Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Pathfinder Roleplaying Game Bestiary (OGL)
***** by itsgametime

Races of Obsidian Twilight (PFRPG) PDF
****( ) by novax

The Genius Guide to What's in My Pocket? (PFRPG) PDF
***** by Gozuja

Pathfinder Tales: Death's Heretic
***** by Ravenmantle

Anachronistic Adventurers: The Investigator (PFRPG) PDF
***** by Endzeitgeist

   RSS Posts
Viktor

Yellow Musk Zombie Nick Logue's page

7 posts. Alias of Nicolas Logue (Contributor).

Posts

Search Posts
Search Yellow Musk Zombie Nick Logue's posts:
RSS Recent Posts

::Slurps Noodles::

MMMmmmmM! Well at least I got something for my trouble!

;-)


Cato Novus wrote:
Kobold Cleaver wrote:
Cato Novus wrote:
Yellow Musk Zombie Nick Logue wrote:
Cato Novus wrote:
Yellow Musk Zombie Nick Logue wrote:
Dark_Mistress wrote:
Gee is Nick dead?

AAAAAAAEEEEEEEEEEEEEEEERRRRRRRRRRRR!!!

MUSUSSSSSSUSSTS FIIIIIIIIIN IIINNNNNNNNN DULLLLL GEEEEENNNNNCE!

;-)

holds his Holy symbol high

RETURN TO DEATH!!

BLAAAARRGGGTH!

::Does::

Loots the corpse, then sells the products on the down low
Yellow musk zombies aren't undead, they're just creatures (generally dead) animated by a certain plant. The 'zombie' is an incorrect label.

Hmm....

pours herbicide on the corpse, just to be sure

::Nick's ploy worked! As Cato Novus reaches down to loot his body, the zombie grabs him and eats his brains!::

MMMMMMMMMNNNNNNAAAAAAAARRRRRRRRRRRRGGGGGGGTH!


Cato Novus wrote:
Yellow Musk Zombie Nick Logue wrote:
Dark_Mistress wrote:
Gee is Nick dead?

AAAAAAAEEEEEEEEEEEEEEEERRRRRRRRRRRR!!!

MUSUSSSSSSUSSTS FIIIIIIIIIN IIINNNNNNNNN DULLLLL GEEEEENNNNNCE!

;-)

holds his Holy symbol high

RETURN TO DEATH!!

BLAAAARRGGGTH!

::Does::


Dark_Mistress wrote:
Gee is Nick dead?

AAAAAAAEEEEEEEEEEEEEEEERRRRRRRRRRRR!!!

MUSUSSSSSSUSSTS FIIIIIIIIIN IIINNNNNNNNN DULLLLL GEEEEENNNNNCE!

;-)


The only thing I find disconcerting about this is that it reduces a pit fiend to a one-encounter thug. What happened to the evil mastermind, one of hell's top men (top. men.) who plots and plans and maneuvers and outthinks the PCs.

Let's look at an example from my home game: I had a blast running a siege adventure a few years ago in Hawai'i where the general of the evil forces was a pit fiend. The array of interesting spell-like abilities it had made the entire siege interesting. The pit fiend had a lot of re-occuring villain staying power (since he waaaay out-leveled the PCs at the beginning of the campaign-arc, but eventually they caught up to him and gained the items they needed to put him in his place). That whole series of adventures was absolutely delicious and the party were EXUBERANT when they finally killed General Zar'kith. I could not run that campaign with this pit fiend. Instead he feels like a one encounter chump. And that's fine for most monsters, but not for a pit fiend in my humble opinion.

Finally, I know you're gonna say I can add stuff or thingamajigy with him...but then what's the point? Do I have to do that everytime I want more than a one encounter meat puppet to throw at my PCs? If so, well then that sort of makes the KISS point moot. In 3.5 I could just pull a pit fiend out of the MM and there's my kick ass mastermind villain. AND! Really folks, the spell-like abilities are NOT tough. They are spells! We all know the spells! The PCs have em too. It's not like the pit fiend in the MM has a gajillion weird powers we never heard of:

blasphemy (DC 25), create undead, fireball (DC 21), greater dispel magic, greater teleport (self plus 50 pounds of objects only), invisibility, magic circle against good, mass hold monster (DC 27), persistent image (DC 23), power word stun, unholy aura (DC 26); 1/day—meteor swarm (DC 27).

What's the big deal? A lot of baddies have the same abilities, and they are pretty easy to prep.

There's a lot I'm liking about the new edition from what I've seen, and I think this format works great for SOME monsters, but I'm personally not digging on this version of the pit fiend as much as 3.5's.


Cobbler wrote:
Nice attention to profile-detail, Nick... you even got the right shade of yellow.

Thhhhhhaaaaaaaannnnnkkkk...Errrrrrr...


Bluuuuuuurrrrrrr...

Errrrrrrrrrrrrrr...

James!...whyyyyy?...

Errrrggggg...



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.