|
|
|
I have had a sudden emergency and must be offline for awhile, but I hope to have things back by the weekend. Sorry for the trouble and don’t let me hold up the game.
Sorry some things came up! I will try and read and catch up in the next 24 hrs.
"Oh I'll be there all right.."I say, stooping to pick up the gold coin. I can see this is a mistake, if I can't think of any other way to find supplies, I will take my leave and head back to the inn. Once there, I will look for a quiet, dark corner of the gaming hall for Lockjaw to stand sentinel without disrupting the crowd.
Ok, that's cool! I was just re-typing my shopping list, not necessarily stuff in her garden heh. What, no drow fungus growing about, outrageous, lol!!!
Edit: here is the DMG listing for Striped Mushroom
Striped toadstool, Ingested, DC 11, 1 Wis, 2d6 Wis + 1d4 Int, 180 gp
Yelex eyes go cold as the presumptuous woman speaks. How dare she speak to me thus.
"I assure you, wench, I will pay for what I require, how much are a few leaves, a few stalks? Why the world is full of rich vegetation, yet you demand gold for the island of verdure you tend in this cess-pool of a city!" Ok, I must calm down. How these people scrabble and scrape for the false allure of gold, it enrages me!
"Name your price, woman! I am sure we can come to agreement somehow." I non-chalantly pull out a gold piece and flip it in her direction.
DM I am looking for the following:
Riddleport Tea (Second Darkness)
Indigo Dreams (Second Darkness)
Id Moss (DMG) (DMG)
Striped Toadstool (DMG)
Drow Poison(DMG)
Medium Spider Venom (DMG)
What have we here? I ask myself, as the comely young woman trudges down the street towards the garden. And enigma, to be sure. Such beauty and wisdom, but there is a dimness behind the eyes I am not used to seeing. I would pronounce her an idiot, were it not for the grace with which she walks.
"Excuse me lass,"I say as she approaches, swallowing the bile continuously rising into my throat in an effort at civility, "I am looking for the owner of this beautiful garden, as there are plants gowing in there I desparately need!" I reach out to grab her shoulder as I speak, to emphasize my plight, and am brought up short to feel the iron-hard thews of her arms coiled under that (greenish tinted?) skin...

Interesting! My first action will be to casually skirt the perimeter looking for ease of access to this 'public park.'
While looking for an entrance, my alchemically trained senses will be on the lookout for any potential tit-bits. I need to find the ingredients for a poison, hopefully inhaled or ingested, but a pin-prick if necessary. Yes, I will win more than gold this night, I will win the debt and favor of someone of power and importance in the city. My vision blurs as I picture the various wealthy merchants, noblemen, and dignitaries who have entered the Golden Goblin in the few days He's been staying there (if any).
The boy could have helped deliver a pin-prick, I better stick with something easier. I will search for an entrance to the garden, failing that I will begin asking neighbors (using Intimidate as required) who owns the garden and how I can gain IMMEDIATE entrance.
Yelex is looking for some sort of poison or drug that he can use at the gambling hall in order to make his amazing gambling skillz (non-existant) and his ability to Intimidate make themost for him. In short, he wants some one who will help him infiltrate the circles of power in this city.
"Take me to her, whelp!"Now we are getting somewhere, I walk along with my hand firmly on the boy's shoulder, planning the necessities I will need if I am to do any brewing this afternoon. A glance at the sky tio check the time, and my gaze is caught by the stained sky. I will discover your secrets yet...

OK, sorry I don't know where I came up with that rule. I will go with detect magic, message, and prestidigitation.
Leaving Lockjaw to guard my worldly possessions "Guard this room well, minion, and destroy any who lay hands on my possessions." I walk across the street and come up to the boy. "So, I was right to see the tiniest glimmer of intelligence in those dull cow-eyes of yours! Tell me cretin, can I trust you? I have need of certain supplies, items not found on the open market. Can you read?"
So saying, I whip out a parchment with the following poisons, reading them as I go:
Riddleport Tea (Second Darkness)
Indigo Dreams (Second Darkness)
Id Moss (DMG) (DMG)
Striped Toadstool (DMG)
Drow Poison(DMG)
Medium Spider Venom (DMG)
"Do you know where I can find these... rare... substances? Hurry, time is growing short, I must partake of the gambling in a few short hours!" I pause a pull the stopper on a small be-jeweled flask, letting three drops of blue ichor land on my rtongue. The relief is almost instant. "Speak, fool!"
"Quire right," I say, peering about the room. "I hope you've given thought to where I will sit and with whom I will gamble?" I hand him a pair of gold coins and give him a sinister look.
Once that is done, I go to my room and study the following cantrips:
Detect Magic
Mage Hand
Message
Open/Close
Prestidigitation
(I am dropping a first level spell in order to gain 2 more 2nd level spells, I believe thats the way it works?)
Now then, I muse, looking towards the window to see if the wretch has shown up across the street. I head downstairs and will loiter in a dark corner across the street, watching patrons as they come and go, hoping to understand a little more who I will face at the tables this night.
Why the Golden Goblin of course. I hope to engage Saul Vankerkasian in a bit of converse.
Whilst I could use some undead minions, this night might be a time for subtlety. I leave the cemetery, making note of the shallow graves in case I have need of corpses. And I ALWAYS have need of corpses. "Come Lockjaw, to the inn."
"Well well, innkeep, it looks like your preparations for tonight are well underway," I say to the always under-foot proprieter in an effort at civility.
Oh the day gets richer and richer...I toss the boy a silver."That's for the work you're going to do for me today F-f-f-fraser. Now, go get yourfriend and wait for me across the street from the Gold Goblin in two hours time and there'll be more." I flash a gold piece before his eyes and even drop it to the ground near him. I dsnap my fingers and point to it and watch as the boy cringes away from Lockjaw's grasping hand.
I meander through the morning streets for awhile. Pondering the blot, the city, tonight's event even. It all blurs together as I stumble along near the docks. I decide to make my way thru the city mortuary, to sniff about for any undead. I am always on the lookout for undead, to make into more minions.
Today however, I must find a use for those wretches. Theivery possibly, but I do like to earn my daily bread with more... grace. We shall see.

Instantly I recognize the gambit, and even manage a sneer at the idiocy of children, to seek wealth in an untouchable such as Lockjaw, rather than one such as I!
"Silence!" I hiss into the boys face, arching over him with my most menacing grimace
Intimidate (1d20=19) +2 sill +4 size modifier(?) = 25
I glance up towards Lockjaw and blink, drawing him towards me. The child is soon shrouded by the pair of us. I laugh at his quaking knees and reach my skeletal hand out. "Silence that prattle boy, and hand my friend his rib-bone back. To my side Lockjaw."
I stand up now, towering over him, and he blinks in the morning sun, I watch the relief cross his face. Not finished yet boyo. "It is I should be shouting thief! Stand up you sniveling coward and look upon he whom you've wronged! I am Yelex Justicar, Yelex Headsman's Axe! And my servant was damaged by your foolish actions. Perpare to meet youer doom, mortal. Lockjaw, finish him."
I step back, and snap my fingers at my minion. He lowers the scythe. and steps over to me, leaving the boy shakened in the street. "Now foolish boy, come tell me your name and how you may be of service to me!"
Ah, what have we here...
Play a Benny Benassi or a Daft Punk song for me!

DM:
As discussed, I am running with the Unearthed Arcana Necromancer option for Skeleton Familiar (how awesome is hat?!?) Really, I love the Pathfinder rules so much, I hate to use anything els, but I really loved the skeleton idea. I thought about using a skull as a "Arcan Bond" and mayber putting it on a skeleton under my control, but ehh.. I like this better.
Also, non-specifically I am injecting some drug use (and hints of dark arts) from Book of Vile Deeds. There were some interesting intoxicants mentioned, such as Mushroom powder, Terran brandy, and Luhix. I am not counting myself as actually taking a 'dose' of the mushroom powder, but more like a diluted taste, mixed with regular mead.
I hope it is ok that I use some of my starting funds to craft scrolls (25 gp apiece?) If niot, I will at least attempt to purchase the required components.
Also, I am interested in entering the alchemy trade of the city, by either crafting, buying, or selling poisons, drugs, and other potions and concoctions. This is at least a pretext for my real reason for being here: to rise to supreme power and take over the world. In other words, Yelex seeks to become a practicing alchemist but will work under no man.
He seeks an opportunity to set up a small room - a garret or tower, to act as his study and laboratory.

No day thus far in Yelex' life has been typical, and this particular day has been less so than most. It began with the fencing of a stolen gem for a hefty sum (of 900gp - variation on the "rich parents" #9 social feat.) The eventual discovery by the members of the cabal the preceding night was sure to happen, so Yelex made his long-overdue departure from Korvosa.... But that was days ago...
... days later, he awakes in the early morning light after another restless night. His eyes blur from the bright morning light shining through open windows. The sun sparkles off the calmin dwn waves of the wharf. He cringes, and looks to the corner where he know his most faithful servant wait.
Indeed, there he stands, sentinal in black gauzy shrouds. His shapeless mass utterly still. In his hands is a scythe, dazzling in the morning rays. "Lock, my my flask..." he hisses, casting out a hand towards his minion, Lock-jaw. The being reacts quickly, and a shroud-wrapped hand holds out a small gilt flask. Quickly Yelex removes the stopper and brings the thick blue fluid to his lips. He closes his eyes, and his lips turn to first a smile, then a sneer. His eye-brows arch and the knuckles f his bony hands whiten like bone with his grip on the flask. When his eyes open there is a fire burning in them.
He soon makes his way into the common room and the ever-indomitable Saul Vancaskerkin, waves. Yelex sneers and ignores the fool as he makes his way outside. Today he will seek out a scribener's shoppe, where he will finally prepare the sheaf of scrolls he has long meant to compose. He turns to Lock at his heels, as usual. Yelex, at 6 ft tall towers over the rather dimutive 5' Lock, and seems to reach through the gauzey robes into Lock's chest. There is a clatter, as of bones, and a swift pull and Yelex holds his black-skinned spellbook in his hands. He forgets himself momentarily as he runs his hand across the soft leather. Returning it to its place, yelex turns and marches off towards the River District. 2 hours later, he is back in his room, bent over a table preparing scrolls. For six hours of concentration, he sits there painstakingly writing out twenty scrolls. These he carefully, and categorically, slides into his raven-feather'd sash. He snaps his fingers ion irritation and with a clattering, his minion holds his flask before him.
Refreshed, he is back on the street, this time to the seedier side of town. He is a necromancer first, but finds that alchemy is a fine mix with his arcane powers. Today he seeks out the poison brokers, and looks for ingredients for such things. In addition, the particular blue lip-staining ichor he imbibes requires very rare ingredients thqat he must purchase.
A questionable thug approached him from the shadows of an alley the River Runner Inn. The thug speaks. "Listen pigeon I can see you are looking for something down here, right? A soggy plum maybe?" He looks to hold up his hand in greeting, but Yelex spies the knife in his other hand. "Desist that prattle!" Yelex turns to him, his grating voice like a rockslide. (Intimidate +2 1d20=18 +20 woot!) The easy lad shrinks in fear before shaking his head and trying to regain composure. "That's all right lumber, no snikersnak here. Please, go on with ya." He backs away.
Finally it is late when he returns to his lodging. As he passes through the door, the black velvet bag covering Lock's scythe hangs in the sky and the moon's light shines through the bag, illuminating the crescent blade around the crescent moon. Yelex pauses in tableau, the room quietens for a second, smoke drifts, then billows as if a chill breeze passes through.
Then Saul rushes up. "You will attend my little event, no? You promise! I give you especial ticket, no?!" Again Yelex Blacktongue waves him away, but his rattling voice "I'll be there..." first makes Saul smile, but then he shivers...
DM I have a few questions, are there any campaign-specific rules about starting spells? Also, depending on my spellbook, I would like to start the game with some pre-made scrolls, or at least with the provisions ready to produce them. (I am hoping for 'wealth' trait)
In fact there are some other items I would like help purchasing including illicit substances (Vile Deeds) and the familiar discussion earlier (From Unearthed Arcana) Other than those to variations I am hoping to play a pretty plain Pathfinder Necromancer. I look forward to a great game!
So... No one wants to be my good for nothing big hearted oafish brother? Aww man.... ((pouts))
Honestly, I am feeling very dense right now, could some one who is extremely bored (or helpful) walk me thru the creation of my lvl 1 Necromancer? I am having a hard time understanding the spell system, which as I understand pretty closely follows the 3.5 version, of which it now becomes apparent that I am unaware of.
Ahem. How many spells do I get in my book, and how many per day
See char in description for details. (18 int)
(Meanwhile I will go back to reading how skills are selected)
Here is some flava. I will hammer down stats at home tonight. WOuld anyone be interested in teaming up, maybe a little Caramon/Raistlin type action?
This guy is definitely hard to love. Hopefully he will be fun to play, I've never had an evil PC before (except running evil NPCs as the DM but thats pretty different...)
I like the idea of a fiendish familiar!
|
|