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Iggwilv

Yuuwa Majid's page

209 posts. Alias of ReckNBall.


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Full Name

Yuuwa Majid

Race

Human

Classes/Levels

Cleric/ 3

Gender

F

Size

M

Age

24

Special Abilities

Aura(NG), Channel Energy (Positive 1d6),

Alignment

Neutral Good

Deity

Gozreh (Domains: Air and Water)

Location

Above the Water and below the Stars

Languages

Common, Celestial, Abyssal, Aquan

Occupation

Navigator

Strength 10
Dexterity 10
Constitution 13
Intelligence 14
Wisdom 17
Charisma 14

About Yuuwa Majid

About YUUWA MAJID
Female Human Cleric (3)
Med. Humanoid
Init +0; Senses Perception +3,

-=DEFENSE=-
AC 15, touch 10, flat-footed 15(armor +4 w/light shield +1, dex +0)
HP 24 [3d8 (8+5+5) + 3 Con + 3 FC]; Current = 24
Fort +4, Ref1+1 (trait), Will +6

-=OFFENSE=- BAB+2
Speed 30ft
Melee Trident (1d8 20/x2) Range Incr: 10', Type: Piercing; Special: Brace; Size: Med; Wgt: 4 lbs MW Trident +1 attack
Ranged Touch attack Icicle: Dmg 1d6 +1 Range 30'
Ranged Touch Attack Electrical Arc: Dmg 1d6 +1 Range 30'

Items in Hand(InH) Wooden Shield:Left forearm; Trident RH
Conditions(Cons)N/A

Dice:

Spoiler:

Trident: to hit [dice]1d20+3[/dice]
BAB +2, MW Trident +1
Damage [dice]1d8[/dice]

Icicle Ranged Touch attack: to hit [dice]1d20+2[/dice]
BAB +2
Damage [dice]1d6 +1[/dice]
+1 per 2 lvl

Electrical Arc Ranged Touch Attack: to hit [dice]1d20+2[/dice]
BAB +2
Damage [dice]1d6 +1[/dice]
+1 per 2 lvl

Channel Positive Energy (30'radius 2d6 heal or dmg to undead (DC 13: Will save 1/2) 6/day, no AO)

Todays Spells:

Spoiler:

0 Level Orisons (infinite use/day)
Guidance (+1 one attack roll, saving throw, skill check)
Light
Mending
Stabilize

1st level Spells:
Domain Spell: Obscuring Mist
Endure Elements (x3)
Cure light wounds spell conversion (1d8+3)

2nd level spell:
Domain Spell: Fog Cloud
Summon Monster II
Cure Moderate wounds spell conversion (2d8+3)

-=OTHER=-
Str 10, Dex 10, Con 13, Int 14, Wis 17, Cha 14
BAB +2 ; CMB +2; CMD 12
Feats: Selective Channeling (choose 2 not affected), Endurance and Diehard

Skills

Spoiler:

Total Skill Points= 15 - [2 (class) + 2 (INT)] x 3 (level) + 3 (human);
Armor Check Penalty: -3
Name(stat) +mod = ranks+stat+class-ACP
Diplomancy(Ch)+6=1+2+3-0
Heal (wis) +8 =2+3+3-0
Knowledge Geo (Int) +8 = 2+2+3+1-0
Knowledge Rel (Int) +6 = 1+2+3-0
Knowledge History (Int) +7=2+2+3-0
Linguistics +6 =1+2+3 -0
Perception (Wis) +3 =0+3 -0
Profession (Navigator/Sailor) +9 =3+3+3 -0
Swim (Str) +0 =3+0+0-3

Traits, Racials, Class abilities:

Spoiler:

-=Traits=-
Deft Dodger: Growing up in a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
Jenivere Crew: This trip to Eleder is just one of many in a long career as a sailor aboard the Jenivere and other cargo vessels. Whether you joined the crew with the hope of one day captaining your own ship, you now call the ship home.
Benefit: Pick one of the following skills: Knowledge (geography). You gain a +1 trait bonus on that skill, and that skill is always treated as a class skill for you.
-=Racial Abilities=- N/A
-=Class Abilities=-
Aura
Channel Positive Energy (30'radius 2d6 heal or dmg to undead (DC 13: Will save 1/2) 6/day, no AO)
Orisons: 4 Zero level spells infinite use, change daily
Domain Air: Lightning Arc (30' ranged touch attack, Dmg Electrical 1d6 +1 per 2 level, 6/day)
Domain Water: Icicle (30' ranged touch attack, Dmg Cold 1d6 +1 per 2 level, 6/day)
Spontaneous Casting: Convert prepared spell to cure spell of same level, excludes Domain spell)

Equipment:
Spoiler:

Wealth 10gp
Explorer's outfit (8 Lbs)
Trident (Masterwork) (4 Lbs)
Chain Shirt (25 Lbs)
Shield, wooden (5 lbs)
-backpack- (2 lbs)
bedroll (5 lbs)
Rolled Hammock, (2 Lbs est 2 yards od canvas)
Fishing net [with weights] (2 lbs)

-Belt pouch-
chalk (-lbs)
fishhook (- lbs)
flint and steel (- lbs)
3x tindertwig (- lbs)
whetstone (1 Lbs)
Holy Symbol of Gozreh (wooden)(-lbs)
Carried Weight 52Lbs Medium load
Light: 33lb Med: 66lb Hvy: 100lb


Description:
Spoiler:
Yuuwa Majid is a slender framed human female standing at 5'6" and her weight is none of your business. Her long brown hair is usually braided with her nautical charms attached. She commonly wears her chain shirt over a leather jerkin and canvas sail pants which are tucked into the knee high leather boots.
She treasures her trident which was given to her upon her end of apprenticeship from the crew. Her Masterwork Trident was a hand crafted gift by her previous crew for a particularly rousing defense. It is unusual in that it has braided copper wire throughout and is covered in runes and scrimshaw. Having grown up onboard ships, she understands the necessity for chain of command, and will do her utmost to make sure her actions support those decisions, as long as they are not blatantly foolish.

Background:
Spoiler:
Apprenticed to her father as ship's navigator, she grew with limited landfall experience. Not a harsh childhood, yet not a common one, practically raised by the crews she and her father has served with. She has an exceptional tolerance for cultures and frequently blends in after a pleasant shopping spree, only to discard those clothes for more utilitarian ship clothes.
She grew up in a social environment where the crew invoked many gods when the voyage was threatened by weather or piracy. Nothing more than a feeble prayer unlikely to be answered until her first divine mentor booked a long voyage aboard. It was a Gozrah worshipping Druid, Enhety Uther, that saw a divine spark within her and nurtured it. He was glad to enlighten her in the ways of nature worship and answer Gozrah lore but saw that it was the weather that fascinated her and her loyalty to her crew that kept her from embracing fully the druidic ways. He called in a favor and a second mentor, a cleric of Gozrah, Wesly Vankin, hired on to her father’s vessel to complete her training alongside her navigation apprenticeship. This is her first voyage, without father figure or mentor overseeing her work.
Long term goal: Establish the Majid name as expert sailors on another ocean as well as escape from her father's shadow, as endearing as he is, so that her name is held in the same high regard. Gozreh willing.
Yuuwa became aquainted with the Qadira Faction through her apprenticeship. She could understand the cutthroat nature of merchants, and it was understood she would join upon completing her apprenticeship. And indeed it has been helpful to her father and his crew, although she personally has yet to see any obvious gain, she has noticed a few subtle nudges of preferential treatment.
She hired on the Jeniever as Navigator. It was hard work but satisfying to be on her own. The capt was fair and she was fitting in with the tightly knit crew. Until she was intentionally poisoned and stranded on Serpent's Isle apparently just before the Jen shipwrecked. Now She and the survivors are facing cannibals isolation.



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