Wild Child

Yakari's page

106 posts. Organized Play character for Zinou.


Race

HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.

Classes/Levels

Tracked resources:
Martial Flexibility: 4/4

Gender

Human (Shoanti) Bad Boy 2 | Grand Aigle |

Size

Medium

Age

18

Special Abilities

Martial flexibility

Alignment

CN

Deity

Gozreh

Languages

Common, Sylvan

Strength 17
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 14
Charisma 7

About Yakari

Grand Aigle, Yakari's buddy. Grand Aigle's sheet

Macros:

[dice=Perception]1d20+7[/dice]
[dice=Initiative]1d20+2[/dice]

[dice=Pain]1d20+5[/dice] for [dice=B]1d6+3[/dice]

[dice=Light Crossbow]1d20+4[/dice] for [dice=Arrow]1d8[/dice]

[dice=Dirty Trick (improved, dirty fighting), blind]1d20+5+4[/dice]

[ ooc]Move action to use martial flexibility to gain "improved dirty trick" and standard to try to blind him for one round. Yakari gets a +4 instead of the regular +2 from [ url=http://www.d20pfsrd.com/feats/combat-feats/improved-dirty-trick-combat]Improved Dirty Trick[/url] thanks to flanking and [ url=http://www.d20pfsrd.com/feats/combat-feats/dirty-fighting-combat]Dirty Fighting[/url].[/ooc]

[dice=GA's Talon, flank]1d20+2+2[/dice] for [dice=P,S]1d4+1[/dice]
[dice=GA's Talon, flank]1d20+2+2[/dice] for [dice=P,S]1d4+1[/dice]
[dice=GA's Bite, flank]1d20+2+2[/dice] for [dice=B,P,S]1d6+1[/dice]

Yakari
Male Human (Shoanti) Brawler (Wild Child) 2.0
CN Medium humanoid (Human)
Init +2 ; Senses Perception +7

Appearance:
Coming soon!

Background:
Coming soon!

Defense
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP 21
Fort +6, Ref +6, Will +3

Offense
Speed 30 ft.
Melee Pain frais +5 (1d6+3/x2)
Ranged Light Crossbow +4 (1d8/19-20/x2), Ammo 20, 80 ft.

Special Abilities
Active
Martial Flexibility 4/d

Brawler's Flurry::

Starting at 2nd level, a brawler can make a brawler’s flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the “monk” special feature. She does not need to use two different weapons to use this ability.

A brawler applies her full Strength modifier to her damage rolls for all attacks made with brawler’s flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. A brawler can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler’s f lurry. A brawler with natural weapons can’t use such weapons as part of brawler’s flurry, nor can she make natural weapon attacks in addition to her brawler’s flurry attacks.

At 8th level, the brawler gains use of the Improved Two- Weapon Fighting feat when using brawler’s flurry. At 15th level, she gains use of the Greater Two-Weapon Fighting feat when using brawler’s flurry.

Passive
Brawler's Cunning ; Link ; Improved unarmed strike ;

Statistics
Str 17, Dex 14, Con 14, Int 12, Wis 14, Cha 7
Base Atk +2 ; CMB +5 ; CMD 17

Feats Improved unarmed strike, Dirty fighting, pack flanking

Traits Blackthorn Rancher (+1 Handle Animal and +3 to HP of the animal companion), Child of Nature (+2 to survival)

Skills (-2 ACP already applied)
Acrobatics +4 (1 rank)
Appraise +1
Bluff -2
Climb +5 (1 rank)
Diplomacy -2
Disguise -2
Escape Artist +0
Fly +0
Handle Animal +4 (+8 with Grand Aigle) (2 ranks)
Heal +2
Intimidate -2
Knowledge (Dungeoneering) +5 (1 rank)
Knowledge (Local) +5 (1 rank)
Perception +7 (2 ranks)
Profession (Baker) +6 (1 rank)
Ride +0
Sense Motive +6 (1 rank)
Stealth +0
Survival +8 (1 rank)
Swim +5 (1 rank)

Languages Common, Sylvan

Consumables
Wand of Cure Light Wounds (47 charges)

Other Gear
Chainshirt ; Light crossbow ; Brawler's kit ; rope ; Cloak of resistance +1 ;

Boons:

None for now.

PFS information for the GM:
PFS #93583-16
XP: 3 (normal advancement)
Faction: Grand Lodge
Fame: 6 / Prestige: 4
Yakari's additional resources can be scanned on demand for GMs, please ask via PM.

Chronicles applied:
#1 – 2-21 The Dalsine affair (1 xp, 2 fame, GM Credit)
#2 – 5-08 The Confirmation (1 xp, 2 fame)
#3 – 6-10 The Wounded Whisp (1 xp, 2 fame)

GRAND AIGLE
Roc (Animal Companion, Totem Guide archetype)
N Medium animal
Init +4; Senses low-light vision; Perception +5
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Defense
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AC 20, touch 14, flat-footed 15 (+4 Dex, +5 Natural, +1 Dodge)
hp 14 (3d8-3+3)
Fort +2, Ref +7, Will +2
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Offense
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Speed 20 ft., fly 80 ft. (average)
Melee bite +3 (1d6+1), 2 talons +3 (1d4+1)
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Statistics
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Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11
Base Atk +2; CMB +3; CMD 16
Feats: Pack Flanking, Dodge
Tricks (6+1): Air Support general trick (Attack, bombard, deliver), Combat Maneuver (Dirty Trick), Come, Defend, Watch, Guard, flank.
Skills: Fly* +9 (2 ranks), Intimidate +4 (1 rank), Stealth* +8 (1 rank)
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Special Abilities
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Flight (80 feet, Average)
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.