Marnay Zyrvana

Yolanda Foehammer's page

148 posts. Alias of Daniel Stewart.


Classes/Levels

Female dwarf Warpriestess 13 | HP: 146/146 | AC: 26(30) | Init: +5 | Passive Perception 13 | Speed 25 ft |

About Yolanda Foehammer

Yolanda Foehammer
Female dwarf warpriest of Davit, Mistress of Battle 13 (Pathfinder RPG Advanced Class Guide 60)
LG Medium humanoid (dwarf)
Init 5; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework, +7 vs. giant subtype creatures)
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Defense
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AC 26, touch 12, flat-footed 24 (+10 armor, +1 Dex, +1 dodge, +4 shield)
hp 146 (13d8+78)
Fort 14, Ref 10, Will 14; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, sacred armor (+3, 13 minutes/day)
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Offense
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Speed 25 ft.
Melee the fist of davit +16/+16/+11 (1d10+5 B plus 2d6 and 1d6 cold)
Special Attacks blessings 9/day (Good: battle companion, holy strike, Law: axiomatic strike, battle companion), channel positive energy 5/day (DC 20, 4d6), fervor 10/day (4d6), sacred weapon (1d10, +3, 13 rounds/day)
Warpriest Spells Prepared (CL 13th; concentration +17)
. . 5th—raise dead
. . 4th—holy smite (DC 18), communal protection from energy[UC], restoration, spiritual ally[APG]
. . 3rd—create food and water, dispel magic, invisibility purge, stone shape, symbol of healing[UM]
. . 2nd—blessing of courage and life[APG] (DC 16), darkness, communal protection from evil[UC], lesser restoration, silence (DC 16), zone of truth (DC 16)
. . 1st—bless, comprehend languages, detect evil, ferment (DC 15), obscuring mist, shield of faith
. . 0 (at will)—create water, detect magic, enhanced diplomacy, light, purify food and drink (DC 14), read magic
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Statistics
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Str 16, Dex 16, Con 18, Int 10, Wis 19, Cha 8
Base Atk +9; CMB 13; CMD 26 (30 vs. bull rush, 30 vs. trip)
Feats Channeling Force[ACG], Darting Viper, Dorn-dergar Master, Exotic Weapon Proficiency (dwarven dorn-dergar), Improved Vital Strike, Improved Weapon Of The Chosen[ACG], Toughness, Twin Thunders[UC], Two-weapon Fighting, Vital Strike, Weapon Focus (dwarven dorn-dergar), Weapon Of The Chosen[ACG]
Traits fate's favored, giant slayer
Skills Acrobatics -1, Appraise +2, Bluff +4 (+5 vs. giant subtype creatures), Climb -1, Craft (gemcutting) +8 (+10 on checks related to metal or stone), Craft (jewelry) +8 (+10 on checks related to metal or stone), Diplomacy +4, Disguise +1, Escape Artist -1, Fly -1, Heal +11, Intimidate +4, Knowledge (religion) +11, Perception +6 (+8 to notice unusual stonework, +7 vs. giant subtype creatures), Ride -1, Sense Motive +13 (+14 vs. giant subtype creatures), Stealth -1, Survival +13 (+15 to track vs. humanoids of the Giant subtype), Swim -1; Racial Modifiers craftsman[APG], +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ giant hunter[ARG]
Combat Gear cassock of the clergy[UE], potion of cure serious wounds (3); Other Gear mithral full plate of speed, +2 mithral heavy steel shield, the fist of davit, belt of physical might +4 (Str, Con), headband of inspired wisdom +2, ring of sustenance, stone of good luck (luckstone), backpack, bedroll, flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol, 8,180 gp
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Special Abilities
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Blessings (9/day) (Su) Pool of power used to activate Blessing abilities.
Channeling Force As swift action, expend channel energy to grant bon to wep dmg equal num of chan dice.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Darting Viper You may change whether you’re using the dorndergar as a normal or reach weapon as a swift action.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Dorn-Dergar Master You can use a dorn-dergar with only one hand.
Fervor (4d6, 10/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Improved Weapon of the Chosen As swift act, deity's fav wep gains 1 align aspect of deity or cold iron and silver if neutral.
Sacred Armor +3 (13 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +3 (13 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Twin Thunders Substitute disarm, sunder, and trip for any of your attacks vs. giants
Vital Strike Standard action: x2 weapon damage dice.
Warpriest Channel Positive Energy 4d6 (5/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Weapon of the Chosen As swift act, deity's fav wep counts as magic for next attack, may reroll conceal miss chance once.