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Korvosa Guard

Yours is mined's page

FullStar Pathfinder Society GM. 537 posts (3,864 including aliases). 5 reviews. No lists. No wishlists. 4 Pathfinder Society characters.


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Scarab Sages

Eadie snatches the booklet from Diri's pocket/armor, while the gnome is distracted with Calistan’s note.

“You said page 15 for the pics, right?” The warrior calls over her shoulder as she hustles back behind Ka! again.

“WHOA! Is that a Flaming Dr Salt you’re lighting up? My sister Lore is a theologian of the Dawnflower. She looooves flaming drinks!”

Scarab Sages

A *startled* Eadie dives behind Ka! at Diri’s *clanking* approach.

Diri wrote:
"If you would like to see my most current research…”

A head juts out cautiously from behind the roc’s feathered ruff.

“Has it got any pictures?”

Scarab Sages

“Uh, huh … yep … so true …”

Eadie nods as she deals with Torvald’s advice the way she always does when she doesn’t want to hear what she's being told.

I don’t think he gets it … I WANNA BE LADY EADIE!!!

… and get cheap Gummi bears.

"Which reminds me..." The young warrior has some advice of her own. “I'd keep an eye on Ka if you visit that Sweet Shoppe in the Coins, Torvald.”

“Master Hooper doesn’t like Big Birds.”

Henry Flaxseed wrote:
"Trotter is my very own son!"

“Yeah? Whoa! Small world – but I wouldn’t want to paint it.”

Eadie *pouts* “He yelled at me once for calling a crocodile a lizard. But they’ve both got four legs and tongues, right?”

“And is it true what they say about him and snakes?”

Scarab Sages

@Henry, I’ve got you covered ;)

☮☮☮☮

That’s no worries, Diri!

One thing I don’t have to worry about with this group is player-shenanigans.

Among the players we have 3 VO’s, 2 x 5✰, 2 x 4✰ and two others that should have at least that many ✰s if being great players/GMs/fellows was taken into account.

This means I can focus on creating the framework for the telling of this story, in a medium which allows for lively banter, character development (if you’re into that) and the time to do tactical combat.

All conducted in an environment (presumably) somewhat quieter than the halls where these kinds of Specials are normally conducted! ;)

Scarab Sages

Awww … they’re so cute when they think they’re ready!

Shifty has posted the official start date as June 7.

Diri wrote:
Just to clarify (in regards to spell prep, really), we are in Absalom when this scenario starts?

Yes

♠♠♠♠

Time for the sub-tier chat, Pathfinders!

Calistan: 8
Diri: 7
Henry: 8
Roland: 8
Shiradaz: 7
Torvald: 8

APL: 8 + 7 + 8 + 8 + 7 + 8 = 46/6 = 7.67

The nearest whole number to 7.67 is 8. So we are obligated to play sub-tier 8-9 as advertised.

I note this Season 2 scenario was designed for four players, but there is no 4/6 person adjustment in Season 2. Therefore, we are legal to proceed with our party of six (+ pets) as is.

Scarab Sages

“Did you hear that, gents?”

Eadie teases her friend mercilessly. “The ‘simple’ woodsman has the long term ambition of toppling the Rulers of Ancient Thassilon!”

Pausing as she notices Roland’s unease, Eadie wipes the smile of her face. “You know, the way you fill critters with arrows, I wouldn’t put it past you to knock off a Runelord or two, Roland.”

“So, Mr Underhill …” Eadie turns to Henry, looking to change the subject. “The only halfling Venture-Captain I know is Trotter Flaxseed.”

“Have you worked for him before?”

Scarab Sages

Torvald of Egorian wrote:
I trust the Absalom natives can do The Passion justice...

“I guess we shall see.”

Eadie maintains an amused ♪♫ I know something you don’t know! ♪♫ expression as she brings her hand up to her mouth to stifle a *giggle*

Torvald wrote:
… don't go giving me any fancy titles

“But, but, titles are sooooo COOL! As long as they’re genuine, I like them! I say this as a simple, white-collar commoner, Torvald. Though I do have aspirations …”

“Not like, to be a Hereditary Peeress or Venture-Captain. Uh uh. I'm thinking something more akin to an acknowledgement that I completed a righteous quest for a noble Lord, or as a little recognition of my skill with the blade.”

She puffs out her cheeks and mimics a herald’s mouth-trumpet. BAR-BAR-BER-BAHHH!!!

“My Lords and Ladies, I present Lady Eadie of Absalom, Knight Bachelorette of the Black!”

Her smile widens as she imagines the possibilities … ”LADY Eadie might even wrangle tuppenny off a ha’pound of Gummi owlbears at Ol’ Man Hooper’s Store in the Coins!”

Henry wrote:
“Oh, the sylph fellow? He's not dead anymore.”

“Well, I am pleased to hear that, Ser Unter Hügel. I gather you are acquainted with poor Súrë?”

Eadie presses her lips together ruefully. “I keep forgetting what a tight-knit community the Pathfinder Society is, despite all the different places we hail from.”

Scarab Sages

Eadie looks uncertainly over Roland’s shoulder as the newcomer approaches.

She murmurs out of the side of her mouth, “Do either of you know this guy?”

Calistan the Wanderer wrote:
He bows with a flourish before presenting his Wayfinder to the group.

Eadie visibly relaxes as Calistan’s compass modelled on ancient Azlanti technology is brought into view.

Smiling in return, she begins rummaging through a Coach handbag worn over her shoulder. From the bag’s innards, a number of items are withdrawn and casually tossed on the ground. These include a:

• Single rusty butterfly sword
• Shuriken with a different insect impaled on each of its tines. “I don’t like bugs.”
• Mithral knuckles
• Femur from a drake or dragon-kin, which looks to be streaked with gold(?)
• A jar of green olives that have had the pimentos sucked out of them. “Torvald, don’t get any of the preserving fluid on your skin!”
• 12” flathead screwdriver, with the screw-blade sharpened to a point “For cleaning my nails. (Duh)”
• Wooden goblin doll, whose oversized head *pops* off on the ground to reveal the tip of a dagger
• Pin-less(!) pellet grenade, whose firing lever is held in place with old bubble gum

"Hmm … I’d forgotten I had that! That Aspis boss beyond the Portal of the Sacred Rune was right to tell me to try it."

Eventually she produces her own brass wayfinder and offers to *clink* it gently against Calistan’s. “SNAP!”

If she spots any strange looks pertaining to the contents of her purse, she replies “Didn’t the Master of Swords tell you to always carry a backup weapon?”

Scarab Sages

Roland Garros wrote:
Eadie? Eadie, is zhat you?

“Yeah …” Eadie frowns in confusion. “Who else would I be?”

She has a warm hug for the reserved Varisian archer.

“Goodness me, it must be well over a year since we sealed the gates on that horrid City of Greed and Temptation!”

She *shudders* at the memory before continuing cheerfully. “Lore is well. She’s just returned from a cruise to Jalmeray, where she laid waste to her enemies with a storm of fire and steel!”

“She also found time to get a little sewing in.”

Roland Garros wrote:
Struggling to keep you out of zhe trouble I wager.

Eadie response is a playful slap to the ranger’s shoulder before she gestures at Torvald. “Oh, where are my manners? Torvald, this is Señor Roland Garros of the Lost Coast, Archer and Forester.”

“Despite his tendency to never shut up,” She *winks* “Roland is one of the best companions an adventurer could have.”

“Roland, this is the Reverend Lord Torvald of Chelish House Gallonica.”

She deadpans, “Torvald enjoys flying his roc into unassuming, young women to give him an excuse to talk to them.”

Scarab Sages

1 person marked this as a favorite.

“I am Eadie Navhelan, of the House I Dwell In, late of Korvosa.”

Torvald wrote:
I am afraid that I still find flying rather tricky.

Eadie looks puzzled until she remembers why the pair met in the first place. “Oh … you’ve got a *BLECH* roc.”

Realizing she must sound terribly ill-bred, the young warrior backpedals. “My apologies, Ser Torvald. I had a Sylph druid escort me to dinner one evening, and he thought it sage to bring his roc companion along …”

Eadie sighs “It didn’t go well ...” before an enigmatic smile crosses her lips “But that’s OK. He’s dead now.”

Torvald wrote:
Perhaps we might watch the Passion together?

“Steady, bud. We’ve only just met! Besides, I am engaged to watch the Passion with my sister Lorelendral and a few of her friends.”

Torvald wrote:
I had always hoped to tread the boards one day …

“Really? Me too! I attend the Ivy Playhouse as often as my schedule permits when I’m in Absalom.”

“I gather this is your first Passion, Torvald?” The girl’s eyes glint with mischief. “Perhaps there’s something about it that you should know?”

“No.” She shakes her head briskly. “I won’t ruin the surprise …”

Scarab Sages

Bluff: 1d20 - 1 ⇒ (13) - 1 = 12

The young woman looks quite pleased at being called famous, though she tries hard not to show it.

Torvald wrote:
Perhaps you will allow me the chance to make up for my faux pas?

With her beefy crossed arms she peers nonchalantly at the priest. “And just how, pray, do you intend to do that? As for your... foe parr, I care more about the fact that you ran into me!”

She makes a dismissive gesture of her hand. “Besides, we haven’t even been properly introduced.”

Scarab Sages

Reflex: 1d20 ⇒ 17

A plain featured young woman wearing a golden cloak, picks herself up from the ground after Torvald’s spectacular entrance and looks him up and down with distaste.

Torvald Gallonica wrote:
I do apologise madam...

“I prefer ‘Miss’ or if you're slightly more daring … (which I doubt!) ‘Mademoiselle.’”

With hands on hips now, she seems about to deliver the cleric an extended dressing down. “I’ll have you know I’m a Lady knight of impeccable breeding, Padre…”

“Wait a money-making second... Isn’t that Varisian fellow standing next to the halfling with the heroic moustaches, Roland Garros?”

She transfers hands from hips to the sides of her wide mouth.

“HEY ROLAND! I’M ARM WRESTLING FOR BEERS AFTER THE PASSION AT THE SAUCY WENCH IF YAH WANNA COME WATCH ME! LORE SAID SHE’D BE THERE TOO!”

Scarab Sages

Sigh. I’m chomping at the bit to get this game started.

Oh well, early June isn’t too far away now.

Scarab Sages

Henry Flaxseed wrote:
I'm still here!

What?! I thought we were rid of you! ;D

Break a leg with your (Pop)Corn Test, Henry! So when your thesis gets accepted, do we call you Doctor Endless or ‘Doc’ or maybe EF PhD ?

Henry Flaxseed wrote:
I trust the GM to bot Henry if necessary …

“Sure, Endless. No prob!”

*Writes notes* EF’s animal companions are having a run of terrible luck …

Mwah, ha, ha, ha!

Scarab Sages

2 people marked this as a favorite.

Although some of you have played in my games before, a couple of reminders nice and early:

• Please make it obvious what buffs you have active and what your AC is.

• I will roll group initiative and track actions in ‘block’ order. In the example below, the PCs highlighted in bold text on the Line 1 ‘block’ can post actions in any order and I will adjudicate those actions in the order they were posted.

You can delay to a later position anywhere in initiative, as normal. As the turn for each PC’s block comes up, I will bold that block and invite those PCs to post their actions.

Round #1: Initiative (OK to click - not secret):

Calistan the Wanderer Initiative: 1d20 + 0 ⇒ (20) + 0 = 20
Diri Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Roland Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Shiradaz Ghaut Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Torvald Initiative + Ka!: 1d20 + 4 ⇒ (15) + 4 = 19 (Torvald) +6 in surprise round
Henry Initiative: 1d20 + 12 ⇒ (1) + 12 = 13

Bad Guy: 1d20 + 10 ⇒ (9) + 10 = 19

1. Roland, Diri, Calistan
2. Stay Puft Marshmallow Man
3. Torvald + Ka!, Shiradaz, Henry

Roland, Diri & Calistan go first!

• Torvald and Ka! have the same initiative modifier, so I would like to make one roll for the pair to keep them together and the game moving

• Miss is always low if a miss chance applies. For example, if there is a 50% miss chance on a melee attack, a result of 1-50 on d100 is a miss.

• I generally allow PCs to roll their own saving throws, AoOs etc. However …

• This is designed to be a fast-paced scenario. If you do not post an action in combat within 24 hours from when I invite you to post, I reserve the right to take actions for your character.

• If I make a mistake on the current round, please let me know and I will try to make it right.

• Any questions, please let me know in Discussion or via PM

I’ve finished prepping the maps, (*spoilers* There will be combat ;) and am looking forward to this run.

Scarab Sages

After being knocked prone by the biting wind, Calistan the Not-Presently-Wandering has a perfect worm’s eye view of Torvald and Ka!’s aerial battle with the harpy scout.

May Pharasma judge the loser fairly ...

☠☠☠☠

I handle maps like this through Google Drive Slides, so they should be viewable on mobile devices.

I have set the permission level to “edit” so everyone is able to move tokens around on the map.

As new maps come into play, I’ll remove the old map from the header at the top left of the page, and add in the New Map. I’ll also advise you of a map change in gameplay.

Scarab Sages

@Torvald, at the bottom right of the Absalom Map slide I have 5 map token options for Ka!

Can you please let me know which one you'd prefer?

Scarab Sages

Gameplay is open for dottage!

Scarab Sages

“Almost forgot them.”

The auburn-haired half-elf polishes a pair of stylish smoked goggles on her green travelling cloak, before tossing them into an overstuffed holdall.

She takes a final look out the window at the throng of people partying in the streets of the Foreign Quarter, in celebration of Absalom’s independence from tyranny.

As one, locals and visitors alike begin moving towards the Irorium to witness the evening’s biggest event, the annual Passion of the First Siege of Absalom.

The woman *sighs* before slinging the bag across her body and heading to the open doorway.

What a shame I’m going to miss it ...

Scarab Sages

Welcome, players to the Year of the Shadow Lodge Special organized by Shifty.

I am looking forward to running this event for you.

Although the game doesn’t get started until June 7, I’m opening the Discussion thread so you can check-in and to let you know I have begun prepping the scenario for you.

I plan on opening the Game Play thread for dotting in a day or two.

In a bit, I will also make some notes about how I like to run my games, but if you have played PbP on the Paizo boards with GMs like Aarvid, Bold Strider and Endless Forms, there won’t be any surprises.

Feel free to ask any questions here and once again, welcome aboard!

Scarab Sages

Will do!

The PbP Game Day V announcement will probably be made by the VC Online Play - Jesse Davis somewhere >>here<<

When it happens, expect a flurry of activity in Ali’s Flaxseed Lodge where everyone is welcome.

Scarab Sages

Nashota listens carefully to Aakif’s recount of the Pathfinder’s adventures on and under Mount Ganog. At the story’s conclusion the warlord asks no questions, as she slings a couple of saddle bags across her body and takes up the Warlance the party was presented by the Old Strider.

“You have done the Cangarit a great service over the past three suns, Pathfinders. Clearly the celebratory barbecue must wait for my triumphant return from my diplomatic mission to King Trotter I of Taldor!”

The Cangarit people look crestfallen that their feast is being delayed, but lift their head proudly at The Bloodhoof’s rallying words.

මේ වසරේ ඔක්තෝම්බර්, අපගේ ප්රඥාව මගේ ජනතාවට සෙත සැලසෙන ඇත! කල්බදු සාමාජිකයන් පළමු රජුගේ මුර - ඔබ ඔවුන්-කකුල් දෙක මෙම ආරක්ෂක ගෞරව සැපයීම මගින් මට පැවැත්වීමට ගෞරවය සාක්ෂි

Sylvan:

“The mainland will benefit from Cangarit wisdom, my people! You witness the respect they hold me by providing this Honor Guard of two-legs – members of Trotter the First’s Kingsguard!”

“Worry not about missing your vessel.” Nashota *winks* “I know a short cut.”

♔♔♔♔

With its membership increased by one, the party retraces its steps through the northern mountains and swamps over the next couple of days, reaching Pier’s End in the late afternoon just in time to see the stern of the Irrational Exuberance well out to sea and steering north-west.

As Nashota SNORTS and stamps her hooves on the beach, a dishevelled, fish-smelling, and wild-eyed man approaches the party.

“One a youse called Roland Garros? I be Tanner.” He speaks out the side of his mouth while blowing thick gouts of grey smoke from an aromatic pipe. “I got a message for you from the Exuberance’s Purser.”

"Fine lass, the Purser."

"I asked her 'if I said she had a beautiful body would she hold it against me?' An’ she gave me this!" Old Man Tanner points to the purple bruise around his left eye.

“Anyhoo, she said Cap’n Hugo had been called away on another mission and then paid me right handsomely to sail yon horse-lass to Cassomir. Unfortunately, there won’t be room aboard the Cruel Sea for the rest a youse – but the Purser’s teed up Small Otti to float yers to Escadar and put you up at the Grindylow’s Goblet inn until you can hitch a lift back to Absalom.”

The old salt hands Aakif a sealed missive, written in a hand known to Roland that confirms the man’s words.

“So whaddya say, chums?” Tanner breathes ‘baccy smoke and grins. “Ready for your next big adventure?”

Scarab Sages

Let’s see … 1-2-3-4-5. Yep! Everyone should have been sent their Chronicle.

Any problems with them, please let me know. The game has also been reported.

I will write up an epilogue post shortly, but feel free to roleplay in gameplay.

✎✎✎✎

I am ready for a break from the GM’s chair.

However, I would be delighted to run something for anyone interested in time for PbP Gameday 5. I believe the dates for this were supposed to be announced this month, but maybe it’s still another month away? *shrug*

I was thinking a Tier 5-9 this time, but I am flexible depending on who wants to play what with whom.

I can PM everyone to see if you’re interested when I’m ready to take up the reins again anyway.

Scarab Sages

We are nearly finished!

I still need a day job roll from Roland, but I will start working on the Chronicles over the weekend and e-mail them to everyone when they're done.

Ali can you please PM me your e-mail address?

>> Day Jobs go here <<

Scarab Sages

“Oh how did I offend you, Lady of Graves?”

The grey-maned centaur is still delirious after being revived. “That you condemn me to an Abyssal Layer of gnomes in love with their own voices!”

Ash discovers a magical ring on the left thumb of the giant minotaur statue behind the altar.

The gold band is set with three small stones. One glows with a faint reddish light while the other two are dark and dull.

Spellcraft DC 24:

This is a ring of delayed doom with one active stone remaining.

Along with ash and bones, Aakif and Roland also liberate a melted lump of what were once coins of gold, silver, and platinum from the altar-pit.

❂❂❂❂

Once the combined group returns to the surface, the centaurs thank the party for giving them the opportunity to see the afternoon sun again. Although they are not usually very devout, the horsefolk ask Aakif to lead them in a short prayer.

It is clear to Aakif and Roland that the centaurs are drained from their ordeal and the return journey along a low-altitude trail around Mount Ganog throughout the evening of the final day is a slow, sombre affair, with the Pathfinders realizing their deadline will pass before they reach Bloodhoof's camp.

As they enter the Cangarit Village, the returning centaurs are reunited with their families while the Pathfinders are taken before Nashota Bloodhoof once more.

"You are late, two-legs! Our agreement is rescinded through your actions alone!"

"But I would hear your report. The Generalissimo’s features soften. "The return of Four Spears thought lost to Dahruun Firehorn is a cause for celebration!"

"Did you liberate my stolen property? I would hear every bloody detail of your encounter with the Old Strider."

Scarab Sages

Dropped?

Arnie skinned, butchered and packed its parts into little styrofoam display plates ;)

The mino was looking to take Roland out of the equation with his 'no saving throw' maze SLA. But needed to get into range to use it.

Ah well. AoOs happen!

Scarab Sages

Missing the sunny surface of Kortos Island, Roland decides to put Red out of the Pathfinders’ misery, *popping* the horned varmint with his third, fourth and fifth arrows, causing it to burst in a cloud of greasy smoke.

We are out of initiative!

Scarab Sages

Here are my calculations of Arnie’s Raging Full Attack sequence for anyone that wants to check them.

#1. (BAB + STR) +16, +2 for Raging Strength, Furious Focus counters the -3 penalty to Power Attack on the first attack only

#2. Iterative: +11+2-3

#3. BoF attack at highest BAB: +16+2-3

Damage: (no change to what Arnie has previously posted, except no Vital Strike) d12+10 (two-handed strength) +3 (raging two-handed strength) +9 (two-handed power attack at PC BAB=9)

Scarab Sages

Arnthoth takes a 5’ step to the south and full attacks Derwood.

Arnthoth Ragin' Power Attack + Furious Focus on Derwood: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34
damage: 1d12 + 13 + 9 ⇒ (4) + 13 + 9 = 26

Arnthoth Iterative Ragin' Power Attack on Derwood: 1d20 + 11 + 2 - 3 ⇒ (12) + 11 + 2 - 3 = 22
damage: 1d12 + 13 + 9 ⇒ (12) + 13 + 9 = 34

Arnthoth BOF Ragin' Power Attack on Derwood: 1d20 + 16 + 2 - 3 ⇒ (5) + 16 + 2 - 3 = 20
damage: 1d12 + 13 + 9 ⇒ (4) + 13 + 9 = 26

Arnthoth swings thrice, but only lands one blow on Dahruun.

Volfie cannot 5’ step around the column’s hard corner. With a 5’ reach he cannot attack the minotaur without moving and therefore provoking an AoO. So I am going to propose he attacks Red instead.

Volfie bite on Red + BoF: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
piercing damage: 2d6 + 10 ⇒ (2, 2) + 10 = 14
Trip: 1d20 + 14 ⇒ (16) + 14 = 30

Volfie's bite gouges a large chunk out of Red's leg as he wrestles the outsider to the cold flagstone floor. The small humanoid's wound sprays the wolf with boiling blood.

fire damage on Volfie: 1d4 ⇒ 4

Dahruun moves recklessly to the NW around Arnie, proking from the Kellid, who turns him into the kind of display you'd find in any butcher's shop window in Absalom, Taldor or Andoran.

Arnthoth AoO on Derwood, PA is on: 1d20 + 16 + 2 - 3 ⇒ (20) + 16 + 2 - 3 = 35
damage: 1d12 + 13 + 9 ⇒ (2) + 13 + 9 = 24

Confirm Critical on Derwood, PA is on: 1d20 + 16 + 2 - 3 ⇒ (18) + 16 + 2 - 3 = 33
extra crit damage: 2d12 + 26 + 18 ⇒ (11, 11) + 26 + 18 = 66

Initiative:

1. Red humanoid
2. Arnthoth + Volfie
3. The Firehorn
4. Ash, Roland, Aakif, Ali

Aakif: -9 hp
Ali: -10 hp
Arnthoth: -31 hp
Volfie: 0 - 45 - 4 = -49 hp
Ash: -6 hp
Roland: -20 hp
Monkey swarm: 18/22 hp sickened

Red: prone

GM:

Red: 0 - 20 - 14 + 5 = -29 hp
Derwood: DEAD

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Ash, Roland, Aakif, Ali are up!

Scarab Sages

Ash demonstrates the healing power of nature.

Red holds its ground, shuts its eyes and disgorges a line of flaming, frothy blood from its mouth and nose over Volfie and Aakif.

Aakif, need a Reflex save DC 17.

The creature clears its nostrils by snorting at Volfie. “Bijt me!”

Draconic:

"Bite me!"

fire damage: 5d6 ⇒ (3, 4, 4, 3, 6) = 20 Reflex DC 17 for half
Reflex Volfie: 1d20 + 9 ⇒ (9) + 9 = 18

Initiative:

1. Red humanoid
2. Arnthoth + Volfie
3. The Firehorn
4. Ash, Roland, Aakif, Ali

Aakif: -9 hp
Ali: -10 hp
Arnthoth: -31 hp
Volfie: 0 - 35 - 10 = -45 hp saved vs Red’s fire
Ash: 0 - 10 + 4 = -6 hp Ash CLW
Roland: -20 hp
Monkey swarm: 18/22 hp sickened

GM:

Red: -20 hp

Derwood: -83 hp

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

1d4 ⇒ 1

V AC 23 (25) @ 84 HP ; Arnie AC 21 (23)

Arnthoth + Volfie are up! Suggestions are welcome.

Scarab Sages

@Roland I would judge the Red outsider has total cover from everywhere within a 5’ step of your current position.

As such, I am going to assume you full attack the Minotaur instead. If this is not what you want to do, please let me know.

‘Hawkeye’ Garros practises his trade on ‘Derwood’ Firehorn. The first two arrows strike the Minotaur’s flank, but the following three ricochet harmlessly off the shrine’s ceiling.

Dahruun says nary a word in reply.

Aakif continues to heal Volfie.

Ali’s force missile SLAMS into Dahruun, but the Mine Boss keeps his feet.

The monkeys swarm and continue rending the minotaur’s coat, though they cannot wrest his axe away from him or offend him with their stench. The cultist leader having borne far worse from the sacrificial fires that he stokes.

Dahruun Fort DC 14: 1d20 ⇒ 4

To its own detriment, one of the monkeys tries swallowing Red’s sword. The surviving monkeys attempt to punish the murderous item with their fists, but fail to penetrate its hardness.

Volfie’s proximity to Red’s smoky breath causes him to gag. Fortunately however, the wolf is well used to disgusting smells, having long travelled with Arnthoth!

Volfie Fort: 1d20 + 11 ⇒ (7) + 11 = 18

Initiative:

1. Red humanoid
2. Arnthoth + Volfie
3. The Firehorn
4. Ash, Roland, Aakif, Ali

Aakif: -9 hp
Ali: -10 hp
Arnthoth: -31 hp
Volfie: 0 - 77 + 42 = -35 hp empowered CSW from Aakif
Ash: 0 - 10 = -10 hp
Roland: -20 hp
Monkey swarm: 18/22 hp sickened

GM:

Red: -20 hp
DF: 0 - 35 - 16 - 15 - 10 - 7 = -83 hp Roland x2, mm, monkees

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

1d4 ⇒ 1

V AC 23 (25) @ 84 HP ; Arnie AC 21 (23)

Ash!

Scarab Sages

Aakif Hazam wrote:
"I will ask for Sarenrae's forgiveness for banishing you from this plane, but my service to her is not yet finished."

The small outsider’s eyes are dry. यही कारण है कि आप या मैं कहने के लिए नहीं है

Celestial:

“That is not for you or I to say.”

Arnthoth strides forward into the Firehorn’s face. Provokes an AoO from Dahruun with reach

AoO Greataxe on Arnthoth: 1d20 + 20 ⇒ (2) + 20 = 22 miss with +2 AC from BoF
damage: 3d6 + 10 ⇒ (2, 6, 1) + 10 = 19

Arnie responds with a Raging Powering Attacking Vitaling Striking Greataxe!

Arnthoth Ragin' Power Attack + BoF on Derwood: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29 *HIT*
Vital Strike: 2d12 + 10 + 3 + 9 ⇒ (1, 7) + 10 + 3 + 9 = 30

Volfie 5 paw steps and his jaws snap shut just in front of the small outsider. The creature points a rebuking finger at the wolf.

Volfie bite on Red + BoF: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
piercing damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17
Trip: 1d20 + 14 ⇒ (5) + 14 = 19

Dahruun then steps 5’ to the south and full attacks Volfie. The large wolf shows his toughness by remaining up after three solid hits from the minotaur titan.

Greataxe on Volfie: 1d20 + 20 ⇒ (13) + 20 = 33 *HIT*
damage: 3d6 + 10 ⇒ (4, 1, 4) + 10 = 19

Greataxe on Volfie: 1d20 + 15 ⇒ (15) + 15 = 30 *HIT*
damage: 3d6 + 10 ⇒ (1, 3, 3) + 10 = 17

Greataxe on Volfie: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 3d6 + 10 ⇒ (2, 2, 1) + 10 = 15

Gore on Volfie: 1d20 + 15 ⇒ (13) + 15 = 28 *HIT*
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Initiative:

1. Red humanoid
2. Arnthoth + Volfie
3. The Firehorn
4. Ash, Roland, Aakif, Ali

Aakif: -9 hp Reflex success vs boiling tears
Ali: -10 hp
Arnthoth: -31 hp
Volfie: 0 - 53 + 39 - 22 - 19 - 17 - 5 = -77 hp empowered CCW from Aakif ; failed save vs boiling tears ; 3 hits from Dahruun
Ash: 0 - 6 - 4 = -10 hp Reflex success vs boiling tears
Roland: -20 hp
Monkey swarm: 18/22 hp sickened

Ash, Roland, Aakif, Ali may go!

GM:

Red: -20 hp
DF: 0 - 5 - 30 = -35 hp Arnie hit

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

1d4 ⇒ 1

V AC 23 (25) @ 84 HP ; Arnie AC 21 (23)

Scarab Sages

Aakif advances towards the front line and heals Volfie.

Monkey swarm Fort: 1d20 + 6 ⇒ (2) + 6 = 8 sickened

Ali’s monkeys finally take the stage and swarm Derwood and Red. The monkeys delight in tearing the ivory minotaur's hair and skin but scream and vomit in fear as breaking the short humanoid’s skin causes them to be blasted by spurts of boiling blood and overcome by noxious vapor.

fire damage: 1d4 ⇒ 3 4 dmg to swarm

The dark furred creature’s shredded skin quickly reseals.

Derwood Fort vs monkey distraction DC 14: 1d20 ⇒ 13
Red Fort vs monkey distraction DC 14: 1d20 ⇒ 14

The monkeys fail to remove Derwood’s greataxe from his stubborn grasp, but do manage to pry Red’s burning longsword away. The sword’s flames go out as the screaming monkeys hold their prize aloft for Ali to see.

Red-eyed from weeping, the short outsider sobs at Aakif.

आप जीव है कि गंदगी के साथ हमारे पवित्र स्थान अपवित्र के लाने की अनुमति है। तुम स्वर्ग के कोई नौकर हैं, झूठी पुजारी

Celestial:
“You permit the summoning of creatures that despoil our holy place with filth. You are no servant of Heaven, false-priest.”

The creature’s weeping melts the flagtones as it moves 30’ to stand amongst the southern line of statues. From there it lifts its eyes sending a gout of bloody, flaming tears into Volfie, Aakif and Ash.

fire damage: 5d6 ⇒ (6, 4, 4, 2, 6) = 22 Reflex DC 17 for half

Reflex Volfie: 1d20 + 9 ⇒ (4) + 9 = 13

Finally, Dahruun finds nothing boring about the party’s show to date. The minotaur leader grips his greataxe resolutely.

Minotaur Will vs oppressive boredom DC 19: 1d20 ⇒ 7

Initiative:

1. Red humanoid
2. Arnthoth + Volfie
3. The Firehorn
4. Ash, Roland, Aakif, Ali

Aakif: -8 hp
Ali: -10 hp
Arnthoth: -31 hp
Volfie: 0 - 53 + 39 - 22 = -36 hp empowered CCW from Aakif ; failed save vs boiling tears
Ash: -6 hp
Roland: -20 hp

Monkey swarm: 18/22 hp sickened
Firehorn: -2 AC with charge

Arnthoth + Volfie are up. The conditions for their readied actions to occur were not satisfied.

I will consider reasonable suggestions from the party for their actions.

GM:

Red: -20 hp
DF: -5 hp

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

1d4 ⇒ 1

Scarab Sages

I have nothing further to add to the description of the combat sequence above.

Aakif is up!

I will do a more complete update in a few hours.

Scarab Sages

Ash moves and heals Arnthoth a little.

Roland’s first four arrow strikes cause the short, blue-eyed humanoid to dissolve into a cloud of stinking, gray vapor.

The Varisian’s fifth shot also hammers home on the red humanoid, causing its voice to lift an octave as it cries fiery tears.

यह तब होता है जब आप अराजकता के साथ सहयोगी है। उन्हें मनाने के नीचे खड़े करने से पहले यह खराब हो जाता है।

Celestial:

“The Abyss rejoices! Tell them to stand down before the Dark One secures victory here.”

Initiative:

1. Red humanoid, Blue humanoid
2. Arnthoth + Volfie
3. The Firehorn
4. Ash, Roland, Aakif, Ali

Aakif: -8 hp
Ali: -10 hp
Arnthoth: 0 - 33 + 2 = -31 hp Ash CLW
Volfie: -53 hp
Ash: -6 hp
Roland: -20 hp

Firehorn: -2 AC with charge

Aakif & Ali may go!

GM:

Red: -20 hp

Scarab Sages

The red humanoid looks confused. क्या जानवर आप की बात करता है ऐसी कोई प्राणी मौजूद है

स्वागत है भाई तुम्हारा। अच्छे के बलों के साथ गठबंधन नहीं उन नहीं कर रहे हैं

Blue’s expression hardens. दोस्त आप हमें चाल की तलाश? तुम सुना है स्वतंत्रता अजीब नश्वर जीभ में बोलते हैं। जो स्वर्ग की सेवा दूर चेतावनी

Celestial:
The red humanoid looks confused. “What minotaur doth you speak of? There is no such creature present.”

“You are welcome, Brother Aakif. Those not a part of the Forces of Good are not.”

Blue’s expression hardens. “Dost you seek to trick us? You have heard Freedom speak in that alien mortal tongue. Doubtlessly warning away those who serve Heaven not.”

Ash & Roland are up!

Scarab Sages

Arnthoth + Volfie’s Fireball saves (not secret):

Arnthoth Reflex red fireball vs DC 15: 1d20 + 7 ⇒ (4) + 7 = 11
Arnthoth Reflex blue fireball vs DC 15: 1d20 + 7 ⇒ (15) + 7 = 22

Volfie Reflex red fireball vs DC 15: 1d20 + 9 ⇒ (1) + 9 = 10
Volfie Reflex blue fireball vs DC 15: 1d20 + 9 ⇒ (8) + 9 = 17

आप हमारी इच्छा के विरुद्ध क्या मतलब है

The pair of short humanoids gesture reverently at the minotaur.

हम स्वेच्छा से, अभिभावक स्वतंत्रता, हमारे प्रभु के मजबूत दक्षिणपंथी की सेवा इस पवित्र स्थान की बुतपरस्त आक्रमणकारियों के खिलाफ

Celestial:

“What do you mean ‘against our will’?”

The pair of short humanoids gesture reverently at the minotaur.

“We willingly serve the Avoral called Freedom, Our Lord’s strong right wing, against unbelievers who invade this holy place.”

Dahruun Firehorn rushes to within 10’ of Volfie. Arnie + Volfie’s readied action do not go off yet.

powerful charge on Volfie: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
gore: 4d6 + 10 ⇒ (1, 2, 5, 2) + 10 = 20

Initiative:

1. Aakif, Ali
2. Dark-furred humanoids
3. Arnthoth + Volfie
4. The Firehorn
5. Ash, Roland

Aakif: -8 hp
Ali: -10 hp
Arnthoth: 0 - 26 - 7 = -33 hp
Volfie: 0 - 26 - 7 - 20 = -53 hp
Ash: -6 hp
Roland: -20 hp

Firehorn: -2 AC with charge

Ash & Roland round out Round #1.

Scarab Sages

He mentioned something along the same lines to me about a month back.

I do hope he’s OK.

Yes that's fine, Aakif.

Scarab Sages

@ Roland, Yes to all. You clearly posted your intentions.

Aakif Hazam wrote:
"Who are you? Why are you attacking us? If you speak this language, we are likely on the same side!"

Both creatures look taken aback by Aakif’s words.

प्रतिशोध की जनरल के एजेंटों। आप, मौत का कौन हैं

Celestial:
“Agents of the General of Vengeance. Who are you, mortal?”

Knowledge (religion) DC 13:

Initiative:

1. Aakif, Ali
2. Dark-furred humanoids
3. Arnthoth + Volfie
4. The Firehorn
5. Ash, Roland

Aakif: -8 hp
Ali: -10 hp
Ash: -6 hp
Roland: 0 - 13 - 7 = -20 hp

Arnthoth + Volfie!

Battle Map!

Scarab Sages

As I post, it’s still technically the weekend in the US, so I am going to give Arnthoth a bit more time to post.

However, if someone wants to suggest reasonable actions for Arnthoth + Volfie in the event that he doesn’t post by the time I’m next on-line, I’m OK with that.

Scarab Sages

trained Knowledge (planes) might assist

Ali begins casting a familiar spell. Aakif does likewise, but with a different spell.

Aakif Hazam wrote:
“Do they throw fire?”

The small horned humanoids step forward and address each other with melodic, chiming voices.

आप उसे जवाब देने के लिए करना चाहते हैं

Celestial:
“Do you want to answer him?”

Suddenly fireballs erupt from Aakif’s square, rolling over all of the Pathfinders!

Red fireball: 6d6 ⇒ (4, 2, 3, 6, 5, 6) = 26 Reflex DC 15 halves
Blue fireball: 6d6 ⇒ (1, 4, 4, 1, 2, 3) = 15 Reflex DC 15 halves

Initiative:

1. Aakif, Ali
2. Dark-furred humanoids
3. Arnthoth + Volfie
4. The Firehorn
5. Ash, Roland

Arnthoth + Volfie may go!

Battle Map!

Scarab Sages

@Roland, it does!

Small piles of rubble cover the floor of this roughly hewn rectangular room. Statues of bull-headed warriors in various stages of completion line the north and south walls, while a double row of polished black stone columns form a path down the center of the chamber.

The ceiling is 30 feet high. The statues that line the walls are 20 feet tall and stand atop 5-foot-tall, 10-foot-square pedestals. One statue on the north wall has 20-foot-tall wooden scaffolding erected around it.

Knowledge (nature) DC 12:
The scaffolding is made of rough-sawn pine.

At the eastern end of the room, a massive stone figure with the face of a snarling bull rises from a pit carved into the floor. Flames flicker in the hole, filling the air with the acrid scent of burning grease. The bestial statue clutches an altar at the edge of the pit, posed as though it were trying to wrench the stone pedestal down into the chasm.

Two three-foot-tall, dark-furred humanoids with burning hooves are lashing an unresisting grey-maned male centaur to the altar slab.

A tall alabaster-skinned minotaur rises from a kneeling position before the altar on your approach.

Its speech is calm and considered as it turns towards you. “Your invasion of this holy place was foreseen, infidels. You shall not leave this place unchanged.”

Initiative:

Aakif Initiative: 1d20 + 9 ⇒ (20) + 9 = 29
The Amazing Ali! Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Ash Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Arnthoth Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Roland Initiative: 1d20 + 6 ⇒ (2) + 6 = 8

TF: 1d20 ⇒ 12
Humanoids: 1d20 + 7 ⇒ (11) + 7 = 18

1. Aakif, Ali
2. Dark-furred humanoids
3. Arnthoth + Volfie
4. The Firehorn
5. Ash, Roland

Aakif & Ali go first!

Battle Map is also linked at the top of the page!

Scarab Sages

"Ayup! Now that we can help you with, good ser!"

The centaur called Big Mac booms confidently. "The minotaurs would not bad-mouth their leader until at least an hour after he had left them."

“The cultists often discussed how sinister it was that to reach the 'white one’s' chamber, one's hooves must steer left at every fork.”

Aakif finds nothing glowing on the minotaurs’ bodies.

However, two old arrows sticking out of the troll’s shoulder shine with moderate evocation magic.

They may each be removed intact by a skilled bowyer or fletcher, taking half a minute for each arrow. No dice roll required

Spellcraft DC 24:

These are a pair of searing arrows

Scarab Sages

“About the white minotaur, Ser Bright Blade?”

The centaur bows its head, holding Aakif’s hand to its forehead with reverence. “Not much. It is most definitely big and mean though.”

“As for the demon – it was smallish with sharp fangs and bloodshot eyes!”

“Oh horse cookies, Big Mac!” A shorter centaur pipes up as it rubs its wrists. “It was actually pretty big. But you were lying in the dust trying to hide when it took Ed. It had hoofs for feet, a face-mane streaked with blood and a horn growing out of its head.”

“I was NOT hiding!” The first centaur retorts with a snort.

“Whatever …” The third centaur *rolls* its eyes. “The fiend was dark red … or maybe black? It was dark see. But it had a halo of fire and lightning! I remember that quite distictly.”

“Well I don’t!” Number Two replies tartly. "The reason it was dark was because you had your hands over your eyes!”

“DID NOT!”

“Did too!”

Scarab Sages

The centaurs hold up their chained wrists to the party which *JANGLE* as the captives continue to tremble in the aftermath of their ordeal.

“Uh, My Spear-Lord?” The bravest one entreats Ali. “… yeah, their leader is a big, white minotaur. When he came for Ed, he had a demon with him.”

Everyone trained my roll Knowledge (planes)

Scarab Sages

Ali oversees events from where be believes is his rightful place.

2d6 + 1 ⇒ (6, 4) + 1 = 11

Ash’s flaming sphere continues to burn the troll which *whimpers* briefly before again going unconscious.

Roland lobs his acid vial high over Arnthoth and Aakif, where it hits the ceiling of the unfinished hall!

Miraculously, the vessel bounces off at an advantageous angle, raining acid all over the helpless troll!

Getting a clear picture of his companions’ intentions, Aakif swipes his scimitar across the evil creature’s throat, ending its life.

Coup de Grace: 2d6 + 8 ⇒ (2, 3) + 8 = 13

Fort check not required. WE ARE OUT OF INITIATIVE.

Scarab Sages

“Oh, Yes! A HUUUGE albino mino… GAGHR! The troll just flinched!” The centaur stabs the air with an index finger in Karg’s direction.

Roland stows his bow (move) and draws a vial of acid. (move)

The flaming sphere will take another 3 rounds to disappear.

I am going to put us back into initiative rounds. Everything that happened since I suspended ititiative still occurs.

@Ali I have single-moved you on the map towards the centaurs as per you post. Feel free to move yourself to another position if you like. You still get a full round of actions this round.

The troll moans on the ground at Aakif’s feet. “Yield. Me surrender! Me tells you whats me knows if you let me go …”

Initiative: (Delaying Arnthoth)

1. Karg
2. Arnthoth + Volfie, Ash, Ali, Roland, Aakif

Ali: -7 hp
Volfie: -35 hp

Karg: prone

Party up!

GM:

Karg: -64 hp ; prone clickety

Scarab Sages

“Please, Ser.”

One of the centaurs calls out to Ali with tears of relief. “The big Strawberry roan minotaur holds the keys to our chains. Oh, thank-you, Ser!”

“One of our brothers was taken deeper into the mine a while ago to be prepared ‘for the honor of serving Baphomet.’ We feared we were next.”

Scarab Sages

Ali continues to heal Volfie.

Karg turns his back on Aakif to address the peanut gallery.

“Look, me don’t think Sooty Crew can kill me BUT me don’t think me can kill Sooty crew. How ‘bout me tell you ‘bout Derwood Fir…

SHANK!!

Aakif drives his scimitar through the troll’s back, past its heart and out the front of the creature’s massive chest, ending its chat.

When Aakif withdraws his blade, the troll avalanches to the ground but its wounds continue to heal.

The three centaurs manacled to the eastern wall of the hall call out nervously, “Followers of Sarenrae, help us PLEASE!”

As the troll has gone unconscious, I will temporarily freeze the initiative sequence for the moment, depending on what you guys do.

2. Arnthoth + Volfie, Ash, Ali, Roland, Aakif

Ali: -7 hp
Volfie: -35 hp with Ali’s latest CLW

Arnthoth + Volfie + Roland may of course keep attacking the troll if you wish to, which may re-start ‘combat rounds.’

Otherwise, I will treat the next part of gameplay as if we are in a post-combat ‘out-of-rounds’ phase, where anyone can say/do whatever they want.

GM:

Karg: -69 clickety

Scarab Sages

Karg peers around Aakif and Arnthoth at Ash, before glancing back at Sarenrae’s servant. “You not tell Karg you had twin brother, Sooty!”

“Are you two identical?”

Ash wrote:
"Does anyone know why this troll isn't deadly afraid of open flames?"

The troll pushes out its chest. “Me know why, Sooty’s Twin. But me never tell you it because me Legendary, MYTHIC cavern troll.”

Reflex DC 16: 1d20 + 5 ⇒ (7) + 5 = 12

Ash's flaming sphere burns the troll's flesh, but the creature does not seem particularly concerned.

Initiative:

1. Karg
2. Arnthoth + Volfie, Ash, Ali, Roland, Aakif

Ali: -7 hp
Volfie: -43 hp

Everyone except Ash is up!

GM:

Karg: -57 ✗ clickety

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