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Yakman's page

Pathfinder Adventure Path Subscriber. 282 posts. No reviews. No lists. No wishlists.


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want...


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in a straight up fight, Godzilla.

and basically in anything, Godzilla.

Godzilla is awesome.


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Bluenose wrote:
houstonderek wrote:
GM Niles wrote:
Although, I still think that we don't have near the problem with crazy fans the way "Football" (Soccer) programs do in Europe.
Ever been to ANY sporting event in Philly? They can make even the most sociopathic soccer hooligan blush.

Do they make banners celebrating the desire to decapitate players who left their club and end up with local rivals? Standard Liege - Anderlecht derby, January 2015.

Do they throw flares onto the pitch or into stadium sections of opposing fans? Multiple instances.

Do they break into minivans so they can smash a 10-year-old in the face with a bottle? Before the Glasgow derby, February 2015.

Do they go on the field and punch players from the opposing team? Tel Aviv derby, Maccabi vs Hapoel, player who scored was attacked by a fan who ran on the field, November 2014. Derby vs Nottingham Forest, January 2015.

Have they ever killed an opposing player? Argentina's third division, where a player was killed after a stone thrown by the crowd hit his head. December 2014.

Gotta go some to match those football hooligans.

there's lots of reasons to hate the NFL, but their usually insipid ties to law enforcement are pretty handy at times.


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Irontruth wrote:

Therefore God is not the source of an objective moral code, but rather a subjective one that changes over time. If secular sources cannot be sources of morality because they are subjective, than neither can God, since he is also subjective.

If I do accept the premise that a truly divinely inspired moral code would be objective and not subjective, than I would have to conclude that Christianity is not divinely inspired, since it contains subjective moral codes.

except the Old Testament doesn't present YHWH as having an objective moral code.

For instance, he curses Adam's descendants to work the fields. Abel decides to go and be a shepherd instead, and YHWH blesses him over Cain, who actually was a farmer.

So... in the second story in the bible, YHWH changes his mind. Right there in the text.

Accepting that Christianity follows from Judaism, well... you can draw your own conclusions.


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umm...

for me, I visited my gf in brooklyn in 2003-2005. she lived in a tiny apartment with her family, and to "get away" we would occassionally get a hotel room.

it turns out there were like... 6 hotels in Brooklyn. Almost all of them were pretty crummy.

SIX. In a city of 2.3 MILLION PEOPLE.

I was like... "why don't we start a hotel?"

Never did anything about it. And since then... well...

So... that is my could have been story.


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equinoxmaster wrote:
The Esoteric Order of The Palatine Eye is obviously the Illuminati

FNORD


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Greg A. Vaughan wrote:

Yakman, to fully appreciate the many nuances and creative uses of the rules, then PF is your way to go...including the wonderful ship-to-ship fighting rules of Fire as She Bears. However, some people just want to game and not get caught up in all that. And if that's how your table likes to roll, then S&W would be your thing. As an example, the ship-to-ship rules were not translated into S&W, so there is no S&W version of Fire as She Bears (unlike the other books, which all got converted) because it was deemed as unnecessary for that game style. S&W can do free-flowing, loose ship fighting stuff without getting all hung up on the rules. But if you like the idea of rules for it to give an unarbitrary sense of winning and losing, strategy, tactics, advantages, etc. then I'd go with PF.

Not much advice, I know, but you've really got to decide based on the type of game you (and just as importantly, your players) will want to be in. I think S&SW is great, but I'd pretty much pick PF every time. I really enjoy the added depth it brings to my table. Bill or Matt? Not so much.

One final note: It's a whole lot easier to convert on the fly from PF to S&W than vice versa.

Pathfinder it is then.

Thanks.


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Question about the Razor Coast:

I really want to get it, but should I'm torn. On the one hand, I'm far more likely to be able to actually play this if I get the S&W version, but the setting seems a lot more friendly to the more complicated Pathfinder rules.

Any advice?


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anybody got their hands on this yet for a preliminary look?

i just happened on it and it seems pretty cool from a thematic perspective.


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fine_young_misanthrope wrote:
I want me some more aboleths!

don't we all?


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I kinda liked the possibilities of Neferuset, although as she was actually integrated into the campaign, I wasn't too hot on.

If I ever ran Mummy's Mask, I'd have her get beaten, escape, and then run a sequel campaign around her.


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Mikaze wrote:

Gonna be adding to this some time after work cools down, but I can definitely say I've got a head canon about those black hole sacrifices mentioned on the Dominion article.

Two hints:

1. They don't die.

2. "Where we're going we won't need eyes to see."

>:)

yeah, that was a pretty cool little bit. dunno what to do with it, but it was pretty cool.


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No. More epic.

The Cyborg-Dragon is strapped to a rocket heading TO SPACE!!!!

The final confrontation is either:

IN SPACE!!!!!!! aboard the orbiting ruin of a portion of the Androffan fleet where Unity/Mengkare is setting his orbital mind control lasers while contending with demonic/mi-go pirate/raiders from THE MOON!!!!

OR

the shattered ruins (courtesy of PC action) of the exploding launch pad, where the party must confront the enraged cyber, injured cyber-dragon amidst the burning, collapsing towers and pits while contending with the now ultraviolently psychopathic Hermeans swarming the launch site


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now that we've seen a little more of the Dominion, it's pretty clear that the original thesis is true: the Dominion is more ALIEN than MYTHOS. Although there are clearly more than a few overlaps.

In fact, they seem to be in direct confrontation with that most mythos of creatures - the Mi-Go.

That being said, the Dominion is incomprehensible to our minds, so... yeah.


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well... it's not IRON GODS any more. but it is better than having a gold dragon running everything. unless... UNITY IS A ROBOT GOLD DRAGON.

go for it.


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Mwangi Expanse is cool, but Varisia is a better fit for your criteria.


2 people marked this as a favorite.
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oh well. just going to keep buying the rest of your stuff... :-(


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Lord Fyre wrote:
Yakman wrote:
Lord Fyre wrote:
Yakman wrote:
Lord Fyre wrote:
Misroi wrote:
Hey, I think we did pretty good for our first outing with the Tech rules. I know The Powers That Be were holding their breaths hoping the response for the AP would be good, but now that it's done, and they can reflect on the sales numbers, there might be some Numerian influences spreading to APs down the line...
Or, better yet, how about a parallel "Space Opera" line?

no. but a space opera AP could be pretty sweet. i'd pay $$$$$ for a big set of space opera rules HINT HINT HINT

put more directly:

Paizo SpellJammer Rules = Yakman $$$$$$

Make it happen JJ.

Pathfinder compatible Space Opera rules already exist. But they need more adventure support.

Another option is the Santiago AP. Unfortunately, it follow the book at little too closely (and needs to come out a little faster).

Though, I agree that something official would be completely awesome!

i have the IT CAME FROM THE SKIES guide by Zombie Sky Press, which is just dandy

but it's missing something that I can't quite put my finger on (it's the utterly ridiculous neogi).

Looks like it needs more adventure support.

Still, it is not "tech" enough for me.

no, it's an homage to spelljammer.


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Lord Fyre wrote:
Yakman wrote:
Lord Fyre wrote:
Misroi wrote:
Hey, I think we did pretty good for our first outing with the Tech rules. I know The Powers That Be were holding their breaths hoping the response for the AP would be good, but now that it's done, and they can reflect on the sales numbers, there might be some Numerian influences spreading to APs down the line...
Or, better yet, how about a parallel "Space Opera" line?

no. but a space opera AP could be pretty sweet. i'd pay $$$$$ for a big set of space opera rules HINT HINT HINT

put more directly:

Paizo SpellJammer Rules = Yakman $$$$$$

Make it happen JJ.

Pathfinder compatible Space Opera rules already exist. But they need more adventure support.

Another option is the Santiago AP. Unfortunately, it follow the book at little too closely (and needs to come out a little faster).

Though, I agree that something official would be completely awesome!

i have the IT CAME FROM THE SKIES guide by Zombie Sky Press, which is just dandy

but it's missing something that I can't quite put my finger on (it's the utterly ridiculous neogi).


1 person marked this as a favorite.
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Lord Fyre wrote:
Misroi wrote:
Hey, I think we did pretty good for our first outing with the Tech rules. I know The Powers That Be were holding their breaths hoping the response for the AP would be good, but now that it's done, and they can reflect on the sales numbers, there might be some Numerian influences spreading to APs down the line...
Or, better yet, how about a parallel "Space Opera" line?

no. but a space opera AP could be pretty sweet. i'd pay $$$$$ for a big set of space opera rules HINT HINT HINT

put more directly:

Paizo SpellJammer Rules = Yakman $$$$$$

Make it happen JJ.


1 person marked this as a favorite.
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also, for your perusal, the slightly off-beat, but more than applicable Norweigian documentary, TROLLHUNTER

https://www.youtube.com/watch?v=TLEo7H9tqSM


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captain yesterday wrote:
Yakman wrote:
Lord Fyre wrote:
Yakman wrote:

not to nitpick, but with the elves and their little portals to Castrovel, there was a nice out there to short cut their long history - they are all on another planet, and only recently arrived (comparatively) in numbers.

As for elf PCs, they can be hanging out in a forest or jungle-adventure planet...

That still doesn't resolve some other the other long lived races, such as Dragons, Dwarves, or Gnomes.
dragons, well... dragons is dragons.
A Dragon loaded down with cybernetics and a rocket launcher cyber armament wielding a huge Chainsaw, now thats f%~~ing metal!

something like this would have been appreciated in the AP. Some iconic DnD monster kitted out like a friggin terminator. We get the Gargoyle, but... yeah. Cybugbears or Androozoids or something...


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Lord Fyre wrote:
Yakman wrote:

not to nitpick, but with the elves and their little portals to Castrovel, there was a nice out there to short cut their long history - they are all on another planet, and only recently arrived (comparatively) in numbers.

As for elf PCs, they can be hanging out in a forest or jungle-adventure planet...

That still doesn't resolve some other the other long lived races, such as Dragons, Dwarves, or Gnomes.

yeah, but gnomes are from the first world, so their story is a bit transient.

dwarves should always be dwarves.

dragons, well... dragons is dragons.


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James Jacobs wrote:
Generic Villain wrote:

I recall reading James Jacobs mention that, in retrospect, they should have had Starfall (ie, the apocalypse that wiped out Azlant/Thassilon) occur only a few thousand years ago. However, when the Pathfinder campaign setting was first being developed, the authors wanted to make sure there was plenty of wiggle-room in its time line. The same logic may have applied to the Rain of Stars in Numeria.

This is correct.

Had I a time machine, I would have strongly pushed to condense Golarion's historical timeline by about a factor of ten, just to make things a bit more compact. Perhaps not THAT long. Complicating things there is the fact that several races, including some PC races, DO live for hundreds of years, so the scale doesn't perfectly work there. In a world where you have elves, known history WOULD be longer, and that means we still would need a pretty long timeline to account for that.

Either that, or we would have needed to drastically shorten the lifespan of elves and dragons and the like, and at the time, that was too much for us in our quest for backwards compatibly.

In the end, if it's breaking verisimilitude too much to have such vast lengths of time... my suggestion is to reduce the time by a factor of ten. You might run into some weird things with elf PCs if you do... but it might be worth the change for you.

not to nitpick, but with the elves and their little portals to Castrovel, there was a nice out there to short cut their long history - they are all on another planet, and only recently arrived (comparatively) in numbers.

As for elf PCs, they can be hanging out in a forest or jungle-adventure planet...


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You could have him palling around with a hologram and a alien cat-person.


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Okay. But still.

How are these fluids still leaking, etc.?

I get the robots created these weird repair code ecosystems within the Divinity, but wouldn't Numeria be cooler if, instead of a reclaimed barbarian paradise with some super science, it was instead, a post-apocalyptic techno-barbarian insaneistan?


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Okay, great adventure path, but the extreme age of everything is kind of getting to me.

Our AI / Android heroine has been hiding away for 500 years. Yup. 500 years. We have a ship that crashed 5 millenia ago, if not more.

Is there a compelling region for this kind of age? After all, the Numeria we see isn't like the Land of the Mammoth Lords to the North, where things are pretty standard Kellish. It's the irradiated, dessicated husk of super science vs. barbarism.

Moreover, it's pretty clear from the last part of the AP that the Silver Mount isn't thoroughly explored - but the Technic League has been going strong for thousands of years???

It just doesn't jive right.

What I propose is that Numeria had been bombarded by periodic waves of debris from the Divinity for a long time. Perhaps thousands of years - time distortion and whatnot. But it wasn't the big stuff.

The main husk of the ship falls onto Numeria when all the other stuff is happening around Golarion circa Aroden's demise - the Worldwound, the Eye, etc.

This creates a post-apocalyptic wasteland that's still kind of being explored, explains why there are robotic killers running around, and why the Technic League is still figuring all this stuff out. Starfall built in the rubble in the center of the vast, slowly recovering crater. The city is probably always inundated with water as a lake fills the crater, making exploration of the ship ever more hazardous, and making the city more like Bladerunner than Generic Evil Fantasy City 6.

It also helps out how Unity and the robots and the androids and everything else is still functioning after the crash - it's been 10 decades, not 5 millennia.

Thoughts? So much of Golarion is so old, and it just doesn't seem like it has to be, or that it helps the story along.


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Finally finished reading through this today after many stops and starts. I really enjoyed it, although I kinda liked the alternate finish of fighting the final battle in the town rather than as it was presented in the main questline.

That being said, pretty good stuff - and I enjoyed the "ecology of the android" as well.


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David Neilson wrote:
Well either 19th Century or Thulsa Doom. So it can split either way there, making any of Occult classes seem ancient is just a swap of clothing and a bit of body paint.

Thulsa Doom beats Jane Austen any day of the week.


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James Jacobs wrote:

Alkenstar certainly has a unique feel to it; but it's also one of the more polarizing and more "out of context" areas in the entire campaign setting. The preponderance of guns and technology and the strange characteristics of the Mana Wastes make it a somewhat difficult region to reconcile in many minds (including mine) with the nature of the surrounding regions of Golarion.

Guns in fantasy settings tend to have this polarizing effect. In my opinion, when you put guns into a fantasy setting, you should go all-out with them, and they should be common and well-known. Final Fantasy does this very well, as does the Iron Kingdoms (created by Privateer Press).

Golarion is, for the most part, not a "guns in fantasy" world. Yet it IS supposed to be a world where everyone can find at least one corner of the world that they really enjoy. Thus, we have a gun/tech region with Alkenstar (along with vikings, science fiction/fantasy, pirates, and other specific "D&D" traditions elsewhere).

But still, Alkenstar is a particularly strange fit for the rest of Golarion, and as a result we're very unlikely to do much more with it in the future. If there's an upsurge of interest, of course, that might change, but for now, Alkenstar is perhaps the most likely place in the Inner Sea region that we'll never do much more with and thus leave it safe for GMs to develop as they wish without much fear of us coming along later to create "official canon" for the place that might disrupt or conflict with homebrew development.

well, that's a bit disappointing, even if the post was written 5 years ago.

any change in intent in the intervening years? particularly now that Iron Gods and Reign of Winter have had their share of the weird?


4 people marked this as a favorite.
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equinoxmaster wrote:
UNNECESSARY BEHEADINGS HAVE INCREASED IN GALT!!!

"ALL BEHEADINGS NECESSARY" SAYS NEW EDITOR OF THE ISARN DAILY GAZETTE


1 person marked this as a favorite.
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The Forgotten Realms Campaign Setting for 3E is one of the finest products ever released for D&D. I'd pick it up for the several lifetimes worth of material it contains.


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GregH wrote:

I've always wanted to re-run Against the Giants, but don't have the time or patience to convert it. So I'm really interested in this. Problem is, I play 3.5 and don't have the disposable income to move to Pathfinder. I've read that Pathfinder and 3.5 are "close enough" that you can run an adventure from one "as is" with the other rules. Is that true? Are there any serious caveats to that? If I do get this AP, I'd want to run it with minimal to no conversion.

Thanks.

heck, you could just use the SRD.


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I thought the best part was the very real possibility that Hakotep's queen escapes after she's defeated.

now that's an adventure path...


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or perhaps not even self-mutilation, but prolonged fasting on days important to the deceased, wearing of sack cloth, always dressing in black, etc.

I can see congregations of ZK's church periodically abandoning all material possessions as representative of their loss.

The S&M stuff makes for great visuals, but it doesn't make sense for most people's every day lives.


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eh. i found "fantasy prussia" quite uninspiring.


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Belabras wrote:
Yakman wrote:

Honestly, looking at the Azlanti and the Aboleth, pretty much anything in Pathfinder is dark. Inhuman aberrants with a perhaps billions of years old intelligence with plans that may have no time horizon that can be understood by mortals are right there at the bottom of everything. And there are things that might be beneath them...

The most inhuman things in the Pathfinder universe appear to have created or at least civilized the humans.

so, from the start, we are at a really bizarre and crazy dark place.

The More You Know

Yeah, some secrets are better not delved. That said, if you wanted to avoid direct Aboleth machinations, you can always go to one of the other planets.

Not Aucturn though. That's not an improvement.

can you avoid the aboleth just by going to another planet?

after all, if they really threw down the starstone....


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thejeff wrote:
JurgenV wrote:
thejeff wrote:
JurgenV wrote:
yellowdingo wrote:
LazarX wrote:
If Nigeria, of all places, can contain this, we should manage.
Nigeria is a commonwealth nation with socialized medicine. The usa is still struggling with equality of healthcare.
It is much smaller and easier to manage. Socialism is not the answer every time

I'm not sure an actual socialist health care system is required to deal with Ebola, but some organized government level of intervention is. Especially for those of you calling for quarantines and travel bans.

More generally, a purely free market health care system can't deal with epidemics. Infected people need to be treated and isolated, generally at significant expense, even if they can't pay, in order to keep them from passing the disease on to others.

I think that isolation is the biggest part. It needs to run it's course without another infection and then it is over
And how do you do that without government force or government funded health care? What happens to the people who can't pay?

the government pays for them anyway.


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captain yesterday wrote:

i'm starting book 1 tonight, i thought my wife and kids wouldn't like it, i let them skim the book, they all said, separate of each other "why aren't we playing this!?!"

well actually my son, only being 3 said "I want to be a robot!"

we all want to be bad boy robots


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Having only read about the Church in the Inner Sea setting, it seems to me that there's a huge amount latitude available for it.

Within Nidal, he's a national savior, as they were the only country to be saved from the continent-wide disaster of the Starfall.

Yes, there's a lot of S&M and Pinhead stuff involved, but he's also the god of Loss. I can easily see widows and orphans making offerings to him, and there being a kinder side to the faith.


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Just bought Occult Mysteries (thanks for the recommendation Jake Jacobs) and boy... some interesting things. Particularly the inhuman nature (not necessarily evil nature) of the Dominion of the Black. Some fascinating stuff there.


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Honestly, looking at the Azlanti and the Aboleth, pretty much anything in Pathfinder is dark. Inhuman aberrants with a perhaps billions of years old intelligence with plans that may have no time horizon that can be understood by mortals are right there at the bottom of everything. And there are things that might be beneath them...

The most inhuman things in the Pathfinder universe appear to have created or at least civilized the humans.

so, from the start, we are at a really bizarre and crazy dark place.


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Adam Daigle wrote:
But... but... I like eating food and having a place to live. :)

tired of it. honestly, you, and Jacobs need to quit promoting this stuff. Also Sutter. STOP TELLING ME ABOUT ALL THE GREAT THINGS YOU GUYS PUT OUT BECAUSE THEN I BUY IT.

Also, if you have a chance to talk to Sutter, can you ask him if be's got some more material about Bretheda's moons, because I have some interesting ideas....


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James Jacobs wrote:
Squeakmaan wrote:
So more like the xenomorphs from the Alien series and other H. R. Giger style stuff?

That's a better comparison, yes. They're not intended to be the actual xenomorphs though, of course.

"Valley of the Brain Collectors" will reveal a lot. There's more tidbits in "Occult Mysteries" as well.

can you please stop making me buy more product? please.


3 people marked this as a favorite.
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More IRON GODS type stuff.

Want aliens, want robots, want goodness.


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I've always thought that there's a part about Razmir that we aren't being told. After all, a 19th level Wizard can do pretty much anything...


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I wouldn't have it as a Rogue Trader vessel, but a member of one of the Martian Techpriest exploration expeditions would make a ton of sense.


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i love russian dashcam videos on youtube!


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at some point, people have to go home. that point hasn't been reached yet.


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an ID needed at all for a carpet cleaner? this is a problem far worse than racism.

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