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Yakman's page

Pathfinder Adventure Path Subscriber. 301 posts. No reviews. No lists. No wishlists.


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Wiggz wrote:

The most powerful group of four I've ever seen is currently running through my Giantslayer campaign. Its not what I'd call the most well-rounded but they are devastatingly effective, especially at mid to low levels:

Half-Orc 1st level Bloodrager/11th level Skald (Fated Champion)
The leader of the group, he uses Versatile Performance to maximize social skills and spells for everything from healing to buffs to information-gathering. His real contribution however is Inspired Rage. It makes everything go as everyone's first level(s) are their Barbarian levels and everyone's first feat is Amplified Rage... meaning that by 2nd level, everyone is getting +8 Strength and +8 Constitution whenever they're adjacent to another member of the party. The fast healing from Skald's Vigor and Greater Skald's Vigor is major, as is the ability to eventually grant Rage Powers like Superstition, Greater Beast Totem (Pounce) and Come and Get Me. Spell Kenning is a great get-out-of-jail-free card.

Half-Orc 2nd level Barbarian (Wild Rager & Pack Rager)/10th level Fighter (Weaponmaster)
Half-Orc 2nd level Barbarian (Wild Rager & Pack Rager)/10th level Fighter (Weaponmaster)
These two builds are identical (they're twins) and lean heavily on a number of useful teamwork feats, everything from Seize the Moment and Paired Opportunists to Lastwall Phalanx (something they all eventually get). Their AC is much better than most Barbarians and through Wild Fighting, by 2nd level, they can make an extra two-handed attack every round. Since they're working off of Inspired Rage from the Skald, there is no risk incurred from Uncontrolled Rage.

Half-Orc 1st level Bloodrager/11th level Witch (Scarred Witchdoctor)
The final piece of the puzzle... the Scarred Witchdoctor's spells and most importantly its Hexes are Constitution-based. As far as I understand it, he can't cast spells while under the effects of rage, but Hexes are obviously still an option along with wands, scrolls and potions, plus he can use all of...

i'd certainly be interested. seems like an awesome party - mages can go pound sand!


Pathfinder Adventure Path Subscriber
KahnyaGnorc wrote:
Engineering is applied science, so that statement is contradictory.

Engineering starts with building stuff. Putting something on top of something else to make a cairn or a wall, or digging a trench, isn't science. Nor, strictly speaking, is kinda eyeballing stuff to see if it works.

That's super-basic engineering. And it doesn't have anything to do with science.

The Druids weren't scientists. They built Stonehenge, which is a remarkable feat of engineering. Yes, they knew astronomy, but they weren't testing hypotheses or attempting to discern knowledge from observation.


Pathfinder Adventure Path Subscriber
Cthulhudrew wrote:
Samy wrote:
Did you guys ever say how you are solving the "three digit numbers on the spine" problem? Moving to a smaller font? Going sideways?
Holograms.

gosh i hope not.


Pathfinder Adventure Path Subscriber
Rynjin wrote:
When you start off with "Evil characters are lame and always have been" you've failed to keep an open mind right from the word go.

no.

I'm simply stating what my opinion is, and my openness to reviewing it.

that I'm open to changing that opinion doesn't invalidate my existing opinion.

I've never seen playing teh 4 Ev0lZ done well, and I've never seen it done in a way that might interest me in playing in such a game.

but I was never been interested in swords vs. robots, and Paizo's Numeria and Iron Gods convinced me that fighting robots is the best thing ever. So, I'm open, but skeptical.


Pathfinder Adventure Path Subscriber
Gars DarkLover wrote:
Yakman wrote:

eh. not a fan of the evils.

i'll see where it goes and try to keep an open mind though... i don't mind the hard-line law aspect of Cheliax (which is how I try to envision Thrune rule) but portraying evil characters is just lame and always has been.

Not many games give the chances to play Evil PC, most systems don't even have rules/guidelines for it.

and for good reason imho.

that being said, I'll try to keep an open mind.


Pathfinder Adventure Path Subscriber
Adam Daigle wrote:

For fun, check the half-page illustration on page 62 of Pathfinder #94 and then check the half-page illustration on page 68 of Pathfinder #95.

:D

still...

Gotta make that Paper.


Pathfinder Adventure Path Subscriber

eh. not a fan of the ev0ls.

i'll see where it goes and try to keep an open mind though... i don't mind the hard-line law aspect of Cheliax (which is how I try to envision Thrune rule) but portraying evil characters is just lame and always has been.


Pathfinder Adventure Path Subscriber

Our two iconics are tossing some nice jink down a volcano's caldera!

WHY!!?!

SELL SELL SELL!!!!

For our resident rogue and swashbuckler, I am extremely concerned! Have they taken some kind of potion of Reverse Alignment? Are they cursed with a foul geas to act against their natures?

Explanations are demanded.


Pathfinder Adventure Path Subscriber

I think it ramps up. I'm particularly impressed with the last three adventures, although I've only skimmed through volumes 5 and 6.


Pathfinder Adventure Path Subscriber
MMCJawa wrote:
I'd vote for Absalom, just because I think it has the most potential to make a really solid hardcover.

I'd vote against Absalom, primarily because it's so central. Creating the kind of hyper-detailed city that we see in these types of products (I'm thinking mostly about Ptolus or Waterdeep, since those are ones I've read myself) eliminates the freedom that future designers might want to have when writing products concerning Absalom - which will almost certainly be featured in many, many, of Paizo's future offerings.

What I liked about Kaer Maga (not only the everything) is that it's way out of the way. It's detailed, but it's not central - I can go there to have adventures and such, but it's not somewhere that its creepiness is going to infect everything around it - it's its own place, off on the Storval Plateau.

I'd much rather prefer such a hyper-detailed book to concern somewhere off-center. Kerse, the magically warded, bustling and genteel, but dizzyingly complex capital of mercantile Druma, would be an interesting challenge.


Pathfinder Adventure Path Subscriber
James Jacobs wrote:

Azathoth is the "Daemon Sultan" because Lovecraft chose an archaic and unusual version of the word "demon" for its exotic flair. He also did so close to a century ago, and about 75 years before D&D/Gygax decided to make daemons into their own thing.

We retained it in Pathfinder because that's the way it's always been, and while I can now see how that might cause confusion... it's so ingrained in my mind that I never even noticed that would or could be confusing.

Not only does Azathoth have nothing to do with daemons, it really doesn't have much of anything to do with the outer planes at all, let alone Abaddon.

or perhaps that's what the blind idiot god wants us to think!

seriously though, some of the nastier daemons would fit in pretty well as servants of Azathoth - he might not be a daemon himself, but there's no reason why some of them might not consider him their Sultan...

there's also the possibility that the term was given as a result of a miscommunication - a cabal worshipping him led by a summoner who routinely brought forth, or consulted Daemons could easily have been the genesis for this title, bestowed by a cult-smashing inquisitor who didn't have all the facts.


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UnArcaneElection wrote:

^It is pretty shaky even in those parts of the world where it is established -- just look at things here ranging from the Alien and Sedition Acts of 1798 through the Red Scare and the McCarthy era and "free speech zones" and persecution of whistleblowers in recent times, and similar Infernal perversions of law in countries other than the US that advertise themselves as democratic.

Although I have not seen anything official stated to this effect, I suspect that the government of Rahadoum would react with extreme hostility even to critics whose complaints had nothing to do with religion or the lack thereof.

well, that's one way of looking at it, with the Pure Legion effectively acting as the Gestapo, supporting a vile ruling caste of slavers, intent on suppressing religious thoughts/movements which could threaten their rule.

Might actually make for a pretty good origin story for a Moses type figure. ;-)

Personally, I think that Rahadoum's government is much more benign, but it's an interesting take on the situation.


Pathfinder Adventure Path Subscriber

Looking at Occult Adventures, I'd like to have something that can build around that - possibly the PCs becoming a kind of supernatural hunting ghost slayer team.

Dunno the most ghostly place in the Inner Sea, but maybe Taldor, with haunted ruins of ancient noble houses?

Just a thought.

Personally, I'd like to see the setting go full on with this super-hero vibe I'm getting, and go full on Justice League against whatever League of Super-Villains Nex or Geb or whoever can muster in Absalom.


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shoot. looking at the conclusion to the adventure path, combined with some of the previous posts here, there's some pretty intense giant-slaying to be had post-GiantSlayer.


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after reading five, it'll be great, but nothing compared to six.


Pathfinder Adventure Path Subscriber

hmmm...


Pathfinder Adventure Path Subscriber

super awesome stuff.

keep up the amazing work.


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W E Ray wrote:

When I DMed a Rise of the Runelords campaign several years ago, Mokmurian lived. It is a long, convoluted story -- his survival coinciding with the PCs' victory, but at the end he lived.

As a result, I've included him as a living and obviously quite powerful NPC in two other campaigns in Varisia where his presence, in periphery, made sense. The ultimate conclusion of which is that, in my Pathfinder world, Mokmurian is alive and well,... and powerful.

That brings us to Volstus.

A badass giant right in the middle of Jorgunfist and Xin Shalast (Mokmurian's two bases of power).

So, as I contemplate how to run a Giantslayer AP one day (certainly not until all 6 volumes are in my hands), what are some ideas on how I could handle the two Giant Lords in close proximity to each other?

If Mokmurian were alive in your game, how would he react to Volstus?

How would Volstus react to Mokmurian?

How could I justify leaving Mokmurian out of a Giantslayer campaign?

How would I include him?

I love it.

He could be the infamous "Death Adder's Trainer" at the end of Golden Axe - the Giant behind the Giant. Beef him with some reasonable levels, and have him come back to smite the PCs after whatever the aftermath of Volstus' brief reign might be.


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just reading the title, I was like wha?

but reading your explanation... Giantslayer probably makes more sense in Xen'drik than it does in Belkzen. Particularly the second chapter - it becomes Apocalypse Now on a drow mercenary's river boat.

Very, very smart.

interested to hear more.


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want...


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in a straight up fight, Godzilla.

and basically in anything, Godzilla.

Godzilla is awesome.


Pathfinder Adventure Path Subscriber
Bluenose wrote:
houstonderek wrote:
GM Niles wrote:
Although, I still think that we don't have near the problem with crazy fans the way "Football" (Soccer) programs do in Europe.
Ever been to ANY sporting event in Philly? They can make even the most sociopathic soccer hooligan blush.

Do they make banners celebrating the desire to decapitate players who left their club and end up with local rivals? Standard Liege - Anderlecht derby, January 2015.

Do they throw flares onto the pitch or into stadium sections of opposing fans? Multiple instances.

Do they break into minivans so they can smash a 10-year-old in the face with a bottle? Before the Glasgow derby, February 2015.

Do they go on the field and punch players from the opposing team? Tel Aviv derby, Maccabi vs Hapoel, player who scored was attacked by a fan who ran on the field, November 2014. Derby vs Nottingham Forest, January 2015.

Have they ever killed an opposing player? Argentina's third division, where a player was killed after a stone thrown by the crowd hit his head. December 2014.

Gotta go some to match those football hooligans.

there's lots of reasons to hate the NFL, but their usually insipid ties to law enforcement are pretty handy at times.


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Irontruth wrote:

Therefore God is not the source of an objective moral code, but rather a subjective one that changes over time. If secular sources cannot be sources of morality because they are subjective, than neither can God, since he is also subjective.

If I do accept the premise that a truly divinely inspired moral code would be objective and not subjective, than I would have to conclude that Christianity is not divinely inspired, since it contains subjective moral codes.

except the Old Testament doesn't present YHWH as having an objective moral code.

For instance, he curses Adam's descendants to work the fields. Abel decides to go and be a shepherd instead, and YHWH blesses him over Cain, who actually was a farmer.

So... in the second story in the bible, YHWH changes his mind. Right there in the text.

Accepting that Christianity follows from Judaism, well... you can draw your own conclusions.


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umm...

for me, I visited my gf in brooklyn in 2003-2005. she lived in a tiny apartment with her family, and to "get away" we would occassionally get a hotel room.

it turns out there were like... 6 hotels in Brooklyn. Almost all of them were pretty crummy.

SIX. In a city of 2.3 MILLION PEOPLE.

I was like... "why don't we start a hotel?"

Never did anything about it. And since then... well...

So... that is my could have been story.


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equinoxmaster wrote:
The Esoteric Order of The Palatine Eye is obviously the Illuminati

FNORD


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Greg A. Vaughan wrote:

Yakman, to fully appreciate the many nuances and creative uses of the rules, then PF is your way to go...including the wonderful ship-to-ship fighting rules of Fire as She Bears. However, some people just want to game and not get caught up in all that. And if that's how your table likes to roll, then S&W would be your thing. As an example, the ship-to-ship rules were not translated into S&W, so there is no S&W version of Fire as She Bears (unlike the other books, which all got converted) because it was deemed as unnecessary for that game style. S&W can do free-flowing, loose ship fighting stuff without getting all hung up on the rules. But if you like the idea of rules for it to give an unarbitrary sense of winning and losing, strategy, tactics, advantages, etc. then I'd go with PF.

Not much advice, I know, but you've really got to decide based on the type of game you (and just as importantly, your players) will want to be in. I think S&SW is great, but I'd pretty much pick PF every time. I really enjoy the added depth it brings to my table. Bill or Matt? Not so much.

One final note: It's a whole lot easier to convert on the fly from PF to S&W than vice versa.

Pathfinder it is then.

Thanks.


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Question about the Razor Coast:

I really want to get it, but should I'm torn. On the one hand, I'm far more likely to be able to actually play this if I get the S&W version, but the setting seems a lot more friendly to the more complicated Pathfinder rules.

Any advice?


Pathfinder Adventure Path Subscriber

anybody got their hands on this yet for a preliminary look?

i just happened on it and it seems pretty cool from a thematic perspective.


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fine_young_misanthrope wrote:
I want me some more aboleths!

don't we all?


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I kinda liked the possibilities of Neferuset, although as she was actually integrated into the campaign, I wasn't too hot on.

If I ever ran Mummy's Mask, I'd have her get beaten, escape, and then run a sequel campaign around her.


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Mikaze wrote:

Gonna be adding to this some time after work cools down, but I can definitely say I've got a head canon about those black hole sacrifices mentioned on the Dominion article.

Two hints:

1. They don't die.

2. "Where we're going we won't need eyes to see."

>:)

yeah, that was a pretty cool little bit. dunno what to do with it, but it was pretty cool.


Pathfinder Adventure Path Subscriber

No. More epic.

The Cyborg-Dragon is strapped to a rocket heading TO SPACE!!!!

The final confrontation is either:

IN SPACE!!!!!!! aboard the orbiting ruin of a portion of the Androffan fleet where Unity/Mengkare is setting his orbital mind control lasers while contending with demonic/mi-go pirate/raiders from THE MOON!!!!

OR

the shattered ruins (courtesy of PC action) of the exploding launch pad, where the party must confront the enraged cyber, injured cyber-dragon amidst the burning, collapsing towers and pits while contending with the now ultraviolently psychopathic Hermeans swarming the launch site


Pathfinder Adventure Path Subscriber

now that we've seen a little more of the Dominion, it's pretty clear that the original thesis is true: the Dominion is more ALIEN than MYTHOS. Although there are clearly more than a few overlaps.

In fact, they seem to be in direct confrontation with that most mythos of creatures - the Mi-Go.

That being said, the Dominion is incomprehensible to our minds, so... yeah.


Pathfinder Adventure Path Subscriber

well... it's not IRON GODS any more. but it is better than having a gold dragon running everything. unless... UNITY IS A ROBOT GOLD DRAGON.

go for it.


Pathfinder Adventure Path Subscriber

Mwangi Expanse is cool, but Varisia is a better fit for your criteria.


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oh well. just going to keep buying the rest of your stuff... :-(


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Lord Fyre wrote:
Yakman wrote:
Lord Fyre wrote:
Yakman wrote:
Lord Fyre wrote:
Misroi wrote:
Hey, I think we did pretty good for our first outing with the Tech rules. I know The Powers That Be were holding their breaths hoping the response for the AP would be good, but now that it's done, and they can reflect on the sales numbers, there might be some Numerian influences spreading to APs down the line...
Or, better yet, how about a parallel "Space Opera" line?

no. but a space opera AP could be pretty sweet. i'd pay $$$$$ for a big set of space opera rules HINT HINT HINT

put more directly:

Paizo SpellJammer Rules = Yakman $$$$$$

Make it happen JJ.

Pathfinder compatible Space Opera rules already exist. But they need more adventure support.

Another option is the Santiago AP. Unfortunately, it follow the book at little too closely (and needs to come out a little faster).

Though, I agree that something official would be completely awesome!

i have the IT CAME FROM THE SKIES guide by Zombie Sky Press, which is just dandy

but it's missing something that I can't quite put my finger on (it's the utterly ridiculous neogi).

Looks like it needs more adventure support.

Still, it is not "tech" enough for me.

no, it's an homage to spelljammer.


Pathfinder Adventure Path Subscriber
Lord Fyre wrote:
Yakman wrote:
Lord Fyre wrote:
Misroi wrote:
Hey, I think we did pretty good for our first outing with the Tech rules. I know The Powers That Be were holding their breaths hoping the response for the AP would be good, but now that it's done, and they can reflect on the sales numbers, there might be some Numerian influences spreading to APs down the line...
Or, better yet, how about a parallel "Space Opera" line?

no. but a space opera AP could be pretty sweet. i'd pay $$$$$ for a big set of space opera rules HINT HINT HINT

put more directly:

Paizo SpellJammer Rules = Yakman $$$$$$

Make it happen JJ.

Pathfinder compatible Space Opera rules already exist. But they need more adventure support.

Another option is the Santiago AP. Unfortunately, it follow the book at little too closely (and needs to come out a little faster).

Though, I agree that something official would be completely awesome!

i have the IT CAME FROM THE SKIES guide by Zombie Sky Press, which is just dandy

but it's missing something that I can't quite put my finger on (it's the utterly ridiculous neogi).


1 person marked this as a favorite.
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Lord Fyre wrote:
Misroi wrote:
Hey, I think we did pretty good for our first outing with the Tech rules. I know The Powers That Be were holding their breaths hoping the response for the AP would be good, but now that it's done, and they can reflect on the sales numbers, there might be some Numerian influences spreading to APs down the line...
Or, better yet, how about a parallel "Space Opera" line?

no. but a space opera AP could be pretty sweet. i'd pay $$$$$ for a big set of space opera rules HINT HINT HINT

put more directly:

Paizo SpellJammer Rules = Yakman $$$$$$

Make it happen JJ.


1 person marked this as a favorite.
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also, for your perusal, the slightly off-beat, but more than applicable Norweigian documentary, TROLLHUNTER

https://www.youtube.com/watch?v=TLEo7H9tqSM


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captain yesterday wrote:
Yakman wrote:
Lord Fyre wrote:
Yakman wrote:

not to nitpick, but with the elves and their little portals to Castrovel, there was a nice out there to short cut their long history - they are all on another planet, and only recently arrived (comparatively) in numbers.

As for elf PCs, they can be hanging out in a forest or jungle-adventure planet...

That still doesn't resolve some other the other long lived races, such as Dragons, Dwarves, or Gnomes.
dragons, well... dragons is dragons.
A Dragon loaded down with cybernetics and a rocket launcher cyber armament wielding a huge Chainsaw, now thats f%~~ing metal!

something like this would have been appreciated in the AP. Some iconic DnD monster kitted out like a friggin terminator. We get the Gargoyle, but... yeah. Cybugbears or Androozoids or something...


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Lord Fyre wrote:
Yakman wrote:

not to nitpick, but with the elves and their little portals to Castrovel, there was a nice out there to short cut their long history - they are all on another planet, and only recently arrived (comparatively) in numbers.

As for elf PCs, they can be hanging out in a forest or jungle-adventure planet...

That still doesn't resolve some other the other long lived races, such as Dragons, Dwarves, or Gnomes.

yeah, but gnomes are from the first world, so their story is a bit transient.

dwarves should always be dwarves.

dragons, well... dragons is dragons.


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James Jacobs wrote:
Generic Villain wrote:

I recall reading James Jacobs mention that, in retrospect, they should have had Starfall (ie, the apocalypse that wiped out Azlant/Thassilon) occur only a few thousand years ago. However, when the Pathfinder campaign setting was first being developed, the authors wanted to make sure there was plenty of wiggle-room in its time line. The same logic may have applied to the Rain of Stars in Numeria.

This is correct.

Had I a time machine, I would have strongly pushed to condense Golarion's historical timeline by about a factor of ten, just to make things a bit more compact. Perhaps not THAT long. Complicating things there is the fact that several races, including some PC races, DO live for hundreds of years, so the scale doesn't perfectly work there. In a world where you have elves, known history WOULD be longer, and that means we still would need a pretty long timeline to account for that.

Either that, or we would have needed to drastically shorten the lifespan of elves and dragons and the like, and at the time, that was too much for us in our quest for backwards compatibly.

In the end, if it's breaking verisimilitude too much to have such vast lengths of time... my suggestion is to reduce the time by a factor of ten. You might run into some weird things with elf PCs if you do... but it might be worth the change for you.

not to nitpick, but with the elves and their little portals to Castrovel, there was a nice out there to short cut their long history - they are all on another planet, and only recently arrived (comparatively) in numbers.

As for elf PCs, they can be hanging out in a forest or jungle-adventure planet...


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You could have him palling around with a hologram and a alien cat-person.


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Okay. But still.

How are these fluids still leaking, etc.?

I get the robots created these weird repair code ecosystems within the Divinity, but wouldn't Numeria be cooler if, instead of a reclaimed barbarian paradise with some super science, it was instead, a post-apocalyptic techno-barbarian insaneistan?


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Okay, great adventure path, but the extreme age of everything is kind of getting to me.

Our AI / Android heroine has been hiding away for 500 years. Yup. 500 years. We have a ship that crashed 5 millenia ago, if not more.

Is there a compelling region for this kind of age? After all, the Numeria we see isn't like the Land of the Mammoth Lords to the North, where things are pretty standard Kellish. It's the irradiated, dessicated husk of super science vs. barbarism.

Moreover, it's pretty clear from the last part of the AP that the Silver Mount isn't thoroughly explored - but the Technic League has been going strong for thousands of years???

It just doesn't jive right.

What I propose is that Numeria had been bombarded by periodic waves of debris from the Divinity for a long time. Perhaps thousands of years - time distortion and whatnot. But it wasn't the big stuff.

The main husk of the ship falls onto Numeria when all the other stuff is happening around Golarion circa Aroden's demise - the Worldwound, the Eye, etc.

This creates a post-apocalyptic wasteland that's still kind of being explored, explains why there are robotic killers running around, and why the Technic League is still figuring all this stuff out. Starfall built in the rubble in the center of the vast, slowly recovering crater. The city is probably always inundated with water as a lake fills the crater, making exploration of the ship ever more hazardous, and making the city more like Bladerunner than Generic Evil Fantasy City 6.

It also helps out how Unity and the robots and the androids and everything else is still functioning after the crash - it's been 10 decades, not 5 millennia.

Thoughts? So much of Golarion is so old, and it just doesn't seem like it has to be, or that it helps the story along.


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Finally finished reading through this today after many stops and starts. I really enjoyed it, although I kinda liked the alternate finish of fighting the final battle in the town rather than as it was presented in the main questline.

That being said, pretty good stuff - and I enjoyed the "ecology of the android" as well.


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David Neilson wrote:
Well either 19th Century or Thulsa Doom. So it can split either way there, making any of Occult classes seem ancient is just a swap of clothing and a bit of body paint.

Thulsa Doom beats Jane Austen any day of the week.


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James Jacobs wrote:

Alkenstar certainly has a unique feel to it; but it's also one of the more polarizing and more "out of context" areas in the entire campaign setting. The preponderance of guns and technology and the strange characteristics of the Mana Wastes make it a somewhat difficult region to reconcile in many minds (including mine) with the nature of the surrounding regions of Golarion.

Guns in fantasy settings tend to have this polarizing effect. In my opinion, when you put guns into a fantasy setting, you should go all-out with them, and they should be common and well-known. Final Fantasy does this very well, as does the Iron Kingdoms (created by Privateer Press).

Golarion is, for the most part, not a "guns in fantasy" world. Yet it IS supposed to be a world where everyone can find at least one corner of the world that they really enjoy. Thus, we have a gun/tech region with Alkenstar (along with vikings, science fiction/fantasy, pirates, and other specific "D&D" traditions elsewhere).

But still, Alkenstar is a particularly strange fit for the rest of Golarion, and as a result we're very unlikely to do much more with it in the future. If there's an upsurge of interest, of course, that might change, but for now, Alkenstar is perhaps the most likely place in the Inner Sea region that we'll never do much more with and thus leave it safe for GMs to develop as they wish without much fear of us coming along later to create "official canon" for the place that might disrupt or conflict with homebrew development.

well, that's a bit disappointing, even if the post was written 5 years ago.

any change in intent in the intervening years? particularly now that Iron Gods and Reign of Winter have had their share of the weird?


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equinoxmaster wrote:
UNNECESSARY BEHEADINGS HAVE INCREASED IN GALT!!!

"ALL BEHEADINGS NECESSARY" SAYS NEW EDITOR OF THE ISARN DAILY GAZETTE

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