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Samaritha Beldusk

Yours is mined's page

FullStar Pathfinder Society GM. 522 posts (3,773 including aliases). 5 reviews. No lists. No wishlists. 4 Pathfinder Society characters.


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Grand Lodge

After being knocked prone by the biting wind, Calistan the Not-Presently-Wandering has a perfect worm’s eye view of Torvald and Ka!’s aerial battle with the harpy scout.

May Pharasma judge the loser fairly ...

☠☠☠☠

I handle maps like this through Google Drive Slides, so they should be viewable on mobile devices.

I have set the permission level to “edit” so everyone is able to move tokens around on the map.

As new maps come into play, I’ll remove the old map from the header at the top left of the page, and add in the New Map. I’ll also advise you of a map change in gameplay.

Grand Lodge

@Torvald, at the bottom right of the Absalom Map slide I have 5 map token options for Ka!

Can you please let me know which one you'd prefer?

Grand Lodge

Gameplay is open for dottage!

Grand Lodge

“Almost forgot them.”

The auburn-haired half-elf polishes a pair of stylish smoked goggles on her green travelling cloak, before tossing them into an overstuffed holdall.

She takes a final look out the window at the throng of people partying in the streets of the Foreign Quarter, in celebration of Absalom’s independence from tyranny.

As one, locals and visitors alike begin moving towards the Irorium to witness the evening’s biggest event, the annual Passion of the First Siege of Absalom.

The woman *sighs* before slinging the bag across her body and heading to the open doorway.

What a shame I’m going to miss it ...

Grand Lodge

Welcome, players to the Year of the Shadow Lodge Special organized by Shifty.

I am looking forward to running this event for you.

Although the game doesn’t get started until June 7, I’m opening the Discussion thread so you can check-in and to let you know I have begun prepping the scenario for you.

I plan on opening the Game Play thread for dotting in a day or two.

In a bit, I will also make some notes about how I like to run my games, but if you have played PbP on the Paizo boards with GMs like Aarvid, Bold Strider and Endless Forms, there won’t be any surprises.

Feel free to ask any questions here and once again, welcome aboard!

Grand Lodge

Will do!

The PbP Game Day V announcement will probably be made by the VC Online Play - Jesse Davis somewhere >>here<<

When it happens, expect a flurry of activity in Ali’s Flaxseed Lodge where everyone is welcome.

Grand Lodge

Nashota listens carefully to Aakif’s recount of the Pathfinder’s adventures on and under Mount Ganog. At the story’s conclusion the warlord asks no questions, as she slings a couple of saddle bags across her body and takes up the Warlance the party was presented by the Old Strider.

“You have done the Cangarit a great service over the past three suns, Pathfinders. Clearly the celebratory barbecue must wait for my triumphant return from my diplomatic mission to King Trotter I of Taldor!”

The Cangarit people look crestfallen that their feast is being delayed, but lift their head proudly at The Bloodhoof’s rallying words.

මේ වසරේ ඔක්තෝම්බර්, අපගේ ප්රඥාව මගේ ජනතාවට සෙත සැලසෙන ඇත! කල්බදු සාමාජිකයන් පළමු රජුගේ මුර - ඔබ ඔවුන්-කකුල් දෙක මෙම ආරක්ෂක ගෞරව සැපයීම මගින් මට පැවැත්වීමට ගෞරවය සාක්ෂි

Sylvan:

“The mainland will benefit from Cangarit wisdom, my people! You witness the respect they hold me by providing this Honor Guard of two-legs – members of Trotter the First’s Kingsguard!”

“Worry not about missing your vessel.” Nashota *winks* “I know a short cut.”

♔♔♔♔

With its membership increased by one, the party retraces its steps through the northern mountains and swamps over the next couple of days, reaching Pier’s End in the late afternoon just in time to see the stern of the Irrational Exuberance well out to sea and steering north-west.

As Nashota SNORTS and stamps her hooves on the beach, a dishevelled, fish-smelling, and wild-eyed man approaches the party.

“One a youse called Roland Garros? I be Tanner.” He speaks out the side of his mouth while blowing thick gouts of grey smoke from an aromatic pipe. “I got a message for you from the Exuberance’s Purser.”

"Fine lass, the Purser."

"I asked her 'if I said she had a beautiful body would she hold it against me?' An’ she gave me this!" Old Man Tanner points to the purple bruise around his left eye.

“Anyhoo, she said Cap’n Hugo had been called away on another mission and then paid me right handsomely to sail yon horse-lass to Cassomir. Unfortunately, there won’t be room aboard the Cruel Sea for the rest a youse – but the Purser’s teed up Small Otti to float yers to Escadar and put you up at the Grindylow’s Goblet inn until you can hitch a lift back to Absalom.”

The old salt hands Aakif a sealed missive, written in a hand known to Roland that confirms the man’s words.

“So whaddya say, chums?” Tanner breathes ‘baccy smoke and grins. “Ready for your next big adventure?”

Grand Lodge

Let’s see … 1-2-3-4-5. Yep! Everyone should have been sent their Chronicle.

Any problems with them, please let me know. The game has also been reported.

I will write up an epilogue post shortly, but feel free to roleplay in gameplay.

✎✎✎✎

I am ready for a break from the GM’s chair.

However, I would be delighted to run something for anyone interested in time for PbP Gameday 5. I believe the dates for this were supposed to be announced this month, but maybe it’s still another month away? *shrug*

I was thinking a Tier 5-9 this time, but I am flexible depending on who wants to play what with whom.

I can PM everyone to see if you’re interested when I’m ready to take up the reins again anyway.

Grand Lodge

We are nearly finished!

I still need a day job roll from Roland, but I will start working on the Chronicles over the weekend and e-mail them to everyone when they're done.

Ali can you please PM me your e-mail address?

>> Day Jobs go here <<

Grand Lodge

“Oh how did I offend you, Lady of Graves?”

The grey-maned centaur is still delirious after being revived. “That you condemn me to an Abyssal Layer of gnomes in love with their own voices!”

Ash discovers a magical ring on the left thumb of the giant minotaur statue behind the altar.

The gold band is set with three small stones. One glows with a faint reddish light while the other two are dark and dull.

Spellcraft DC 24:

This is a ring of delayed doom with one active stone remaining.

Along with ash and bones, Aakif and Roland also liberate a melted lump of what were once coins of gold, silver, and platinum from the altar-pit.

❂❂❂❂

Once the combined group returns to the surface, the centaurs thank the party for giving them the opportunity to see the afternoon sun again. Although they are not usually very devout, the horsefolk ask Aakif to lead them in a short prayer.

It is clear to Aakif and Roland that the centaurs are drained from their ordeal and the return journey along a low-altitude trail around Mount Ganog throughout the evening of the final day is a slow, sombre affair, with the Pathfinders realizing their deadline will pass before they reach Bloodhoof's camp.

As they enter the Cangarit Village, the returning centaurs are reunited with their families while the Pathfinders are taken before Nashota Bloodhoof once more.

"You are late, two-legs! Our agreement is rescinded through your actions alone!"

"But I would hear your report. The Generalissimo’s features soften. "The return of Four Spears thought lost to Dahruun Firehorn is a cause for celebration!"

"Did you liberate my stolen property? I would hear every bloody detail of your encounter with the Old Strider."

Grand Lodge

Dropped?

Arnie skinned, butchered and packed its parts into little styrofoam display plates ;)

The mino was looking to take Roland out of the equation with his 'no saving throw' maze SLA. But needed to get into range to use it.

Ah well. AoOs happen!

Grand Lodge

Missing the sunny surface of Kortos Island, Roland decides to put Red out of the Pathfinders’ misery, *popping* the horned varmint with his third, fourth and fifth arrows, causing it to burst in a cloud of greasy smoke.

We are out of initiative!

Grand Lodge

Here are my calculations of Arnie’s Raging Full Attack sequence for anyone that wants to check them.

#1. (BAB + STR) +16, +2 for Raging Strength, Furious Focus counters the -3 penalty to Power Attack on the first attack only

#2. Iterative: +11+2-3

#3. BoF attack at highest BAB: +16+2-3

Damage: (no change to what Arnie has previously posted, except no Vital Strike) d12+10 (two-handed strength) +3 (raging two-handed strength) +9 (two-handed power attack at PC BAB=9)

Grand Lodge

Arnthoth takes a 5’ step to the south and full attacks Derwood.

Arnthoth Ragin' Power Attack + Furious Focus on Derwood: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34
damage: 1d12 + 13 + 9 ⇒ (4) + 13 + 9 = 26

Arnthoth Iterative Ragin' Power Attack on Derwood: 1d20 + 11 + 2 - 3 ⇒ (12) + 11 + 2 - 3 = 22
damage: 1d12 + 13 + 9 ⇒ (12) + 13 + 9 = 34

Arnthoth BOF Ragin' Power Attack on Derwood: 1d20 + 16 + 2 - 3 ⇒ (5) + 16 + 2 - 3 = 20
damage: 1d12 + 13 + 9 ⇒ (4) + 13 + 9 = 26

Arnthoth swings thrice, but only lands one blow on Dahruun.

Volfie cannot 5’ step around the column’s hard corner. With a 5’ reach he cannot attack the minotaur without moving and therefore provoking an AoO. So I am going to propose he attacks Red instead.

Volfie bite on Red + BoF: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
piercing damage: 2d6 + 10 ⇒ (2, 2) + 10 = 14
Trip: 1d20 + 14 ⇒ (16) + 14 = 30

Volfie's bite gouges a large chunk out of Red's leg as he wrestles the outsider to the cold flagstone floor. The small humanoid's wound sprays the wolf with boiling blood.

fire damage on Volfie: 1d4 ⇒ 4

Dahruun moves recklessly to the NW around Arnie, proking from the Kellid, who turns him into the kind of display you'd find in any butcher's shop window in Absalom, Taldor or Andoran.

Arnthoth AoO on Derwood, PA is on: 1d20 + 16 + 2 - 3 ⇒ (20) + 16 + 2 - 3 = 35
damage: 1d12 + 13 + 9 ⇒ (2) + 13 + 9 = 24

Confirm Critical on Derwood, PA is on: 1d20 + 16 + 2 - 3 ⇒ (18) + 16 + 2 - 3 = 33
extra crit damage: 2d12 + 26 + 18 ⇒ (11, 11) + 26 + 18 = 66

Initiative:

1. Red humanoid
2. Arnthoth + Volfie
3. The Firehorn
4. Ash, Roland, Aakif, Ali

Aakif: -9 hp
Ali: -10 hp
Arnthoth: -31 hp
Volfie: 0 - 45 - 4 = -49 hp
Ash: -6 hp
Roland: -20 hp
Monkey swarm: 18/22 hp sickened

Red: prone

GM:

Red: 0 - 20 - 14 + 5 = -29 hp
Derwood: DEAD

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Ash, Roland, Aakif, Ali are up!

Grand Lodge

Ash demonstrates the healing power of nature.

Red holds its ground, shuts its eyes and disgorges a line of flaming, frothy blood from its mouth and nose over Volfie and Aakif.

Aakif, need a Reflex save DC 17.

The creature clears its nostrils by snorting at Volfie. “Bijt me!”

Draconic:

"Bite me!"

fire damage: 5d6 ⇒ (3, 4, 4, 3, 6) = 20 Reflex DC 17 for half
Reflex Volfie: 1d20 + 9 ⇒ (9) + 9 = 18

Initiative:

1. Red humanoid
2. Arnthoth + Volfie
3. The Firehorn
4. Ash, Roland, Aakif, Ali

Aakif: -9 hp
Ali: -10 hp
Arnthoth: -31 hp
Volfie: 0 - 35 - 10 = -45 hp saved vs Red’s fire
Ash: 0 - 10 + 4 = -6 hp Ash CLW
Roland: -20 hp
Monkey swarm: 18/22 hp sickened

GM:

Red: -20 hp

Derwood: -83 hp

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

1d4 ⇒ 1

V AC 23 (25) @ 84 HP ; Arnie AC 21 (23)

Arnthoth + Volfie are up! Suggestions are welcome.

Grand Lodge

@Roland I would judge the Red outsider has total cover from everywhere within a 5’ step of your current position.

As such, I am going to assume you full attack the Minotaur instead. If this is not what you want to do, please let me know.

‘Hawkeye’ Garros practises his trade on ‘Derwood’ Firehorn. The first two arrows strike the Minotaur’s flank, but the following three ricochet harmlessly off the shrine’s ceiling.

Dahruun says nary a word in reply.

Aakif continues to heal Volfie.

Ali’s force missile SLAMS into Dahruun, but the Mine Boss keeps his feet.

The monkeys swarm and continue rending the minotaur’s coat, though they cannot wrest his axe away from him or offend him with their stench. The cultist leader having borne far worse from the sacrificial fires that he stokes.

Dahruun Fort DC 14: 1d20 ⇒ 4

To its own detriment, one of the monkeys tries swallowing Red’s sword. The surviving monkeys attempt to punish the murderous item with their fists, but fail to penetrate its hardness.

Volfie’s proximity to Red’s smoky breath causes him to gag. Fortunately however, the wolf is well used to disgusting smells, having long travelled with Arnthoth!

Volfie Fort: 1d20 + 11 ⇒ (7) + 11 = 18

Initiative:

1. Red humanoid
2. Arnthoth + Volfie
3. The Firehorn
4. Ash, Roland, Aakif, Ali

Aakif: -9 hp
Ali: -10 hp
Arnthoth: -31 hp
Volfie: 0 - 77 + 42 = -35 hp empowered CSW from Aakif
Ash: 0 - 10 = -10 hp
Roland: -20 hp
Monkey swarm: 18/22 hp sickened

GM:

Red: -20 hp
DF: 0 - 35 - 16 - 15 - 10 - 7 = -83 hp Roland x2, mm, monkees

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

1d4 ⇒ 1

V AC 23 (25) @ 84 HP ; Arnie AC 21 (23)

Ash!

Grand Lodge

Aakif Hazam wrote:
"I will ask for Sarenrae's forgiveness for banishing you from this plane, but my service to her is not yet finished."

The small outsider’s eyes are dry. यही कारण है कि आप या मैं कहने के लिए नहीं है

Celestial:

“That is not for you or I to say.”

Arnthoth strides forward into the Firehorn’s face. Provokes an AoO from Dahruun with reach

AoO Greataxe on Arnthoth: 1d20 + 20 ⇒ (2) + 20 = 22 miss with +2 AC from BoF
damage: 3d6 + 10 ⇒ (2, 6, 1) + 10 = 19

Arnie responds with a Raging Powering Attacking Vitaling Striking Greataxe!

Arnthoth Ragin' Power Attack + BoF on Derwood: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29 *HIT*
Vital Strike: 2d12 + 10 + 3 + 9 ⇒ (1, 7) + 10 + 3 + 9 = 30

Volfie 5 paw steps and his jaws snap shut just in front of the small outsider. The creature points a rebuking finger at the wolf.

Volfie bite on Red + BoF: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
piercing damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17
Trip: 1d20 + 14 ⇒ (5) + 14 = 19

Dahruun then steps 5’ to the south and full attacks Volfie. The large wolf shows his toughness by remaining up after three solid hits from the minotaur titan.

Greataxe on Volfie: 1d20 + 20 ⇒ (13) + 20 = 33 *HIT*
damage: 3d6 + 10 ⇒ (4, 1, 4) + 10 = 19

Greataxe on Volfie: 1d20 + 15 ⇒ (15) + 15 = 30 *HIT*
damage: 3d6 + 10 ⇒ (1, 3, 3) + 10 = 17

Greataxe on Volfie: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 3d6 + 10 ⇒ (2, 2, 1) + 10 = 15

Gore on Volfie: 1d20 + 15 ⇒ (13) + 15 = 28 *HIT*
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Initiative:

1. Red humanoid
2. Arnthoth + Volfie
3. The Firehorn
4. Ash, Roland, Aakif, Ali

Aakif: -9 hp Reflex success vs boiling tears
Ali: -10 hp
Arnthoth: -31 hp
Volfie: 0 - 53 + 39 - 22 - 19 - 17 - 5 = -77 hp empowered CCW from Aakif ; failed save vs boiling tears ; 3 hits from Dahruun
Ash: 0 - 6 - 4 = -10 hp Reflex success vs boiling tears
Roland: -20 hp
Monkey swarm: 18/22 hp sickened

Ash, Roland, Aakif, Ali may go!

GM:

Red: -20 hp
DF: 0 - 5 - 30 = -35 hp Arnie hit

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

1d4 ⇒ 1

V AC 23 (25) @ 84 HP ; Arnie AC 21 (23)

Grand Lodge

Aakif advances towards the front line and heals Volfie.

Monkey swarm Fort: 1d20 + 6 ⇒ (2) + 6 = 8 sickened

Ali’s monkeys finally take the stage and swarm Derwood and Red. The monkeys delight in tearing the ivory minotaur's hair and skin but scream and vomit in fear as breaking the short humanoid’s skin causes them to be blasted by spurts of boiling blood and overcome by noxious vapor.

fire damage: 1d4 ⇒ 3 4 dmg to swarm

The dark furred creature’s shredded skin quickly reseals.

Derwood Fort vs monkey distraction DC 14: 1d20 ⇒ 13
Red Fort vs monkey distraction DC 14: 1d20 ⇒ 14

The monkeys fail to remove Derwood’s greataxe from his stubborn grasp, but do manage to pry Red’s burning longsword away. The sword’s flames go out as the screaming monkeys hold their prize aloft for Ali to see.

Red-eyed from weeping, the short outsider sobs at Aakif.

आप जीव है कि गंदगी के साथ हमारे पवित्र स्थान अपवित्र के लाने की अनुमति है। तुम स्वर्ग के कोई नौकर हैं, झूठी पुजारी

Celestial:
“You permit the summoning of creatures that despoil our holy place with filth. You are no servant of Heaven, false-priest.”

The creature’s weeping melts the flagtones as it moves 30’ to stand amongst the southern line of statues. From there it lifts its eyes sending a gout of bloody, flaming tears into Volfie, Aakif and Ash.

fire damage: 5d6 ⇒ (6, 4, 4, 2, 6) = 22 Reflex DC 17 for half

Reflex Volfie: 1d20 + 9 ⇒ (4) + 9 = 13

Finally, Dahruun finds nothing boring about the party’s show to date. The minotaur leader grips his greataxe resolutely.

Minotaur Will vs oppressive boredom DC 19: 1d20 ⇒ 7

Initiative:

1. Red humanoid
2. Arnthoth + Volfie
3. The Firehorn
4. Ash, Roland, Aakif, Ali

Aakif: -8 hp
Ali: -10 hp
Arnthoth: -31 hp
Volfie: 0 - 53 + 39 - 22 = -36 hp empowered CCW from Aakif ; failed save vs boiling tears
Ash: -6 hp
Roland: -20 hp

Monkey swarm: 18/22 hp sickened
Firehorn: -2 AC with charge

Arnthoth + Volfie are up. The conditions for their readied actions to occur were not satisfied.

I will consider reasonable suggestions from the party for their actions.

GM:

Red: -20 hp
DF: -5 hp

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

1d4 ⇒ 1

Grand Lodge

I have nothing further to add to the description of the combat sequence above.

Aakif is up!

I will do a more complete update in a few hours.

Grand Lodge

Ash moves and heals Arnthoth a little.

Roland’s first four arrow strikes cause the short, blue-eyed humanoid to dissolve into a cloud of stinking, gray vapor.

The Varisian’s fifth shot also hammers home on the red humanoid, causing its voice to lift an octave as it cries fiery tears.

यह तब होता है जब आप अराजकता के साथ सहयोगी है। उन्हें मनाने के नीचे खड़े करने से पहले यह खराब हो जाता है।

Celestial:

“The Abyss rejoices! Tell them to stand down before the Dark One secures victory here.”

Initiative:

1. Red humanoid, Blue humanoid
2. Arnthoth + Volfie
3. The Firehorn
4. Ash, Roland, Aakif, Ali

Aakif: -8 hp
Ali: -10 hp
Arnthoth: 0 - 33 + 2 = -31 hp Ash CLW
Volfie: -53 hp
Ash: -6 hp
Roland: -20 hp

Firehorn: -2 AC with charge

Aakif & Ali may go!

GM:

Red: -20 hp

Grand Lodge

The red humanoid looks confused. क्या जानवर आप की बात करता है ऐसी कोई प्राणी मौजूद है

स्वागत है भाई तुम्हारा। अच्छे के बलों के साथ गठबंधन नहीं उन नहीं कर रहे हैं

Blue’s expression hardens. दोस्त आप हमें चाल की तलाश? तुम सुना है स्वतंत्रता अजीब नश्वर जीभ में बोलते हैं। जो स्वर्ग की सेवा दूर चेतावनी

Celestial:
The red humanoid looks confused. “What minotaur doth you speak of? There is no such creature present.”

“You are welcome, Brother Aakif. Those not a part of the Forces of Good are not.”

Blue’s expression hardens. “Dost you seek to trick us? You have heard Freedom speak in that alien mortal tongue. Doubtlessly warning away those who serve Heaven not.”

Ash & Roland are up!

Grand Lodge

Arnthoth + Volfie’s Fireball saves (not secret):

Arnthoth Reflex red fireball vs DC 15: 1d20 + 7 ⇒ (4) + 7 = 11
Arnthoth Reflex blue fireball vs DC 15: 1d20 + 7 ⇒ (15) + 7 = 22

Volfie Reflex red fireball vs DC 15: 1d20 + 9 ⇒ (1) + 9 = 10
Volfie Reflex blue fireball vs DC 15: 1d20 + 9 ⇒ (8) + 9 = 17

आप हमारी इच्छा के विरुद्ध क्या मतलब है

The pair of short humanoids gesture reverently at the minotaur.

हम स्वेच्छा से, अभिभावक स्वतंत्रता, हमारे प्रभु के मजबूत दक्षिणपंथी की सेवा इस पवित्र स्थान की बुतपरस्त आक्रमणकारियों के खिलाफ

Celestial:

“What do you mean ‘against our will’?”

The pair of short humanoids gesture reverently at the minotaur.

“We willingly serve the Avoral called Freedom, Our Lord’s strong right wing, against unbelievers who invade this holy place.”

Dahruun Firehorn rushes to within 10’ of Volfie. Arnie + Volfie’s readied action do not go off yet.

powerful charge on Volfie: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
gore: 4d6 + 10 ⇒ (1, 2, 5, 2) + 10 = 20

Initiative:

1. Aakif, Ali
2. Dark-furred humanoids
3. Arnthoth + Volfie
4. The Firehorn
5. Ash, Roland

Aakif: -8 hp
Ali: -10 hp
Arnthoth: 0 - 26 - 7 = -33 hp
Volfie: 0 - 26 - 7 - 20 = -53 hp
Ash: -6 hp
Roland: -20 hp

Firehorn: -2 AC with charge

Ash & Roland round out Round #1.

Grand Lodge

He mentioned something along the same lines to me about a month back.

I do hope he’s OK.

Yes that's fine, Aakif.

Grand Lodge

@ Roland, Yes to all. You clearly posted your intentions.

Aakif Hazam wrote:
"Who are you? Why are you attacking us? If you speak this language, we are likely on the same side!"

Both creatures look taken aback by Aakif’s words.

प्रतिशोध की जनरल के एजेंटों। आप, मौत का कौन हैं

Celestial:
“Agents of the General of Vengeance. Who are you, mortal?”

Knowledge (religion) DC 13:

Initiative:

1. Aakif, Ali
2. Dark-furred humanoids
3. Arnthoth + Volfie
4. The Firehorn
5. Ash, Roland

Aakif: -8 hp
Ali: -10 hp
Ash: -6 hp
Roland: 0 - 13 - 7 = -20 hp

Arnthoth + Volfie!

Battle Map!

Grand Lodge

As I post, it’s still technically the weekend in the US, so I am going to give Arnthoth a bit more time to post.

However, if someone wants to suggest reasonable actions for Arnthoth + Volfie in the event that he doesn’t post by the time I’m next on-line, I’m OK with that.

Grand Lodge

trained Knowledge (planes) might assist

Ali begins casting a familiar spell. Aakif does likewise, but with a different spell.

Aakif Hazam wrote:
“Do they throw fire?”

The small horned humanoids step forward and address each other with melodic, chiming voices.

आप उसे जवाब देने के लिए करना चाहते हैं

Celestial:
“Do you want to answer him?”

Suddenly fireballs erupt from Aakif’s square, rolling over all of the Pathfinders!

Red fireball: 6d6 ⇒ (4, 2, 3, 6, 5, 6) = 26 Reflex DC 15 halves
Blue fireball: 6d6 ⇒ (1, 4, 4, 1, 2, 3) = 15 Reflex DC 15 halves

Initiative:

1. Aakif, Ali
2. Dark-furred humanoids
3. Arnthoth + Volfie
4. The Firehorn
5. Ash, Roland

Arnthoth + Volfie may go!

Battle Map!

Grand Lodge

@Roland, it does!

Small piles of rubble cover the floor of this roughly hewn rectangular room. Statues of bull-headed warriors in various stages of completion line the north and south walls, while a double row of polished black stone columns form a path down the center of the chamber.

The ceiling is 30 feet high. The statues that line the walls are 20 feet tall and stand atop 5-foot-tall, 10-foot-square pedestals. One statue on the north wall has 20-foot-tall wooden scaffolding erected around it.

Knowledge (nature) DC 12:
The scaffolding is made of rough-sawn pine.

At the eastern end of the room, a massive stone figure with the face of a snarling bull rises from a pit carved into the floor. Flames flicker in the hole, filling the air with the acrid scent of burning grease. The bestial statue clutches an altar at the edge of the pit, posed as though it were trying to wrench the stone pedestal down into the chasm.

Two three-foot-tall, dark-furred humanoids with burning hooves are lashing an unresisting grey-maned male centaur to the altar slab.

A tall alabaster-skinned minotaur rises from a kneeling position before the altar on your approach.

Its speech is calm and considered as it turns towards you. “Your invasion of this holy place was foreseen, infidels. You shall not leave this place unchanged.”

Initiative:

Aakif Initiative: 1d20 + 9 ⇒ (20) + 9 = 29
The Amazing Ali! Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Ash Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Arnthoth Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Roland Initiative: 1d20 + 6 ⇒ (2) + 6 = 8

TF: 1d20 ⇒ 12
Humanoids: 1d20 + 7 ⇒ (11) + 7 = 18

1. Aakif, Ali
2. Dark-furred humanoids
3. Arnthoth + Volfie
4. The Firehorn
5. Ash, Roland

Aakif & Ali go first!

Battle Map is also linked at the top of the page!

Grand Lodge

"Ayup! Now that we can help you with, good ser!"

The centaur called Big Mac booms confidently. "The minotaurs would not bad-mouth their leader until at least an hour after he had left them."

“The cultists often discussed how sinister it was that to reach the 'white one’s' chamber, one's hooves must steer left at every fork.”

Aakif finds nothing glowing on the minotaurs’ bodies.

However, two old arrows sticking out of the troll’s shoulder shine with moderate evocation magic.

They may each be removed intact by a skilled bowyer or fletcher, taking half a minute for each arrow. No dice roll required

Spellcraft DC 24:

These are a pair of searing arrows

Grand Lodge

“About the white minotaur, Ser Bright Blade?”

The centaur bows its head, holding Aakif’s hand to its forehead with reverence. “Not much. It is most definitely big and mean though.”

“As for the demon – it was smallish with sharp fangs and bloodshot eyes!”

“Oh horse cookies, Big Mac!” A shorter centaur pipes up as it rubs its wrists. “It was actually pretty big. But you were lying in the dust trying to hide when it took Ed. It had hoofs for feet, a face-mane streaked with blood and a horn growing out of its head.”

“I was NOT hiding!” The first centaur retorts with a snort.

“Whatever …” The third centaur *rolls* its eyes. “The fiend was dark red … or maybe black? It was dark see. But it had a halo of fire and lightning! I remember that quite distictly.”

“Well I don’t!” Number Two replies tartly. "The reason it was dark was because you had your hands over your eyes!”

“DID NOT!”

“Did too!”

Grand Lodge

The centaurs hold up their chained wrists to the party which *JANGLE* as the captives continue to tremble in the aftermath of their ordeal.

“Uh, My Spear-Lord?” The bravest one entreats Ali. “… yeah, their leader is a big, white minotaur. When he came for Ed, he had a demon with him.”

Everyone trained my roll Knowledge (planes)

Grand Lodge

Ali oversees events from where be believes is his rightful place.

2d6 + 1 ⇒ (6, 4) + 1 = 11

Ash’s flaming sphere continues to burn the troll which *whimpers* briefly before again going unconscious.

Roland lobs his acid vial high over Arnthoth and Aakif, where it hits the ceiling of the unfinished hall!

Miraculously, the vessel bounces off at an advantageous angle, raining acid all over the helpless troll!

Getting a clear picture of his companions’ intentions, Aakif swipes his scimitar across the evil creature’s throat, ending its life.

Coup de Grace: 2d6 + 8 ⇒ (2, 3) + 8 = 13

Fort check not required. WE ARE OUT OF INITIATIVE.

Grand Lodge

“Oh, Yes! A HUUUGE albino mino… GAGHR! The troll just flinched!” The centaur stabs the air with an index finger in Karg’s direction.

Roland stows his bow (move) and draws a vial of acid. (move)

The flaming sphere will take another 3 rounds to disappear.

I am going to put us back into initiative rounds. Everything that happened since I suspended ititiative still occurs.

@Ali I have single-moved you on the map towards the centaurs as per you post. Feel free to move yourself to another position if you like. You still get a full round of actions this round.

The troll moans on the ground at Aakif’s feet. “Yield. Me surrender! Me tells you whats me knows if you let me go …”

Initiative: (Delaying Arnthoth)

1. Karg
2. Arnthoth + Volfie, Ash, Ali, Roland, Aakif

Ali: -7 hp
Volfie: -35 hp

Karg: prone

Party up!

GM:

Karg: -64 hp ; prone clickety

Grand Lodge

“Please, Ser.”

One of the centaurs calls out to Ali with tears of relief. “The big Strawberry roan minotaur holds the keys to our chains. Oh, thank-you, Ser!”

“One of our brothers was taken deeper into the mine a while ago to be prepared ‘for the honor of serving Baphomet.’ We feared we were next.”

Grand Lodge

Ali continues to heal Volfie.

Karg turns his back on Aakif to address the peanut gallery.

“Look, me don’t think Sooty Crew can kill me BUT me don’t think me can kill Sooty crew. How ‘bout me tell you ‘bout Derwood Fir…

SHANK!!

Aakif drives his scimitar through the troll’s back, past its heart and out the front of the creature’s massive chest, ending its chat.

When Aakif withdraws his blade, the troll avalanches to the ground but its wounds continue to heal.

The three centaurs manacled to the eastern wall of the hall call out nervously, “Followers of Sarenrae, help us PLEASE!”

As the troll has gone unconscious, I will temporarily freeze the initiative sequence for the moment, depending on what you guys do.

2. Arnthoth + Volfie, Ash, Ali, Roland, Aakif

Ali: -7 hp
Volfie: -35 hp with Ali’s latest CLW

Arnthoth + Volfie + Roland may of course keep attacking the troll if you wish to, which may re-start ‘combat rounds.’

Otherwise, I will treat the next part of gameplay as if we are in a post-combat ‘out-of-rounds’ phase, where anyone can say/do whatever they want.

GM:

Karg: -69 clickety

Grand Lodge

Karg peers around Aakif and Arnthoth at Ash, before glancing back at Sarenrae’s servant. “You not tell Karg you had twin brother, Sooty!”

“Are you two identical?”

Ash wrote:
"Does anyone know why this troll isn't deadly afraid of open flames?"

The troll pushes out its chest. “Me know why, Sooty’s Twin. But me never tell you it because me Legendary, MYTHIC cavern troll.”

Reflex DC 16: 1d20 + 5 ⇒ (7) + 5 = 12

Ash's flaming sphere burns the troll's flesh, but the creature does not seem particularly concerned.

Initiative:

1. Karg
2. Arnthoth + Volfie, Ash, Ali, Roland, Aakif

Ali: -7 hp
Volfie: -43 hp

Everyone except Ash is up!

GM:

Karg: -57 ✗ clickety

Grand Lodge

“Hmm ... K. Maybe we got sumptin' in common then, Sooty?”

The troll takes a 5’ step to the SW and full attacks the sun-priest anyway.

“This not personal. But fella gotta eat, right?”

bite on Aakif: 1d20 + 10 ⇒ (11) + 10 = 21
piercing damage: 1d6 + 5 ⇒ (3) + 5 = 8

claw on Aakif: 1d20 + 11 ⇒ (5) + 11 = 16
slashing damage: 1d4 + 5 ⇒ (2) + 5 = 7

claw on Aakif: 1d20 + 11 ⇒ (13) + 11 = 24
slashing damage: 1d4 + 5 ⇒ (4) + 5 = 9

“Yeah you really brave hiding behind wall, hoo-MAN with funny voice.”

Karg SNARLS as Aakif’s scimitar-cut begins healing, “What lower than Omega male?”

Initiative: (delaying Arnthoth)

1. Dungeon troll
2. Arnthoth + Volfie, Ash, Ali, Roland, Aakif

Ali: -7 hp
Volfie: -43 hp

Party up!

GM:

flaming BB-8

Karg: -49 clickety

Grand Lodge

“For real, Pops?”

Karg's eyes bulge and he almost doesn’t notice the thin slash that Aakif cuts into his stony hide.

“You happy ta go through life as Omega male?”

The troll shakes its head. “Me mum tells me not to judge hoo-MANS by our high standards, but in troll society you would be EVERYONE’S b!tch.”

“BTW bub, horn-head religious nuts not me friends. In fact the whole ‘Would you like to know more about Baphomet?’ thing gets old real quick.”

“But they pay good and gimme chance to kill things and eat their stuff. How ‘bout your Alphas?”

Initiative:

1. Dungeon troll
2. Arnthoth + Volfie, Ash, Ali, Roland, Aakif

Ali: -7 hp
Volfie: -43 hp

Arnthoth + Volfie!

GM:

Karg: -54

Grand Lodge

“KARG RIGHT HERE, SOOT FACE! SHOW ME WHAT YOU GOT.”

Ash gets the ball rolling this round, sending the feisty BB-8 sphere of flame on a collision course with destiny! the blue-eyed minotaur!

Blue Reflex DC 16: 1d20 + 5 ⇒ (9) + 5 = 14

The troll disrupts Ali’s spell and the noisy Monkees’ show is cancelled at the last minute! In the far off Mwangi Expanse, a crowd of their neighbours – a sleepy tribe of Zenj boo!

Ali heals Volfie with a flourish instead.

Roland attempts to 5’ step to the NE but the hard corner only let him step 5’ north. Doesn’t affect cover or PBS on Green.

The ranger’s first two arrows drop green-clad Oszcar who will no doubt grouch along his way in the River of Souls to face Judgement from Pharasma.

At least he won’t be lonely, as blue will join him on their final journey together courtesy of Roland’s next two arrows.

The Varisian turns his bow on Karg for his last shot, but the arrow bounces off the basalt column to the troll’s right.

Initiative:

1. Dungeon troll
2. Arnthoth + Volfie, Ash, Ali, Roland, Aakif

Ali: -7 hp
Volfie: 0 - 56 + 13 = -43 hp Ali CLW

Arnthoth + Volfie + Aakif may go!

GM:

flaming sphere

Karg: -43

Grand Lodge

Delaying Arnthoth

With a hot-foot from the flaming sphere, the troll lashes out at Ali.

bite on Ali: 1d20 + 10 ⇒ (2) + 10 = 12
piercing damage: 1d6 + 5 ⇒ (2) + 5 = 7

claw on Ali: 1d20 + 11 ⇒ (4) + 11 = 15
slashing damage: 1d4 + 5 ⇒ (4) + 5 = 9

claw on Ali: 1d20 + 11 ⇒ (12) + 11 = 23 *HIT*
slashing damage: 1d4 + 5 ⇒ (2) + 5 = 7

The burnt beastie boy then bops 5’ closer to Aakif, as its wounds continue to heal.

"Me coming for YOU, Fireman! Your flames not hurt MIGHTY KARG. Haha!"

Initiative:

1. Aakif
2. Dungeon troll
3. Arnthoth + Volfie, Ash, Ali, Roland
4. Green minotaur, Blue minotaur

Ali: 0 - 7 = -7 hp
Volfie: 0 - 41 - 15 = -56 hp

Everyone except Aakif is up!

GM:

flaming sphere

Blue: -24
Green: -33

Karg: -43 RG ✓

V AC 23

Grand Lodge

The intrepid cleric of the Cleansing Flame steps gamely to the north.

The troll laughs as it pulls in its chest and throws out both arms to avoid Aakif’s downward swing. The cave creature stops laughing when the Sarenraen catches the troll under an armpit with his upward slash.

It certainly doesn’t tickle.

Initiative:

1. Arnthoth + Volfie, Aakif
2. Dungeon troll
3. Ash, Ali, Roland
4. Green minotaur, Blue minotaur

Volfie: 0 - 41 - 15 = -56 hp

Arnthoth + Volfie! I will be moving us along fairly soon.

GM:

flaming sphere

Blue: -24
Green: -33

Karg: -48 no RG yet

V AC 23

Grand Lodge

No. Red and Orange minotaurs are down.

Grand Lodge

As the Red Bull rises to his hoofs like he has wings, Volfie strikes at the minotaur’s face like he’s stealing a kiss.

Volfie AoO Bite on Red + Blessing of Fervor: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
Piercing Damage: 2d6 + 10 ⇒ (4, 5) + 10 = 19

One of Volfie’s lower canines hooks into the Bulmahn’s right nostril. While one of the large wolf’s upper fangs pierces an eye. As Volfie’s jaws close, the minotaur screams as its upper facial bones crack. Then with a tearing sound, the wolf jerks its massive head up and to the left, tearing the minotaur’s face above its mouth completely off.

The beastman collapses into a stream of its own warm blood.

Arnthoth and Volfie take stock of their actions and prepare for their opponents’ next moves. Delay

Green retaliates by full attacking the large wolf.

Green Greataxe on Volfie: 1d20 + 9 ⇒ (14) + 9 = 23 *HIT*
damage: 3d6 + 6 ⇒ (4, 1, 4) + 6 = 15

Green Iterative Greataxe on Volfie: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 3d6 + 6 ⇒ (2, 1, 5) + 6 = 14

Green Gore on Volfie: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d6 + 2 ⇒ (6) + 2 = 8

Fortunately, only its first swing manages to deal the wolf a glancing blow.

The blue clad minotaur then moves up, looming over the body of its herd-mate. It also takes a swing at Arnie's animal companion, but the wiley wolf ducks.

Blue Greataxe on Volfie: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 3d6 + 6 ⇒ (3, 6, 2) + 6 = 17

Initiative:

1. Arnthoth + Volfie, Aakif
2. Dungeon troll
3. Ash, Ali, Roland
4. Green minotaur, Blue minotaur

Volfie: 0 - 41 - 15 = -56 hp

Arnthoth + Volfie + Aakif are up…

GM:

flaming sphere

Blue: -24
Green: -33

Karg: -35

V AC 23

Grand Lodge

Hate to break it to you guys, but the weekend is officially over in the US.

Arnthoth and Volfie are on the clock!

I plan to move us forward sometime inside the next 17 hours.

Grand Lodge

The Amazing Ali *casts*

… And somewhere in the Mwangi Expanse, a troupe of monkees led by four alpha males named Davy, Micky, Peter and Michael prepare to take the stage …

Ash targets the troll with a flaming sphere.

troll Reflex DC 16: 1d20 ⇒ 12

The giant-kin leaps to avoid the worst of the flaming ball. However, as it returns to solid ground, Ash notices the burns to its lower legs begin to heal …

The reassuring warmth from the druid’s spell also improves morale and heals Volfie a little.

Initiative:

1. Aakif
2. Dungeon troll
3. Ash, Ali, Arnthoth + Volfie, Roland
4. Minotaurs

Volfie: 0 - 43 + 2 = -41 hp

Arnthoth + Volfie then minotaurs. Volfie still has a Round #1 AoO on Red!

GM:

flaming sphere

Red: -44
Blue: -24
Green: -33

Karg: 0 - 36 - 4 + 5 = -35

V AC 23

Grand Lodge

Roland holds his ground, opening with a many-shot attack at Orange.

The beast drops like a slaughtered bullock, without knowing what hit it.

Givesuwings, the Red Bull takes the ranger's next three arrows to the knee. It *SNORTS* AND *GRUNTS* as it barely remains standing.

Initiative:

1. Aakif
2. Dungeon troll
3. Ash, Ali, Arnthoth + Volfie, Roland
4. Minotaurs

Volfie: -43 hp

Ash, Ali, Arnthoth + Volfie are up! Volfie still has a Round #1 AoO on Red.

GM:

Red: -44
Blue: -24
Green: -33

Karg: -36

V AC 23

Grand Lodge

@Roland, perhaps the Boss said it best: ♪ Whole world is rough. It’s just gettin’ rougher – Cover me ♫

OK, from your current position behind the pillar, Green + Blue + Troll have Total Cover from you.

Red + Orange only have partial/soft cover, which you ignore so are fair game.

If you take a 5’ step to the North, Blue still has Total Cover.

Everything else is fair game.

What would you like to do?

Grand Lodge

Aakif also strides boldly, before cawsting firebawl!

Blue Reflex DC 17: 1d20 ⇒ 13
Orange Reflex DC 17: 1d20 ⇒ 16
Green Reflex DC 17: 1d20 ⇒ 19

Maybe because of their experience with Ash’s previous fire attack, all three minotaurs manage to dodge the worst of Sarenrae’s Searing Heat.

The troll takes a 5’ step towards Arnthoth, but full attacks Volfie.

bite on Volfie + flank: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
piercing damage: 1d6 + 5 ⇒ (2) + 5 = 7

claw on Volfie + flank: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23 *HIT*
slashing damage: 1d4 + 5 ⇒ (1) + 5 = 6

claw on Volfie + flank: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23 *HIT*
slashing damage: 1d4 + 5 ⇒ (3) + 5 = 8

The creature’s claws dig deeply into the wolf’s thick fur, allowing it to rend for additional damage.

Additional Damage - 2 rending claws on Volfie: 2d4 + 14 ⇒ (3, 2) + 14 = 19

Rend:

If it hits with two or more natural attacks in 1 round, a creature with the rend special attack can cause tremendous damage by latching onto the opponent's body and tearing flesh.

This attack deals an additional amount of damage, but no more than once per round.

The type of attacks that must hit and the additional damage are included in the creature's description. The additional damage is usually equal to the damage caused by one of the attacks plus 1-1/2 the creature's Strength bonus.

Initiative:

1. Aakif
2. Dungeon troll
3. Ash, Ali, Arnthoth + Volfie, Roland
4. Minotaurs

Volfie: 0 - 10 - 6 - 8 - 19 = -43 hp

Everyone except Aakif may have their Round #2 turn! Volfie still has a Round #1 AoO on Red.

GM:

Red: -2
Blue: -24
Orange: -33
Green: -33

Karg: -36

V AC 23

Grand Lodge

Arnthoth’s hammer lands a solid blow on the troll’s shoulder!

In turn, it seems the troll was waiting for a member of the party to move into its reach.

Readied Troll Bite attack on Volfie: 1d20 + 10 ⇒ (8) + 10 = 18
Piercing damage: 1d6 + 5 ⇒ (6) + 5 = 11

As Volfie continues past the underground monster, the creature takes a second bite at the wolf.

AoO Troll bite on Volfie: 1d20 + 10 ⇒ (17) + 10 = 27 **HIT**
Piercing damage: 1d6 + 5 ⇒ (5) + 5 = 10

Volfie retaliates by successfully gripping the troll’s arm and trying to shake it to the ground, but the beastial troglodyte pulls free staying on its feet.

Arnthoth watches as Volfie’s bite mark begins to heal on the troll’s arm.

The three prone minotaurs stand. Red provokes from Volfie.

Green, Blue and Orange move into position to attack, though only Oszcar the Green can reach Volfie this round with his axe.

Green Greataxe on Volfie + flank: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
damage: 3d6 + 6 ⇒ (3, 3, 5) + 6 = 17

After absorbing Volfie’s AoO, Red retaliates with his axe.

Red Greataxe on Volfie + flank: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
damage: 3d6 + 6 ⇒ (5, 6, 5) + 6 = 22

Initiative:

1. Aakif
2. Dungeon troll
3. Ash, Ali, Arnthoth + Volfie, Roland
4. Minotaurs

Volfie: -10 hp

Aakif is up in Round #2! Volfie has an AoO on Red.

GM:

Red: -2
Blue: -11
Orange: -20
Green: -20

Karg: -36

Grand Lodge

The green minotaur *gasps* “The infidel’s blade channels the voice of Our Lord of the One True Race!”

“We must reforge it into Dahruun the Firehorn’s holy glaive!”

“Careful, Oszcar.” The Red Bull admonishes his fellow with a bellow.

“You know Dahruun the Elder prefers the name ‘Derwood.’”

All of the minotaurs are stung by Ali’s spell. Of the four, only Oszcar the grouchy green minotaur avoids being knocked prone.

Initiative:

1. Aakif
2. Dungeon troll
3. Ash, Ali, Arnthoth + Volfie, Roland
4. Minotaurs

Red: prone
Blue: prone
Orange: prone

Arnthoth + Volfie are go!

GM:

Red: -2, prone
Blue: -11, prone
Orange: -20, prone
Green: -20

Grand Lodge

Roland strides boldly into the south-western corner of the hall’s entranceway. His longbow radiates divine power.

@Ali, the Evil GM on my shoulder has won out this time. You can redo your actions if you wish.

Initiative:

1. Aakif
2. Dungeon troll
3. Ash, Ali, Arnthoth + Volfie, Roland
4. Minotaurs

Ali, Arnthoth + Volfie before the minotaurs.

GM:

fireball

Blue: -8
Orange: -16
Green: -16

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