paizo.com Recent Posts by Young Tullypaizo.com Recent Posts by Young Tully2012-07-22T16:19:25Z2012-07-22T16:19:25ZRe: Forums: Recruitment: Blood in the Water - A Skulls and Shackles AP PbP - Interest Check and RecruitmentYoung Tully (alias of The Crusader)https://paizo.com/campaigns/BloodInTheWaterASkullsShacklesAdventure/recruiting&page=2#842013-07-31T23:27:20Z2013-07-31T23:27:20Z<p>Due to some upcoming major life events, I am going to wiithdraw my application. </p>
<p>Thanks for your consideration. Please know, I am only withdrawing because there will shortly be several weeks where my posting will be irregular at best. It looks like you'll have a strong crew, regardless. Best of luck to all!</p>Due to some upcoming major life events, I am going to wiithdraw my application.
Thanks for your consideration. Please know, I am only withdrawing because there will shortly be several weeks where my posting will be irregular at best. It looks like you'll have a strong crew, regardless. Best of luck to all!Young Tully (alias of The Crusader)2013-07-31T23:27:20ZRe: Forums: Recruitment: Blood in the Water - A Skulls and Shackles AP PbP - Interest Check and RecruitmentYoung Tully (alias of The Crusader)https://paizo.com/campaigns/BloodInTheWaterASkullsShacklesAdventure/recruiting&page=2#762013-07-30T22:13:16Z2013-07-30T22:13:16Z<p>I updated Tully's stats and bought most of his equipment. Spell selection is still a little up in the air for me, and may be partially dependent on party composition. But, crunch is largely complete.</p>I updated Tully's stats and bought most of his equipment. Spell selection is still a little up in the air for me, and may be partially dependent on party composition. But, crunch is largely complete.Young Tully (alias of The Crusader)2013-07-30T22:13:16ZRe: Forums: Recruitment: Blood in the Water - A Skulls and Shackles AP PbP - Interest Check and RecruitmentYoung Tully (alias of The Crusader)https://paizo.com/campaigns/BloodInTheWaterASkullsShacklesAdventure/recruiting&page=2#642013-07-29T12:58:19Z2013-07-29T12:58:19Z<div class="messageboard-quotee">ShadowyFox wrote:</div><blockquote> Grumpy peg legged pals?!? I like it! </blockquote><div class="messageboard-quotee">Faratim wrote:</div><blockquote> @ShadowyFox that would be fantastic!!! </blockquote><p>Bah! You both came late to the Peg Leg Party. But, you're welcome to hobble up on deck with me. =PShadowyFox wrote:Grumpy peg legged pals?!? I like it!
Faratim wrote:@ShadowyFox that would be fantastic!!!
Bah! You both came late to the Peg Leg Party. But, you're welcome to hobble up on deck with me. =PYoung Tully (alias of The Crusader)2013-07-29T12:58:19ZRe: Forums: Recruitment: Blood in the Water - A Skulls and Shackles AP PbP - Interest Check and RecruitmentYoung Tully (alias of The Crusader)https://paizo.com/campaigns/BloodInTheWaterASkullsShacklesAdventure/recruiting#412013-07-28T15:10:54Z2013-07-28T15:10:54Z<p><b>Contribution:</b> Tully is built for utility and enhancement. In combat, he will contribute with buff/debuff, utility spells, and battlefield control. Though, he will not be shy about stepping into melee either, primarily with maneuver controls, like trip and disarm. Outside of combat, he is highly social and has very relevant knowledge skills, and some general abilities as a sailor. He can contribute meaningfully from a leadership position, or from the crew.</p>Contribution: Tully is built for utility and enhancement. In combat, he will contribute with buff/debuff, utility spells, and battlefield control. Though, he will not be shy about stepping into melee either, primarily with maneuver controls, like trip and disarm. Outside of combat, he is highly social and has very relevant knowledge skills, and some general abilities as a sailor. He can contribute meaningfully from a leadership position, or from the crew.Young Tully (alias of The Crusader)2013-07-28T15:10:54ZRe: Forums: Recruitment: Blood in the Water - A Skulls and Shackles AP PbP - Interest Check and RecruitmentYoung Tully (alias of The Crusader)https://paizo.com/campaigns/BloodInTheWaterASkullsShacklesAdventure/recruiting#342013-07-28T05:46:14Z2013-07-28T05:46:14Z<p>May I present for your consideration, Young Tully.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>This is rebuilt from a character I originally created for another S&S game. I played through the first book, though I believe that it was pretty heavily modified by the GM. Things I have seen from other players lead me to believe that many things were left out of the version I played, though I have not verified this in any way.</span></p>
<p><span class=messageboard-ooc>I have no problem posting twice per day, weekdays and weekends.</span></p>
<p>Are we rolling for starting gold, or do we start with max per class?</p>
<p>Thanks for considering!</p>May I present for your consideration, Young Tully.
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
This is rebuilt from a character I originally created for another S&S game. I played through the first book, though I believe that it was pretty heavily modified by the GM. Things I have seen from other players lead me to believe that many things were left out of the version I played, though I have not verified this in any way.
I have no problem posting twice per day, weekdays and...Young Tully (alias of The Crusader)2013-07-28T05:46:14ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=21#10062013-02-07T18:01:55Z2013-02-07T18:01:55Z<p>DM Jonasty and Everyone,</p>
<p>I really want to be patient... But, with my work schedule, online gaming is the only gaming option I have. I also can not maintain too many games at once. So, after nearly two months without an update, I'm left with the option of going without any gaming, or looking for a new game to join...</p>
<p>Please understand, this is troubling for me. I have really enjoyed our game, my character, our group, and our DM.</p>
<p>I will continue to check in on this thread in the hopes that it restarts in full before I accept admission into another game.</p>
<p>Regretfully,</p>
<p>Jonathan
<br />
a.k.a. Young Tully</p>DM Jonasty and Everyone,
I really want to be patient... But, with my work schedule, online gaming is the only gaming option I have. I also can not maintain too many games at once. So, after nearly two months without an update, I'm left with the option of going without any gaming, or looking for a new game to join...
Please understand, this is troubling for me. I have really enjoyed our game, my character, our group, and our DM.
I will continue to check in on this thread in the hopes that...Young Tully (alias of The Crusader)2013-02-07T18:01:55ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=21#10012013-01-22T23:02:30Z2013-01-22T23:02:30Z<p>Looks like Jirobo made it into the RPGSS Top 32! Way to go, man!</p>Looks like Jirobo made it into the RPGSS Top 32! Way to go, man!Young Tully (alias of The Crusader)2013-01-22T23:02:30ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=20#10002013-01-22T15:37:25Z2013-01-22T15:37:25Z<p>Callum said he'd probably be out of contact until the 28th. So, I think we're all accounted for. =)</p>
<p>FYI, I fractured my ankle at work on Saturday. Lots of laying around time, at the moment. But, once I can return to work, I will likely be buried for a while catching up while only moving at half speed.</p>Callum said he'd probably be out of contact until the 28th. So, I think we're all accounted for. =)
FYI, I fractured my ankle at work on Saturday. Lots of laying around time, at the moment. But, once I can return to work, I will likely be buried for a while catching up while only moving at half speed.Young Tully (alias of The Crusader)2013-01-22T15:37:25ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=20#9972013-01-21T17:47:20Z2013-01-21T17:47:20Z<p>Glad to see you back.</p>Glad to see you back.Young Tully (alias of The Crusader)2013-01-21T17:47:20ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=20#9912013-01-16T15:41:15Z2013-01-16T15:41:15Z<p>I hope we haven't lost Jonasty.</p>I hope we haven't lost Jonasty.Young Tully (alias of The Crusader)2013-01-16T15:41:15ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=20#9882013-01-08T16:08:31Z2013-01-08T16:08:31Z<p>DMJ, I hope you're feeling better. Any eta on when the game will be picking back up?</p>DMJ, I hope you're feeling better. Any eta on when the game will be picking back up?Young Tully (alias of The Crusader)2013-01-08T16:08:31ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=20#9852013-01-01T05:57:21Z2013-01-01T05:57:21Z<p>Sigh... When I came into work, today, it was still 2012... Happy New Year!</p>Sigh... When I came into work, today, it was still 2012... Happy New Year!Young Tully (alias of The Crusader)2013-01-01T05:57:21ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=20#9792012-12-25T11:34:12Z2012-12-25T11:34:12Z<p>Merry Christmas!</p>Merry Christmas!Young Tully (alias of The Crusader)2012-12-25T11:34:12ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=20#9762012-12-14T16:55:57Z2012-12-14T16:55:57Z<p>To answer question 1, Callum: No, we couldn't get the Silk Sails and have enough left to make purchases out of the loot pool for things like rings and wands and cutlasses. So, they were not added.</p>To answer question 1, Callum: No, we couldn't get the Silk Sails and have enough left to make purchases out of the loot pool for things like rings and wands and cutlasses. So, they were not added.Young Tully (alias of The Crusader)2012-12-14T16:55:57ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=23#11092012-12-13T20:47:07Z2012-12-13T20:47:07Z<p><span class=messageboard-ooc>Knowledge (local): <span class="messageboard-dice">1d20 + 8 ⇒ (18) + 8 = 26</span></span></p>
<p><b>A fat prize for us, lads! Courtesy of our friends the Apsis Consortium! Aim for her sails and riggings! Leave her wallowing!</b></p>
<p>Tully grabbed a crew member, dragging him over to the ballistae. <b>Load a bolt when I say.</b></p>
<p><span class=messageboard-ooc>Fire Ballistae targetting sails: <span class="messageboard-dice">1d20 + 2 ⇒ (11) + 2 = 13</span></span>
<br />
<span class=messageboard-ooc>Damage: <span class="messageboard-dice">3d8 ⇒ (2, 1, 5) = 8</span></span></p>Knowledge (local): [dice]1d20+8[/dice]
A fat prize for us, lads! Courtesy of our friends the Apsis Consortium! Aim for her sails and riggings! Leave her wallowing!
Tully grabbed a crew member, dragging him over to the ballistae. Load a bolt when I say.
Fire Ballistae targetting sails: [dice]1d20+2[/dice]
Damage: [dice]3d8[/dice]Young Tully (alias of The Crusader)2012-12-13T20:47:07ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=20#9732012-12-13T20:10:14Z2012-12-13T20:10:14Z<p>We have plenty of cargo space, and insufficient men to crew two ships. We could easily fire back at her, in the hopes of disabling her.</p>We have plenty of cargo space, and insufficient men to crew two ships. We could easily fire back at her, in the hopes of disabling her.Young Tully (alias of The Crusader)2012-12-13T20:10:14ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=20#9692012-12-11T23:35:49Z2012-12-11T23:35:49Z<p>Everyone, add the following to your inventory:</p>
<p><b>Callum:</b> Tidewater Cutlass, Potion of <i>cure moderate wounds</i>, 52 gp 5 sp 4 cp.</p>
<p><b>Tylos:</b> Wand of <i>mirror image</i>, Potion of <i>cure light wounds</i>, 715 gp 4 cp.</p>
<p><b>Ko'ulu:</b> 1750 gp 4 cp.</p>
<p><b>Xanxan:</b> Amulet of Natural Armor, Potion of <i>cure light wounds</i>, 750 gp 4 cp.</p>
<p><b>Jirobo:</b> Spyglass, 1375 gp 4 cp.</p>
<p><b>Tully:</b> Ring of Swimming, Masterwork Handaxe, 347 gp 4 cp.</p>
<p><b><i>Black Queen's Mercy:</i></b> Boarding Pikes x12, Light Crossbows x9 w/ 200 bolts, Leather Armor x8.</p>
<p><span class=messageboard-ooc>I added the ship's inventory to my profile page, if you ever need to reference it.</span></p>Everyone, add the following to your inventory:
Callum: Tidewater Cutlass, Potion of cure moderate wounds, 52 gp 5 sp 4 cp.
Tylos: Wand of mirror image, Potion of cure light wounds, 715 gp 4 cp.
Ko'ulu: 1750 gp 4 cp.
Xanxan: Amulet of Natural Armor, Potion of cure light wounds, 750 gp 4 cp.
Jirobo: Spyglass, 1375 gp 4 cp.
Tully: Ring of Swimming, Masterwork Handaxe, 347 gp 4 cp.
Black Queen's Mercy: Boarding Pikes x12, Light Crossbows x9 w/ 200 bolts, Leather Armor x8.
I added the...Young Tully (alias of The Crusader)2012-12-11T23:35:49ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=22#10982012-12-10T17:31:15Z2012-12-10T17:31:15Z<p><span class=messageboard-ooc>Actually, Jirobo could easily do it from the crow's nest. The player's guide lists that under the aid another heading.</span></p>
<p><span class=messageboard-ooc>Besides, you don't want Tully aiding another, when he has a monopoly on all the Bardic Performance: Inspire Competence (+2 to one skill) which he will now use...</span></p>Actually, Jirobo could easily do it from the crow's nest. The player's guide lists that under the aid another heading.
Besides, you don't want Tully aiding another, when he has a monopoly on all the Bardic Performance: Inspire Competence (+2 to one skill) which he will now use...Young Tully (alias of The Crusader)2012-12-10T17:31:15ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=22#10962012-12-10T17:00:01Z2012-12-10T17:00:01Z<p><b>An excellent plan, Tylos!</b></p>
<p>Tully stared at the compass just above the wheel. <b>Wind's to the suth'ard. They're sailing by the lee. Best to place it off their starboard quarter. Don't give them the option to turn away, lest they turn into the wind's eye.</b></p>An excellent plan, Tylos!
Tully stared at the compass just above the wheel. Wind's to the suth'ard. They're sailing by the lee. Best to place it off their starboard quarter. Don't give them the option to turn away, lest they turn into the wind's eye.Young Tully (alias of The Crusader)2012-12-10T17:00:01ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=20#9662012-12-07T16:12:15Z2012-12-07T16:12:15Z<p>NO! More competition for me! Aaack! Oh, well. Best of luck to you, and me, and all who decide to participate!</p>NO! More competition for me! Aaack! Oh, well. Best of luck to you, and me, and all who decide to participate!Young Tully (alias of The Crusader)2012-12-07T16:12:15ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=22#10902012-12-07T16:09:38Z2012-12-07T16:09:38Z<p>Tully stood in the hold, scratching away on his slate. <i>A gallon per head, per day, with spillage and ullage figured in... Yet, we seem to be using almost half a barrel too much, in less than two-days' time. Over the course of a month's sailing that would put us at...</i> <b>BLAST AND DAMNATION!</b> Tully startled the crew in the hold. <b>If I'd wanted ledgers and accounts, I would have stayed in my father's house!</b></p>
<p>Just then, from the deck, the call came down...</p>
<div class="messageboard-quotee">Jirobo wrote:</div><blockquote><b>Sails to the east!</b></blockquote><p>Tully and the crew scrambled up the companionway to find half the crew in the shrouds staring at the ship on the horizon.
<div class="messageboard-quotee">Callum wrote:</div><blockquote><b>Given her speed, we can easily catch her.</b></blockquote><p><b>By all means, let us pursue! Jirobo, what kind of ship do you make her out to be?</b>Tully stood in the hold, scratching away on his slate. A gallon per head, per day, with spillage and ullage figured in... Yet, we seem to be using almost half a barrel too much, in less than two-days' time. Over the course of a month's sailing that would put us at... BLAST AND DAMNATION! Tully startled the crew in the hold. If I'd wanted ledgers and accounts, I would have stayed in my father's house!
Just then, from the deck, the call came down...
Jirobo wrote:Sails to the east!
Tully and...Young Tully (alias of The Crusader)2012-12-07T16:09:38ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=20#9622012-12-05T15:32:51Z2012-12-05T15:32:51Z<p>This may just be something we need to run once to see where the problems are, and make changes.</p>
<p>DMJ, have you looked on the S&S boards? I've seen plenty of pbp's for this AP. Maybe someone else crafted a good solution.</p>This may just be something we need to run once to see where the problems are, and make changes.
DMJ, have you looked on the S&S boards? I've seen plenty of pbp's for this AP. Maybe someone else crafted a good solution.Young Tully (alias of The Crusader)2012-12-05T15:32:51ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=20#9602012-12-04T21:27:13Z2012-12-04T21:27:13Z<p>It's an unusual situation. </p>
<p>A long time ago I ran a sort of mini-campaign for my friends while our DM was unavailable for a few weeks. Part of the adventure had them using a ship to board another ship to free some slaves before they reached the city. (This avoided some legal hang-ups for a Paladin in the group.) I looked for the document, but I must have deleted it (or, gasp!, hand-wrote it!). </p>
<p>The way I worked it out, though: </p>
<p>The captain of the ship was doing the sailing. But, to avoid getting his crew involved in something illegal, the PC's would be his crew. He was good enough of a sailor to close the ships and initiate boarding, but everything the PC's did to aid that granted a bonus or negated a penalty of some kind (I wish I could find it!). When the ships grappled, the outcome of the PC's "help" determined initiative, whether they got a surprise round on the crew or vice versa, gave them bonuses or penalties in the fight, and determined how long they had to complete their mission before the city's warships closed on them. </p>
<p>Obviously, all of that was situation specific.</p>
<p>Basically, it looks like you start anywhere from 120 - 300 feet apart in a randomly determined direction, with the wind in a random direction. So, we're pretty well out of weapons range until we close some of the distance, which could take any number of rounds.</p>
<p>Hard to handwave much of that away without nullifying Callum's character build (driver feats and all). Maybe, you could make a number of rolls for both Callum and a predetermined Aid Another-er vs. the enemy, and determine the likely outcome to give it sort of an inevitability. </p>
<p>DM: "You will likely close in 8 rounds. You will likely close to weapons range in round 6. Post your actions."</p>
<p>Tully: "In round 4 I cast Gallant Inspiration to add <span class="messageboard-dice">2d4 ⇒ (1, 3) = 4</span> to Callum's failed check."</p>
<p>DM: "You will now likely close in 6 rounds. You are in weapons range for rounds 5 and 6."</p>
<p>Re-reading that, it can be kind of clunky. I'm out of time until later though. So, food for thought...</p>It's an unusual situation.
A long time ago I ran a sort of mini-campaign for my friends while our DM was unavailable for a few weeks. Part of the adventure had them using a ship to board another ship to free some slaves before they reached the city. (This avoided some legal hang-ups for a Paladin in the group.) I looked for the document, but I must have deleted it (or, gasp!, hand-wrote it!).
The way I worked it out, though:
The captain of the ship was doing the sailing. But, to avoid...Young Tully (alias of The Crusader)2012-12-04T21:27:13ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=20#9582012-12-04T20:33:25Z2012-12-04T20:33:25Z<p>By my reading, after the chase portion of events, when combat actually begins, it basically becomes a series of counter-rolls to force a boarding action. So, options:</p>
<p>A maximum of 1 character can Aid Another on Callum's sailing checks to gain the upper hand. <span class=messageboard-ooc>Does that preclude other ways of helping? For example, can Tully use Inspire Competence to improve Callum's bonus to sailing checks? Could he also use spells like Gallant Inspiration to assist?</span></p>
<p>Once the range decreases, PC's can make attacks or grapple checks, or cast spells against the enemy ship or its occupants. <span class=messageboard-ooc>This is likely the most effective use of our rounds. If we can pick off the opposition while we're closing in, or damage the steering/propulsion to end the chase or end it more quickly, that's probably what we should do. Also, spells and abilities that prevent them from doing that to us would be helpful...</span></p>
<p>Prepping/pre-buffing for the fight to come. <span class=messageboard-ooc>Yeah.</span></p>
<p>Clearing the ships boats, repairing damage to the ship, helping crew wounded by enemy arrows, etc... <span class=messageboard-ooc>Some of this will depend on how the lead-up to boarding goes. If they have a ballista, and they are using it, we may need to have a response outside of merely "Return Fire!"</span></p>
<p>That's all I've got at the moment. I'll give it some thought while Christmas shopping this evening with the fiance. (It's a lot of standing around holding her purse. Plenty of time for thinking... =P)</p>By my reading, after the chase portion of events, when combat actually begins, it basically becomes a series of counter-rolls to force a boarding action. So, options:
A maximum of 1 character can Aid Another on Callum's sailing checks to gain the upper hand. Does that preclude other ways of helping? For example, can Tully use Inspire Competence to improve Callum's bonus to sailing checks? Could he also use spells like Gallant Inspiration to assist?
Once the range decreases, PC's can make...Young Tully (alias of The Crusader)2012-12-04T20:33:25ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=20#9512012-11-30T19:09:27Z2012-11-30T19:09:27Z<p>End of month/End of quarter is going to consume the next couple of days for me. Probably won't be available to post much until Sunday or Monday. Bot me as necessary.</p>End of month/End of quarter is going to consume the next couple of days for me. Probably won't be available to post much until Sunday or Monday. Bot me as necessary.Young Tully (alias of The Crusader)2012-11-30T19:09:27ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=19#9472012-11-29T22:46:47Z2012-11-29T22:46:47Z<p>Personally, I feel that until we have enough crew to fully run two watches, we shouldn't be trying. I would rather shorten sail, and run an anchor watch at night, and have a full strength crew during the day. At Bloodcove, we can pick up some more crew, and whenever we are able to take a prize should hopefully add a few more. It shouldn't be too long before we are able to run at night. Hopefully by that time, we will have leveled once or twice and have an efficient backup driver/prizemaster that can basically take the night shifts.</p>
<p>As far as daily ship life goes: I would say normal ship routine could be::</p>
<p>Everyone works during the daytime hours. Basically, Sunrise-Sunset. At Sunset dinner and rum rations are served and entertainment begins. Then we shorten sail and one officer and 3-5 of crew take the first anchor watch, to be replaced after 4 hours by another officer and crew. This arrangement will be adjusted as the ship is more fully manned, but we could return to it, say, if a prize were taken and both ships are running with partial crews.</p>
<p>Punishment to be handled as follows:</p>
<p>Venal Infractions (i.e. failing a job check) - Loss of rum ration, confined below decks during the meal and entertainment, assigned to cleaning the head/bilges, etc.</p>
<p>For Greater or Repeated Infractions - A tribunal of officers convene a "drumhead" court once a week, the cases are presented, judgements made and administer punishments. These may range from floggings all the way to hanging, for very serious violations.</p>Personally, I feel that until we have enough crew to fully run two watches, we shouldn't be trying. I would rather shorten sail, and run an anchor watch at night, and have a full strength crew during the day. At Bloodcove, we can pick up some more crew, and whenever we are able to take a prize should hopefully add a few more. It shouldn't be too long before we are able to run at night. Hopefully by that time, we will have leveled once or twice and have an efficient backup driver/prizemaster...Young Tully (alias of The Crusader)2012-11-29T22:46:47ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=19#9392012-11-29T00:43:17Z2012-11-29T00:43:17Z<div class="messageboard-quotee">DM Jonasty wrote:</div><blockquote>going forward can someone be responsible for the party loot? With the new Plunder system in place, this will need to be tracked along with party loot and having it in one place would be helpful. Tully, I don't necessarily want to volunteer you for that but you are doing a bang up job so far, would you mind continuing this?</blockquote><p>Aack! I've been pressed twice! =P
<p>I've got no problem tracking the loot. But, I would rather not hold the game up for loot decisions. Up to this point, we seem to have been a little... non-committal. </p>
<p>So, from here on, I'll post the list with the prices and the total amount we each get. Everyone will get a chance to make a claim on any of the loot. Any claim-conflicts can be resolved either /ooc or by rolling off for the item. If an item is too expensive, you can either add the difference in gp, or you can "sell" an item you possess to the loot pool. Please make that clear in your post. If you don't want any of what's available, please post that to expedite things. If you don't make a claim, after a reasonable period, I'll assume you're just taking the cash.</p>
<p>On a more specific note, the Silk Sails are one upgrade too far, as expenses go. It'll have to be something we add later, I'm afraid. I removed the weapons for the crew and the cure light/mod potions from the loot pool. They'll be party loot. Anything else you want, you'll need to make a claim for. </p>
<p>[Spoiler omitted]</p>
<p>Callum has already claimed the Tidewater Cutlass. I'm making a claim for the Mwk Handaxe and the Ring of Swimming. Everyone else, please make your claim with your next post. [/quartermaster]</p>DM Jonasty wrote:going forward can someone be responsible for the party loot? With the new Plunder system in place, this will need to be tracked along with party loot and having it in one place would be helpful. Tully, I don't necessarily want to volunteer you for that but you are doing a bang up job so far, would you mind continuing this?
Aack! I've been pressed twice! =P I've got no problem tracking the loot. But, I would rather not hold the game up for loot decisions. Up to this point, we...Young Tully (alias of The Crusader)2012-11-29T00:43:17ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=22#10832012-11-28T23:45:42Z2012-11-28T23:45:42Z<p><b>VAST HAULING, THERE! These aren't barrels of pig iron, you swabs! Watch those tackles or I'll see you swab out the head every day of this voyage. By the gods, one more look from you like that, and I'll have you at the gratings! Then we'll see what Mister Ko'ulu makes of you!</b></p>
<p>Tully ran from the deck to the hold, and back again. <b>No, no, no! These go over there! All the way to the top. No, wedge it in there. Yes, it has to be jammed! What do you think happens when the ship rolls, you scabs?!</b></p>
<p><b>Mister Xanxan, I'd be greatly obliged if you would take these men and one of the boats to the estuary and see that all the water casks are filled to brimming. Mister Jirobo, kindly check those casks of rum. Keep a weather eye for leaks or discoloration around the banding. Mister Vielent, all the firewood has been bundled and it's lying there on the beach. Please oversee these men as they get it transferred to the ship. Mister Carnvegas, before he comes back with the wood, please see all this raffle stowed away in the cable tier. Mister Ko'ulu, this lubber thinks to shirk while everyone else is at their labors. Encourage him back to his duties, if you please.</b></p>
<p>The last few hours passed at a frantic pace, as Tully struggled to oversee the embarkation of the final stores. Finally, panting and sweating, he shouted, <b>Stores are all aboard, Captain. Haul in the boats, lads. We're set to sail!</b></p>VAST HAULING, THERE! These aren't barrels of pig iron, you swabs! Watch those tackles or I'll see you swab out the head every day of this voyage. By the gods, one more look from you like that, and I'll have you at the gratings! Then we'll see what Mister Ko'ulu makes of you!
Tully ran from the deck to the hold, and back again. No, no, no! These go over there! All the way to the top. No, wedge it in there. Yes, it has to be jammed! What do you think happens when the ship rolls, you scabs?!
...Young Tully (alias of The Crusader)2012-11-28T23:45:42ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=22#10762012-11-27T19:36:59Z2012-11-27T19:36:59Z<p><b>Fishguts thinks the late usurper Plugg was on course for Bloodcove. Though it hardly sounds a paradise, it may be just the place to begin. Harrigan sailed in the other direction, so we should be safe enough in anonymity once Master Hake finishes squibbing the <i>Mercy</i>.</b></p>
<p><b>I listened to the rumors around Port Peril, before I was pressed. But, everyday since, my knowledge grows more outdated. There's nothing like a free port for picking up the rumor mill, though. Shall we plan to head that way? There may be shipping along the way, of course. It would be lovely to sail into port with a prize!</b></p>Fishguts thinks the late usurper Plugg was on course for Bloodcove. Though it hardly sounds a paradise, it may be just the place to begin. Harrigan sailed in the other direction, so we should be safe enough in anonymity once Master Hake finishes squibbing the Mercy.
I listened to the rumors around Port Peril, before I was pressed. But, everyday since, my knowledge grows more outdated. There's nothing like a free port for picking up the rumor mill, though. Shall we plan to head that way?...Young Tully (alias of The Crusader)2012-11-27T19:36:59ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=22#10662012-11-23T19:14:47Z2012-11-23T19:14:47Z<p>Tully lifted himself, with effort, to his feet. He had never felt as exhausted as that moment. Even with Jirobo's restorative efforts, the poison had drained him. Nevertheless, he walked over to where the unfortunate dock worker lay.</p>
<p><b>How is he?</b> <span class=messageboard-ooc>Heal check to determine the severity of the injuries: <span class="messageboard-dice">1d20 - 1 ⇒ (11) - 1 = 10</span></p>
<p>If the man is in danger of death, Tully will cast CLW. Otherwise, he'll save his spells for his friends.</span></p>Tully lifted himself, with effort, to his feet. He had never felt as exhausted as that moment. Even with Jirobo's restorative efforts, the poison had drained him. Nevertheless, he walked over to where the unfortunate dock worker lay.
How is he? Heal check to determine the severity of the injuries: [dice]1d20-1[/dice]
If the man is in danger of death, Tully will cast CLW. Otherwise, he'll save his spells for his friends.Young Tully (alias of The Crusader)2012-11-23T19:14:47ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=22#10642012-11-23T16:02:37Z2012-11-23T16:02:37Z<p><span class=messageboard-ooc>Tully will cast detect magic, and search the corpse. Perception Check: <span class="messageboard-dice">1d20 + 3 ⇒ (13) + 3 = 16</span></span></p>
<p><b>Where esoteric knowledge fails, simple deduction may yet succeed.</b></p>Tully will cast detect magic, and search the corpse. Perception Check: [dice]1d20+3[/dice]
Where esoteric knowledge fails, simple deduction may yet succeed.Young Tully (alias of The Crusader)2012-11-23T16:02:37ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=19#9272012-11-22T05:00:07Z2012-11-22T05:00:07Z<p>Get Callum a Norelco for Christmas. He likes close shaves! =P</p>
<p>On reading DMJ's description of events, was anyone else picturing the scene at the end of the Avengers, where Hulk revives Stark?</p>Get Callum a Norelco for Christmas. He likes close shaves! =P
On reading DMJ's description of events, was anyone else picturing the scene at the end of the Avengers, where Hulk revives Stark?Young Tully (alias of The Crusader)2012-11-22T05:00:07ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=19#9242012-11-21T19:27:42Z2012-11-21T19:27:42Z<p>Saw it. Dotted it. Happy Thanksgiving!</p>Saw it. Dotted it. Happy Thanksgiving!Young Tully (alias of The Crusader)2012-11-21T19:27:42ZRe: Forums: Recruitment: Things that go bump: Jonasty's new gameYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsExpeditionToCastleRavenloft/recruiting#42012-11-21T00:03:49Z2012-11-21T00:03:49Z<p>Dotting.</p>Dotting.Young Tully (alias of The Crusader)2012-11-21T00:03:49ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=21#10442012-11-20T14:43:22Z2012-11-20T14:43:22Z<p><span class=messageboard-ooc>Tully will swim over to the shore and begin Inspire Courage again. If Callum fails his next save, Tully will cast Saving Finale (immediate action) to let him re-roll. Sorry, Callum, that's the best I can do.</span></p>
<p><span class=messageboard-ooc>Swim Check: <span class="messageboard-dice">1d20 + 8 ⇒ (7) + 8 = 15</span></span></p>Tully will swim over to the shore and begin Inspire Courage again. If Callum fails his next save, Tully will cast Saving Finale (immediate action) to let him re-roll. Sorry, Callum, that's the best I can do.
Swim Check: [dice]1d20+8[/dice]Young Tully (alias of The Crusader)2012-11-20T14:43:22ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=21#10422012-11-20T14:07:46Z2012-11-20T14:07:46Z<p><span class=messageboard-ooc>FYI, my inspire courage bonuses have ended. 2 extra rounds is all you get! =P
<br />
I'll have a post up in a bit.</span></p>FYI, my inspire courage bonuses have ended. 2 extra rounds is all you get! =P
I'll have a post up in a bit.Young Tully (alias of The Crusader)2012-11-20T14:07:46ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=21#10342012-11-19T19:35:55Z2012-11-19T19:35:55Z<p><span class=messageboard-ooc>Swim Check: <span class="messageboard-dice">1d20 + 8 ⇒ (10) + 8 = 18</span></span></p>
<p><span class=messageboard-ooc>If it's necessary, Tully will withdraw. If I've sunk far enough to move without provoking, then Tully will move 15 feet, away and towards the surface, and cast ear-piercing scream.</span></p>
<p><span class=messageboard-ooc>Concentration Check: <span class="messageboard-dice">1d20 + 8 ⇒ (14) + 8 = 22</span></span>
<br />
<span class=messageboard-ooc>Damage: <span class="messageboard-dice">2d6 ⇒ (2, 2) = 4</span> and dazed for 1 round, save (DC 15) for half damage and avoid daze.</span></p>Swim Check: [dice]1d20+8[/dice]
If it's necessary, Tully will withdraw. If I've sunk far enough to move without provoking, then Tully will move 15 feet, away and towards the surface, and cast ear-piercing scream.
Concentration Check: [dice]1d20+8[/dice]
Damage: [dice]2d6[/dice] and dazed for 1 round, save (DC 15) for half damage and avoid daze.Young Tully (alias of The Crusader)2012-11-19T19:35:55ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=21#10242012-11-19T15:28:41Z2012-11-19T15:28:41Z<p><span class=messageboard-ooc>Lingering Performance - Inspire Courage bonuses still apply!</span></p>
<p><span class=messageboard-ooc>Yeah, I wasn't sure how the spell thing would work, or even if I'd pulled it off, whether it would do anything to the illusions, which Tully does not know are illusions.</span></p>
<p><span class=messageboard-ooc>Dazed... [/grrrrr!] I'll post in the next round. =)</span></p>Lingering Performance - Inspire Courage bonuses still apply!
Yeah, I wasn't sure how the spell thing would work, or even if I'd pulled it off, whether it would do anything to the illusions, which Tully does not know are illusions.
Dazed... [/grrrrr!] I'll post in the next round. =)Young Tully (alias of The Crusader)2012-11-19T15:28:41ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=21#10162012-11-17T03:54:28Z2012-11-17T03:54:28Z<p><span class=messageboard-ooc>Spellcraft Check: <span class="messageboard-dice">1d20 + 5 ⇒ (3) + 5 = 8</span></span></p>
<p>Tully nearly screamed as six more of the deadly creatures appeared in the water around him. He barely avoided drowning as his voice rose to a fevered pitch. <b>You come to join your brother in death, vile creatures! None shall escape!</b> Tully began weaving his words into the performance, and began weaving the performance into a spell.</p>
<p><span class=messageboard-ooc>Concentration Check: <span class="messageboard-dice">1d20 + 4 + 4 ⇒ (17) + 4 + 4 = 25</span>
<br />
Swim Check: <span class="messageboard-dice">1d20 + 8 ⇒ (7) + 8 = 15</span></span></p>
<p><span class=messageboard-ooc>Intimidate to Demoralize: <span class="messageboard-dice">1d20 + 8 ⇒ (18) + 8 = 26</span>
<br />
Damage: <span class="messageboard-dice">1d10 ⇒ 7</span></span></p>
<p>[Spoiler omitted]</p>Spellcraft Check: [dice]1d20+5[/dice]
Tully nearly screamed as six more of the deadly creatures appeared in the water around him. He barely avoided drowning as his voice rose to a fevered pitch. You come to join your brother in death, vile creatures! None shall escape! Tully began weaving his words into the performance, and began weaving the performance into a spell.
Concentration Check: [dice]1d20+4+4[/dice]
Swim Check: [dice]1d20+8[/dice]
Intimidate to Demoralize: [dice]1d20+8[/dice]...Young Tully (alias of The Crusader)2012-11-17T03:54:28ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=21#10152012-11-17T02:42:58Z2012-11-17T02:42:58Z<div class="messageboard-quotee">DM Jonasty wrote:</div><blockquote> <span class=messageboard-ooc>You're able to tread water well enough to orate to your companions and provide inspire courage. Each turn though you'll need to make a DC 15 swim check to do this, otherwise you begin to sink and lose it.</span> </blockquote><p><span class=messageboard-ooc>No problem. Just a heads up, I have the Lingering Performance Feat, so if I go under, the bonuses should persist for two rounds.</span>DM Jonasty wrote:You're able to tread water well enough to orate to your companions and provide inspire courage. Each turn though you'll need to make a DC 15 swim check to do this, otherwise you begin to sink and lose it.
No problem. Just a heads up, I have the Lingering Performance Feat, so if I go under, the bonuses should persist for two rounds.Young Tully (alias of The Crusader)2012-11-17T02:42:58ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=21#10092012-11-16T20:18:58Z2012-11-16T20:18:58Z<p><span class=messageboard-ooc>Tully will begin Inspire Courage +1. On the next miss by a companion, he will cast Gallant Inspiration (immediate action, add 2d4 retroactively to the miss).</span></p>
<p><span class=messageboard-ooc>Sorry, at work or I would post more.</span></p>Tully will begin Inspire Courage +1. On the next miss by a companion, he will cast Gallant Inspiration (immediate action, add 2d4 retroactively to the miss).
Sorry, at work or I would post more.Young Tully (alias of The Crusader)2012-11-16T20:18:58ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=21#10042012-11-16T16:07:49Z2012-11-16T16:07:49Z<p>A wave of dizziness washed through Tully as the creature bit him hard on the shoulder. He struck back with his axe, cursing himself for not bringing his rapier.</p>
<p><span class=messageboard-ooc>Attack with flanking and freebooters' bane: <span class="messageboard-dice">1d20 + 7 - 2 + 2 + 1 ⇒ (12) + 7 - 2 + 2 + 1 = 20</span>
<br />
Damage: <span class="messageboard-dice">1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8</span></span></p>A wave of dizziness washed through Tully as the creature bit him hard on the shoulder. He struck back with his axe, cursing himself for not bringing his rapier.
Attack with flanking and freebooters' bane: [dice]1d20+7-2+2+1[/dice]
Damage: [dice]1d6+1+1[/dice]Young Tully (alias of The Crusader)2012-11-16T16:07:49ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=20#9962012-11-16T06:09:00Z2012-11-16T06:09:00Z<p>Tully struggled to see the assailant through the agitated surface of the estuary, when three magical bolts burst through the surface, pummeling Xanxan. Not waiting for the second round of bolts to come flying out, Xanxan plunged like a harpoon for the unseen creature. Tully weighed the hatchet in his hand for half a heartbeat, then dove in after the gnome.</p>
<p><span class=messageboard-ooc>It looks like the "W" in the water will block this possibility, but otherwise, Tully will try to set up flanking with Xan.</span></p>
<p><span class=messageboard-ooc>Swim Check: <span class="messageboard-dice">1d20 + 8 ⇒ (9) + 8 = 17</span>
<br />
Attack: <span class="messageboard-dice">1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17</span>
<br />
Damage: <span class="messageboard-dice">1d6 + 1 ⇒ (1) + 1 = 2</span></span></p>Tully struggled to see the assailant through the agitated surface of the estuary, when three magical bolts burst through the surface, pummeling Xanxan. Not waiting for the second round of bolts to come flying out, Xanxan plunged like a harpoon for the unseen creature. Tully weighed the hatchet in his hand for half a heartbeat, then dove in after the gnome.
It looks like the "W" in the water will block this possibility, but otherwise, Tully will try to set up flanking with Xan.
Swim Check:...Young Tully (alias of The Crusader)2012-11-16T06:09:00ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=20#9872012-11-15T18:02:45Z2012-11-15T18:02:45Z<p>Tully's hand went immediately to his belt, grasping for his rapier hilt, but coming back empty. He glanced back in the direction of the <i>Mercy</i> where his rapier and buckler lay peacefully in his cabin, and his dagger, still embedded in the mainmast. Reaching around to the small of his back, he drew the handaxe he had only brought for bundling firewood when the heat abated.</p>
<p><span class=messageboard-ooc>Perception Check: <span class="messageboard-dice">1d20 + 3 ⇒ (12) + 3 = 15</span>
<br />
Knowledge (local): <span class="messageboard-dice">1d20 + 8 ⇒ (8) + 8 = 16</span></span></p>
<p>Tully raced to the shore, protectively edging the injured woman back.</p>
<p><span class=messageboard-ooc>Tully will move to the shore, in front of the east "W", and draw his handaxe as part of the move action. He will ready an attack as his standard action, if he can see the enemy and it moves into his threatened area.</span></p>
<p><span class=messageboard-ooc>Also, due to the oppressive heat and the friendly circumstances, Tully is without his armor or buckler, so he is currently AC 14, T 14, FF 10.</span></p>Tully's hand went immediately to his belt, grasping for his rapier hilt, but coming back empty. He glanced back in the direction of the Mercy where his rapier and buckler lay peacefully in his cabin, and his dagger, still embedded in the mainmast. Reaching around to the small of his back, he drew the handaxe he had only brought for bundling firewood when the heat abated.
Perception Check: [dice]1d20+3[/dice]
Knowledge (local): [dice]1d20+8[/dice]
Tully raced to the shore, protectively...Young Tully (alias of The Crusader)2012-11-15T18:02:45ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=20#9812012-11-13T18:17:21Z2012-11-13T18:17:21Z<p><span class=messageboard-ooc>Tully will play and will flag down any crewmate he see to join them.</span></p>Tully will play and will flag down any crewmate he see to join them.Young Tully (alias of The Crusader)2012-11-13T18:17:21ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=19#9112012-11-13T17:42:48Z2012-11-13T17:42:48Z<p>Unless they're scantily clad women..!</p>Unless they're scantily clad women..!Young Tully (alias of The Crusader)2012-11-13T17:42:48ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=20#9782012-11-13T03:42:32Z2012-11-13T03:42:32Z<div class="messageboard-quotee">DM Jonasty wrote:</div><blockquote>The man nods to Xanxan tersely before giving Tully a look. <b>No need to lie, if you ain't interested just say so.</b> With that he moves off towards the boathouse, although you both get the impression that he had been genuine in his request.</blockquote><p>Tully watched the man as he turned to walk off. The guilt of his refusal tugged at him.
<p><b>A moment friend... That was quite ungracious of us. You offer us hospitality, recreation, and refreshment, and we have thrown it back at you with distrust and poor excuses.</b></p>
<p>Tully shook his head in disgust. <b>Merely a few weeks ago, I would have been properly ashamed of myself for such behavior. Please, accept my apologies. And if your offer still stands, know that I would most humbly accept. I would not have it said that a sailor of the <i>Black Queen's Mercy</i> ever backs down from a challenge! Even one as simple as a game of nine-pins!</b></p>
<p><span class=messageboard-ooc>Diplomacy - Versatile Performance (oratory): <span class="messageboard-dice">1d20 + 12 ⇒ (17) + 12 = 29</span></span></p>DM Jonasty wrote:The man nods to Xanxan tersely before giving Tully a look. No need to lie, if you ain't interested just say so. With that he moves off towards the boathouse, although you both get the impression that he had been genuine in his request.
Tully watched the man as he turned to walk off. The guilt of his refusal tugged at him. A moment friend... That was quite ungracious of us. You offer us hospitality, recreation, and refreshment, and we have thrown it back at you with distrust...Young Tully (alias of The Crusader)2012-11-13T03:42:32ZRe: Forums: Play-by-Post: DMJ's Skull & Shackles, Part 1: The Wormwood MutinyYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/gameplay&page=20#9752012-11-12T13:50:09Z2012-11-12T13:50:09Z<p>Tully drew a handkerchief, and mopped a pool sweat from his brow.</p>
<p><b>I won't deny, the promise of shade and cool drink is a tempting one... My friend here is right, though. There is much that needs doing. Only... I can barely drive myself to my labors, much less the men.</b></p>
<p><span class=messageboard-ooc>I think you're probably right, that it's a setup. I'm willing to walk in, eyes wide shut, if you'd like to, though. =)</span></p>
<p><span class=messageboard-ooc>Sense Motive - Versatile Performance (oratory): <span class="messageboard-dice">1d20 + 12 ⇒ (2) + 12 = 14</span></span></p>Tully drew a handkerchief, and mopped a pool sweat from his brow.
I won't deny, the promise of shade and cool drink is a tempting one... My friend here is right, though. There is much that needs doing. Only... I can barely drive myself to my labors, much less the men.
I think you're probably right, that it's a setup. I'm willing to walk in, eyes wide shut, if you'd like to, though. =)
Sense Motive - Versatile Performance (oratory): [dice]1d20+12[/dice]Young Tully (alias of The Crusader)2012-11-12T13:50:09ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=18#9002012-11-09T16:04:36Z2012-11-09T16:04:36Z<div class="messageboard-quotee">S&S Player's Guide wrote:</div><blockquote>A Large siege engine requires 1 hour and four workers to assemble. A Huge siege engine requires 2 hours and six workers to assemble. Each assembly worker must make a DC 10 Craft (siege engine) check; if untrained, the worker may not take 10.</blockquote><p>I think this is where I misread that.
<p>Best option for "Prizemaster" is probably Xanxan (Prof. Sailor 7/Diplomacy 9+Charmer) or Ko'ulu (Prof. Sailor 9/Intimidate 8). Tully could do it as well (Prof. Sailor 6/Diplomacy 12). It'll largely depend on how much "influence" the "new crew" will need to perform their duties...</p>
<p>Most sailing ships are 10,000 gp. Plus, we don't have to empty it of all its cargo/plunder. Just sail the whole thing to a friendly port and rake in the cash/infamy!</p>S&S Player's Guide wrote:A Large siege engine requires 1 hour and four workers to assemble. A Huge siege engine requires 2 hours and six workers to assemble. Each assembly worker must make a DC 10 Craft (siege engine) check; if untrained, the worker may not take 10.
I think this is where I misread that. Best option for "Prizemaster" is probably Xanxan (Prof. Sailor 7/Diplomacy 9+Charmer) or Ko'ulu (Prof. Sailor 9/Intimidate 8). Tully could do it as well (Prof. Sailor 6/Diplomacy 12). It'll...Young Tully (alias of The Crusader)2012-11-09T16:04:36ZRe: Forums: Play-by-Post Discussion: DMJ's Skull & Shackles DiscussionYoung Tully (alias of The Crusader)https://paizo.com/campaigns/DMJsSkullShackles/discussion&page=18#8982012-11-09T15:07:15Z2012-11-09T15:07:15Z<p>If I remember correctly, a Light Ballista requires a minimum crew of 4, plus a "crew captain" who is proficient with siege weapons. So, a couple of us will need EWP Siege Weapons Feat.</p>
<p>The other thing to keep in mind is that we'll need a "prizemaster" of sorts to take command of the ships we capture. Just like with the <i>Wormwood/Man's Promise</i>, we can supplement the "prize crew" and our crew with captured sailors.</p>If I remember correctly, a Light Ballista requires a minimum crew of 4, plus a "crew captain" who is proficient with siege weapons. So, a couple of us will need EWP Siege Weapons Feat.
The other thing to keep in mind is that we'll need a "prizemaster" of sorts to take command of the ships we capture. Just like with the Wormwood/Man's Promise, we can supplement the "prize crew" and our crew with captured sailors.Young Tully (alias of The Crusader)2012-11-09T15:07:15Z