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Ordikon

Yousef olan Ahmad's page

574 posts. Alias of Chops the Defender Dworg.


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About Yousef olan Ahmad

F +5; R +7 (+8 traps); W +3 (+5 fear)
AC 19 (21 Ce); TAC 13; FFAC 15; CMD 19 (21 vs dirty trick)
hp 37/37 | Temp 0 | NL 0

Half-orc Fighter-Rogue 1/4
(cad-scout archetypes)
CG med humanoid
Int +2 Senses Darkvision 60 ft; Perception +7 (+12 sight)

--DEFENSE--
AC 19 (21 CE)(+5 Armor +2 Dex +1 amulet +1 ring) (19 vs traps), flat-footed 15, touch 13
hp: 37 (f.c. lvls 1-4)
Fort +5 Reflex +7 (+8 traps) Will +3 (+5 fear)
Defensive abilities ferocity, Offensive Defense +2

--OFFENSE--
Speed 30 ft
Melee Tempest +8 (+6 CE) (2d4+5+1d6 cold/18-20)
Ranged +6
Special Attacks Sneak Attack 2d6

--STATISTICS--
Str 15(17) Dex 14 Con 12 Int 13 Wis 8 Cha 14
BAB +4 CMB +7(+9 Dirty Trick) CMD 19 (21 dirty trick)
Feats Catch Off-Guard, Improved Feint, Improved Dirty Trick, Iron Will, Combat Expertise
Rogue abilities Trapfinding +2, Evasion, Scout Charge
Rogue Talents Combat Trick, Offensive Defense
Traits Brute, Nightstall Urchin
Skills (9/4 rog lvl +3/1 ftr lvl = 39)
3 Acrobatics +8 (+13 to jump)
1 Appraise +5
5 Bluff +10
2 Climb +7
2 Diplomacy +7
5 Disable Device +11 (+13)
4 Intimidate +13
1 Knowledge (local) +5
1 Knowledge (dungeoneering) +5
5 Perception +7 (+12 sight)
2 Sense Motive: +4
1 Sleight of Hand +6
4 Stealth +9 1 Swim +6
3 Use Magic Device +9
Languages Common, Orc, Katapesh, Gnoll

--WEAPONS--

--Tempest--
+1 Frost Falchion Attack +7 Dmg 2d4+4+1d6cold crit 18/x2

--Crowbar--
Attack+6
Dmg 1d6+2+2d6 (add +1 if used two-handed)

-- Masterwork Dagger--
Attack+7
Dmg 1d4+2 crit 19/x2 range 10 ft

--Sling--
Attack +6
Dmg 1d4+2 crit 20/x2
Range 50 ft

Traits: Brute +2 Intimidate; Night Stall Urchin - You gain a +2 trait bonus on saves against fear effects, and when you do make a successful save against a fear effect, the resulting rush of bravado grants you a +1 trait bonus on attack rolls and all skill checks for the next minute.

Equipment:
1228.61 gp

Chain shirt +1
Potions of CLW x5
Potion of CMWx3
Wand of CLW
Potion of Innocence - +10 Bluff to seem incapable of wrongdoing
Cloak of Resistance
Cloak of Shade - reduces heat exposure by one level (in backpack)
Masterwork Backpack
Masterwork Thieves tools (+2 DD)
Trail Rations x5
Thieves tools
Belt pouch
Hot Weather Outfit (sandals, dark linen slacks, light linen shirt, brown leather vest, red silk sash, white turban)
Glass Bottle
Basket
Canvas
Waterskin
Chain of office with Kelmarene emblem
manacles
whetstone
50 ft of silk rope
2 sacks
crowbar
Eyebrow rings of Eagle Sight
Ring of Jumping
Ring of Protection +1
Amulet of Natural Armor +1
Thunderstone
P. of Invisibility
2 smokesticks
P. of Spider climb
MW cold iron flail
Lt wooden shield
P of True Strike
P of Expeditious Retreat

background:
Yousef grew up in the streets and has always had to fend for himself. While still young, he realized that in order to stay alive he needed to take what he could, and never back down; whether it be a mark which discovered his actions or a rival for a bit of food or coin. Being a half-orc, he also realized that his looks can be intimidating and he has practiced using the savage stereotype of his race in order to get what he needs by threat of force, or force itself, if no subtle means are available. He often found himself in danger from his recklessness and also learned that any available object can be used as a weapon.

One day his expoits caught up to him. He was knocked unconscious and when he woke, he was being dragged along by gnolls to be tossed into a cage

Planned progression:

lvl1 catch-off guard
lvl 2 combat expertise
lvl 3 imp feint
lvl 4 Rog4: BAB +3 Scout Charge, Talent - Offensive Defense; +1 Str(15)
lvl 5 Ftr1: BAB +4 Iron Will, Imp. Dirty trick
lvl 6 Ftr2: BAB +5 Wpn Focus (Falchion)
lvl 7 Ftr3: BAB +6 Gtr Feint, Dazzling Display
lvl 8 Chevalier1: BAB +7 Aura of courage, recklessness, +1 Str (16)
lvl 9 Chevalier 2: BAB+8 Controlled charge, stubborn mind; Gtr dirty trick
lvl 10 Chevalier 3: BAB+9 Poison immunity, smite evil
lvl 11 Rog5 BAB +9, feat
lvl 12 Rog6 BAB +10 +1 Int (14)
lvl 13 Rog7: BAB+11, feat

Dawnflower Dervish Fighter

notes:

Map of Kelmarane
Undrella the Harpy - either in the battle market or the tannery (the building with the smoke in it. Tannery might be a good ambush spot.
The water mill has some winged creature in it that likes meat. Gnolls feed it at noon. Noon-ten might be a good time to tackle that beasty.
Lower gatehouse in the base of the hill, has some gig monster that likes meat too. Eats 3 times per day and needs more armed gnolls than the water mill creature.
Some goat boy demon called a"schir" runs about at random very fast. We need magic to kill that.
Gnolls maintain a chaotic patrol.

son: Aab-i-Hayat



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