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Alhandra

Yalka's page

149 posts. Alias of Quandary.


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(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Precision Damage: (from Rogue Class Section)

Spoiler:
Beta wrote:
Sneak attack now works against nearly every creature you might face. While some might have specific immunity, the change was made so that rogues might be more effective in combat regardless of the adventure. Now it represents being able to find a weak spot more than striking at vital organs. Generally speaking, only creatures that do not have a weak spot at all, either due to a homogenous nature or near-indestructible build, are immune to sneak attack. Examples might include air, earth, fire, and water elementals, most oozes and some undead.

So I think G-man WOULD have gotten that Crit... Probably against that thing inside (if he had a ghost strike weapon or whatever), he WOULDN'T have, since it seems like a homogenous shadow, instead of a corporeal entity. It's not mentioned specifically (the 'some undead' is pretty vague, too), but I think Swarms are also not be vulnerable to Crits...?

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

"What... Is this?!?"
Stepping back 5' to K-16 (or if allowed, K-15), I swing my weapon at the abomination, arcing in a figure eight...
Attack Rolls: 21 & 17 (23 & 19 if Kara is flanking). If they hit: 13 & 6 damage.
Did my AoO pass thru it like a ghost? I'm not sure if I can effect it...?

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

I shiver at Orislav's whispered words, but silently tighten my grip on my spear.
I'll place myself at J-16, unless anyone had a better idea... That probably isn't "hidden", but it puts BOTH doors in my reach, which is a good thing in Yalka's book. From my crude map, that's right next to where the chimney emerges from the roof, so I'd guess either a stove or open fire pit is just North of me...?
Lightening may have a mind of his own, but for convenience's sake, I'll say he is standing in N-13,14 in the small corral.

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Yalka thinks Grumble should go up on the roof...
Maybe he can concentrate on looking out with his Darkvision for bandits on the OPPOSITE side of the barn than Martaug's tree...?
(maybe you can lift a roof tile to whisper down what you see to those inside the house)

I don't think faking a silhouette of the boy is so important, especially if the kid is short enough to not really show up in the windows (and there weren't exactly any picture windows) Probably just keeping a fire going, maybe Kara can sing country songs, would keep up appearances.
If Grumble goes up, I'll help to make sure he has a quick way down, if he wants one.

So are Hilden & the kid (I'm not good with kids' names, OK? :-) staying in the clearing in the bushes?
I'm inclined to keep Lightening nearby (so I can ride him), but if there's a better plan...???
Otherwise, I'll leave him in the small corral closest to the house.
Was the wagon team horses & Des' Pony being tied/ grazed in the far-away fenced goat pasture?

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

No prob :-)
GIMP is opensource(free) software (for Win/Mac/Linux), just Google it:
it might take 15 minutes to download, but it does 80% of what Photoshop does (including Layers), though less gracefully.
I did that map in Windows Paint, actually :-)
so if you have access to that type of program (I don't know if you have Windows or Mac), you could add in the stuff I missed... :-)

Yalka peers around the surrounding area, wary for spies...

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

"oh... Shaft more far than Yalka think... Will stay here then."
OK, here's a very crude map based on Chris's description.
It's somewhat tightly cropped around the farmhouse, esp. to the south, and the east/west, but it's our first map, right?
Chris: you mentioned the goat corral, is that way off the map to the North?
I didn't see the 'entrance' to the hidey spot listed, so I just put one in.
Once we figure out a plan, maybe you could place us on the map, Chris (using layers in Pshop/GIMP, if you can, to update it each round)
Is Grumble going on top of the roof as sniper? I don't know if you can tie a rope up there anywhere in case you want to get down quick, but if you want, I could help move the wagon up by the house to give an easier hop down...?

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

I ask the young boy:
"Can you point where is shaft? Yalka curious see before dark come."
It sounded really close, so I figured I might run/ride over and just look at the outside, if nobody minds.

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

"This morning we see Deputy Win very sick from spiders in Carrion Hill.
He talk of boy, like this one, and old mine... But you say also see Deputy Win this morning? Yalka think bad magic involve here. If you like, Yalka help Hilden move goats to clearing with supplies for day or two. It sound safe there if Bandits come here, us armed warriors find your man. He maybe find Giant Spiders like Win, or if this bad magic be real..."
We can help them bring supplies for a day or two, and help herd the goats to the clearing, and hide anything that's too much to move (although we have the wagon). Let's get more details from Gunlar about the cave/mine, it seems like he knows more about it then Hilden, since he discovered it... Was there wagon-handler NPCs with us? Maybe they can stay with Hilden & Gunlar???

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Glancing at the young boy first, I turn back to Hilden, and add in a humble voice:
"Excuse us, we here by request of Deputy Win.
He say Bandits readying attack your farm here tonight. Perhaps now we know reason they interest in attack.
Deputy very sick from many bites of Giant Spiders, the kind sometimes live in caves. He send us here protect you and family."

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Brooding silently while listening to the conversation of the wagon-riders,
Yalka suddenly chimes in:
"Yalka think family will know more what Bandits after. First we need get there, keep them safe is first thing."

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Sorry Chris, that was a valiant effort at rule disambiguation...
(i've done the same thing, almost going nuts until I used the Search function (in the PDF) and finding something in the glossary)

Yalka just stays alert, looking for the nearest sign of the farmstead, or any trouble that may appear.

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

I thank Orislav for his evident favor with the Heavens, as I feel a charge of Goodness surge thru me, and Lightening whinnies in delight.
Chris: How does the positive energy affect Lightening. She was 6 hps lower from 4 CON damage...?

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Yalka enquires about what held up the main group... and shows off one of the wierd bugs they ran into.
I'll mention the bit that Deserach discovered:
a windmill over a flooded mine atop a cliff next to a river (phew!),
though our main task for now should be to get to the farmstead and warn the family.

Chris: would we be faster than that if the main group managed to get real harnesses, or is that included in the normal speed? I say we make haste to get there. Orislav can always channel Postive Energy to heal the Horseteam if we need to later.
I'll ride beside the wagon on the other side (from Des/Jak) if the road is wide enough.

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

"oh...", I quietly say,
glad that I got the Garund part right (mostly),
but not really sure if his answer made much more sense than my question.

I remember to clean off the bug goop from my spear,
and calling back to the sun-dazzled Dwarf: "Hmm?? What's that Grumble-naught?"

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

"Veeery interesting, Deser-ach. Maybe Grumble-naught knows of this windmill above cliff and river.
Now if we see such a thing, we will recognize it, at least.."

"You are from the Garund, yes? I heard that people there live inside giant insects, is it true?"

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Blue Barn:

Spoiler:
"Dist-in-guishing features?"

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Blue Barn:

Spoiler:
"D..Deserach...", I call tiredly as I sight the familiar figure standing near the Blue Barn with his pony (?).

I toss a disgusting cat sized mix of loose skin, pincers & insectoid wings towards the ground near Deserach
(That may have looked like this recently), and drawing Lightening (my horse) alongside, jump down.
"Your face shows you have happy day. Lucky to not meet THESE blood-sucking beasts. Grumble help Yalka with swarm.",
I gesture back to Grumblenaught, gingerly climbing down behind me.

Catching my breath, I relax a bit more, now that we've arrived.
I pet and attend to Lightening, examing her wounds from the Stirges.

"...Deserach still wait for others? Yalka wait also." (sitting down)
"...Deserach learn about bandits or spiders? ...Where other go to... Zo-simus?", I ask,
remembering the other adventurer I last saw leaving with Deserach.

My horse got her blood sucked for 4 CON damage, but I think both Grumble and me got out clear... And I tried out my new Rage... :-)

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Grumble & Chris:

Spoiler:
Just to clarify: I wasn't suggesting galloping all the way to the barn (just in that direction). I'm intending to ride out to range so the bugs can't just fly over and attack, and then shoot. If they follow, we can stay at range and keep on shooting until they're all dead.

So... Whether Grumble is joining me or not:
I spur Lightening down the path a hundred feet or so (just inside Short Range, but hopefully out of the bugs' Charge range).

Replacing my Spear with my bow, I turn and fire on the stirge that seems most likely to escape the thistles:
Yalka fires: 20 to hit, 2 dmg. Next round's attack: 16 to hit, 4 dmg.

Note: if Grumble wants to get on, helping him up probably means I'll give up my attack this round, so I'd take those attacks the following rounds.
Chris: I looked at the Beta (it's all so new and different!), and it seems like since I'm not firing DURING Lightening's move (I don't need a full attack), there aren't any penalties for being on horseback. At least that's what those rolls took into account.

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Chris & Grumble:

Spoiler:
Suddenly winded, I feel myself returning to normal, but notice the rest of the stirges trying to climb out of the thistles.
"Ready to go now? Safer to use crossbow from distance, you know."
I drop Rage. If Grumble assents, I help him up & Full Run with Lightening towards the rendezvous (200' @ Medium)
BTW, Lightening's stat block lists her normal CON as 17...
so she should be @ 13 CON if she was drained for 4 (and should have 3 more hps) Does that sound right?

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Chris & Grumble:

Spoiler:
My blood pumping, I dig into Lightening with my knees,
maneuvering her so I can best reach the remaining stirges (and in my AoO range).
Ignoring the pain and blood, Lightening follows, also lashing out with a hoof when the nearest stirge veers too close:
Hoof Attack 15, for 7 damage
My Attacks: 9, 4, & 17, doing 9 points of damage on the last one... And these are just the mosquitos around here!?

Just to check, Lightening took 6 points of CON damage, right? I just didn't notice when it all happened, but things got busy...

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Chris & Grumble:

Spoiler:
Hey Chris, just to clarify, when I grabbed the stirge on Lightening (and succeeded),
I thought that broke it's hold on Lightening so it couldn't drain her...??? (you said: "the one on you"),

The vile creature squirming and buzzing under my hands, I roughly shove it away.
...Whipping my Spear up & around, I let out a inhuman cry: "!!!NARAUL KAA!!!" (in Draconic, !Die, Pests!)

I'm entering Rage if you didn't understand... BRING IT!
AoO attack: 16, damage: 14 (with Rage Strength)

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Chris & G-Man:

Spoiler:
"Chris' wrote:

And two seconds later, the stirges crest the hill. Several of them pursue the wolves into the bushes, and most of those get stuck amidst the tight branches and thorns.

A half dozen catch themselves before they plough into the brambles. They awkwardly wheel around to attack. Three of them can attack this round, and another three will be able to maneuver around and join the fight next round.

Just so you make your decision wisely: :-)

There's three more completely free by the bushes, and stuck can always become un-stuck.
One more is on the hill, and probably would like to join the party.
And then your dance partner, if you didn't finish it off.
Lightening can probably outrun them, so we can take pot-shots at range if you don't leave your X-bow behind...
I'd just rather not get stung in the first place, if they're poisonous or something... Y'know...

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Chris & Grumble:

Spoiler:
mehhh.... Probably the BEST thing to do would be going for a Dagger attack (or 2, with 2WF),
but if I can't do anything with the Spear (even as 'non-Proficient'?), I'll just go for the Grapple thing anyways,
to get it off Lightening (hopefully, I can just use that first attack roll).

If I'm lucky, the bug's AoO will be penalized for already being in a Grapple with another creature? (fingers crossed)
Whatever happens, I'm still trying to pickup Grumble & ride off (in the direction we were headed, unless the rest of the swarm is that way)

EDIT: Lightening is probably lucky I didn't go for 2 daggers with that Nat. 1 on the first 2WF roll...

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Rumble on the Mountain:

Spoiler:
After the briefest feeling of relief as the swarm passed her by, Yalka is once again surrounded by several of the buzzing abominations, Lightening kicking up (making contact too) and whinnying in a distinctly feral way.
Realizing the mass of the swarm has headed over the hill towards the Dwarven Mountain-Man, Yalka spurs Lightening back around, heading for the Dwarf, and as far down the road as they can make it. Once Lightening's headed in the right direction, Yalka tries to do something about the cat sized (?) mosquito-monster attached to Lightening's neck:
OK, I don't know if I can use my spear in a coup-de-grace way, given the Stirge isn't mobile, and I could bring the spear-head to bear on it (probably not as a 2H weapon, of course). Otherwise, I guess I'd drop the spear back into it's sling on the saddle, and attempt a Grapple on the beasty. (Could I 2WF Grapple, with -2 penalties, of course?)
OK: Attack rolls in order of preference:
Spear Attack: 23, Damage: 6 (Only single attack, w/o 2Handed Damage bonus, not counting any Prone attack mods/Coup-de-Grace dmg)
Two Grapple Attacks: 2(Nat. 1), 21(Nat. 20) (If 2WF disallowed, first one is 4 (fails)... unless I should use the same roll as the Spear (22)???)

Lightening is forgoing any attacks and trying to get maximum distance (200' at Run, Medium Load). I'm basically riding directly past Grumble, who can hopefully grab on (as AoO? I'm assisting however possible, including slowing briefly), and getting as far down the road as possible.

"Grumble, we need get far now! Grab on!", I call out as Lightening barrels back down the small hill.

If Grumble misses his roll to grab on, I'll stop Lightening 10' from Grumble (opposite the main swarm),
in AoO range for the bugs on/near Grumble, if they come for me.

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Chris:

Spoiler:
Oh, whoops, that off-hand attack was a Natural 20.
So, to confirm the crit: 14. If that hits, it's 18 points of damage for the second attack...

...The demonic buzzing engulfing me, I spur Lightening forward, whipping out my deadly spear:
First giving it a half spin away from the swarm, before swivelling back and unleashing 360* of death...
Hmm... How should Attacks of Opportunities work on this Play-by-Post? Do you just want to resolve them yourself?
(I probably will have alot more than characters without reach weapons)
Anyhow, if any of the stirges from more than 10' away (besides those I might be Over-Running, since I'd be entering THEIR square)
try to get me or Lightening, here's an AoO: 15 to-hit, for 13 damage (@ Reach 10')

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Chris & Grumble:

Spoiler:
"Stirges!" Yalka yells out once in sight of the blood-thirsty giant insects, to warn Grumble.

Once I see them approaching, my instinct is to spur Lightening on (drawing my spear as part of the move action),
avoiding the swarm by angling to the side as much as possible.
I attack the nearest ones, trying to clear a safe path for the horse: Main Hand: 23 to hit, 6 dmg, Off Hand: 24 to hit, 6 dmg BINGO!
EDIT: Whoops, those would be 21 and 22 to-hit, from 2WF penalties. If it matters.

I don't think they're big enough to threaten adjacent squares, and I'm trying to avoid them, but if I CAN'T avoid going thru at least one of their squares, they'd probably get an AoO. My horse can get up to 200' away, Running.
Grumble: If you're in sight(?), I can ride by so you can jump on, if you want...? Your choice.

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Chris & Grumble:

Spoiler:
At the explosion of frantic sounds and bird flapping behind the hill, Yalka decides to take the initiative, spurring Lightening up the top of the hill. From there, I'll see whatever there is to see, and draw my bow or spear depending what I see, as well as possibly dismounting if it seems advisable.
Along the way, I jab the drowsy Dwarf with an elbow, hissing "Wake up Dwarf! Do you have your crossbow!?"
Who knows what we'll see, but the hilltop gives better sight and an attacker's bonus if you want to use your Crossbow.
(There's some penalty to fire bows/Xbows from a mount (w/o Feat), but let's see what it is 1st)

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Chris & Grumble:

Spoiler:
Yeah, that sounds fine. I had imagined another intereactino with Win, but it's probably better to just get back to the main party, if they're at the rendezvous. I'll assume that I checked in with Jolem to make sure the kid would have someone to escort him back... Though he sounded convinced after both of our war stories.

Not realizing the target of his frustrated mutterings and cursings at first, Yalka eventually gets the idea, and leans over to help the stout Dwarf haul himself up behind her on Lightening. Knowing the Dwarf doesn't like this sort of thing, I don't comment except to say in her own quaint way:
"Both bandits & spiders are bad news. But we must help family, to honor Deputy Win."

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Chris & Grumble:

Spoiler:
I nod, listening to the kid's story. At the mention of story-tellers, I add:
"Story-Chanters are popular with Yalka's people also. They seem to tell whatever is most popular, if truth or not. Many people like. Yalka likes to know truth. But Yalka is not biggest Story-Chanter of tribe."

When he asks when I first dreamt of adventuring, I add:
"Yalka always curious, to know amazing truth of past, of parents. But maybe will never know. I leave tribe when it was time. Friend of Yalka leave with me, and we hunt and laugh together, but then we meet bandits and now Yalka's friend is dead from bandits. Deputy Win buried her."

As we walk back up the hill towards the Inn, I ask him if Settled-Town people wrestle like Yalka's people, and the biggest opponent he has beaten, as well as what his family is like. I he's inclined, I'll see if he can try his best move on me, and when it fails, I'll grab him and spin him around, 'helicopter' style, for a bit. After that, I'll get him to tell some "rhyme" songs: Hallit sentences don't rhyme well, but Yalka enjoys it alot.

Coming to the Cold Comfort Inn, I hold the door open for the kid and Grumble to enter, first saying:
"Please be humble. Deputy in much pain now. He has faced terrible beasts, ones Yalka would not want to fight. Like Story-Chanters tell, even biggest warrior will fall one day. We hope this not the day for Deputy Win."

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Chris & Grumble:

Spoiler:
I turn and give Grumble a long look.
Turning back to the kid, I say: "Why don't we stop by the Cold Comfort Inn. You're probably bored of hearing Cale's same old stories, but Jolem and Deputy Win should still be there, and Jolem could probably put you to work a bit. The Deputy might have some stories too, though they may scare you off messing with cold-blooded killers."
I figure otherwise he'd follow us, this way he'll see what can happen even to stout warriors like Winston, but it'll give him something to do, and we can make sure someone from the pub can escort him back home later.

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

"Indeed. I prefer when the hunting promises a tasty feast, but the other kind of hunt is unavoidable, sometimes."

Sure, we'll be off to the blue barn/ rendezvous point.

As we wind back thru Carrion Hill, I share bits of my experiences camping in caves in the area, mysterious voices and unholy water seeping from the rocks themselves... I'll also see what the Dwarf wants to share, perhaps asking of the most impressive quarry he's taken in this area.

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Chris & Grumble:

Spoiler:
"You children shouldn't get too excited about this. Deputy Win just asked for me and Grumblenaught's help, because the Rolsons have been threatened by bandits that like to kill people who don't give them enough gold. We just thought if there IS a 'haunted' mine North of town, the bandits may be camped there, taking advantage of people's fear by spreading stories of long-lost Darkspears."

"What are you kids doing here anyways? I heard Town-Dwellers lock their children in prisons all day long. You should just enjoy your childhood in this safe village, and eat and train so when you are adults, you will be big and strong warriors. Like me." ;-)
Any info on lakes in the area?

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Chris & Grumble:

Spoiler:
"We heard mention of them recently, wise one, and thought in your great knowledge, you may know a location associated with them, nearby here, or North towards the Rolson Farm?"

Glancing at the children, I add:
"Deputy Win spoke of them. It sounded like he had found an old mine... near tall trees and a lake...?"

Actually, I don't think we ever checked if the 'mine near tall trees & lake' that Win mentioned sounded familiar to any of us, did we? I've been camping in the area recently, but Grumble is the real expert on the land here, right?

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Chris & Grumble:

Spoiler:
I'd take my horse around, but with the speed difference (esp. if I push Lightening to hustle), I'd guess we reach Cale around the same time, though it doesn't seem to matter much, here.

I'm letting Grumble take the lead with Old Cale, as he's the one who knows him, though if he introduces me, I'll gently bow (or however people greet), state my mother and father and tribe, and act respectful while Grumble gets his grumble on (just had to say that).

Sorry if I stepped on any toes, I didn't think I was making decisions for anyone, since you (Cacophonic) already said you were headed for the Old Man, which is where Chris placed us directly when he posted, and you WERE wordless :-)... I was just trying to couch my actions in a organic context of our side-trek together, if I posted anything you DISAGREED with, I didn't consider anything I wrote BINDING on other characters. If I had made a mistake about people's actions just post OH, I ACTUALLY WANTED TO DO THIS, and it's all good...Cool?

Welcome back, Chris! What do you play, anyways?

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Chris & Grumble:

Spoiler:
While wanting to learn more of the Dwarven mountain-man, once I catch up with him, the clack of hooves on cobblestones is loud enough to discourage light conversation while we're moving. Coming in view of the sodden looking codger, surrounded by a well-entertained gaggle of young ones, I glance over to Grumblenaught, who wordlessly heads straight for the old man. "...is this your Old Cale, then?"

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

OK, quick summary of our little sub-groups:
(spoilers are probably less confusing for all while we're separated...?):
Yalka & Grumblenaught: Geography Sage
Deserach & Zosimus: Zosimus' Harrow Client
Orislav, Sachiko, Martaug, Valdisara: Wagon & Equipment
Kara: your last post conficts w/ Val's plan, you could stay with the Wagon Team & organize Equipment(Val's plan), or try to go with Zosimus, but all the 'investigating' teams were mounted to rendezvous quicker (though that might not really matter). If it matters(Chris?), you either need your own horse, or need to kick Deserach off his pony, if you want to go with Zosimus.

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Yalka will go with Grumble, I have some experience camping in caves in the area, which I'll mention in case it's relevent, or in any case, Yalka just likes ghost stories.

"Zosi-Mus, Even with two riders, Lightening can catch up with wagon quickly."
(If the wagon group wants to leave ASAP, I can carry Zozimus no-prob, so we can visit both sages. The quickest way would be if we meet with both sources at the same time, and then pick up Zos at a convenient place? Once we catch up with the wagon, we can share what we've learned, and decide if I/ others on horseback(anybody!?) should try to reach the farmhouse ASAP and warn the residents - Chris can tell us the ETA by either wagon or horse to the farmhouse.

I'm taking off with Grumble, but like I said, it's a good idea if any wagon team helpers bring basic weapons,
say, pitchforks or clubs, and crossbows (for their own safety)
It might be a good idea for someone to pickup an Antitoxin Vial(50gp) or a divine scroll or 2 of Cure Poison(?gp, maybe could get a good deal for the cause?)

[Lightening & I quickly catch up with the Dwarf on the donkey. Quixote & Pancho?]

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Hearing the eccentric Half-Orc's words, I nod, adding:
"Yes, Mar-Tog,
If you know caves or old mines between here and farmhouse, that would be helpful. If bandits staying near spiders, half our problem may be taken care of... or else is bigger problem." (frown)
If Yalka can make any relevant Knowledge/ Perception checks from her time camping & hunting in the nearby area, please let me know, Chris. She has Survival, Nature, & Perception trained.

It sounds like even with horses it's quite a ways, though "pushing it" we should be able to get there faster (and if anyone else has their own horse, I can ride ahead with them to warn the farmhouse if the rest of the group camps along the way). I'll wait to hear what the word is on any caves/mines on the way to the farmhouse.

"Yalka thinks we should bring much firewood, for start several perimeter fires when making camp. Monster Spiders probably scared of fire, and we would not be disadvantaged in dark."
I also make sure if this woman or others come to tend the wagon, that they are armed with ranged and melee weapons, though I expect them to stay back from the main action.

btw, Orislav, that's great, I figure each God has different names for different people/languages anyways...
And it's kindof fun talking REALLY simple with Yalka :-)

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

"Let's find the horse & wagon.
I'm sure the folk of Carrion Hill would help their village's defense by renting out a horse & wagon at a reasonable cost, the driver can stay with the wagon when we dismount.
Bring the Jolem to let them know our purpose."

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

"If anyone else has a horse or donkey, speak up, we can fit at least two per horse.
At least Grumblenaught should get a ride, since he's slowest (no offence)

Can we find a wagon here? Lightening (my horse) can pull one if necessary,
and Grumblenaught and any others could ride in it."

Pausing for a moment, hoping I didn't insult the Dwarf, I add:
"Let us know when we are getting close, Grumble,
we can leave the wagon on the side of the road somewhere, and you can walk from there."
I'm sure Des' spells will work out. If we're really worried,
we can try 'requisitioning' some horses, since this is an offical 'muster', right?

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

"Grumblenaught, you know this farmhouse, right?
How is it layed out? And how long does it take to get there?
These giant spiders usually avoid daylight, so it's best to go as soon as we can. Perhaps we can find horses, or a wagon, to get us all close to the farm as quickly as possible, and then go by foot."

"I cannot help in this, but knowing some of the dangers we face, if any can afford it, purchasing some Anti-Venom from an Herbalist here in town may save one of our lives if we encounter the Spiders."

I would have stabled Lightening (my Light Warhorse) in the Inn's stables before going inside, so I can retrieve her when we depart. I could carry one passenger, max. two, but if there are many without horses, we can hopefully borrow some more, or a wagon that one horse can pull several people in.

Anti-Venom's 50gp a pop, I believe (I don't know how many doses that is), but if you have the dough...

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

I step outside the tavern to where the others gather, after making sure whoever's caring for the Deputy at least knows basic "First Aid".

I nod as the others make their introductions, and discuss the bandits,
finally speaking up to introduce myself:
"I am Yalka. I am just a traveller through these parts, but have seen the Deputy's bravery and honor, and agree we should stand against these bandits, to honor his bravery. I will accompany any other warriors with my spear.
I too heard his mysterious words about 'boy', but we should also beware: by the nature of his wounds, i know he was bitten by vile creatures, spiders as large as wolves. We do not know if they are nearby the bandits' camp, or if the Deputy stumbled into them when returning to town. It is good we have strong healers with us, but caution should be taken."

Do I know the 'habitat' for these spiders: do they hunt, or stay in webbed areas, or holes/caves?

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Orislav said he'd be gone & it's OK to DM PC him...
He can channel Healing energy, and has a high Heal skill,
so the best bet would probably be Channel first for HPs,
and then Heal on top of that for any poison...?

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

Yalka stares at the loud woman with sword and shield for a moment, noticing a passing similarity to her mother, before returning her attention to the wounded Deputy. (her mother was a half-elf too)
...Anyone with a decent Heal skill should get a +4 from me & Martaug's help.
And if anybody can channel Positive Energy, that'd help the guy, too...

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

"Deputy Wingate...(I'm not sure if that's his name or title)
Don't worry, you'll be alright now, I helped your men before, remember?
You must have ran into a nest of Giant Spiders after finding the bandits' hide-out, huh?"
<to Martaug> "Here, I have some herbal salve that may help along with your honey..."
Assist Heal Check: 11 (+2 to another's roll)

"Please!", I yell out to the room,
"If there is a healer here, this man was attacked by Giant Spiders, and is near death!"

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

If Win isn't engaged by others' questions or attentions, I'll approach him directly, and ask:
"Deputy Winston, what luck did you run into? If you need attention, I can look after dressing your arm, and I might have some mosses that would help."

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

The way Yalka met Deputy Winston is as follows:

Spoiler:

Yalka and Sheetha travelled a fortnight or so, enjoying the freedom from the politics of the tribe. They hunted & gathered food and herbs. They both felt they were near to a Settled Town, and decided to visit it, to see if it might be a good market for medicinal herbs, animal pelts, or even arrows they could craft and sell.

But before they came to the town itself, they came across another band of Kellid travellers, 5 or so. Yalka felt they should keep to themselves and avoid the strangers, but Sheetha called out the universal traveller's greeting of the Northern tribes, and so they ended up making camp together. (Yalka suspects it was because Sheetha thought these men might work out better than the Chief.)

In any case, as Yalka was away relieving herself, she heard shouts and yells break out, and she heard a blood-thirsty yell of righteous vengeance from Sheetha right before other yells drowned her out and violence ensued. Intuition told her that perhaps it was the right time to leave Sheetha to face her own battles, and she quietly snuck back to where she had tied her horse, and rode off.

Later, having set up another camp, she saw a band of armed men approaching, looking like those of a Settled Town, and called out a greeting to them. They were surprised, not having noticed Yalka, but were soon friendly as they gathered in her camp. The leader of them introduced himself as Deputy Winston, Guardian of Carrion Hill, and asked who she was and what she was doing, and if she had seen any sign of a band of 5 Kellid men, that were implicated in some recent banditry.

She said she was headed for town to sell pelts and medicinal herbs, and indicated exactly where the bandit's camp was, and the best way to approach it. She also asked for word of her Half-Orc companion, who she had last seen with the men in somewhat precarious circumstances. Hours later, the men returned, some injured, and Deputy Win sadly informed her that they HAD found a Half-Orc female at the camp, but she seemed to have been killed by the bandits some time earlier. He informed her that his men had buried her with proper ceremony.

Yalka offered to help care for those wounded, and when the men left, Deputy Winston thanked her for her help, and told her the name of an apothecary/healer in Carrion Hill who might be interested in buying wild herbs. And he gave her the address of the Constabulary in case she ran into any trouble in Carrion Hill, although Yalka wasn't quite sure what that word meant.

Yalka has arrived in town, enjoying the different smells and tastes of the food and people. Some of the Settled Towns' ways are silly or revolting, but others are quite pleasant - She bought a bar of very nice smelling soap from a street merchant. The apothecarist Deputy Winston mentioned was busy when she found him, but asked if Yalka would meet him later at the Cold Comfort Inn. After selling some pelts and arrows from next to the stand where the nice lady sold soaps, Yalka went over to the Inn, where she's expecting the apothecarist to show up.

(Female Kellid Human Whirling Frenzy Wolf-Totem Barbarian 2 (Favored))

All about Yalka
Yalka recently decided to leave her tribe. Since her father Kross' death from old age, it had settled down more & more, till it's chief pre-occupation seemed to be the gossip about if the Chief's companion Narza would take revenge on the blatant attempts by Sheetha the Half-Orc to win over her man's attentions.

She remembered when it had not been this way, when her father was the tribe's greatest warrior, leading it's warband in campaigns from the Land of the Mammoth Lords to the Demon Wastes, battles which the Story-Chanters are still embellishing. Her mother, Lapatia, seemed to have felt the same as Yalka. Before disappearing mysteriously a month ago, she told Yalka, "Remember, you have the power of Dragons in you." She also left Yalka her precious Amber necklace, with a pendant carved in the shape of a dragon, that her father had said her mother brought with her when she first came from the Island of Hermea, before Yalka was born.

Her father and mother had been a fiery duo: the Story-Chanters recount her mother's heroics and mysterious powers almost as much as her father's... Although Yalka could never quite distinguish fact from "emphasis" in the Chants, and her mother never shared much about her powers or where she came from, always saying "it's beyond the Great Sea, beyond the Northlands, the land of your tribe." Besides the language she shared with her mother, another difference about her mother was that she seemed to not suffer the passage of time, certainly not as much as her father. Indeed, other warriors sought her mother's companionship after the passage of her father, but she was never interested.

Finally, deciding that she needed to roam free once again, Yalka subtlely tied off loose ends, and prepared to ride where the wind took her. She had certainly seen much of the Northlands when her father still lived and the tribe roamed the land. It would be nice to see the Great Lake, Encarthan, or the Giant Beasts of the Mammoth Lords, once again. All she knows is that the Story-Chanters chant tales of action and heroes, mysteries and epic battles, not crying babies and bickering wives.

By the chances of Fate, Sheetha the Half-Orc came across her as she was readying to leave, making the sign for Farewell in a pattern of rocks where her bed had been. Not being able to deny her departure, she shared her (minimal) plans, and was surprised when Sheetha appeared inspired, and asked if she could join and come along. Mostly not knowing what else to say, she agreed, and Sheetha quickly gathered her belongings onto another horse, and the two rode off.


Cool beans,
I worked up a pretty good Character Sheet for Yalka...
Whenever you want to, Chris, look it over and tell me if anything looks off. I'll work up a bit more background/flavor and post that in the Discussion thread when it's ready...
(I realized I can't afford even crafting a MW Melee weapon OR a Horse, so forget about that post.
In her skills, I figured that Spears are covered by Craft(Bows&Arrows), just tell me if it's otherwise...)

Fax, sounds cool that you're going for the Harrower class...
(and I beleive if your Harrow deck is a Bonded Item, it's free!)

BTW: I noticed this bug on the forums, if you want the "Languages" field to show up in the Profile page, you need to fill something in for the "Homepage URL"....

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