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Undrella

Yours is mined's page

FullStar Pathfinder Society GM. 421 posts (3,446 including aliases). 5 reviews. No lists. No wishlists. 4 Pathfinder Society characters.


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Dark Archive

Looks like Arnie hasn’t posted in any of his games since last Thursday. Delaying him for now.

Aldrova’s heart – or rather Ali’s enchantment – wills the harpy huntress closer to her desire. However, her head realizes doing so will bring her closer to Roland’s deadly bow.

Will DC 19: 1d20 ⇒ 19

Head wins over heart this time, and realizing she’s been tricked into loving someone who doesn’t love her back, Aldrova hovers and goes full Cupid on Ash.

Longbow on Ash - wind: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15
damage: 1d8 + 3 ⇒ (3) + 3 = 6

Iterative Longbow on Ash - wind: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
damage: 1d8 + 3 ⇒ (7) + 3 = 10

@Ash, I'm not seeing any deflection bonuses in your AC calc, so I'm thinking both shots would miss your AC 16 with protection from evil. Can you please confirm?

Initiative:

1. Aldrova the Huntress
2. Arnthoth + Volfie, Ash
3. Harpy mooks
4. Aakif, Ali, Roland

Ash: -4 hp

Arnthoth + Volfie and Ash are up!

GM:

S vs 1: Ali, Ash
F vs 1: Aakif

A the Huntress: -6
Green: -28 + X

Dark Archive

Imam Aakif Hazam, an ordained minister in good standing with the Church of Sarenrae, gives his blessing for Arnthoth to go forth and be reunited with his love! Awwww…

Initiative:

1. Aldrova the Huntress
2. Ash
3. Harpy mooks
4. Aakif, Ali, Roland, Arnthoth + Volfie

Ash: -4 hp
Aldrova: staggered

Arnthoth and Volfie time!

GM:

S vs 1: Ali, Ash
F vs 1: Aakif

A the Huntress: -6
Green: -28 + X

Dark Archive

Have you read my second last post in gameplay? ;)

♐♐♐♐

@Roland, thanks for pointing out you had the wayfinder + Clear spindle ioun stone resonance effect up. The harpies are evil (spoilers ahoy!) So that would have saved you IF you had stepped outside the magic circle.

Now, because you have made a full attack, I assume you tried moving out of Aakif’s magic circle with a 5’ step. Because all the terrain in hindered and I don’t think you have a spell cast/SLA/magic item that allows 5’ steps under those circumstances, I am happy to leave you in your current position and say you never left the circle.

Btw Roland #1 and Roland #2 attacks still hit green, even factoring in the -2 wind penalty, so there is no change there. (#3 misses)

Dark Archive

Oh come on, Ali!

That’s impossible!

Dark Archive

@Roland, the Will save was for this fight, but circumstances have changed somewhat. You can roll one if you want to, but otherwise I’ll let you know if/when it’s actually needed.

Also, did you include the -2 penalty for the strong wind in your attack rolls?

EDIT: @Roland, just re-checked the map. Please roll a Will save. lol

The green-scarfed harpy finds three new groups of feathers have suddenly sprouted from her body – attached to narrow wooden shafts, courtesy of Roland’s bow.

Fly: 1d20 - 2 ⇒ (20) - 2 = 18

Although sorely wounded, the sky-reaver remains airworthy.

So pleased with his performance to date, Ali can’t help reflecting on how inspired he has been by award-winning researchers from his own school of magicians.

Sigh. If only Theo-sensei could see me now!

Initiative:

1. Aldrova the Huntress
2. Ash
3. Harpy mooks
4. Aakif, Ali, Roland, Arnthoth + Volfie

Ash: -4 hp
Aldrova: staggered

Aakif, Arnthoth + Volfie are up!

GM:

S vs 1: Ali, Ash
F vs 1: Aakif

A the Huntress: -6
Green: -28 + X

Dark Archive

Reckless Infatuation:

School enchantment (compulsion) [emotion, mind-affecting]; Level bard 2, sorcerer/wizard 3, witch 3

Casting Time 1 standard action

Components V, S

Range close (25 ft. + 5 ft./2 levels)

Target one creature

Duration 1 day/level

Saving Throw Will negates; Spell Resistance yes

You fill your target with feelings of intense infatuation for a specific individual known to the target. At the time of the casting, you designate a single creature as the focus of the target's desire. Thereafter, the target does all it can to remain within 30 feet of the object of its desire.

If the target moves outside this range, it gains the staggered condition until it is again near the focus of its desire. If remaining within 30 feet of the focus of its affection would place the target in obvious physical danger, the target can attempt a second save to break the spell's effect.

Reckless infatuation counters unadulterated loathing.

Goodness me. I hope she fails the save …

Will DC 19: 1d20 ⇒ 9

It seems the A-maize-ing Ali knows about more than just corn! His latest trick barely reaches the Red-winged Huntress, but its effects seem to strike her with an epiphany.

Aldrova screeches out in clear Taldane to Arnie. “Ignore your friends! Who are they to judge our L♡VE!”

Initiative:

1. Aldrova the Huntress
2. Ash
3. Harpy mooks
4. Aakif, Ali, Roland, Arnthoth + Volfie

Ash: -4 hp
Aldrova: staggered

Aakif, Roland, Arnthoth + Volfie are go!

GM:

S vs 1: Ali, Ash
F vs 1: Aakif

A the Huntress: -6

Dark Archive

Roland (in case you missed it on the previous page):

It turns out Roland is something of a harpy expert.

His uncle would undoubtedly demand an explanation if he knew! ;)

Ash’s firebolt singes the red-winged harpy's shoulder as it strikes true, causing the creature to SCREAM!!

Fly: 1d20 - 2 ⇒ (9) - 2 = 7

It’s wings are unaffected though and the Pathfinders' feathered foe maintains its altitude.

The blue-eyed harpy glides down to the snowy floor of the pass and waves its morning star at the party threateningly.

Her green-eyed sister double flies towards the party’s right flank.

None of the bird-hags are currently singing.

Initiative:

1. Aldrova the Huntress
2. Ash
3. Harpy mooks
4. Aakif, Ali, Roland, Arnthoth + Volfie

Ash: -4 hp

Aakif, Ali, Roland, Arnthoth + Volfie have the green light: 0 = 0

Map!

GM:
S vs 1: Ali, Ash
F vs 1: Aakif

A the Huntress: -6

Dark Archive

Roland:

It turns out Roland is something of a harpy expert.

His uncle would undoubtedly demand an explanation if he knew! ;)

The sweet singing stops as one of the harpies unflurls her flame-red wings and jets straight at the party, before unleashing an arrow at Ash. (From her elevation, the gnome does not have soft cover).

Longbow at Ash: 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16 versus flat-footed
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Initiative:

1. Aldrova the Huntress
2. Ash
3. Harpy mooks
4. Aakif, Ali, Roland, Arnthoth + Volfie

Ash: -7 -4 hp

Ash is up!

Map!

Dark Archive

The trail leading up Mount Ganog is steep and winding, but easy for an outdoorsman of Roland’s experience to follow. It takes 12 hours of trudging through the chilly air for the Pathfinders to reach Hollowfrost Pass. Sunlight is barely clinging to the cliffs that form this narrow defile, as a bitter wind roars straight down the rocky straits into your faces.

At the center of the pass a pair of weathered stone towers jut from the snow drifts that cover most of the ground.

Ali rushes forward a little as he hears a sweet serenade from the top of one of the towers welcoming the party to this lonely outpost. His magician’s training allows him to shrug off the effects, while serving as a warning to Aakif, who establishes a magic circle against evil.

Initiative (not secret):

Aakif Initiative: 1d20 + 9 ⇒ (7) + 9 = 16
The Amazing Ali! Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Ash Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Arnthoth Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Aroland Initiative: 1d20 + 6 ⇒ (3) + 6 = 9

AtH: 1d20 + 4 ⇒ (17) + 4 = 21
H: 1d20 + 2 ⇒ (18) + 2 = 20

1. Aldrova the Huntress
2. Ash
3. Harpy mooks
4. Aakif, Ali, Roland, Arnthoth + Volfie

Ali is currently safe from ONE of the harpy's captivating songs.

Head Honcho Harpy goes first!

Battle Map! It's also linked at the top of the page.

GM:
4 FP from Old Strider

1d3 ⇒ 1

Dark Archive

Ash, that's easy to answer ..:

Paranoia value! :)

Also, I want to calculate the time it will take you to get to your next destination, if you're hiking.

You guys are on the clock, and it might become important for fatigue and the like if you start running out of time.

So a flat 20'? No boosts because of magic items, feats, etc?

Dark Archive

It might pay for everyone not familiar to be aware of the Core Rule Book’s Cold Dangers rules.

Ali + Ash:
Can you please let me know your tactical single move action speed?

Dark Archive

After breakfast, the camp is dismantled as the Jacksons hum and sing while they work. At one point, Stag needs to physically intervene to stop a heated argument between two of the brothers.

“Look, Mikey2! I saw him go into her room at the Saucy Wench after midnight. And it wasn’t to play board games, OK?”

“Billie Jean most definitely is his lover.”

As he mounts Doutzen and prepares to march south back to Absalom, the ranger says his final goodbyes. “Good luck, Pathfinders. Look me up when next you’re in the City at the Center of the World.”

“Oh and Volfie? Mind your master’s drinkin’ habits. Spiked Gauntlets of Gorum! He’s a bad influence on me!”

⛄❄⛄❄

You lift your packs and begin heading in the opposite direction towards Hollowfrost Pass, which bisects the Twin Peaks of Mount Ganog, well above the snowline.

Information on your method of travel and any special precautions are appropriate.

Also :
Everyone (including Volfie) make a Will save, please.

Dark Archive

Day 2 of 3 is here!

Whether you spend the night passed out in a drunken stupor or sleeping fitfully with one eye open, it passes uneventfully.

At dawn, as Aakif rises to make his daily obedience ritual to Sarenrae, a red-eyed, wild-haired Stag stumbles and grumbles his way out of his tent to check on his sentries and see to his mount.

Prepared Spellcasters, As we’ve entered Day 2, feel free to re-charge/alter spell-lists.

The old ranger has a strained smile for a fellow early riser. “Morning, Imam. Sleep well? I’ll get that lazy sod Mikey onto frying up some fawn’s fry and fritters soon. After your mate Arnie’s efforts, I doubt there’s any wine left. Might have ta wash breakfast down with rainwater, which is kinda grim.”

“Oh, I’ll fetch that Cangarit gear for you now before I forget. It includes that crazy b!tch’s ceremonial warspear, which will earn you a few brownie points, I'd reckon.”

The woodsman looks up at the brightening sky and *groans* “You fellas decided where you’re headin’ next?”

Please let me know where we’re going – North to harpies or East to minotaurs?

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“Two years? Maybe a mite longer.”

The Old Strider seems more than happy to talk about himself. “I was one of the first bounty hunters hired by Rathor Vastille to take revenge on the centaur tribes for their raids on his House’s trade ‘vans. When that fool Nashota Bloodhoof murdered his nephew under a white flag, things escalated quickly! But the widening of the war was good for my business.”

“Then when your Ambrus Valsin brokered the truce between the Horse Lords and House Vastille, things settled down. Most of the mercenaries and private contractors went home. But I stayed …”

Stag *shrugs* his old shoulders suddenly looking tired. “I tell myself it was to collect the Bounty on Bloodhoof’s head. But truthfully, I’m an old man. I don’t like change. These woods – this life is all I know and love. In Shadow Absalom I’m nobody. Out here, I’m a player! Maybe even a legend. But I accept it’s time to go spend at least some of my money before I face the Lady of Graves.”

“Who knows? Maybe I’ll get used to warm beds and bed-companions.”

Dark Archive

As Ali’s performance progresses, Stag’s actions vary from good-natured heckling, “When’s the magic show start? Ha ha ha!”

To piercing Volfie WHISTLES and polite applause. The Old Strider is clearly enjoying himself. “I find the more I drink, the better your act gets, Ali! Come, ser! A glass of wine with you.”

At one stage he slaps Arnthoth on the back so hard, he spills the Kellid’s wine. “My apologies, my friend. MIKEY 2! Refill Arnie’s cup and fetch Volfie another leg bone or two!”

The ranger then orders his henchmen to “Check how Doutzen is getting on with that raw haunch I left for her. By Gorum's Greaves, that bird doesn’t eat all that she should.”

“Oh and take some venison to your brothers: Isthisneverland and Where’sbubbles, when you relieve them.”

The Old Strider YAWNS. “I will sleep soundly tonight, my friends. Feel free to place your swags around the fire and set any kind of watch that you like. Though rest assured, the Jackson 4 will keep the outer perimeter safe.”

“I will break camp early in the morning, and return to Absalom. So you might want to think about your next destination.”

Dark Archive

1 person marked this as a favorite.

None at all.

Aakif:
You sense the man is very lonely for the company of like-minded adventurers that he can actually have a conversation with.

One of the Old Strider's henchmen points a thumb at himself, recites some gibberish in a falsetto tone and performs a strange backward strut, dragging the soles of his boots as he moves.

Stag sighs "Yes, Mikey. We know you're Bad."

Dark Archive

“Bold speech, my friend. I like that. With the money I have been paid by the Vastille toffs, I can afford to forgo my trophies, and would be pleased for you to have them.”

The Old Strider pulls himself up suddenly.

“However, there is one catch:

“Stay and enjoy my hospitality tonight.” He grins going into his tent before opening two bottles of Chelish Shiraz.

He pours a half-glass from both bottles into a wooden cup and tosses it back to show the wine's not tainted.

“I’ve been saving these. Since I’ve arrived here, I’ve only had my men for company and they don’t speak Taldane.”

He leans closer. “In truth they creep me out a little – identical quadruplets and they all call themselves the same alien name: Michael Jackson.”

“Now if you’ll excuse me, I’ll see to our supper.”

Dark Archive

“Her name is Doutzen_Kroes. Beautiful isn’t she?”

Ash wrote:
"What does it eat?"

The Bold Strider's expression is unreadable. "Gnomes."

Dark Archive

Ali:

They’re pretty good dice rolls. Do you want to risk casting a spell in the middle of the parley?

If so, feel free to roleplay doing so, to confirm that’s the action you want to take.

PS: I’m OK with a retro Centaur intro post. You know how much I enjoy the roleplay aspects of the game! But I also know about long weeks and limited time ;)

After handing the reins of his Warbird over to one of his nervous henchmen, Stags keeps his hands away from his weapons as he strides closer to inspect Aakif’s holy symbol.

Once satisfied Aakif is who he says he is, Stag replies, “Can you vouch for the honor of your people, Imam?” The Old Strider eyes Ali warily. "I would like for your band to enjoy my hospitality and I have been dressing a young buck we brought down this morning for the spit – but the safety of my men comes first."

The forester searches the Face-man’s Dawnflower Dissident’s face to see if he is being played for a fool. “An alliance between me and the Cangarit? Huh! You are new to the Kortos Mounts I’d wager, Padre. For the number of Rathangut and Cangarit hides I have sold to House Vastille for bounty will ensure eternal enmity between the horse-tribes and the Bold Striders.”

“You make a fair point about the centaurs’ strength however.” The man rubs his jaw as he thinks. “And truthfully taverns and warm beds are few and far between on Mount Ganog.”

He stops suddenly as if he’s realized something. “Tell me, why would strangers care about the feud between Bloodhoof and Bold Strider?”

Dark Archive

You hear the sounds of hurried movement, quiet cursing and the *SQUAWKS* of some giant bird from the camp, giving you ample time to prepare weapons and spells if you wish.

Equivalent of 5 rounds.

Eventually a tall, middle-aged man with strained eyes and flowing white hair strides boldly from behind the weather-beaten tent towards you. With his greatsword sheathed and flanked by twin woodsmen, he leads a flightless avian monster, like a paladin would her warhorse.

Knowledge (nature) DC 14:

The great bird is some kind of axe beak.

“Who strides boldly to parley with Stag the Bounty Hunter? Step forward and state your business if your intentions be honorable, by Gorum! If not prepare to be another notch on the Lord in Iron’s Oily Blade!”

Usual social skills like Diplomacy, Intimidate or Bluff are all in play. As always good roleplay is encouraged. Except when Aiding Another, taking 10 is also fine.

Map has been updated.

Dark Archive

T10: 10 + 12 = 22

You travel west for three hours in the late afternoon, through the heavily wooded terrain that dominates the valleys around Mount Ganog. Roland easily follows the multitude of bipedal tracks running along the game trails.

Roland:
Most of the tracks appear to be made by humanoids. However, one set is much larger, with only three clawed toes on each foot.

Knowledge (nature) DC 15:
Many of the trees in the area are infected with a fungus called Nebbingten’s blight.

As you continue marching on the well-travelled path, Arnie and Roland spot some old graffiti carved into one of the larger pine trees, which reads:

Ezrek
Haraldir
Omrax
& Luisila were here Kuthona, 4712

GM:
Aakif Perception: 1d20 + 20 ⇒ (7) + 20 = 27
The Amazing Ali! Perception: 1d20 - 1 ⇒ (11) - 1 = 10
Ash Perception: 1d20 + 14 ⇒ (5) + 14 = 19
Arnthoth Perception: 1d20 + 12 ⇒ (19) + 12 = 31
Aroland Perception: 1d20 + 12 ⇒ (5) + 12 = 17

DC 21

A broken-down wagon sits off to one side of this small clearing, its wheels sunk deep into the soft turf. A large, partially collapsed hut rests close by, huddled around the smoldering remains of a campfire.

Aakif and Arnthoth:
You spot two sentries 20’ up in the trees, one on either side of the break in the forest. They are armed with shortbows.

Map is also linked at the top of the page!

Dark Archive

The short trip across the Inner Sea from Cassomir to Pier’s End in the Straits of Escadar is largely uneventful.

One evening, Golarion’s full moon causes Arnthoth’s wolf to howl and rush about the Exuberance’s deck erratically.

“Arnie,” a concerned Venture-Captain Hugo ceases his pacing on the quarterdeck to address the party-barbarian. “What’s wrong with Volfie?”

From the waist, a sullen Chelish Pathfinder named Olandril throws his cigarette end over the side and grunts, "Volfie? Tell me that’s not his name!"

"With his size, his name should be Max."

♞♞♞♞

Three days hard slog south of the tiny hamlet of Pier’s End leaves the stinking marshland foretold by the Flaxseed Greybeards safely behind you.

Once you enter the foothills of the Kortos Mountains, you pass a crumbling stone statue with a distinctly female shape. The Taldan(?) runes carved into the empty granite bowl at her feet prove too weathered to read.

Knowledge (history) or Knowledge (nobility) DC 10:

You identify the figure in the statue as Lady Kayle, a Taldan adventurer who sacrificed herself so her comrades could defeat the great dragon Maejerex, who terrorized the Isle of Kortos until 4592 AR.

A few hours later you are spotted by Cangarit Sentinels and escorted with some suspicion to the Generalissimo's marquee.

“Three days?” Nashota exclaims, tossing VC Valsin’s letter to the ground. “That’s quite the sense of humor you Pathfinders have! I tell you I need time to make this land safe for my tribe! You think by paying off one enemy, you solve all our problems? Look around you — we make camp in unfamiliar lands, our strongest warriors lay dead, our wounded captured by minotaurs, harpies and thieves harry us constantly. But lo! The hounds of Absalom retreat, we are saved!”

This rouses a hearty chorus of laughter among the centaurs, until Nashota raises a hand for silence. “A promise is a promise. I owe you much, and Nashota Bloodhoof pays her debts. Give me a month to train and arm a warband so I can clear out these damned mountains. Then I’ll sail off to be interviewed by your silly little halfling for your pathetic human games.”

“Or,” the centaur says, smiling, “you could always march up the mountain in my place. You Pathfinders dealt with our enemies to the south—might as well handle the north, east, and west while you’re at it, since we’re such good friends?”

Nahsota grins, and gestures up the mountain. “To the west, the 'time-travelling' thief Stag the Old Strider makes camp somewhere in the forest. I don’t care what you do with that lunatic so long as you get back the arms and armor he stole from us.”

“To the north, there’s that freak harpy Jerevyx. She roosts somewhere up by Hollowfrost Pass. Just follow the path up Mount Ganog to find her.”

“In the east, look for Dahruun Firehorn. I hear he and his minotaurs are holed up in the old Northwind Mine.”

“Deal with them in three days,” she snorts derisively, “and I’ll consider your request. Until then, the matter is closed.”

Dark Archive

Trotter takes out a quill and takes some notes as Roland speaks. “All good points, my friend. However, the halfling from Cassomir has been cast as the villain in this show, and we all have our part to play.” The halfling sighs. “It may be all politics BUT we need to go through the motions to the best of our abilities.”

“Similarly, you need not be concerned about the centaur’s comfort on the Exuberance. VC Hugo will see to that.”

Aakif Hazam wrote:
"How far is Pier's End from Bloodhoof's village?"

VC Flaxseed *shrugs* “No idea. I’ve never been there personally. But some of the Lodge’s greybeards complain of fetid swampland to the north of the Kortos Mountains, once ruled by a half-dragon saurian shaman known as the ‘Bog-Mother.’”

“In any case, you won’t have time for sightseeing.”

“Bloodhoof owes the Society a favor.” VC Flaxseed adds bitterly. “Apparently I don’t have ‘need to know’ what that is. Regardless, she will be expecting to have to repay that debt sooner or later. As such, she won’t be particularly surprised to see you, but similarly she won’t exactly be thrilled to have Pathfinder debt collectors come knock on her door.”

“She leads the smallish Cangarit tribe, which hosts perhaps 100 Spears. Petty warlords often give themselves jumped-up titles like ‘Generalissimo’ to impress their followers, implying their status is just as high as the leaders of the more powerful forces they oppose or ally with.”

“As such, they take these titles VERY seriously.” A hint of a smile crosses Trotter’s lips. “As seriously as one Ali Khalid Mustafa Ansari ibn Adeeb takes his AMAZING title.”

Dark Archive

OK, A-Team. Prep is a lock.

Now let's rock!

Btw, which one of you is Murdock? ;)

APL=8.00 So we are playing low tier. There is no 4 person adjustment in Season 3.

Dark Archive

“I can’t believe I let Ace talk me into putting a bar in the Lodge.” Venture-Captain Flaxseed’s tone indicates he is more amused than annoyed, as you sit on a grassy slope overlooking the docks.

He soon gets down to business. “I pride myself on supporting the Decemvirate by posting some of their dirtiest jobs for the Flaxseed Lodge’s veterans, as well as by giving rookies their big break.”

“In return they mainly leave me alone and rarely involve me in tedious stuff like Faction politics.”

♔♚♔♚

VC Flaxseed suddenly changes the subject. “Shinkeer Aswander, Dora D Asplora, Desmond Aesculus, Glaurung of Anfauglith. Heard of them? They are all famous (or infamous) Pathfinder agents. Three of them are Seekers. But do you know what else they have in common – apart from having an ‘A’ at the beginning of their surnames?”

“They successfully represented the Pathfinder Society at the last Ruby Phoenix Tournament in Goka, Tian Xia where the Society was awarded the now indispensable Hao Jin Tapestry. BUT there’s something else … all four were recruited out of the Flaxseed Lodge.”

“The next Ruby Phoenix Tournament is still some ways off. However, the Ten REQUIRE at least one of the representatives to be recruited out of the Grand Lodge this time. A highly respected centaur warlord from Kortos Island’s central highlands, named Nashota Bloodhoof is one of their preferred candidates.”

“Now despite the diplomatic argy-bargy, at least some of the Decemvirate are keen to ensure the Society wins the Tournament despite the political BS. As such, they have insisted I interview every Grand Lodge-sponsored candidate here in Cassomir to ensure they are up to scratch. I would like you five to go and collect Generalissimo Bloodhoof for me and makes sure she gets on the ship to Cassomir.”

⛵⛵⛵⛵

“And there he is right on time!” At VC Flaxseed’s sudden cry, you notice a handsome East Vudraman merchantman enter Cassomir’s Locker flying the Glyph of the Open Road from her mizzen.

“That my friends is the Irrational Exuberance skippered by the peerless Venture-Captain Hugo Victor. She will be your transport to and from the village of Pier’s End on the northern shore of Kortos Island. Now VC Hugo is a very busy man, he is debriefing a deep cover agent for a week or so, before he needs to return to Cassomir with my interviewee. So by the time you reach The Bloodhoof you will have about three days to deliver her to the embarkation point in Pier’s End.”

The halfling archaeologist slaps a leather satchel slung over his shoulder. “I have here a map and directions to Bloodhoof’s village, a sealed missive for you to give her and a letter of introduction from VC Valsin, who apparently has had past dealings with her. So are we clear? Head to the village and get the centaur back to Pier’s End before VC Hugo departs. Questions?”

Dark Archive

You arrive out of the wintry cold into the welcoming warmth of the Flaxseed Lodge’s foyer in Taldor, looking forward to an evening of companionship and perhaps a quiet drink with fellow Pathfinders.

As you approach the front desk, the greeter – a young Mwangi woman wearing a beige shift, whose lustrous dark hair is worn in a long braid down her back looks up from a clipboard on her desk and smiles.

“Agent, I have a request from the Venture-Captain to …”

CRASH!!!

Before she gets a chance to finish her sentence, a halfling saunters into the lobby wearing khakis, a beige shirt, and a leather jacket. A whip and pistol hang from his belt. He tips his fedora to you as he addresses the bemused woman.

“You’re going to need to take a mop and bucket to the bar, Tuna. Ace has disgraced himself again! At least he had his britches on this time.”

The halfling *shrugs* “Though I don’t know if that’s made it better or worse.”

He turns and smiles at you. “Fancy a walk down to Cassomir’s Locker, Pathfinders? Have I got a deal for you! Oh and if we haven’t met, my name is Trotter Flaxseed. Welcome to the Flaxseed Lodge!”

Dark Archive

Yep!

Aakif, Ali, Arnthoth, Ash and Aroland ;)

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I have had a chance to skim through the scenario.

Hmm ... Well-balanced group including a specialized healer and a large pet at APL=8, where most of you have worked together on multiple occasions in a scenario designed for 4.

I would like to run this with 5 players.

Please let me know if you're OK with that.

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> Link to the New Game is here! <

I will shut down this thread in a few days to give everyone the chance to migrate over.

I’ll PM the link to anyone that doesn’t make it over before this thread’s inactivated.

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Pathfinder Agent and Acolyte of Irori Antonella Schiavo pinches the lower half of the formless beige cotton dress she’s wearing away from her left knee and makes a face.

UGH! Nothing good can come of this ...

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Grab a glass of champagne and discuss things diplomatically here!

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Sounds like everyone is OK with 03-04 Kortos Envoy.

I'll download the scenario and start prepping it this weekend.

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We'll soon fix that!

Still waiting to hear from Tektite.

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Ugh! Finally got Google Drive to do what I wanted with pdf's. So I've sent Burglar his Chronicle.

If you're keen, >>HERE<< is the sign-in sheet for the new game.

I will set up a new Thread in due course for the new game and PM everyone the link.

Dark Archive

“The Zoot’s *pinged* a lone sailing vessel about two clicks ahead.”

Olandril snaps out of his trance excitedly. “It should be the Irrational Exuberance. Prepare to surface!”

As Olandril pilots the Zoot upwards at a near-vertical angle, the sudden change in water pressure causes the damaged sidewalls of the whale to burst inwards, allowing water to pump into the crew-space at a rapid rate.

Olandril quickly realizes there’s nothing anyone can do to save Poppo's creation. “Grab as much of Poppo and Phelly’s stuff as you can. Looks like we’re going to have to swim for it.”

It seems nothing surprises Venture-Captain Hugo Victor, who has his own ship’s boats launched to pick you all up, as the Pathfinder Society Submarine Bonnifer Zoot slips silently to its final resting place in the deep.

Back on board the Exuberance you are all congratulated on your success by a very relieved VC Hugo. “You had me worried after those two massive fires on either side of the Pinch on successive days. I thought I might have to order a Body Recovery Team into Pezzack.”

“Kal Poppo’s name will be added to the Grand Lodge’s Wall of Names and I will recommend his service be recognized by awarding him the rank of Venture-Lieutenant posthumously.”

The Venture-Captain welcomes Olandril on board warmly, but the jaded agent ignores his outstretched right hand and spits on the immaculate deck. “You can save your pretty speech for someone that gives a Caydamn, Venture-Captain. I am DONE with the Pathfinders.”

He sneers as he walks towards the companionway leading below-decks. “Don’t worry; your precious Society can have all the information I’m carrying in my head. But I’m only talking to Grandmaster Torch. Now if you’ll excuse me I’m off to get very drunk and then sleep for a week.”

VC Hugo *sighs* but wisely lets the man go. “He’ll come around. In a few days I’ll let him know about all the changes that have occurred while he’s been out in the cold. It’s not like he’s going anywhere.”

With Phelerosa gone, Abraxi and Manius realize they will be in hot water with their Faction Head.

However a couple of days later, the Exuberance’s plain-faced female purser approaches the pair. "On VC Hugo’s orders, I’ve been through Signorina Tempesta-Ciucci’s belongings and discovered an Infernal Contract signed in blood, casting doubt on the legitimacy of the heir of one of Westcrown’s Noble Houses."

"I’m guessing Paracountess Dralneen will be very interested in this when we arrive back in Absalom in a few weeks ..."

Dark Archive

I’ve sent Tektite his Chronicle and will send Manius his in about 10 hours.

@Jake, thanks for being a great adventuring companion over the last 3 years. PM me if you ever want back in!

I will write the Conclusion post inside the next 24 hours or so (feel free to roleplay in Gameplay), but will keep the campaign active for a few more days until we’ve settled on the next game.

I’ve reached out to another GM about PFS 03-04 Kortos Envoy and he is interested in playing it.

Aarvid, Dave, Manius and Tektite, are you OK with 03-04 Kortos Envoy? Tektite, it's totally cool if you want to take a break.

Dark Archive

OK, the game has been reported and Dave, Jake and Omar have been e-mailed their Chronicles.

I am having a minor problem with Google Drive, but will get it sorted shortly so Abraxi, Manius and Steve can get there’s. (Or PM me your e-mail addresses if you like – all the Chronicles are done).

I want to run another one. But would like to take a few weeks to catch my breath.

Please let me know if you’re interested in another game.

@Burglar, Send me a PM when you’re less busy!

I would prefer to run higher tier this time – ideally 7-11, but of course it will depend on what you players can/want to play.

Here are some options (I know nothing about them apart from what the reviews say):

Season 2:
Below the Silver Tarn (7-11) – Underground Horror written by Crystal Frasier (sounds good!)
Flesh Collector (7-11) - Described as a hidden gem

Season 3:
Kortos Envoy (7-11)
Red Harvest (7-11)

Season 5:
Vengeance at Sundered Crag (7-11) – Mixed reviews. Extras for Grand Lodge

Season 6:
The Darkest Abduction (7-11) – Also mixed reviews. Set in Ustalav which could be fun. Extras for Scarab Sages and Sovereign Court

Dark Archive

@Dave, save your last shot

Abraxi follows Manius back towards … Jake.

The Andoran rears up, crying and snorting like a wild horse. With one clean swipe of his blade, he detaches the Chelish Patriot’s head from her spinal column.

As Jake stands over the woman’s headless body, he looks back at his companions wearing an unreadable expression.

“It’s (Von) Miller Mateweiser time!”

We are OUT OF INITIATIVE.

Searching the enemy’s body nets you a number of scrolls.

♞♞♞♞

Olandril calls back from the helm. “You lot did OK for rookies. We’re clear of the Pinch, so I’m going to dive the Zoot.”

“Next stop – the rendezvous with your Venture-Captain Hugo.”

Dark Archive

We are almost finished!

Please roll day jobs and I will start work on the Chronicles tomorrow.

>> Please add Day Job data HERE! <<

@Burglar, No Day Job, right?

I will also be providing a copy of the Desnan Holiday Boon which can be applied to any ONE PC of yours.

Oh, a couple of online GMs have given me some advice on Chronicle generation and I think the result will be much better than last game.

@Jake and Dave, I will still e-mail your Chronicles in pdf form. I have your addies.

Dark Archive

Caster =1: 1d4 ⇒ 1

@Jake, Nat 19 is a crit threat with a greatsword.

You can roll to confirm or I can do it for you in the (my) morning.

Manius changes direction in the water like a hellfish scenting blood and torpedoes back towards the fire mage.

With his quarry *ahem* flushed out of the pocket, Jake blitzes the Patriotic leader on offense.

Initiative:

1. Steve, Omar, Abraxi, Manius, Dave, Jake
2. Blue Caster

Jake: NOT blinded
Manius: -10 hp
Olandril: -10 hp

Abraxi + Dave! Jake may roll to confirm the crit. (Your blade hit)

Dark Archive

Will DC 16: 1d20 + 5 ⇒ (11) + 5 = 16

The magic user forces herself not to yawn, before shrugging off Steve’s hex.

“It's just a bad dream, Grampa. Why don't you finish your nap and I’ll wake you when it’s over.”

Initiative:

1. Steve, Omar, Abraxi, Manius, Dave, Jake
2. Blue Caster

Jake: NOT blinded
Manius: -10 hp
Olandril: -10 hp

Abraxi, Manius, Dave, Jake are up …

Dark Archive

She sighs. “One must expect a few setbacks along the way. The outcome is not in doubt.”

caster=1: 1d4 ⇒ 1

Omar's arrow again finds the real target, but bounces off harmlessly.

She gazes at the skald with an open-palmed gesture. "See?"

Initiative:

1. Steve, Omar, Abraxi, Manius, Dave, Jake
2. Blue Caster

Jake: NOT blinded
Manius: -10 hp
Olandril: -10 hp

Steve, Abraxi, Manius, Dave, Jake to go!

Dark Archive

Delaying Steve

The arcanist raises an eyebrow at Dave’s comment. “I like you just fine. You can take it as well as give it – which is getting rarer these days.”

“In fact, I like you enough to have you stuffed with sawdust, mounted on pine and sealed with paraffin wax.”

She *shrugs* “Then when I get bored with you, I’ll set you alight with a spark and watch you burn.”

Defensive Casting DC17 : 1d20 + 9 + 4 ⇒ (3) + 9 + 4 = 16

"Hmm ... that wasn't meant to happen."

Apparently unconcerned, she flies 30' to the east, provoking from Manius.

After waiting for this opportunity, Manny puts all of his frustration into his swing - and *pop* goes an image.

caster=1: 1d5 ⇒ 2

Initiative:

1. Steve, Omar, Abraxi, Manius, Dave, Jake
2. Blue Caster

Jake: NOT blinded
Manius: -10 hp
Olandril: -10 hp

Pathfinders may go!

Dark Archive

After Dave’s shot misses, he wades through the water (Difficult Terrain) towards the Loyal Citizen of Cheliax.

The caster looks down her nose at Omar in surprise. “Ask not that question, Young Pathfinder. For you risk learning the answer.”

caster=1: 1d5 ⇒ 1

Omar's accurately aimed arrow bounces off the real caster doing no visible damage to her.

“I am surprised you are drawing so much attention to yourself.”

⛧⛧⛧⛧

Manius gets up close and personal with the arcane artiste. “You’re a brave man.”

“I’m going to kill you.”

Initiative:

1. Steve, Omar, Abraxi, Manius, Dave, Jake
2. Blue Caster

Jake: Blinded (2/6)
Manius: -10 hp
Olandril: -10 hp

Steve, Abraxi and Jake are up.

Dark Archive

The caster maintains altitude, flying 20’ to the north.

"Now who did I promise to kill first? The old elf wasn't it?"

She again makes magical motions with her hands and a searing jet of fire streams forth from her palm at Steve.

Dave’s readied action goes off. I will adjust the outcome if Dave disrupts her spell-casting.

Spellcraft DC 17:

RTA on Steve: 1d20 + 5 ⇒ (5) + 5 = 10
fire damage: 4d6 ⇒ (6, 5, 4, 5) = 20 No Save

Jake:
You can try another DC 15 Will Save to remove the blindness, at the END of your turn. IE You are blind no matter what for this round.

Steve feels the blowtorch fly over him, hitting the blubber wall above his head and through the side of the whale. Fat Harbor water showers the elf through the partially melted flesh.

Initiative:

1. Steve, Omar, Abraxi, Manius, Dave, Jake
2. Blue Caster

Jake: Blinded (2/6)
Manius: -10 hp
Olandril: -10 hp

White Hats up! + Dave’s readied action from last round.

Dark Archive

@Abraxi, You can’t charge through difficult terrain (blue squares). I have double-moved you on the map, assuming your armored speed is 20’.

If your speed is 30’, you can move another 10’ to the west as part of the double-move.

Abraxi blinks the glitter out of his eyes and pushes past Steve towards his target.

Omar plucks a bow string instead of a mandolin and sends an arrow hurtling towards the spell-slinger.

Her feet are at the party’s eye level, so I’m going to rule no soft cover.

1=caster: 1d6 ⇒ 4

The arrow connects with an image, *popping* it.

Initiative:

1. Steve, Omar, Abraxi, Manius, Dave, Jake
2. Blue Caster

Jake: Blinded (1/6)
Manius: -10 hp
Olandril: -10 hp

GM post incoming. However, Dave’s readied action from this round can be rolled whenever you like with no cover penalties. Range = 70'

Dark Archive

OK, Dave. Plink away!

Dark Archive

Dave shifts his aim to the left with his eyes closed, as Manius moves up confidently in front of his target. -4 soft cover penalty, but NOT firing into melee yet.

Steve ‘Sandman’ Filksmen attempts to move within 30’ of the Loyalist, in order to recruit a new member into his favorite pastime. Unfortunately, the Whale pond (difficult terrain) prevents him from getting into range.

@Steve, I have double-moved you on the map to get you closer to the caster. If you only want to do a single move, let me know.

Jake is not as fortunate as Manius and collects an eyeful of glitter, slowing his progress towards his flying opponent.

Jake:

You failed the Will save and have gained the Blinded condition.

Blinded: The creature cannot see.

It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.

All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.

Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

Good News is you can make a new Will save next round to remove the effect.

Do you want to roll a DC 10 Acrobatics check (with a -4 penalty to the roll) to move at full speed (20’ double move in difficult terrain) or just double-move to the west at half speed (10’ in difficult terrain)?

I will assume 10’ with no check and move you on the map, but let me know and roll some bones if you want to try the Acrobatics check.

Jake, but wait! There’s more:
So 5E, huh? Might have to see if I can check out the rules for free.

Do they do adventures set in Greyhawk?

Initiative:

1. Steve, Omar, Abraxi, Manius, Dave, Jake
2. Blue Caster

Jake: Blinded (1/6)
Manius: -10 hp
Olandril: -10 hp

Omar + Abraxi are up!

Dark Archive

Dave,

RE: Closing your eyes to counter Mirror Image.

Searching the Messageboards I see this is a very contentious topic.

I am going to ask some experienced GM's how they rule this before making a final decision.

This is what Developer (at the time) Sean K Reynolds has to say on the topic.

For the time being, so this doesn’t become a distraction I am going to be guided by Sean and rule you can close your eyes as a move action, and incur the 50% miss chance penalty for being blind.

I will let you know when I have made a final decision.

Dark Archive

Manius Pindeloric wrote:
She's 5ft above the water and reachable with melee attacks?

If you’re adjacent to her? Oh, yes.

Manius Pindeloric wrote:
How high is this place anyway? Could she fly outside of melee range?

The roof of the beast’s throat is 10’ high.

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