Ice Sculptor

Yarroth the Younger's page

316 posts. Alias of Daniel Stewart.


Full Name

Yarroth the Younger

Race

Human

Classes/Levels

Male Human Ranger-2 | Init +3 | Spell Slots: 2/2 | Spell DC 11 | AC 15 HP 20/20 | S+4/D+5/C+2/I+0/W+1/C-1 | Perc +3 | HD: (d10) 2/2

Gender

Male

Size

5'9"

Age

26

Alignment

CG

Deity

Waukeen

Languages

Common, Elven, Dwarvish, Halfling, Goblin

Occupation

Road Warden

Strength 14
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Yarroth the Younger

Male Human Ranger 2
Chaotic Good
Strength 14 (+2)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 08 (-1)

Size: Medium
Height: 5' 9"
Weight: 168 lb
Skin: Tanned
Eyes: Brown
Hair: Black Curly

Maximum Hit Points: 20
Speed: 30 feet
Armor Class: 15 = 10 +3 [dex] +1 [armor] +1 [Feat]
Proficiency bonus: +2
Initiative modifier: + 3 = +3 [dexterity]
Attack (handheld / thrown): + 4 = + 2 [proficiency] +2 [strength]
Attack (missile / finesse): + 5 = + 2 [proficiency] +3 [dexterity]

Shortsword #1: +5 melee / 1d6+3 damage
Shortsword #2: +5 melee / 1d6+3 damage
Longbow: +5 to Hit / 1d8+3 damage

Strength save: +4 = +2 [strength] +2 [Proficiency]
Dexterity save: +5 = +3 [dexterity] +2 [Proficiency]
Constitution save: +2 = + 2 [constitution]
Intelligence save: +0 = + 0 [intelligence]
Wisdom save: +1 = + 1 [wisdom]
Charisma save: -1 = -1 [charisma]

Insight (passive): 13
Perception (passive): 13
Carry: 225 lb
Languages: Common, Draconic, Dwarvish, Elvish, Goblin, Halfling

Skills:
Acrobatics: +3
Animal Handling: +1
Arcana: +0
Athletics: +2
Deception: -1
History: +0
Insight: +3
Intimidation: -1
Investigation: +2
Medicine: +1
Nature: +2
Perception: +3
Performance: -1
Persuasion: -1
Religion : +0
Sleight of Hand: +3
Stealth: +5
Survival : +3

Equipment: Leather Armor, 2x short swords, Long Bow & 20 arrows, dagger, backpack, 50' hemp rope, 5 days rations, flint & tinder, water flask, belt pouch, Road Warden Tabard, mess kit, 10gp

Optional Human Traits
Ability Score Increase: Two different ability scores of your choice increase by 1.
Skills: You gain proficiency in one skill of your choice.
Feat: Dual Wielder

Background: Investigator
Skill Proficiencies: Insight, Investigation
Languages: Two of your choice
Feature: Watcher’s Eye
You are trained in Law Enforcement. You know where to find both hubs of law enforcers and hives of criminal activity.

Class Skills: Ranger
Favoured Enemy: Human / Goblinoid
Natural Explored: Coastal
Fighting Style: Two-Weapon Fighting

Spells:
Spell Save DC: 11
Spell Attack: +3
Known: 2/2

1st level: Cure Wounds, Hunter's Mark

Background:

Yarroth the Younger was named after a father he never knew. The senior Yarroth died in battle with an orc band coming out of the Tharr when the boy was only a few years old. While he never knew his father first hand, the many tales of his exploits and valor made Yarroth proud to carry on his name.
Raised by his mother and an only child, many might think Yarroth’s childhood was difficult, but the opposite was true. His father had provided well for his family before his death, and that wealth kept them in a modest lifestyle while Yarroth grew up. His mother was also an accomplished craftswoman, creating leather goods to be sold in some of the best shops in Phelan. Yarroth had a happy childhood, and attended an academy in his younger years to gain a proper education.
At 14 he was approached by a companion of his father who wished to train the boy in the profession of a Road Warden, just like his father. Honoured by the offer, Yarroth went off and spent the following 5 years learning all he could about living off the land, protecting travellers and handling weapons. On his 19th birthday he was offered a position with the Phelan Road Wardens. His route would consist of the Iron Route between Phelan and Zhentil Keep. While he would have prefer the Phelan Path between the city and Melvaunt, he was content in knowing that wherever he was posted he would do his duty to the best of his ability.
For 2 years now he has travelled the road between the two cities, helping travellers and deterring bandits and other foul creatures from preying on those using the road. He has returned to Phelan after a particularly nasty encounter and has been given time off to rest and recuperate from the minor wounds he sustained. Now a week later he is ready to get back to work, but still have a month to wait until he is on rotation once again. Until that time he has decided to see if he can use his skills helping others in the town.