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About Yarroth the YoungerYARROTH THE YOUNGER:
YARROTH THE YOUNGER CR 2 Male Half-Elf Ranger 2 Rogue 1 NG Medium Humanoid (Elf, Human) Hero Points 1 Init +5; Senses Low-Light Vision; Perception +10 -------------------- DEFENSE -------------------- AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex) hp 29 (2d10+1d8+3) Fort +4, Ref +8, Will +2 Immune sleep; Resist Elven Immunities -------------------- OFFENSE -------------------- Spd 30 ft. Melee Dagger +5 (1d4+2/19-20/x2) and . . Mace, Heavy +4 (1d8+2/20/x2) and . . Shortsword +5 (1d6+2/19-20/x2) Ranged Longbow, Comp. (Str +2) +5 (1d8/20/x3) Special Attacks Sneak Attack +1d6 Ranger Spells Known (CL 0, 4 melee touch, 5 ranged touch): -------------------- STATISTICS -------------------- Str 14, Dex 16, Con 12, Int 12, Wis 14, Cha 11 Base Atk +2; CMB +4; CMD 17 Feats Rogue Weapon Proficiencies, Skill Focus: Survival (Adaptability), Two-weapon Defense, Two-weapon Fighting, Weapon Finesse Traits Armor Expert, Elven Reflexes Skills Acrobatics +7, Bluff +4, Climb +6, Disable Device +10, Handle Animal +5, Heal +6, Knowledge (Geography) +5, Knowledge (Local) +5, Knowledge (Nature) +7, Perception +10, Sense Motive +7, Sleight of Hand +7, Stealth +9, Survival +11 Languages Common, Elven, Sylvan SQ Elf Blood, Enemies: Humanoids (Human) (+2 bonus) (Ex), Hero Points (1), Track +1, Trapfinding +1, Wild Empathy +2 (Ex) Combat Gear Arrows (40), Dagger, Longbow, Comp. (Str +2), Mace, Heavy, Shortsword, Studded Leather; Other Gear Backpack (4 @ 20 lbs), Bedroll, Blanket, Flask, Flint and steel, Pouch, belt (5 @ 3.26 lbs), Rope, hempen (50 ft.), String (50'), Vial, iron, Waterskin -------------------- SPECIAL ABILITIES -------------------- Armor Expert -1 Armor check penalty. Elf Blood You are counted as both elves and humans for any effect relating to race. Elven Immunities +2 save bonus vs Enchantments. Elven Immunities - Sleep You are immune to Sleep effects. Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human). Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed. Track +1 +1 to survival checks to track. Trapfinding +1 +1 to find or disable traps. Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively. Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy. History:
Yarroth the Younger was found wandering the forest by his adoptive father, Yarroth the hunter. The boy was about 3 or 4 years old when Yarroth found him. Not a stitch of clothing on him, but well fed and no signs of hardship marred the boy. He was taken to the town where the local priest kept him for a time, but it was by Yarroth's own decision that he came to live with the lone hunter. At first it was a very rocky relationship. Yarroth the hunter had been a bachelor all these years, and now having a son was something that would take time to grow accustom to. When he suddenly became the object of interest to almost every widow and single woman in town, well then he could see the young lads worth. He started training the boy in the ways of hunting, more to keep him from underfoot than anything else. As the seasons passed, Yarroth the Hunter's feelings for this half breed boy grew, until finally he went to the town and had the young boy declared his son and heir.
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