Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Minotaur

Yakman's page

Pathfinder Adventure Path Subscriber. 513 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 513 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Adventure Path Subscriber
Bennybeck Wabbittracks wrote:
Thank you! How well developed are they though?

It's a pretty brief write up, and it's more about the location than detailing the culture, at least from what I recall.


Pathfinder Adventure Path Subscriber
Bennybeck Wabbittracks wrote:

Being inclusive is a good thing so whenever it is possible and done well then it should be celebrated. However, I have noticed that in Golarion, which attempts to be much more inclusive than other gaming worlds, there is little to no mentioning or support of Hispanic, Meso American or Native American cultures other than putting them on another continent. I wonder if these are deliberate choices? For example, why not include some archetypes that would nod to the diversity of cultures, perhaps as a Columbian Exchange in gaming terms, of the cultures of the New World? There are some very good and well done correlations between Earth cultures and civilizations and those found in Golarion.

The comment might be made that Paizo is a business and items should make money. True. The example often given is that the Asian culture supplements have not done so well. I think that there is a difference though in not making a product and respecting that part of the fan base without making money and not making an effort to show an inclusive nature of the world.

Can every culture on the Earth be represented? Of course not? However, major cultures and civilizations on Earth have correlations in Golarion, save Meso and Native and Hispanic American cultures.

I would recommend Distant Shores, which has a kind of algonquin (i guess) city-state.


Pathfinder Adventure Path Subscriber
Hubaris wrote:

The Shin Megami Games have definitely sold me on Chaos v Law (or Order) working mechanically as an ideal thing.

Our current Reign of Winter game takes this and uses it a lot, and I think its a good contender for Chaos v Law if you want to adapt one until an official CvL Campaign comes out.

** spoiler omitted **

Or just adapt the Blood War.

eh. the Blood War has nothing on the MARCH OF THE MODRONS!


Pathfinder Adventure Path Subscriber
shamrock13 wrote:
The "id" monster from Forbidden Planet.

I was just going to post that.


Pathfinder Adventure Path Subscriber
UnArcaneElection wrote:

I wonder how hard it would be to modify Hell's Vengeance to qualify: Victory of the Glorious Reclamation will unwittingly unleash Chaotic Evil equivalent to a second Worldwound, so they have to be stopped.

OK, here's a go:

Whoever Thrune back in the day came into the possession of a SHARD OF ROVAGUG THINGY.

The THINGY is part of the reason that Asmodeus signed the deal to give Thrune the Hellfire Compact. It is currently (work out something from below):

a) being held by the Hellknight Order of the Rack, which is under siege at the beginning of Book 6;

b) somewhere in Westcrown, where the forces of the Glorious Reclamation might find it and destroy it;

c) requires the fealty of the rulers of several points in Cheliax every few years... if the Glorious Reclamation can hold territory in Cheliax, the THINGY's upkeep cannot be met;

IF the THINGY is tampered with, destroyed, or failed to be appeased, the resting SPAWN OF ROVAGUG known as ONIBABA will emerge from its slumber beneath the Menador Mountains and lay waste to Avistan.


Pathfinder Adventure Path Subscriber
RedRobe wrote:
My friend will be running a new campaign soon, and has agreed to let me play a Jedi Guardian using the d20 Star Wars Revised Core Rules. We have reduced the lightsaber's damage to 1d8, and it will be able to ignore the first 10 points of object hardness. We figured being able to hit touch AC was a little bit much. Force points replace Vitality to power Force skills, and will function as I posted further up thread. Any Force skills that affect other Force skills will also affect spells, and vice-versa. Jedi will be a type of psychic monk, while Force Adepts will be considered psychic spell-casters with the Force becoming a type of psychic magic. By playing a Jedi in his campaign (a Pathfinderized version of the 2e Night Below adventure) I will be able to see if it can fit as a playable class in my Iron Gods campaign.

there's a lightsabre in #100


Pathfinder Adventure Path Subscriber
Zarnithian wrote:
Nidal will be interesting, when I complete my story. Not gonna get into crazy detail, just know it's about a character I created and played within several campaigns. Any-hoo, considering all the criticism about the country, which real life country would best resemble Nidal? I've seen a reference to Cheliax resembling Italy(not sure if it's accurate), would it make sense to refer Nidal as a neighboring country of Italy? Thanks in advance for any feedback.

18th century Venice: masques, conspiracies, secrets.

That would be my closest off the top of my head.


Pathfinder Adventure Path Subscriber

So... he's the Second to Last Azlanti?


Pathfinder Adventure Path Subscriber
Johnnycat93 wrote:

Right, but the rules aren't very good. That's all I'm saying. Like the semi-automatic quality which apparently doesn't stack with a users number of attacks from BAB (at least from a quick glance). The rules and structure exist, I'm not arguing that. I'm merely stating that everything put out so far feels clunky and weird (specifically the Technology Guide). I think that Starfinder could have a lot more potential if one of its selling points wasn't perfect compatibility.

Also I'm mad mech pilot wasn't an announced class. Hopefully there will be an archetype that doesn't suck at least.

Point taken.

Hopefully, Starfinder's rules can "supersede" or update the Technology Guide's rule, which, ultimately, is about sticking sci-fi stuff in a Fantasy setting, and not detailing sci-fi stuff in a sci-fi setting. the problem is that lots of people want to play melee characters, even in a sci-fantasy setting, and handing out accurate, efficiently firing automatic laser rifles that can shoot down space ships is a bit tricky in terms of balance.

It's a challenge. Is your sci-future Deathstalker, where laser guns can shoot and then need to cool down for a time, making them a supplement to swords? Or is it Star Wars, where the lasers just aren't accurate (unless you are Han Solo)? Or is it Star Trek, where it's all just hand waved and you can have Klingons fighting hand-to-hand combat against phaser-rifle wielding Starfleeters w/o being mowed down? Or even Barsoom, where the guns are great, but unfashionable, so guys use swords due to rule of cool?


Pathfinder Adventure Path Subscriber
Johnnycat93 wrote:
Yakman wrote:
Johnnycat93 wrote:
They're walking the same road RIFTS did like three decades ago, for better or worse. I'm not really looking forward to the release. I'm already disappointed by some of the decisions that have been made - especially regarding playtesting. I also think there are too many changes that would need to be made to the core Pathfinder system to transform it into a viable space game while maintaining compatibility with the already published fantasy material.

eh, i dunno.

at its heart, pathfinder is kind of a super-hero game anyway. so... it becomes a super-hero game IN SPACE.

the technology stuff released to support IRON GODS was pretty good. it's really just tying the things together. and heck, with the stuff that's been released already you can run a FLASH GORDON campaign.

the only thing that's really missing is rules for spaceships and zero-g combat, i think, although i'm certain there'll be lots of more material for cybernetics, virtual reality, AIs, and other sundries.

I disagree. I think there's a lot more that goes into it then just releasing equipment catalogs and tagging "IN SPACE" to the end of things. For example: environmentally sealed armors like HEV suits or Power Armor. The normal assumption of the HP system is that when an attacker bypasses someones AC they strike that person and inflict damage to them directly. In the case of something like Power Armor or an HEV suit, this means penetrating the suit and hitting the wearer which, too me, would compromise the environmental seal. However, that isn't how it works using the PF system which I consider to be a disconnect.

In RIFTS versus Palladium Fantasy they kind of get around the system with Environmental Armors not having an Armor Rating. Starfinder can't do that while being 100% reverse compatible because they already are committed to the rules in the Technology Guide/Iron Gods. Firearms in general are another thing they'll need to tackle since they don't work very well in Pathfinder...

As Luthorne mentioned, they did the pressure suit. the rules are pretty simple.

Firearms are tricky in DnD, Pathfinder, Fantasy, b/c so many fans do not like them. I think Paizo made a good effort to put them in the game w/o imbalancing it too much if a DM wants to allow them. That being said, in Starfinder, guys probably aren't running around with blunderbusses, but laser pistols, and there are already rules for laser pistols.


Pathfinder Adventure Path Subscriber
Johnnycat93 wrote:
They're walking the same road RIFTS did like three decades ago, for better or worse. I'm not really looking forward to the release. I'm already disappointed by some of the decisions that have been made - especially regarding playtesting. I also think there are too many changes that would need to be made to the core Pathfinder system to transform it into a viable space game while maintaining compatibility with the already published fantasy material.

eh, i dunno.

at its heart, pathfinder is kind of a super-hero game anyway. so... it becomes a super-hero game IN SPACE.

the technology stuff released to support IRON GODS was pretty good. it's really just tying the things together. and heck, with the stuff that's been released already you can run a FLASH GORDON campaign.

the only thing that's really missing is rules for spaceships and zero-g combat, i think, although i'm certain there'll be lots of more material for cybernetics, virtual reality, AIs, and other sundries.


Pathfinder Adventure Path Subscriber

I was looking at some of my old RIFTS material yesterday and i was like...

That's pretty much what I want STARFINDER to be. When you stick its rules with PATHFINDER... well... that's pretty much RIFTS. And whatever its faults (namely, I can't make heads or tails of the rules, and it makes no sense) RIFTS is pretty bonkers awesome.

So yup. If I ever get a chance to run a STARFINDER game, it's going to be cyborg cowboys fighting hive-mind alien vampire magicians in post-apocalyptic mexico. And Splugorths.


Pathfinder Adventure Path Subscriber
Festivus wrote:

What's the italian word for clown pronounced, "Pie-ought-so"?. I have pronounced Paizo as "Pays-O", but I am certain I have it wrong. What is the correct pronounciation, is it closer to the italian word or am I way off base here?

edit: Doh, read entire thread *bonks own head*

bumped, just b/c I was wondering this myself.


Pathfinder Adventure Path Subscriber

Amazing effort you guys.


Pathfinder Adventure Path Subscriber
KL Sanchez wrote:
Wolf Munroe wrote:
... According to some mythology of the Creation of the Multiverse presented in some of the Pathfinder Campaign Setting materials, Asmodeus is possibly the oldest living being in the multiverse ...

Thread necro~

This is a fascinating discussion, but I have a point or two to make:

Black Magga, for one, is stated to be "older than the gods themselves", so it's possible she (and maybe the mothers of oblivion) existed on some plane of existence before the birth of Ihys and Asmodeus, and was somehow subjugated by Lamashtu to serve as her messenger. I'm GMing RotR right now, so that's why it's fresh on my mind. =) The creation of the mothers of oblivion is also a mystery, so they may also predate the gods. The fact that Magga is still CR 15 in RotR - after weakening by probably 1 CR every slumber cycle - multiplying by maybe one cycle every thousand to ten thousand years, over all the eons... yeah, she was probably truly a sight to behold in her heyday; maybe even more powerful than many of the middle or greater gods.

The aboleths also claim to predate the gods, but such a claim may only be grandstanding by the creatures; that is such a long time in the past that they may either be misremembering, or simply boasting that they've been around so long that they don't recall there ever being anything else existing before they did.

Rovagug's origin is so mysterious that he may be among the primordial beings. For all anyone knows, he's the primeval manifestation of annihilation, a more-comprehensible form of Azathoth. Whether he is a true god or simply the mightiest of all qlippoth, he is a being of such incredible power that even the, quote, "original" god — Asmodeus — was unable to defeat him. Indeed, it took a cadre of gods - good and evil, enemy and foe alike - in a combined, ages-long effort to simply weaken him enough (likely only to a large enough fraction of his power that he could subdued) that they could cast him into a prison, placing an effectively world-bound seal...

It's also pretty well hinted that the Elder Gods are even more ancient than Pharasma, or possibly anything else in creation in "The Elder Mythos" in the back of "In Search of Sanity"


Pathfinder Adventure Path Subscriber

In YAKMAN'S PATHFINDER(TM), Zon Kuthon is seen by many as a God of Mourning and Longing, and of Loss. He's perfectly appropriate for a hospital setting. Particularly a mental health hospital.

Remember, his story is he was lost, and returned changed after encountering terrible things. he saved the people of Nidal from destruction. He's not Rovagug or Asmodeus.


Pathfinder Adventure Path Subscriber

Delightful.


Pathfinder Adventure Path Subscriber

The campaign I want is the Magnum P.I. one - a Kingdom of Ierendi-type campaign where the PCs are private investigators in paradise.


Pathfinder Adventure Path Subscriber

Superb.


Pathfinder Adventure Path Subscriber

Love me some highlander Urgathoan evils like that Frost Giantess in Giantslayer. Pretty sure this has to tie into Ironfang.


Pathfinder Adventure Path Subscriber

is the "and one other" in the list of Nyarlathotep's spheres a typo OR A MINACIOUS FORESHADOWING OF CHILIASTIC DEVASTATION????????


Pathfinder Adventure Path Subscriber

wha? wha? wha?

happy days!


Pathfinder Adventure Path Subscriber

RRR,,

I HAVE BEEN CLICKING ON MY DOWNLOAD BUTTON EVERY 8 HOURS AND I STILL DON'T HAVE THIS.

WANT NOW! WANT NOW!


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Drahliana Moonrunner wrote:
I figured it was a ploy to get the Talislanta fans on board. :)

No Elves! Thousands of Elf-Analogues!


Pathfinder Adventure Path Subscriber

RRRRRR

WANT NOW!


Pathfinder Adventure Path Subscriber

There's a reason for wandering monster tables...

If PCs rest in a dungeon or somewhere else they are trying to get into, the bad guys now have more time to prepare - bring in reinforcements, set up nasty traps, use more advanced tactics, etc.

If the PCs are "resting" outside the door of the big bad, just throw him at them right when they are settling down for the night - with some additional nastiness. Can't sleep in that full-plate armor, amirite? Oh... your spells didn't reset? oh noes!

Dungeons should be run as living things - if they aren't, the PCs have a tremendous advantage. Monsters and bad guys should aggressively attack their aggressors, and not hang back allowing them to rampage through the stronghold.


Pathfinder Adventure Path Subscriber

it's gotta be something to work the ultimate intrigue.


Pathfinder Adventure Path Subscriber
Marco Massoudi wrote:
Zaister wrote:
They announced a new series at PaizoCon, I think it is called "Pathfinder Universe", and it is some kind of crossover with other Dynamite Comics characters, such as Red Sonja (including stats).

Pathfinder Worldscape.

X-Over with other Dynamite characters like Red Sonja, Tarzan and John Carter of Mars.
RPG stats of the Guest Star will be in the book.
No word on maps (which have been hit or miss lately).

Personally i´ll check issue #1 and decide then if i´ll continue.

sounds fun.


Pathfinder Adventure Path Subscriber

Guess we have at least one answer...


Pathfinder Adventure Path Subscriber
Simeon wrote:
There's a little information on Aelyosos, a trading city in Iblydos, in the camaign setting book Distant Shores.

it's a nice little write up too. maybe the highlight of that product.


Pathfinder Adventure Path Subscriber

a spider? but it can fly.


Pathfinder Adventure Path Subscriber
Hitdice wrote:
James Sutter wrote:

You will totally be able to use bows in Starfinder. That said, most people probably choose laser guns or assault rifles instead, for the same reasons most people would do so in real life. :P

It should be noted that all the weapon/armor/item math is getting tweaked for Starfinder, so things will likely look different than what you're used to, even in the tech guide.

So, laser arrows fired by regular bows might be a viable option? Chewbacca will hear my mighty roar!!!11!

beat me to it.


Pathfinder Adventure Path Subscriber
j b 200 wrote:
Is there going to be anything after hollow mountain?

yeah, curious about that myself. was thinking about subscribing starting with the new series.


Pathfinder Adventure Path Subscriber

So... in the map on page 34, the larger map is marked in miles, but should probably be in feet.

Should the units be hundreds or thousands of feet? The temple would be incredibly large on the one hand and the forest far too close on the other.


Pathfinder Adventure Path Subscriber

I've said it before, and I'll say it again: curse you Paizo!

Two APs I'll need to subscribe to? Seriously not cool. NOT COOL AT ALL.


Pathfinder Adventure Path Subscriber

That's one bad lady.


Pathfinder Adventure Path Subscriber

I think they almost certainly will head on back to Varisia.


Pathfinder Adventure Path Subscriber

personally glad Paizo has not done any additional maps for the area.

leave it for the DM.


Pathfinder Adventure Path Subscriber
Grimcleaver wrote:
Digitalelf wrote:

The question is what area(s) of Golarion have the preferred climate to support large tobacco crops? Tobacco needs humidity and a fairly moderate temperature in order to thrive...

Most of the tobacco grown in the US is grown in southern states such as Virginia (though some is grown in a few north eastern states like Connecticut). There are many large growers of tobacco in countries such as Honduras, Nicaragua, Ecuador, Cuba, and even Jamaica (and arguably, the best tobacco comes from these small countries because of their ideal climate). The biggest producers are China, Brazil, India, and the United States according to Wikipedia. But production of this scale seems to be in place solely to support the huge demand of cigarettes. I mean, China and India are not known for their quality cigars or pipe tobacco...

Sounds like Sargava would be perfect.

pretty much. they need export capital, and pirates need their pipes.

plus, exporting stuff you stick in your mouth and set on fire sounds pretty cheliaxan to me.


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
QuidEst wrote:
Joshua Goudreau wrote:
I strongly suspect we won't see an AP set in the Absalom Trade Tax Office.
Abadar-focused tax AP with a new subsystem for representing bureaucratic red tape.

Hell's Accountants.

PCs undertake a range of financial activities for the Thrice Cursed House of Thrune, compiling and tallying insurance claims from the Glorious Reclamation's failed revolt and assessing damages against the newly independent Ravounel.

The PCs will have to compile a new tax assessment for the ravaged kingdom, find financing for the reconstruction of Westcrown, and brave the ancient land records office of Egorian to discover the rightful heirs to disputed agricultural properties!


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Do you read Sutter Cane?


Pathfinder Adventure Path Subscriber

Might give this a pickup. Fun stuff.


Pathfinder Adventure Path Subscriber
Freehold DM wrote:
Cole Deschain wrote:
magnuskn wrote:
Man, I miss Manshoon.

Clone-a-week, never-win Manshoon?

Different strokes, I guess.

manshoon was one of the most ridiculous Saturday morning cartoon villains I have ever seen, and considering it's the realms, that's saying something.

yes, but WHICH Manshoon?


Pathfinder Adventure Path Subscriber
Gorbacz wrote:

The main problem with having GR people in the storyline of Hell's Rebels...

** spoiler omitted **

well... if you wanted to have a bit of fun, that kukri wielding adherent of Father Skinsaw in Breaking the Bones of Hell might just be a kukri wielding adherent of Iomedae.

For the LULZ.


Pathfinder Adventure Path Subscriber

My guess is that they are pensioned off with land grants.

It seems that most of the area is pretty well depopulated as a result of the Chelish civil war. The veterans are sent there to repopulate the territory - and given a minor land grant in lieu of a cash payment at the end of their service, possibly with an Infernal Contract to occupy and till it for a certain period of time or until the veteran's death.

It's Cheliax. Play up the EVIL.


Pathfinder Adventure Path Subscriber
Thomas Seitz wrote:

I'm considering if I ever play in this game, would a neutral druid (of the Green Faith) who later on took Envoy of Balance, be a good addition to this path?

Or am I just imagining things?

your imagination is running wild if you think that your character can get past the first half of the first adventure w/o descending into EVIL.

EEEEVIL!


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Adam Daigle wrote:
TRDG wrote:

Will there perhaps be some content from Ult Intrigue in this as well as the Horror elements or might it just be more optional for UI?

Thanks

Tom

The research rules from Ultimate Intrigue show up in a few of the adventures, but I made sure to provide enough information in the text for a GM to run those encounters without needing to reference Ultimate Intrigue.

YAY! Research Rules!!!

One of my favorite bits from Mummy's Mask was the perilous library delve. Very fun.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
gustavo iglesias wrote:

What else could be? How to make divine magic feel different than arcane, something that Unity can give to his faithful, and contrast it with already pre-existing God/Gods that is flavourful and makes sense in a non-fantasy (maybe even Earth) world?

Well, you could handwave in restrictions on who gets to cast divine magic.

Unity's priesthood has to be cyborged (or something) to cast its spells, or whatever. Maybe other sources of divine magic simply do not exist, and the guys who are can heal you also demand that you become connected to the brain / cyborg network or whatever.

If it's only cyborgs and robots who are casting divine spells, and serve the all-consuming AI-GOD, that's pretty different from Golarion right there.

Or maybe others can (or cannot) cast divine magic, but healing magic has to have a robotic source.

Just a few ideas.


5 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
tweinbrenner wrote:
Nullpunkt wrote:
Wait... are we going to visit H.P. Lovecraft himself?!
Visit? The only sane survivor of this Adventure Path will settle down on Earth and publish his adventures under the pseudonym H.P.Lovecraft. :)

Sane?


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

episodes 2-6 should be the fevered dreams of the PCs from their padded cells.

1 to 50 of 513 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.