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Yakman's page

Pathfinder Adventure Path Subscriber. 447 posts. No reviews. No lists. No wishlists.


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Kyrand wrote:
LordOfThreshold wrote:
We've spent enough time in Cheliax. With three separate APs within it's borders and the specter of the place all over Crimson Throne, I think we can explore other places of Golarion for a little while.
Gotta agree completely with this. Don't get me wrong, Cheliax is all sorts of interesting, and devils are my favorite evil outsider. And I get that writing political adventures that also appeal to the highest breadth of tables is easier when there's more a black-and-white baseline beneath all of the intrique... But Taldor just seems to be begging for a similar opportunity all its own. As a country, it spans the breadth of "hard-working poor peasants besieged by monsters" common to most old-school settings, all the way to "semi-Victorian nobility playing a shadow war of power in the termite-ridden, gilt-covered seat of power."

okay, but here's the kicker: Cheliax has everything that Taldor has PLUS devils.

So, why bother with Taldor if you have something so much better right there? If you have an idea for a Taldor AP that can't be run in Cheliax OR that devils wouldn't make better, I'd really like to hear it, because I can't think of one.


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Zhangar wrote:

I'm wondering if a CotCT anniversary edition is Mr. Jacobs' secret project - he's working on something big enough that he was pulled away from both Strange Aeons and Horror Adventures.

Though the RotRL AE didn't pull him off of Shattered Star.

Now I'm really wondering what the heck he's working on.

I suspect he's probably just busy. Paizo puts out a lot of product these days.


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Rob McCreary wrote:
Leg o' Lamb wrote:
Interesting. Does this mean the Council of Thieves timeline has advanced, similar to what happened with Shattered Star?
Hell's Vengeance will assume that the events of Council of Thieves have already taken place. There is an entire Adventure Path's worth of plots in Westcrown (from Council of Thieves) that simply cannot be addressed in a single adventure ("Hell Comes to Westcrown"), so the decision was made to "advance the timeline," so to speak--with regards to Westcrown, at least. The adventure will have more details on this.

Very cool.


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Varun Creed wrote:

Curse of the Crimson Throne is still 3.5 right? So you'd need to convert?

Do you think Paizo will ever do an Anniversary edition like ROTRL?

Depends on how well the ROTRL Hardcover sold, I should think.


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oh, I got a good one: Set.

Nothing better than Egyptian themed vampires and wizards.

Alazhra might be another good choice.


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James Jacobs wrote:
In fact, as I cover in one of the forewords, Iron Gods IS sort of set up as a trilogy... so that's kind of working as intended.

kind of.

it's still something of a leap to get from 2 to 3.

1-2 makes sense - we are defending Torch and going after the mad machines who tried to destroy it.

2-3? eh? find something that was hinted at?

3-4 kind of makes sense? find a computer thing because of reasons?

4-5? go where the machine tells us to go?

5-6 makes sense - we are going after the evil technic league and the monster divinity under the mountain before it gets us.


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Berselius wrote:
So, are there any books out so far that give more in-depth detail on Arshea's faith in Golarion?

Arshea gets a page in Chronicles of the Righteous - which is a wonderful supplement, that I'm thinking of using in lieu of most of Golarion's openly worshipped deities.


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leo1925 wrote:

In no particular order:

1) RotRL (which you mentioned)
2) Jade Regent
3) Curse of the Crimson Throne
4) Iron Gods

Haven't played Iron Gods, but from reading it, it's enormously disjointed. It's almost three separate adventures - maybe as many as four or five - rather than a single path.

Not to say it's not good in pieces, but it's all over the place in terms of plot. Really, only 1-2 and 5-6 are connected.

Hell's Rebels is the best connected of the four APs that I've read.


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Dragon78 wrote:

I would love to see a AP for Castrovel even if only half the AP took place there. Akiton would be my second choice. I have some interest in Verces though many of the moons of the two gas giants interest me more.

I would be happy playing a group of aliens(a mix of different races from the other planets) who crash land on Golarion and must survive as a group, try to keep themselves secret, contact for a rescue party, etc.

So, a "Starman" or "E.T." AP?

That might be pretty good, actually.


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Spikex


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i think it's pretty cool.


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the AP is pretty clearly set in techno-barbarian land. i dunno what advantage it would be to move it to a space ship.


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The Doom that came to Dustspawn takes place in the creepy backwoods of eastern Isger.


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Arquestan wrote:

...running with that thought a little further - perhaps Tithian could sub for Lord Mayor Bainilus (not sure how that works later on though) and the Asticles estate could be burnt down in place of the Victocora's. Rexus might even be Agis, or perhaps a younger family member who receives the letter from him? If Rikus' death was clearly a setup with an unwinnable fight that might trigger the protest in the arena?

It uses the players knowledge to set the seen, and they just KNOW something bad is going to happen but it's also clear that this is going to be an alternate time line.

Yup. Rexus is Agis and maybe Jillia is Tithian?


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having gone through BREAKING, it's pretty easy to swap out the Cheliaxans for diplomats from Uruk ala the Crimson Legion.


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the one concern i have is the number of "stars" in the show. there's atom, capts. hot and cold, canary girl, TWO hawkpeople, another guy, and the time travel dude. and maybe i missed someone.

that's a lot of people to distribute stories and dialogue with. maybe too many.

that being said, extremely excited to see it as someone who just discovered how amazing Arrow and Flash are a month or so ago on Netflix.


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Stone Dog wrote:

I remember something about Rexus (sp?) looking like Tim Curry to some people, including me.

It makes me wonder, does anybody have any actors in their heads for the rest of the cast of NPCs?

If Rexus' art wasn't based on Tim Curry, I'll eat my d7.

Olivia Wilde for the strix chick.


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Coridan wrote:
I'm a bit disappointed we've gone this long without going to Arcadia yet.

Lots of places we haven't gone. So much the better, imho.


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Leg o' Lamb wrote:
Yakman wrote:
Leg o' Lamb wrote:

I'm still holding out for a Taldan War of Succession AP.

A guy can dream....

meh.

I'd much rather have a cloak and dagger tale of covert operations between squabbling noble houses that escalates into an existential crisis with a facade of gentility and courtesy.

Nothing says the cloak and dagger aspect would be absent. The first two or three APs could be nothing but cloak and dagger between houses until war breaks out in book four or five.

I'd flip it, if anything.

The rebellion of Lord XXX is put down and concluded by the end of book 3. The rest is the spy stuff to bring down the real conspiracy.


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Didn't read the books.

BUT, this show is really my jam. It's fun, easy to follow, well cast, and beautifully costumed and shot. Just kind of turned it on expecting something pretty awful, but I'll be watching every episode from here on out.


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Adam Daigle wrote:
From the Office of Expectation Management: Strange Aeons will not be going to Earth.

that's what the Veiled Masters want you to think!


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JohnHawkins wrote:
I think if I was going to continue with Iron Gods I would go with a Dark Tapestry invasion with the players having to foil the attack before it became a full fledged invasion

I would probably have Hellion survive (he's so much more interesting than Unity) and make it to the Silver Mount and thence to outer space.

A few years later, the PCs are fat and happy, and OMG!!!! MEGA-ROBOT INVASION from ABALLON!!!

The PCs are then faced with the mega-robots of Aballon who are intent on "becoming" by cyborging or whatever with the people of the Inner Sea.


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Dragons are the worst unless they are raining fire from the sky, stealing maidens, sitting on a pile of treasure, and getting ridden by insane warlords.

Good Dragons = THE WORST IDEA EVER

Bring on the Linnorms and the Smaugs and the Tiamats!


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Hythlodeus wrote:
Yakman wrote:
UnArcaneElection wrote:

It has been pointed out elsewhere on these messageboards that if you retain the same calendar offset set in Reign of Winter, Strange Aeons gets you to Earth in the early 1920s, which is a pretty good time for Lovecraft's mythos.

awesome.

r'yleh? the mountains of madness? miskatonic university? australia?

If I were a betting man, I'd say new england. somewhere around salem, deep in lovecraft county. arkham, innsmouth or of course a new lovecraftian city that paizo made up

it might be kind of fun to have the PCs dress up as New England college kids from the 1920s and have to infiltrate Miskatonic University's Rare Book collection. Rowing crew as a challenge, playing football without the forward pass, stealing particular chairs from the rival student newspaper...


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Gorbacz wrote:
I wouldn't hold my breath for a Tian Xia AP. Paizo higher ups have suggested here and there that Dragon Empires books sold OK, but not good enough to warrant a major expansion there anytime soon.

It should have been all ninjas.


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Christopher Rowe wrote:
Y'know, I should probably own up to the fact that I can trace my interest in Taldor, initially anyway, to the fact that when I first started playing PFS the Taldor t-shirt was the only one available in my size.

delightful


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Christopher Rowe wrote:
It's been my impression that Paizo doesn't go in for what some people will fondly or not-so-fondly remember as being called "Realms-shattering Events" with Golarion--the ongoing contretemps in Cheliax being, perhaps, a small regional exception. But if they ever were to do a big change in the Inner Sea region with modules or a whole AP, attendant Campaign Setting and even Player Companion support, and heck throw in some PFS scenarios in there to go along with the epic Pathfinder Tales trilogy to be written, of course, by yours truly, then I would plump for Taldor Resurgent. The princess overthrows primogeniture with the support of the people after the death of her father! The Lion Blades play a dangerous game navigating a middle path between the commoners and a resurgent nobility! The armed forces are split, with a new Grand Army retaking Galt while the navy gathers in Cassomir and Andoran and Absalom ally out of necessity against this new threat. And in the south, Qadira watches and waits.

well, look at the most recent APs.

I assume that Rebels will end (good guy win) with a small independent country next to Cheliax. Vengeance will end (bad guy win) with the status quo restored.

Giantslayer (good guy win) a Giant gets killed. his army which hadn't done anything goes home.

Iron Gods (good guy win) some robot god nobody knew about gets killed, and a new minor robot god gets born.

Mummy's Mask (good guy win) a mummy king who was floating in the sky gets killed.

There's nothing world changing about the victory of the PCs in any of these scenarios. However, the bad guy wins are pretty bad, going from genocidal mummy monster taking over country, to genocidal robot monster taking over country, to genocidal giant monster taking over continent, to ???

that being said, you could run a "Taldor-Resurgent" AP where the goal is to bring the country back to its footing, and nothing actually change to any real degree in the Inner Sea. Taldor getting its groove back is probably more linked to being able to tax its nobility than reconquering Avistan.


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Leg o' Lamb wrote:

I'm still holding out for a Taldan War of Succession AP.

A guy can dream....

meh.

I'd much rather have a cloak and dagger tale of covert operations between squabbling noble houses that escalates into an existential crisis with a facade of gentility and courtesy.


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KestlerGunner wrote:
I would love a follow-up adventure to Iron Gods that draws upon the multiverse, alternate realities, limited time travel and other such weirdness. I want a Pathfinder love letter to Chrono Trigger.

I just want a mad max-style chase scene on top of giant robot scorpions with lasers coming out of their eyes and radioactive mutants in hot pursuit with lasers coming out of their eyes. Is that too much to ask?


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UnArcaneElection wrote:

It has been pointed out elsewhere on these messageboards that if you retain the same calendar offset set in Reign of Winter, Strange Aeons gets you to Earth in the early 1920s, which is a pretty good time for Lovecraft's mythos.

awesome.

r'yleh? the mountains of madness? miskatonic university? australia?


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Fourshadow wrote:

Nice. VERY nice!

Note to Faerun-philes: The Darklands, not the Underdark. Get it? This is Golarion, after all.

You sure it's not Khyber?


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somewhere I think James Jacobs mentioned that Asmodeus was really the only appropriate deity, although exceptions might be made for Zon Kuthon and maybe one other one whose name escapes me.


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Flynn Greywalker wrote:
Stalwart wrote:


My wife is jumping back into gaming after a long time away from the table. I've gotten her interested in the the world of Pathfinder and Golarion specifically.

She's chosen to play a gnome rogue (angling for the Spymaster role in the Kingmaker AP), and her choice for her character's gnomish obsession is conspiracy theories. She wants to play a full-bore conspiracy theorist full of wild and rampant speculations -- but she wants there to be a grain of truth to them.

Now, I've already given her a few of the meta-plots of other Adventure Paths to start with (Drow, Runelords, etc.).

I'm having trouble thinking of others, especially others that might spoof some of the better-known conspiracy theories of our time. Any ideas?

She could be from Katapesh. It is literally the Istanbul of the Inner Sea. She could be working for the Pact Lords to root out subversive groups looking to undermine their rules for trade and business. The Legacy of Fire would be a fun AP to design around this. You could have the Aspis Consortium, The Ruby Throne in Osirion, the Kelishite Empire in Casimar or even the Jamlrey Vudrani (say maybe a Rakshasa Lord) looking to over throw or even undermine the Pact Lord's rule.

The Istanbul of the Inner Sea is clearly Nex, not Katapesh.

Katapesh is Beirut - more rumors, more mercantilism, gnolls in the hills, pirates in the harbor, and intrigue on every side.


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James Jacobs wrote:
Yakman wrote:
James Jacobs wrote:

In fact, I would strongly reccomend keeping the Dottari there in this case, particularly due to the emotional punch it'll pack. This is, in effect, a localized civil war, and that type of element—fighting your neighbors—is a part of what makes this sort of thing so tough.

That said... if your PCs have been particularly respectful and worked with the Dottari, it'd be cool if when the Ruby Massacre comes along that the PCs might actually have a chance to convince the Dottari in the opera house to stand down or even to help rescue the citizens. There's still PLENTY to menace the PCs in the fight, but if they've gotten this far without becoming monsters to the Dottari or even maintaining good relations... allowing them to use that accomplishment to have the Dottari essentially help rescue ALL the citizens at the last minute due to an impassioned plea from a PC is a great way to reward them.

Just a quick point, but wouldn't it make more sense for the Dottari to also be targeted by the Devils? I mean, Barzillai is looking for a complete massacre, why not just have the peons get butchered too, so that it looks like they went down fighting the Azatas and defending the crowd?

He doesn't need a 100% massacre, and in fact, if all the police survive and all the citizens die... that's more or less the perfect situation for him since it creates more unrest and unease while keeping his own forces strong and eroding public faith in the Dottari as their protectors. In the end, if the Dottari die too, no big deal, but that's not part of Barzillai's plan.

well... what I meant is not "complete" but "indiscriminate". The Dottari are Barzillai's grunts. He can always get more. And if he's trying to portray himself as the defender of Kintargo, he's gotta show that his soldiers are victims of the foul Silver Ravens' violence as well.

If anything the last thing that Barzillai wants is a total, 100% massacre. He wants at least a few witnesses who can testify to the horror of the Azata attack.

OH and what's the deal with bringing weapons into the Masquerade? It's a formal ball - should someone be showing up with a halberd or a crossbow? Might it make sense to force the PCs to either infiltrate in weapons with their Silver Ravens support roles, or limit them to weapons that can be concealed?


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James Jacobs wrote:

In fact, I would strongly reccomend keeping the Dottari there in this case, particularly due to the emotional punch it'll pack. This is, in effect, a localized civil war, and that type of element—fighting your neighbors—is a part of what makes this sort of thing so tough.

That said... if your PCs have been particularly respectful and worked with the Dottari, it'd be cool if when the Ruby Massacre comes along that the PCs might actually have a chance to convince the Dottari in the opera house to stand down or even to help rescue the citizens. There's still PLENTY to menace the PCs in the fight, but if they've gotten this far without becoming monsters to the Dottari or even maintaining good relations... allowing them to use that accomplishment to have the Dottari essentially help rescue ALL the citizens at the last minute due to an impassioned plea from a PC is a great way to reward them.

Just a quick point, but wouldn't it make more sense for the Dottari to also be targeted by the Devils? I mean, Barzillai is looking for a complete massacre, why not just have the peons get butchered too, so that it looks like they went down fighting the Azatas and defending the crowd?


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I've come to think (in my Golarion) that Aroden's Church came in and kind of stamped out most of the "local" religions throughout the Inner Sea in favor of its new Azlanti-god.

Serenae, Desna, Shelyn, Zon-Kuthon, etc., all went under the boot of the Arodenites, and were generally suppressed or shunted to the corners of Avistan (Nidal, Varisia, Mendev, etc.)

Since Aroden's death, it's been something of a free-for-all, with the Ascended trying to take over Aroden's faithful, but with these older and competing religions also re-emerging. Banning Serenae's faith would only fit for the tottering Taldans trying to keep their position as the best heirs to Aroden's legacy.


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I only started with Mummy's Mask, but so far, Hell's Rebels is looking to be my favorite.


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The Sword wrote:

Ahh interesting. The meal and the whole halfling canabilism thing could be really interesting just to see how far the PCs will go for halfling aid!!

I was going to use the halflings to replace the Sea elves, however now I think I will swap the sea elves for Alturak and the halflings for Vyre - it's just too 'tasty' not too!

I think book three is definitely a chance to get out into the wider world. I am thinking of having fort menador act as the iron mines of tyr - cutting off this vital resource. Maybe doing before the halting banquet.

I'm am also adding a prologue part getting the players into one group as the Great Arena protest seems a little difficult for this.

yeah, it was the halfling cannibalism that made me think about the Vyre dining scene. Plus, it's a completely foreign culture to a Tablelander - which is appropriate for a rough bunch of urban toughs coming into a decadent banquet. Galtan cuisine becomes a bit... more literal...

The Fort Menandor as a chokepoint to the iron mines makes sense. Doing it after the banquet still works, since the mines are on the way back from the Forest Ridge. Plus, Kalak almost certainly has a military presence on the road to the mines.

Changing the aquatic elven village to say... a dwarven or renegade slave one might work.


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The Sword wrote:

Lol. I think you may be right but never know. Some people would get agro if i didn't post it so to be safe...

I'm just converting over the main text. I'm making the calls for an elected mayor into calls for an elected senate. Even in Tyr people aren't trying to overthrow the monarchy yet.

I decided the Sacred order of archivists including mama Vintacora will be preservers not organised, hp just hiding and do the best they can.

The eight proclamation that merchant captains may not step on land will be replaced with a prohibitions on merchants entering the city - this is partly because of paranoia over secrets of his construction getting to other sorcerer kings, partly to support house Vordon which is straining under the burden of Kalaks taxes. The embargo effects everyone and results in a large encampment outside the city and large bribes for the territory.

The city of Vyre will be replaced with Alturak where the PCs try to get on side the luxurious house Wavir who wants to break Kalaks embargo.

It really is so easy to translate I was surprised.

oh, I was thinking of replacing Vyre with the inbook usage of the halflings! We haven't seen the fifth chapter yet, so the halflings might be better used as how the Strix are, but from my understanding Tyr is the primary trading city for whatever trade the halflings of the forest ridge have with the table lands.


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Hadn't really been a big fan until this past weekend. I hadn't really had a chance to read the modules in detail, just skim over them.

But this weekend, I was able to read the adventures all the way through, and I was pretty impressed with the variety and the easily scaleability of the challenges. The one problem that sticks out to me is the motivation of the PCs to clear out the flooded basement in the second adventure, and how exploration works in the opera house, but other than that, I liked the banquet mechanics, and the battle in the ruby masquerade.


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Don't think that warning people about Prism Pentad spoilers is necessary in 2016... ;-)

That being said, it's interesting to see the parallels.


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Paladin of Baha-who? wrote:
Strange Aeons will reportedly start in Ustalav but then range out of the inner sea area.

eh. that's a bit disappointing.

i would have liked it to build off the creepy rural feeling of eastern Isger which was established in THE DOOM THAT CAME TO DUSTSPAWN.

oh well. so pumped about Hell's Vengeance (and the conclusion of Hell's Rebels, which I finally got a chance to read over the New Year's break) that I can't really picture Strange Aeons yet.


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Adam Daigle wrote:
There's a reason this is still on the whiteboard in the editorial pit.

That's all part of the plan...


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Lava Child wrote:

It would be cool for explorers to come upon evidence of an all-out civilization destroying war between cyclops cults of demon worshippers and dark-tapestry servants, and then have to deal with the undead remnants of both.

eh. demons in space? it would never sell!

oh wait.


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Echo Vining wrote:
It gets weirder when you consider humans. Humans exist on Earth, on Golarion, on Androffa. They are the same species. Distant Worlds gives a bunch of sapient humanoids on other planets, but none of them are human. (Some of them are mechanically the same as humans, I think just for simplicity.) So... why? Why is the same species on multiple planets separated rather distantly in space? If humans are common, why are they only on Golarion and not on any of the other ten populated planets in the star system?

the same answer to every other question in Pathfinder: the Aboleths.


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Alex McGuire wrote:
Dryder wrote:
Cole Deschain wrote:

I was under the impression that while the fine folks at Paizo do know and have a concrete answer for what happened to Aroden, they're never going to spill the beans...

Which I'm more than okay with.

In the end, that would be sad. I remember that article in the last Dragon Mag, where some D&D mysteries were revealed. In the end, nobody really did care anymore about them... Fun to read, yes, but didn't matter anymore.
Any chance they revealed what happened to the Eberron kingdom Cyre?

See above.

I dunno if even Baker has a clear answer.


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James Jacobs wrote:

There's an in-world reason why Unity chose gargoyles—it's in the text somewhere. Basically, since gargoyles are living creatures BUT also have the earth subtype, this means that their molecules are closer aligned to metal and artificial stuff—they're custom built, as far as Unity sees, as perfect cybernetic workshops or areas to explore the merging of organic with mechanical. Since they're already inorganic enough to have the Earth subtype, after all.

Once Unity masters the art of melding gargoyle with cybernetics/robot parts/technology/etc. he can use that as a stepping stone to working on wholly organic creatures (aka things without the Earth subtype).

yeah, I mean it's a cool image. The art was great, and I loved the homage to Demona from the Gargoyles TV show.

Even w/o Unity, it's kinda fun to think about a covey of cybernetic gargoyles circling around Starfell from the peak of the Silver Mount.


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Yeah, but the flying is still there. It seems like you have a flying monster in a tight corridor. It just doesn't really make sense to stick them in the constraints of Divinity.


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Going through THE DIVINITY DRIVE again, and once again, those darn gargoyles stuck out like a sore thumb to me. They just don't really fit, and using flying creatures in the confined spaces of Divinity don't really take advantage of that ability.

I kinda like the cybernetic gargoyle aesthetic, and it might make sense to throw a few of them at the party in THE PALACE OF FALLEN STARS either as allies of the Technic League or as Unity's direct agents, but again, having them in the spaceship is a bit off putting.

Any thoughts about replacing them with a more alien / robot type menace for the party?


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shadram wrote:
Bellona wrote:
An Iron Gods NPC by the name of C. could be a Force ghost who needs to ascend/move on somehow.

Nah, she should totally be C3PO, so you can carry bits of her around on your back in a Wookie backpack.

Lords of Rust could easily be given a Mos Eiseley feel. It's pretty much Mad Max as written, but tweaking it to give it a "hive of scum and villainy" should be relatively easy.

And have Silver Mount be a Super Star Destroyer. It's already the right shape...

Technic league mooks could be wearing white armor, and those kytons in the basement clad in red robes.

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