Elf

Yeralithi Morgethai's page

20 posts. Alias of Nirthuus.


Full Name

Yeralithi Morgethai

Race

Elf

Classes/Levels

Wizard (Teleporter) 1

Gender

Female

Size

Medium

Alignment

Chaotic Good

Strength 9
Dexterity 15
Constitution 10
Intelligence 18
Wisdom 12
Charisma 14

About Yeralithi Morgethai

Yeralithi Morgethai
Female Elf Wizard 1
CG Medium Humanoid (elf)
Init +6; Senses Low-Light Vision; Perception +3
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +0, Ref +2, Will +3
Immune sleep; Resist Elven Immunities
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Offense
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Speed 30 ft., Shift (5') (7/day)
Melee Quarterstaff -1 (1d6-1/x2)
Wizard Spells Prepared (CL 1, -1 melee touch, 2 ranged touch):
1 (2/day) Mage Armor (DC 15), Grease (DC 15), Ear-Piercing Scream (DC 15)
0 (at will) Dancing Lights, Prestidigitation (DC 14), Detect Magic
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Statistics
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Str 9, Dex 15, Con 10, Int 18, Wis 12, Cha 14
Base Atk +0; CMB -1; CMD 11
Feats Elven Weapon Proficiencies, Improved Initiative, Scribe Scroll, Wizard Weapon Proficiencies
Traits Focused Mind
Skills Appraise +8, Craft (jewelry) +6, Craft (sculpture) +2, Knowledge (arcana) +8, Knowledge (history) +8, Linguistics +8, Perception +3, Spellcraft +8
Languages Celestial, Common, Draconic, Elven, Gnome, Orc, Sylvan
SQ +3 to sight-based Perception checks in shadows, Elven Magic, Empathic Link with Familiar, Enchantment, Necromancy, Share Spells with Familiar, Summoner's Charm (+1 rds), Teleportation
Combat Gear Quarterstaff;
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Special Abilities
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+3 to sight-based Perception checks in shadows You gain the Alertness feat while your familiar is within arm's reach.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Focused Mind +2 to Concentration checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Shift (5') (7/day) (Sp) Short-range teleport
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration

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