RAW n such gets in the way of that.
**IF** after all that you still wanna play, here's the general CC rules:
1) a rough character concept will suffice for right now. As people post, we'll try and nail down an actual level.
2) All PF books are auto-allowed, as is anything from Dreamscarred Press which means Psionics is all good. Most things from other 3PPs will be allowed, but again I might request any important info and might veto certain things.
3) You are allowed three traits, one of which should be a regional trait, but doesn't have to be. Custom traits can be done as well.
4) I have a cool houserule: you're are allowed three background feats. These can not be combat or metamagic feats. They are to flesh out your character. Examples include the various skill feats, weapon prof feats including Exotic, and many of the racial feats.
5) Hero points most likely will be used as well, just need to double check them.
6) any alignments are ok, but there will **NOT** be any PVP so nothing too crazy in how you play your character. Also, I am not overly strict on Alignments, so you need not be too worried about them, even those who pick a class restricted via them.
Finally, since this is a rather open ended idea, recruitment will last for a week or three. I will be picking PCs based on kickass, fun and interesting submissions, not first come nor overly optimized ones.
Have fun and hopefully this gets a good group of players!!
I was working on of my PC profiles, adding some stuff in that I hadn't gotten to yet. I took a break to help my sister, then came back to finish the edit.
When I went to save the changes, I got this
Not sure why I got a backtracking error while trying to save the changes to a profile and thankfully I didn't loose much, but I could've and it's still a little annoying.
there is currently 14 topics that say they have zero posts, spread throughout the majority of the boards, in all different areas.
some you click on, and they do nothing, others brought me to main thread(click on a recent thread in general and i got to the general thread, for example).
I like the World of Warcraft Orc much better than what is the norm for the race, so I'm looking to convert them.
Obviously, a + to Wisdom is a must. But I wonder, would it make more sense to be a +4 to Wis and a +2 to Str with just a -2 to Cha?
I'm also thinking +2 to Knowledge(Nature) and Survival. Id also create a trait that gives an extra +1 to both and makes one always a class skill, if such a trait doesn't already exist, for those Orcs who are even closer to the elements than normal.
Beyond that, I'm not sure what else, if anything I'd change or add to the race.
Is it possible to get some sort of extra protection for my orders, especially my Companion books?
I live in the north east, and we get a fair amount of rain. A few times my books have gotten wet though thankfully they haven't been damaged all that much.
Why is this a Pathfinder Tales post as opposed to a Golarion Days blog??
the two blogs are look forward to each week are Design Tuesdays and Golarion Days, and there hasn't been a Golarion Days blog post since March 24th. While I understand that the last two weeks were about the Japan Relief auction, why not have the Golarion Days, or any other bumped blog put up over the weekend? or if that's not possible, on either a different day, or even the same day, just a little later??
This thread will be used for me to post important game information, especially that which differs from the normal WoD setting, as well as a place for the players to discuss things going on in game, ask me questions, etc.
The President of the United States(not Obama, or even Bush, just some guy) is a puppet to a incredibly powerful Lasombra named Jennifer. Thus, the US is officially in the hands of the Sabbat.
NYC is controlled my Assamite PC, Moridin. Beyond that, nothing in the city is different.
Boston is more or less run by the mafioso half of the Giovanni.
Atlanta is firmly in the grasp of the Sabbat.
More to come later!!
Camarilla vs the Sabbat. Cities vs Countryside. Groups vs Individuals. Clan vs Clan. Sire vs Childer. The Anarchs. The Independants. Hunters. Werewolves. Mages.
The conflicts and enemies of the Children of Caine are many and varied. Some seek to control. Some to destroy. Others to rule. Yet there is one enemy that has united many clans in the past, one foe that aligns hated enemies and sets them on the same path. It is a villian that is more skilled at subtly than some of greatest among the Cam and one who is capable of greater destruction than the most powerful found in the Sabbat. They are feared by most, yet truly known by few. Their name is invoked to both terrorize and teach, for they are scarier than even the oldest Kindred yet it is easy to become on of their own for power corrupts and their power is often the sweetest and most enticing. They are the Infernalists and they know where you sleep.
All clans are allowed, but those who have fought against the Inferalists and the Baali in the past are slightly more preferred.
Character creation will be as per the Elder rules, found in several places, including I believe the STs Handbook. As I am currently at work, I will need to post them later.
Also, I strongly suggest that a good balance between martial, investigative, and roleplay characters be aimed for.
A high ranking Decepticon or a high ranking Cobra agent??
Ignore for a moment how easily each of these groups get beat, due to silly 80s morality.
Personally, while it would be badass to be a giant, transforming machine of destruction, I think it would be more fun to be a Cobra agent. They have some freakin cool stuff they invent and create, TONS of money to play with and connections throughout all levels of society. plus the Dreadnoks, who are BADASS.
I need some help converting this PrC as the Paladin has undergone quite a revision since the book came out.
For starters I'm thinking that any retained Paladin abilities should just become Anti-Paladin ones, including getting Smite Good, and your Divine Bond being limited to the weapon properties of Fiendish Boon, though you still would loose your special mount if you chose that, as you gain the Skeletal Mount.
Bonecraft Armor(and it's improved version and Weapon both seem OK, but I'm not too sure.
Other than that, I think the PrC is more or less fine for PF.