Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Minotaur

Yakman's page

Pathfinder Adventure Path Subscriber. 482 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 482 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Adventure Path Subscriber
Hitdice wrote:
James Sutter wrote:

You will totally be able to use bows in Starfinder. That said, most people probably choose laser guns or assault rifles instead, for the same reasons most people would do so in real life. :P

It should be noted that all the weapon/armor/item math is getting tweaked for Starfinder, so things will likely look different than what you're used to, even in the tech guide.

So, laser arrows fired by regular bows might be a viable option? Chewbacca will hear my mighty roar!!!11!

beat me to it.


Pathfinder Adventure Path Subscriber
j b 200 wrote:
Is there going to be anything after hollow mountain?

yeah, curious about that myself. was thinking about subscribing starting with the new series.


Pathfinder Adventure Path Subscriber

So... in the map on page 34, the larger map is marked in miles, but should probably be in feet.

Should the units be hundreds or thousands of feet? The temple would be incredibly large on the one hand and the forest far too close on the other.


Pathfinder Adventure Path Subscriber

I've said it before, and I'll say it again: curse you Paizo!

Two APs I'll need to subscribe to? Seriously not cool. NOT COOL AT ALL.


Pathfinder Adventure Path Subscriber

That's one bad lady.


Pathfinder Adventure Path Subscriber

I think they almost certainly will head on back to Varisia.


Pathfinder Adventure Path Subscriber

personally glad Paizo has not done any additional maps for the area.

leave it for the DM.


Pathfinder Adventure Path Subscriber
Grimcleaver wrote:
Digitalelf wrote:

The question is what area(s) of Golarion have the preferred climate to support large tobacco crops? Tobacco needs humidity and a fairly moderate temperature in order to thrive...

Most of the tobacco grown in the US is grown in southern states such as Virginia (though some is grown in a few north eastern states like Connecticut). There are many large growers of tobacco in countries such as Honduras, Nicaragua, Ecuador, Cuba, and even Jamaica (and arguably, the best tobacco comes from these small countries because of their ideal climate). The biggest producers are China, Brazil, India, and the United States according to Wikipedia. But production of this scale seems to be in place solely to support the huge demand of cigarettes. I mean, China and India are not known for their quality cigars or pipe tobacco...

Sounds like Sargava would be perfect.

pretty much. they need export capital, and pirates need their pipes.

plus, exporting stuff you stick in your mouth and set on fire sounds pretty cheliaxan to me.


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
QuidEst wrote:
Joshua Goudreau wrote:
I strongly suspect we won't see an AP set in the Absalom Trade Tax Office.
Abadar-focused tax AP with a new subsystem for representing bureaucratic red tape.

Hell's Accountants.

PCs undertake a range of financial activities for the Thrice Cursed House of Thrune, compiling and tallying insurance claims from the Glorious Reclamation's failed revolt and assessing damages against the newly independent Ravounel.

The PCs will have to compile a new tax assessment for the ravaged kingdom, find financing for the reconstruction of Westcrown, and brave the ancient land records office of Egorian to discover the rightful heirs to disputed agricultural properties!


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Do you read Sutter Cane?


Pathfinder Adventure Path Subscriber

Might give this a pickup. Fun stuff.


Pathfinder Adventure Path Subscriber
Freehold DM wrote:
Cole Deschain wrote:
magnuskn wrote:
Man, I miss Manshoon.

Clone-a-week, never-win Manshoon?

Different strokes, I guess.

manshoon was one of the most ridiculous Saturday morning cartoon villains I have ever seen, and considering it's the realms, that's saying something.

yes, but WHICH Manshoon?


Pathfinder Adventure Path Subscriber
Gorbacz wrote:

The main problem with having GR people in the storyline of Hell's Rebels...

** spoiler omitted **

well... if you wanted to have a bit of fun, that kukri wielding adherent of Father Skinsaw in Breaking the Bones of Hell might just be a kukri wielding adherent of Iomedae.

For the LULZ.


Pathfinder Adventure Path Subscriber

My guess is that they are pensioned off with land grants.

It seems that most of the area is pretty well depopulated as a result of the Chelish civil war. The veterans are sent there to repopulate the territory - and given a minor land grant in lieu of a cash payment at the end of their service, possibly with an Infernal Contract to occupy and till it for a certain period of time or until the veteran's death.

It's Cheliax. Play up the EVIL.


Pathfinder Adventure Path Subscriber
Thomas Seitz wrote:

I'm considering if I ever play in this game, would a neutral druid (of the Green Faith) who later on took Envoy of Balance, be a good addition to this path?

Or am I just imagining things?

your imagination is running wild if you think that your character can get past the first half of the first adventure w/o descending into EVIL.

EEEEVIL!


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Adam Daigle wrote:
TRDG wrote:

Will there perhaps be some content from Ult Intrigue in this as well as the Horror elements or might it just be more optional for UI?

Thanks

Tom

The research rules from Ultimate Intrigue show up in a few of the adventures, but I made sure to provide enough information in the text for a GM to run those encounters without needing to reference Ultimate Intrigue.

YAY! Research Rules!!!

One of my favorite bits from Mummy's Mask was the perilous library delve. Very fun.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
gustavo iglesias wrote:

What else could be? How to make divine magic feel different than arcane, something that Unity can give to his faithful, and contrast it with already pre-existing God/Gods that is flavourful and makes sense in a non-fantasy (maybe even Earth) world?

Well, you could handwave in restrictions on who gets to cast divine magic.

Unity's priesthood has to be cyborged (or something) to cast its spells, or whatever. Maybe other sources of divine magic simply do not exist, and the guys who are can heal you also demand that you become connected to the brain / cyborg network or whatever.

If it's only cyborgs and robots who are casting divine spells, and serve the all-consuming AI-GOD, that's pretty different from Golarion right there.

Or maybe others can (or cannot) cast divine magic, but healing magic has to have a robotic source.

Just a few ideas.


4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
tweinbrenner wrote:
Nullpunkt wrote:
Wait... are we going to visit H.P. Lovecraft himself?!
Visit? The only sane survivor of this Adventure Path will settle down on Earth and publish his adventures under the pseudonym H.P.Lovecraft. :)

Sane?


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

episodes 2-6 should be the fevered dreams of the PCs from their padded cells.


Pathfinder Adventure Path Subscriber

i think the evil iconics are pretty fun.


Pathfinder Adventure Path Subscriber

Nope.

Although the thrown-together nature of the HV iconics should probably inspire what should be a motley crew of HR iconics.


Pathfinder Adventure Path Subscriber
Iliquoi wrote:
Has there been any update?

wailing and gnashing of teeth


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Paizo has all the campaign settings it needs - one big stonking one.

You want Spelljammer - Distant Worlds
You want Ravenloft - Ustalav
You want Faerun / Flaeness / Eberron - Avistan with a bit of a change in tone
You want Planescape - the Great Beyond

Nobody wants Dragonlance, but if you do, Triaxus is right there.


Pathfinder Adventure Path Subscriber
Gorbacz wrote:
If we're talking Bestiaries, you can print the relevant stuff beforehand, or have a phone/tablet handy.

yeah, but the bestiaries in the PRD, while helpful, miss a lot of stuff - namely the image, which is important to describe and/or show the monster to the players if you don't have a miniature for it.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Cole Deschain wrote:
The Beardinator wrote:
If the Arcadian AP is done right, you could cover the Aztec/Mayan/Incan genre and the Jungle Exploration genre in one fell swoop!
If an Arcadian AP is done right, it will acknowledge inspirations from the real-world cultures that arose north of that muddy irrigation ditch we now call the Rio Grande.

Yup.

AND IT WILL HAVE FATHER SKINSAW!!!

http://www.stuffyoushouldknow.com/blog/the-southern-death-cult-the-maya-and -georgia/

http://www.slate.com/articles/arts/culturebox/2011/03/americas_ancient_cave _art.single.html

I want my Arcadian Southern Death Cult.


Pathfinder Adventure Path Subscriber
Ferious Thune wrote:

Zyphus! Accidental Death, mildly suicidal Cultists, and a Heavy Pick!

No Oblivion Inquisition, unfortunately. But their chief weapon is surprise!

And the comfy chair!


Pathfinder Adventure Path Subscriber
Odraude wrote:
Honestly, I've kind of given up on seeing an Arcadian AP. After reading how Distant Shores hasn't made waves, I think it's never going to happen.

I bought Distant Shores.

Although, to be honest, I was not extremely impressed with the Arcadian stuff. I liked some of the other content though. Great idea, would buy a second volume.


Pathfinder Adventure Path Subscriber

Just gotta say that this is one of my favorite characters in the AP - and she's just in it to get lit up!

That being said, I like the idea of weird eastern snake people cults of Asmodeus. Has there been any other stuff about these types of cults/adherents to Asmodeus in the past?


Pathfinder Adventure Path Subscriber

Just gotta say that this is one of my favorite characters in the AP - and she's just in it to get lit up!

That being said, I like the idea of weird eastern snake people cults of Asmodeus. Has there been any other stuff about these types of cults/adherents to Asmodeus in the past?


Pathfinder Adventure Path Subscriber
Bionavar wrote:
Brevoy would be cool. Loved Kingmaker, and would like to see an AP North of the River Kingdoms.

Brevoy would indeed be cool. I can see a fun one involving aliens and such and trying to solve the mystery of what happened to the royal family.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

It seems to me like it's time for the party to go on offense.

There's some pretty interesting stuff in Occult Realms about an ancient evil in one of the forests in Razmiran.

Possibly, these evil PCs are connected to this ancient evil (dominion of the black? Old Ones? Giant Space Hamster of Ill Omen?) and make their final stand in the Gibbering Wheel of Unending Cyclocity in the forest cavern?


Pathfinder Adventure Path Subscriber
Rogar Valertis wrote:
Yakman wrote:

Well, the APs do assume massive changes to the setting if the PCs LOSE.

What if the PCs are fighting to preserve Taldor's decadence / status quo? The Bad Guy would be the one to restore its power if he were to win.

Actually a good idea for a Taldan AP is based on the themes of dissolution and (possibly) rebirth of an empire. Taldor has been presented as a nation on the brink of collapsing on itself, a Taldan AP makes that happen and gives the PCs a chance to decide the fate of a once powerful and mighty empire. The "bad guy" should not be the crown prince but rather an external agency hastening Taldor's fall for its own unscrutable and nefarious purpose (they target Taldor for this both because of its significance in the status quo of Inner Sea region and because it's way easier to topple Taldor and have chaos and war spread to the whole region than it is doing the same anywhere else).

** spoiler omitted **

Such an AP would have political intrigue, mass combat, kingdom building as strong elements. And, being an AP none of this would truly reflect on the canonical version of Golarion, but would give players and GMs just another possible scenario of its evolution.

WELL... what we've seen is that APs (or some version of them) exist in the timeline. Rise happened, Curse happened, etc.

That being said, at the end of a Taldor AP, I should think that things in that fractious realm should return to the status quo. The villain (whether it be a would-be Qadiran invader, an ambitious flumph-tainted noble, or the Giant Space Hamster of Ill-Omen) are the disruptors. Overwhelmingly, PCs are fighting to keep the canon of the Inner Sea World Guide intact.


Pathfinder Adventure Path Subscriber

Well, the APs do assume massive changes to the setting if the PCs LOSE.

What if the PCs are fighting to preserve Taldor's decadence / status quo? The Bad Guy would be the one to restore its power if he were to win.


Pathfinder Adventure Path Subscriber
Ascalaphus wrote:
Hmm, I missed that one. Matches my theory though, that orc settlements have to be hard to reach for Kellid reprisals.

Orcs may well frequent areas that are heavy in radiation and other Numerian locales where humans fear to tread.


Pathfinder Adventure Path Subscriber
LordOfThreshold wrote:
Yakman wrote:


okay, but here's the kicker: Cheliax has everything that Taldor has PLUS devils.

So, why bother with Taldor if you have something so much better right there? If you have an idea for a Taldor AP that can't be run in Cheliax OR that devils wouldn't make better, I'd really like to hear it, because I can't think of one.

Because we've spent enough time in Cheliax and the rest of Avistan could use some fleshing out. Without the Devils, Cheliax has few major points of interest that haven't been explored to death. They're been the guys the players fight, the guys the players will be fighting for, the guys the players have to get along wit and the guys the players hear about, it's about time to move on! Fighting devils loses it's charm after a while.

Either we'll run out of places to explore in Cheliax, which is already happening since we'll be going to Westcrown AGAIN in Hell's Vengeance or the rest of Avistan will be forgotten. There are a lot more interesting places to explore than a LE empire that every campaign setting has some variation of. I would rather not adventure in Thay every time I play in Faerun, I'd like to get some flavor once in a while.

Saying you can play any story in Cheliax that you could in Taldor does not make it a good thing. That just means Cheliax is so bland, any story can be mashed into it with only a few name changes.

Taldor would be a new approach and give us the chance to actually see Avistan from another view point the only one we've had so far being a Chelaxian view, both from the perspective of the Good Guys and soon the Bad Guys. It's about time to move to a nicer neighborhood.

yeah, but Cheliax a) is a big place, and b) is just a better place to run adventures than Taldor.

Taldor is the bland location, if anything. It's intrigue and decadence - Cheliax has that, plus lots of other stuff AND devils.

Now, I'm fine in moving APs out of Cheliax - whatever works for the storyline of a compelling AP. But Taldor, on its own, just doesn't offer anything unique for an AP like, say, Numeria or Cheliax or Varisia do.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Kyrand wrote:
LordOfThreshold wrote:
We've spent enough time in Cheliax. With three separate APs within it's borders and the specter of the place all over Crimson Throne, I think we can explore other places of Golarion for a little while.
Gotta agree completely with this. Don't get me wrong, Cheliax is all sorts of interesting, and devils are my favorite evil outsider. And I get that writing political adventures that also appeal to the highest breadth of tables is easier when there's more a black-and-white baseline beneath all of the intrique... But Taldor just seems to be begging for a similar opportunity all its own. As a country, it spans the breadth of "hard-working poor peasants besieged by monsters" common to most old-school settings, all the way to "semi-Victorian nobility playing a shadow war of power in the termite-ridden, gilt-covered seat of power."

okay, but here's the kicker: Cheliax has everything that Taldor has PLUS devils.

So, why bother with Taldor if you have something so much better right there? If you have an idea for a Taldor AP that can't be run in Cheliax OR that devils wouldn't make better, I'd really like to hear it, because I can't think of one.


Pathfinder Adventure Path Subscriber
Zhangar wrote:

I'm wondering if a CotCT anniversary edition is Mr. Jacobs' secret project - he's working on something big enough that he was pulled away from both Strange Aeons and Horror Adventures.

Though the RotRL AE didn't pull him off of Shattered Star.

Now I'm really wondering what the heck he's working on.

I suspect he's probably just busy. Paizo puts out a lot of product these days.


Pathfinder Adventure Path Subscriber
Rob McCreary wrote:
Leg o' Lamb wrote:
Interesting. Does this mean the Council of Thieves timeline has advanced, similar to what happened with Shattered Star?
Hell's Vengeance will assume that the events of Council of Thieves have already taken place. There is an entire Adventure Path's worth of plots in Westcrown (from Council of Thieves) that simply cannot be addressed in a single adventure ("Hell Comes to Westcrown"), so the decision was made to "advance the timeline," so to speak--with regards to Westcrown, at least. The adventure will have more details on this.

Very cool.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Varun Creed wrote:

Curse of the Crimson Throne is still 3.5 right? So you'd need to convert?

Do you think Paizo will ever do an Anniversary edition like ROTRL?

Depends on how well the ROTRL Hardcover sold, I should think.


Pathfinder Adventure Path Subscriber

oh, I got a good one: Set.

Nothing better than Egyptian themed vampires and wizards.

Alazhra might be another good choice.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
James Jacobs wrote:
In fact, as I cover in one of the forewords, Iron Gods IS sort of set up as a trilogy... so that's kind of working as intended.

kind of.

it's still something of a leap to get from 2 to 3.

1-2 makes sense - we are defending Torch and going after the mad machines who tried to destroy it.

2-3? eh? find something that was hinted at?

3-4 kind of makes sense? find a computer thing because of reasons?

4-5? go where the machine tells us to go?

5-6 makes sense - we are going after the evil technic league and the monster divinity under the mountain before it gets us.


Pathfinder Adventure Path Subscriber
Berselius wrote:
So, are there any books out so far that give more in-depth detail on Arshea's faith in Golarion?

Arshea gets a page in Chronicles of the Righteous - which is a wonderful supplement, that I'm thinking of using in lieu of most of Golarion's openly worshipped deities.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
leo1925 wrote:

In no particular order:

1) RotRL (which you mentioned)
2) Jade Regent
3) Curse of the Crimson Throne
4) Iron Gods

Haven't played Iron Gods, but from reading it, it's enormously disjointed. It's almost three separate adventures - maybe as many as four or five - rather than a single path.

Not to say it's not good in pieces, but it's all over the place in terms of plot. Really, only 1-2 and 5-6 are connected.

Hell's Rebels is the best connected of the four APs that I've read.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Dragon78 wrote:

I would love to see a AP for Castrovel even if only half the AP took place there. Akiton would be my second choice. I have some interest in Verces though many of the moons of the two gas giants interest me more.

I would be happy playing a group of aliens(a mix of different races from the other planets) who crash land on Golarion and must survive as a group, try to keep themselves secret, contact for a rescue party, etc.

So, a "Starman" or "E.T." AP?

That might be pretty good, actually.


Pathfinder Adventure Path Subscriber

Spikex


Pathfinder Adventure Path Subscriber

i think it's pretty cool.


Pathfinder Adventure Path Subscriber

the AP is pretty clearly set in techno-barbarian land. i dunno what advantage it would be to move it to a space ship.


Pathfinder Adventure Path Subscriber

The Doom that came to Dustspawn takes place in the creepy backwoods of eastern Isger.


Pathfinder Adventure Path Subscriber
Arquestan wrote:

...running with that thought a little further - perhaps Tithian could sub for Lord Mayor Bainilus (not sure how that works later on though) and the Asticles estate could be burnt down in place of the Victocora's. Rexus might even be Agis, or perhaps a younger family member who receives the letter from him? If Rikus' death was clearly a setup with an unwinnable fight that might trigger the protest in the arena?

It uses the players knowledge to set the seen, and they just KNOW something bad is going to happen but it's also clear that this is going to be an alternate time line.

Yup. Rexus is Agis and maybe Jillia is Tithian?


Pathfinder Adventure Path Subscriber

having gone through BREAKING, it's pretty easy to swap out the Cheliaxans for diplomats from Uruk ala the Crimson Legion.

1 to 50 of 482 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.