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Ordikon

Yousef olan Ahmad's page

619 posts. Alias of eakratz.


About Yousef olan Ahmad

F +6; R +6 (+7 traps); W +1 (+3 fear)
AC 20 (22 CE); TAC 14; FFAC 15; CMD 20 (22 vs dirty trick)
hp 37/37 | Temp 0 | NL 0

Half-orc Fighter-Rogue 2/3
(lore-warden-scout archetypes)
CG med humanoid
Int +2 Senses Darkvision 60 ft; Perception +7 (+12 sight)

--DEFENSE--
AC 19 (21 CE)(+5 Armor +2 Dex +1 amulet +1 ring) (19 vs traps), flat-footed 15, touch 13
hp: 37 (f.c. lvls 1,4,5)
Fort +6 Reflex +6 (+7 traps) Will +3 (+5 fear)
Defensive abilities ferocity

--OFFENSE--
Speed 30 ft
Melee Tempest +8 (+6 CE) (2d4+5+1d6 cold/18-20)
Ranged +6
Special Attacks Sneak Attack 2d6

--STATISTICS--
Str 15 Dex 14 Con 12 Int 13 Wis 8 Cha 14
BAB +4 CMB +8(+10 Dirty Trick) CMD 20 (22 dirty trick)
Feats Catch Off-Guard, Improved Feint, Improved Dirty Trick, Combat Expertise, Dodge, Mobility, Spring Attack
Rogue abilities Trapfinding +1, Evasion
Rogue Talents Combat Trick (mobility)
Traits Brute, Nightstall Urchin
Skills (9/3 rog lvl +3/1 ftr lvl + 4 l.w.= 37)
3 Acrobatics +8 (+13 to jump)
5 Bluff +10
2 Climb +7
2 Diplomacy +7
5 Disable Device +11 (+13)
4 Intimidate +13
2 Knowledge (local) +6
2 Knowledge (dungeoneering) +6
5 Perception +7 (+12 sight)
2 Sense Motive: +4
1 Sleight of Hand +6
4 Stealth +9
1 Swim +6
Languages Common, Orc, Kelish, Gnoll

--WEAPONS--

--Tempest--
+1 Frost Falchion Attack +7 Dmg 2d4+4+1d6cold crit 18/x2

--Crowbar--
Attack+6
Dmg 1d6+2+2d6 (add +1 if used two-handed)

-- Masterwork Dagger--
Attack+7
Dmg 1d4+2 crit 19/x2 range 10 ft

--Sling--
Attack +6
Dmg 1d4+2 crit 20/x2
Range 50 ft

Traits: Brute +2 Intimidate; Night Stall Urchin - You gain a +2 trait bonus on saves against fear effects, and when you do make a successful save against a fear effect, the resulting rush of bravado grants you a +1 trait bonus on attack rolls and all skill checks for the next minute.

Equipment:
1228.61 gp

Hat of Disguise
Ring of Featherfalling
Chain shirt +1
Potions of CLW x5
Potion of CMWx3
Wand of CLW
Cloak of Resistance
potion of Cloak of Shade - reduces heat exposure by one level
Masterwork Backpack
Masterwork Thieves tools (+2 DD)
Trail Rations x5
Thieves tools
Belt pouch
Hot Weather Outfit (sandals, dark linen slacks, light linen shirt, brown leather vest, red silk sash, white turban)
Glass Bottle
Basket
Canvas
Waterskin
Chain of office with Kelmarene emblem
manacles
whetstone
50 ft of silk rope
2 sacks
crowbar
Eyebrow rings of Eagle Sight
Ring of Jumping
Ring of Protection +1
Amulet of Natural Armor +1
Thunderstone
P. of Invisibility
2 smokesticks
P. of Spider climb
MW cold iron flail
Lt wooden shield
P of True Strike
P of Expeditious Retreat

background:
Yousef grew up in the streets and has always had to fend for himself. While still young, he realized that in order to stay alive he needed to take what he could, and never back down; whether it be a mark which discovered his actions or a rival for a bit of food or coin. Being a half-orc, he also realized that his looks can be intimidating and he has practiced using the savage stereotype of his race in order to get what he needs by threat of force, or force itself, if no subtle means are available. He often found himself in danger from his recklessness and also learned that any available object can be used as a weapon.

One day his expoits caught up to him. He was knocked unconscious and when he woke, he was being dragged along by gnolls to be tossed into a cage

Planned progression:

lvl 1 rog1 BAB +0; catch-off guard
lvl 2 ftr1 BAB +1; dodge
lvl 3 ftr2 BAB +2; combat expertise; imp feint, imp dirty trick
lvl 4 rog2: BAB +3; +1 Str(15), Combat Trick: Mobility
lvl 5 rog3: BAB +4; Spring Attack
lvl 6 ftr3: BAB +5
lvl 7 rog4: BAB +6
lvl 8 Chevalier1: BAB +7 Aura of courage, recklessness, +1 Str (16)
lvl 9 Chevalier 2: BAB+8 Controlled charge, stubborn mind; Gtr dirty trick
lvl 10 Chevalier 3: BAB+9 Poison immunity, smite evil
lvl 11 Rog5 BAB +9, feat
lvl 12 Rog6 BAB +10 +1 Int (14)
lvl 13 Rog7: BAB+11, feat

Map of Kelmarane

son: Aab-i-Hayat


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