Forest Drake

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***** Pathfinder Society GM. 1,026 posts (8,883 including aliases). 19 reviews. No lists. No wishlists. 77 Organized Play characters. 23 aliases.


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Interesting. One thing I was hoping for with a Starfinder Card/Board Game, if it were ever to happen, is to eschew any compatibility worries with the Pathfinder Card Game.

I like the PFCG, and like that all of those products are compatible and work together, and it's good fun! But it would also be cool to see something fresh as well, especially since it would make sense that those characters wouldn't really be able to work together.

It sounds like there's some of this in that game, but just wanted to voice that I would not care about compatibility at all.


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There's basically two questions here.

1. What is the DC of the Athletics Check?

I would personally interpret it as Fort DC as normal for Grapple. We have nothing to work with here, and it has to be something, so Fort DC is naturally the closest thing we have.

2. Is it just Fail/Success, or are there 4 degrees of success like Crit Fail/Fail/Success/Crit Success?

I personally feel, since Grab doesn't work like Grapple, that it's just a Fail/Success type of deal and not the 4 degrees of success. (I feel it's also kinda silly for a Halfling with this ability to be able to get Critically Grappled as a result of it, and it is equally as silly for the Halfling to be able to trip something that is grabbing on a bite or something due to a Crit Fail (Which, with the other part of the ability, would be also on a Fail))

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You're assuming a lot here:
- That the person using the item realized it was broken when they got it, which is not always the case: not everyone has the mind of a game designer
- That the person had ill intentions
- That every character that built around this item was completely for busting wide open the system
- That people "suffered" at the hands of these characters

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Xenocrat wrote:
HammerJack wrote:
Xenocrat wrote:
I think there's a case to be made that the Ring of Fangs was such an obvious sin against good game design that everyone who chose to use it deserves their misery now that it's banned, and that Paizo is probably doomed to some unfortunate karma for publishing it and ever allowing it as a SFS option.
Not a very good case. As bad as that item is, the sane goal here is to remove a broken item for the health of the campaign, not to punish players who used it.
Right, that's the goal. The "punishment" is the foreseeable results of using a broken and silly option. If nuclear disarmament ever happens no one is going to take seriously any nations claims that they deserve some compensation in new biological weapons.

It was a legal option that was intentionally sanctioned by Paizo for use in SFS. Not sure how this argument stands.

Comparing this to nukes seems a bit extreme. The consequences are way different lol.

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As grandfathering was mentioned, have to say I'm not a fan of that. I have many grandfathered characters in PF1 and I'm still not a fan of doing that. It creates uneven opportunities for players.

However, still have to give full support to a full rebuild for those affected by this. Yes, there has to be some good faith behind it (If you just bought the item but don't really use it just to get a rebuild... do you really need a rebuild?), but that's unavoidable for RPGs in general.

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I will show my support in favor of rebuilds for the removal of this item. I have no affected characters by this.

While I'm not a fan of the item, it was definitely something a character could be built around and its removal could ruin many characters.


Thanks for the answers (and the history of it, Zwordsman).

I have heard from some GMs that they are interpreting it (even in PFS) to mean you need to have Assisting Shot to be able to do the thing. Probably going to take it anyway for my character just to avoid arguments.

This is reminding me a lot of the Prone Shooter feat in PF1 before it was errata'd: Linky


I was looking at creating an Aid build using a ranged weapon to Aid on attack rolls. When I reading through the Aid action, I didn't see anything restricting you from using a ranged attack to Aid.

However, someone quickly pointed out to me that there's a fighter feat called Assisting Shot that supposedly allows you to Aid at range "instead of being within reach of the target." However, I can't find anything in the Aid action that has any kind of restriction on reach.

Does Assisting Shot currently do anything? Or does Aid have the restriction because Assisting Shot exists?

Relevant text included below.

Aid:
Archives of Nethys wrote:

Trigger An ally is about to use an action that requires a skill check or attack roll.

Requirements The ally is willing to accept your aid, and you have prepared to help (see below).
--------------------------------
You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how you’re trying to help, and they determine whether you can Aid your ally.

When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 20, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.

Critical Success You grant your ally a +2 circumstance bonus to,the triggering check. If you’re a master with the check you,attempted, the bonus is +3, and if you’re legendary, it’s +4.
Success You grant your ally a +1 circumstance bonus to the triggering check.
Critical Failure Your ally takes a –1 circumstance penalty to the triggering check.

Assisting Shot:
Archives of Nethys wrote:
With a quick shot, you interfere with a foe in combat. You can use the Aid action with a ranged weapon you wield. Instead of being within reach of the target, you must be within maximum range of the target. An Assisting Shot uses ammunition and incurs penalties just like any other attack.


Was just wondering if Gestalt rules could work in this edition. Just brainstorming the following rules:

HP: You take the higher of the two classes.
Stats: You get stat bumps from both classes.
All Proficiencies (Including Saves and Perception): You take the higher of the two classes.
Skills: You get all automatic skills for each class, and gain a number of trained skills equal to the higher number of the two classes (For example, a wizard/rogue would get Arcana and Stealth automatically, and then 7+int skills because the rogue gets 7+int and wizard gets 2+int)
Everything Else: You get all other abilities of both classes (Including skill feats, skill increases, etc.)


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1. Can you increase the damage from Titan Mauler with an offhand when you have a large weapon in one hand and the other non-large weapon in the other, because you're "wielding" one already?

2. Can you apply it with Raging Hurler with a thrown weapon in offhand, even when it's not Large, because you're "wielding" one already?

Titan Mauler wrote:
You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. You gain access to one weapon one size larger than you, of any weapon type otherwise available at character creation. It has the normal Price and Bulk for a weapon of its size (page 295). When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition (page 618) because of the weapon’s unwieldy size. You can’t remove this clumsy condition or ignore its penalties by any means while wielding the weapon.

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Sign-ups for Pathfinder/Starfinder Society are open for MomoCon 2019 in Atlanta, May 23rd to 26th, Memorial Day Weekend!

Sign-up link

Click here for more information


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Doonamis wrote:

How about something more like:

Effect: Damage 6d6 (Fire)
Save: Reflex (Double/Normal/Half/None)
Heightened (+1): +2d6 (Fire)

That way you can use that same format regardless of Basic saves vs Complex saves.

I agree with this! This is an excellent way to read it.


Any chance of this getting available now?

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Looks like the website totally changed and bombed viewing the map.


6 people marked this as a favorite.

Was hoping Precise Bombs would be an automatic thing for alchemists.

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Another bump!

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Bump!

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John Compton wrote:
As a temporary answer, Linda, Tonya, and I had discussed how swapping factions works (quite painless and permissive). Since my colleagues have both headed out for the day, I'd just like to touch base with them tomorrow to ensure we're all on the same page before posting details.

Since the weekend is coming and lots and lots of people are about to play the new Concordance scenario, any update on this?

I was able to find a ruling from a previous blog...THIS BLOG

December 13, 2017 Paizo Blog wrote:
If your character would like to become a part of this new initiative, keep an eye out for the faction's formal launch in early 2018. As with other faction changes, you'll be able to switch your character over to the Concordance freely without spending Prestige Points.

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I'm guessing the ruling from THIS BLOG still stands?

December 13, 2017 Paizo Blog wrote:
If your character would like to become a part of this new initiative, keep an eye out for the faction's formal launch in early 2018. As with other faction changes, you'll be able to switch your character over to the Concordance freely without spending Prestige Points.

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Design team and PFS team are separate. The book is totally usable outside of PFS.

Also John gave you a good explanation above.

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Welcome to MomoCon 2018!

We will be running Pathfinder Society and Starfinder Society at this convention. For full details please visit:

Information and Warhorn Link


Went out to eat and got a buffalo-sauce fried chicken burger with generous blue cheese. Got buffalo-sauce tater tots drizzled with blue cheese as a side. I was craving today...

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As always is the question with chases, do animal companions/familiars/eidolons/phantoms get a check? Barring a response, I'm inclined to say "no" as it specifically says "PCs," although I may be amendable to letting their companion do the check instead if they wished.

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No worries at all! Do what you can. Honestly, I probably should head to MPB at some point. I've actually never been!

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Fantastic to have you among our community, and glad you had a great time! Maybe I'll get you see you around sometime. I can't make it down to the weekday games in-town due to mucho work and living on the northern end of the city, but you will find that the community in and around Atlanta is welcoming everywhere. :)

Feel free to look me up on the local forums, or ask me here if you have questions (although admittedly I pay more attention to our local forum). I go under the same name and am half coordinator for Giga-Bites.

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Think this is a more appropriate thread for PFS forums as it's not a rules question for the game system, it's a question specifically for PFS.


JERRY WAYNE 073 wrote:
Any word yet about what maps may be in this one?

Echoing this. Want to make sure I have it when I (probably) run this.


Well, the scenario now has a note under it that describes where it can be run.


Leftover fried pickles and BBQ Nachos from the previous day.


<Necromancy>

This is old but I'm bumping it to see if we can get more FAQ traction.

4/5

You would still need access to the ammunition to be able to get it. There would need to be a Core specific ruling for it to work, as there is no connection to the ammunition in UC and crafting ammunition from the FAQ, and the FAQ certainly does not give access to additional resources. Tread carefully until there is a ruling as a GM can easily outright disallow it and be perfectly in their rights to do so.


Sidecart please. I'd prefer it all at once with the shirts and archive. :)


Hi,

I ordered a Starfinder GM Screen which was supposed to ship with my Starfinder subscription. I thought that the GM Screen got delayed because it wasn't in my box with the Starfinder Core Rulebook... but now it doesn't say it's shipping at all. Is there anything that can be done about this? Thanks!

(Side note: I have 2 t-shirts that should be coming with my subscription now too)


(Little necro as I was looking for organized play alternatives using the PF rules)

I will say the #1 thing that I need from Organized Play to start it in my area is availability of the rulebook and scenarios. There are way too many "Organized Play" campaigns where you have to jump through way too many hoops to play the game.

There needs to be a clear listing of scenarios somewhere with easy-to-get-to links on how to download (and purchase, if needed) and have it be convenient to find.

Also, the game needs to be able to be played outside of conventions as much as it can be played inside of conventions.

Making a campaign where only certain people and volunteers can access the scenarios and it can only be played at conventions is an instant turn-off to me. It needs to be available.


I did a preorder and I might be getting double-charged for the Starfinder Core Rulebook with my subscription. Also, I ordered a GM screen, which I think should be coming with it. Can someone look into this to make sure I'm seeing it right? Thanks.

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Jeff Cook wrote:
Does the gnoll tactics boon actually do anything on a core chronicle

If you go according to This Ruling, it works where you can take the feats in CORE since it actually says . (Warning: Link may contain spoilers for #7-25: Orders from the Gate (Levels 5-9))

I was planning on going by this ruling until otherwise stated.

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Linda Zayas-Palmer wrote:
Go ahead and print out this blog (and this post) to use as a legal source in the interim.

Awesome, thanks! :)

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So, I have a CORE Wizard so don't have access to Extra Item Slot until it is printed in the Organized Play Guide, however I want to play my wizard until then. My Improved Familiar has a Necklace of Adaptation currently in a Play by Post game am I am super willing to trade out a feat to give it an Extra Item Slot.

As well, if I were to play him again before the guide, I wouldn't be able to get Extra Item Slot due to being CORE.

What do I do?


*Excitement and impatience intensifies*

"But I want it now!" ;)

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NOTE TO EVERYONE PLAYING AT MOMOCON: I will be making and printing off sign-in sheets for MomoCon mid-day on Wednesday so I can have them all ready for Thursday. If you aren't signed up to play a game on Warhorn by Wednesday May 24th by noon, you won't make it onto that listing which is what I will be going off of to determine what players we need at each table. Please sign up on Warhorn before that time or I can't guarantee you a spot at that table and you will have to sign-up on-site or hope it's not full when you show up. Did I mention MomoCon is very walk-in heavy, and lots of people sign up on site?

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Another bump! Roughly a week away!

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It's like it is in the Core Rulebook, even if it weren't Core. Animal companions simply do not follow the normal rules for animals in a lot of cases.

For example, a regular alligator is large, but an alligator companion starts as small and becomes medium, so never reaches the actual size of a regular alligator.

It's just the way it is. Does that mean a Camel companion can sicken the Tarrasque without much difficulty? Yes (and it's kind of dumb), but it's the way it is written.

It will remain this way until further clarification.

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Bump for this event!

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Around here people just go "Oh no" usually as she's usually associated with the Season 4 difficulty. "Welp, we're all dead."

People do much the same here for Drandle Dreng too, though.

Around here, Osprey is absolutely loathed, but everyone was super happy when Eliza Petulengro showed up.

Side Note: I think there's some regional bias too. Some GMs in a certain area might play NPCs a certain way because that's how other GMs in the area did so.

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Huge necro, but just to let people know, I still sometimes reference this thread. I just did now, in fact! However, I am running out of book titles to reference! Ha!

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We usually come up with nick names for everyone and just assume the character is saying the full name when we say the nick name.

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Welcome to MomoCon 2017!

Warhorn and Sign-up Link: Warhorn Link

We will be in exhibition hall A-1 in the back corner. Link to the map of MomoCon.

MomoCon 2017 will be May 25th to May 28th and takes place at the Georgia World Congress Center.

We will be running the #6-00: Legacy of the Stonelords (Levels 1-11), one of the season 6 interactive specials, Saturday during the afternoon slot. Most of the schedule is our regular Standard tables (3-4 tables per slot), and, as many of you know who have attended MomoCon, there is an extremely heavy walk-in traffic, so for those I have put tables of PFS Quests (2 tables per slot). This is important so that we can have a separation between those willing to play a scenario for 4-5 hours, and those that only want to be there 0.5-1.5 hours. The special is scheduled to have 5 Standard tables. There will be no CORE as this convention unless demand arises (for example, the special potentially) as last year not a single one of those tables made.

Convenient way to view the Pathfinder Society schedule: Condensed list of the schedule.

MORE INFORMATION ON PFS QUEST TABLES: You can sign up as a GM for these tables, but not as a player. These tables will count towards your GM total number of tables ran whether you actually end up GMing something or not. (Although, the way MomoCon traffic is, I would count on GMing at least some during your time slot, if not all). Our regular players are of course welcome to play at these tables, but again, there will be no way to sign up for them ahead of time and you need to be flexible with the people you will be playing with.

More GM Info for PFS Quests:
If you sign up as a GM for those slots, be aware that you will be mostly dealing with newer players and need to be ready to explain the game, rules, and be catering to them. You may have people walk up in the middle of combat. I encourage all GMs for these quests to be as flexible as possible. Judge whether they need PFS numbers or not. Some people are there to play and never be seen again after about an hour of play. If someone only stays for one quest and is never to be seen again, it might not be a good application to give them a PFS number or chronicle...but if they stay for like 2 or more, it might be a good time to introduce those things to them and the campaign. If someone is staying for a lot of quests, perhaps they can graduate to one of the longer slots. Please do not sign up for this slot if you do not like having players new to the system or do not feel like being flexible in your GMing style.

Convention Information: With 28,300 unique and over 71,000 turnstile attendance in 2016, MomoCon is one of the fastest growing all ages conventions in the country. Fans of Japanese Anime, American Animation, Comics, Video Games, and Tabletop Games come together to celebrate their passion by costuming / cosplay, browsing the huge exhibitors hall, meeting celebrity voice talent, designers, and writers behind their favorite shows, games, and comics and much much more over this 4 day event. (Taken from MomoCon website)

If you want to be guaranteed to play or GM a slot, please sign up on the Warhorn link above.

For more information on MomoCon, please visit: http://www.momocon.com/

Convenient way to view the Pathfinder Society schedule: Condensed list of the schedule.

Link to Registration for MomoCon.

MomoCon Pricing Information:

  • 4-day Preregister Discount: $57 (+ $10 for mailed badge (optional) - mailed option ends May 1st)
  • Door prices will most likely be more expensive.
  • Thursday May 26th 2016: 3PM – 2AM (registration – 12pm – 11pm) $30 single day price at the door
  • Friday May 27th 2016: 10AM – 2AM (registration – 9am – 11pm) $45 single day price at the door
  • Saturday May 28th 2016: 10AM – 2AM (registration – 9am – 11pm) $45 single day price at the door
  • Sunday May 29th 2016: 10AM – 5PM (registration – 9am – 3pm) $30 single day price at the door
  • There is no fee associated with playing in any slot of Pathfinder Society, although you must have a badge to enter the convention.

GM Information:

GM tiers:
Tier 1 (3 slots or more) - Free badge, GM Boon
Tier 2 (1 or 2 slots) - GM boon

I can provide chronicle sheets for GMs, but the assumption this year is that I won't be providing them unless you ask me. Don't be afraid to ask, though, as I have zero problems providing them. I mostly want to avoid using 5x the paper I need to. I will still have spare Silverhex/Phantom Phenomena/Honor's Echo/Legacy of the Stonelords chronicles regardless.

Tier 1 GMs (but not Tier 2 GMs) will also be required to fill out a volunteer form, but are not required to do any of the other volunteer-type of information (such as you don't have to attend a MomoCon volunteer meeting). Please see the spoiler below with the link and how to fill this out.

Tier 1 GMs:
  • Link to Sign-Up Form
  • Fill out all required information.
  • Fill out Departments as "Pathfinder Society."
  • Don't worry about "Schedule."
  • In the Volunteer History box, put the following: "I am a Pathfinder Society Game Master who is volunteering to GM at least 3 slots at MomoCon 2016."
  • For "What year did you first start volunteering for MomoCon?" put the first year you started GMing for MomoCon.
  • Submit your application
  • That's it! Don't worry about all the other stuff on the Volunteer website, and let me know if you have any questions. This is mostly so they can know who they are giving a badge to and so they can track their volunteers. (Also, don't worry about the Shiftboard stuff. We are doing our scheduling on Warhorn instead.) Also keep in mind that any e-mails you get from Shiftboard may pertain to other games (other organized play or non-organized play). Please ignore those e-mails. I will let you know if it is pertinent to you.

Event Code: 92914

4/5

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If a party doesn't make it through the module, I'll make a judgment call on % of gold/PA/XP, as the gold gained in the module doesn't really correlate well for modules since they aren't made for PFS.

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Yes! :)

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Scroll blades cannot be repaired, per the archetype ability.

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