Summoner 6 49/49 hp / AC 25 temp (20) / T15 / F16 / F +4 R +5 W +6 / Ini +4 Per +5
Male Gnome Summoner 6
CG Small Humanoid (gnome)
Init +4; Senses bond senses (6 rounds/day), low-light vision; Perception +5
AC 20, touch 15, flat-footed 16 (+5 armor, +3 Dex, +1 size, +1 dodge)
hp 49 (6d8+12)
Fort +4, Ref +5, Will +6; +2 vs. illusions
Defensive Abilities defensive training, shield ally (+2 ac/saves); Resist shield ally (+2 ac/saves)
Speed 15 ft., sprint
Melee Masterwork Cold Iron Heavy mace +5 (1d6-1/x2)
Ranged +1 Light crossbow +9 (1d6+1/19-20/x2)
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day), Summon Monster III (8/day)
Summoner Spells Known (CL 6):
2 (4/day) Haste, Invisibility, Glitterdust, Evolution Surge, Lesser (DC 17)
1 (6/day) Daze Monster (DC 16), Reduce Person (DC 16), Mage Armor, Rejuvenate Eidolon, Lesser
0 (at will) Acid Splash, Read Magic, Daze (DC 15), Mending, Guidance, Light
Str 9, Dex 16, Con 14, Int 12, Wis 12, Cha 20
Base Atk +4; CMB +2; CMD 16
Feats Dodge, Fleet, Point Blank Shot
Traits Collector (Spellcraft), Sprint (Ex)
Skills Acrobatics +0 (-8 jump), Bluff +6, Climb -4, Craft (Carver) +7, Diplomacy +9, Escape Artist +0, Fly +2, Handle Animal +9, Heal +4, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (local) +5, Knowledge (planes) +5, Linguistics +5, Perception +5, Ride +0, Spellcraft +6, Stealth +4, Survival +1 (+3 to avoid becoming lost), Swim -4, Use Magic Device +14
Languages Common, Gnome, Goblin, Ignan, Sylvan
SQ eidolon link, hatred, illusion resistance, life link, maker's call (1/day), share spells with eidolon
Combat Gear Oil of bless weapon, Pearl of power (1st level) (1/day), Potion of cure light wounds, Scroll of Create Pit, See Invisibility, Alter Self, Scroll of Protection from Chaos, Protection from E, Wand of Cure Light Wounds, Wand of Cure Moderate Wounds, Wand of Grease, Wand of Water Breathing, Alchemist's fire (2), Antiplague (2), Antitoxin (2), Bloodblock (2), Weapon blanch (adamantine), Weapon blanch (silver); Other Gear +1 Mithral Chain shirt, +1 Light crossbow, Crossbow bolts (20), Masterwork Cold Iron Heavy mace, Belt of incredible dexterity +2, Handy haversack (4 @ 8 lbs), Headband of alluring charisma +2, Ioun stone (dusty rose prism, cracked), Wayfinder (1 @ 0 lbs), Artisan's toolsCraft (other), Healer's kit (10 uses), Oil, Paper (10), Royal outfit, Scroll case (empty), Spell component pouch, 132 GP, 5 SP
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Bond Senses (6 rounds/day) (Ex) Share your Eidolon's senses.
Collector (Spellcraft) If have collection within 5 ft gain +2 trait bon to selected skill.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Illusion Resistance +2 racial bonus to saves against illusions.
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maker's Call (1/day) (Su) Dimension Door your Eidolon to you.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach.
Speak with Animals (1/day) (Sp) With Charisma 11+, cast Speak with Animals once per day.
Sprint (Ex) If in light/no armor and do nothing but move, +5 ft to speed for the round.
Summon Monster III (8/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250gp for members of the Pathfinder Society
Requirements Craft Wondrous Item, light; Cost 250 gp
Maren Fuln of Absalom's Arcanamirium recognizes you as someone who did him a great favour. In return when in Absalom you gain a +2 circumstance bonus on Knowledge Arcana checks when you contact Fuln to discuss the particulars of the check. (Chronicle 1)
You rescued the Minotaur Prince: You rescued Nuar Spiritskin, the Minotaur Prince of Absalom and he is quite grateful that you have done so. Though he is absolutely unclear how he got into the tangle in the first place, he pays this no mind and spreads the tale of your daring-do to his many contacts throughout the city. You gain a permanent +1 circumstance bonus to any Intelligence checks or Charisma based checks made while in Absalom. (Chronicle 2)
Exemplar of Falcons Hollow: You have saved the town of Falcon's Hollow. from certain Death. As a result you are now a famed Andoran adventurer and gain a +1 circumstance bonus on any Charisma based checks with any citizens of Andoran. Chronicle 5
Hero of the Fey: You saved the Fey of Darkmoon Wood from certain Death. As a result you may automatically succeed on one Charisma based check when dealing with Fey in the future. Fey are chaotic and their memories tend to run short. As a result you may use this boon only once. Chronicle 5
Map of the Silken Way: when in the Zho mountains or traveling on the Silken Way this map grants a +2 circumstance bonus on Survival and track checks. Using the map in this way takes 1 minute (chronicle 9)
Lost Treatise Inward-Facing Circle - written by Cognarius the Wracker, a famed Chelish devil-binder. When making knowledge (the planes) checks this treatise grants a +2 circumstance bonus on checks concerning devils. Using the treatise in this way takes 1 minute. Chronicle 10
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