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Genie

Xzaral's page

Goblin Squad Member. Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game Subscriber. Pathfinder Society Member. 975 posts (10,094 including aliases). No reviews. 1 list. 1 wishlist. 4 Pathfinder Society characters. 73 aliases.


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Silver Crusade

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Weren't they going to make a mobile version of the adenture card game? Or license it out?

Silver Crusade

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20th level fighter with max perception and trait to make it a class skill hears them coming and evades the ambush.

Though honestly 4 people jumping someone naked in the bathtub, I kinda hope the four would win. Just makes sense to me.

Silver Crusade

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Just finished up Mummy's Mask a couple weeks ago. It was a lot of fun overall and everyone enjoyed themselves! Here's the things that my group didn't like though.

Book 1) They felt the reason to be in Wati was pretty weak overall and took some handwaving to get into the adventure at this part. They enjoyed the dungeons themselves though (well except Haunts but that could be it's own thread).

Book 3) Making the lead to go to Tephu following book 2. I ended up doing the "Okay, this is where the AP goes next. Either we go to Tephu or the campaign kinda goes completely off rails." talk.

They also particularly didn't like the research rules and felt that kinda bogged the game down. This was probably the group's least fun book for story though the encounters ended up being a lot of fun. They enjoyed the scenes with Muminofrah though. Especially when they got to be a jerk back to that Priestess of Nethys.

Book 4) If Tephu was the least fun story wise, this ended up being the least fun encounter wise. They felt the whole Sphinx just dragged on and on and on for way to long. The fight between the two factions inside was mostly ignored as well. By the end I had to remind them pretty much every session why they were even in the Sphinx.

Silver Crusade

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Dot

Silver Crusade

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Oh, I also ban 'that guy'. Y'know, that guy!

Silver Crusade

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Left handed dice. I swear they always end up in my bag, and I don't find out until I fail that important save. And of course the GM never believes me it's because I used the wrong handed dice. They don't pay attention to what hand I use to roll. Better to just ban them entirely.

Silver Crusade

1 person marked this as a favorite.
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Tequila Sunrise wrote:
Xzaral wrote:
Reading through the comments here makes me wonder who besides myself actually finished the entire series.

*raises hand*

And someday I'm going to read them all again, consecutively this time...or possibly listen to the audio books. I've forgotten a lot, and so many books do tend to blend together. :)

When the last book was coming out I started them all over again in preparation (if I recall I was only like book 9 when it released). I was amazed at how many little things I had forgotten and how many little things didn't really matter to the story but were fun in their own right. It felt like he had too many stories he wanted to tell in this world and tried to tell them all at the same time when it would've been better to give each their own story.

I've felt tempted to go back and do it again, but I doubt I will.

Silver Crusade

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I pretty much agree with you thoughts on how it will eventually go, but still it could be enough to cast suspicion on her, which I think is what they're trying to do at this point. Keep the SSR aimed on her while the psychiatrist does whatever it is he's planning. Sure eventually they'll figure it out but by then it might be too late.

Silver Crusade

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Lord Snow wrote:
Xzaral wrote:

Some of it could be explained. What I see as the problem is Captain America's blood and why she would have that. But now that I think about it, did she still have it in her possession when they arrested her? I can't recall now.

Yes - she returned to her apartment to retrieve it.

What I think gives her a *really* strong case is the circumstances in which they found her - passed out in a hallway with a woman leaning over her. And traces of some knock-out drug on her lips (still slightly giddy at that scene).

And, she has a reasonable explanation for the blood as well - she was tricked by Stark.

I'd still be suspicious. They just uncovered the training camp for women. Who speaks Russian on the team? Agent Carter. Found lying in a hallway unconscious? Seems pretty convenient to me. The woman who was standing over here is missing now? That seems odd to, possibly an accomplice?

And really what evidence does she have in support of any of the things she did aside from Jarvis, who is not the most reliable witness to any of this considering his relationship as Howard Stark's butler. I'm trying to come up with some and I can't do so.

Silver Crusade

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Some of it could be explained. What I see as the problem is Captain America's blood and why she would have that. But now that I think about it, did she still have it in her possession when they arrested her? I can't recall now.

Silver Crusade

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Reading through the comments here makes me wonder who besides myself actually finished the entire series.

Silver Crusade

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The source is split into two gender based halves, Saidar and Saidin. Men draw on Saidin while woman draw upon Saidar. The Dark One managed to taint the male half of the source Saidin during his battle with Lews Therin Telamon. This in turn causes people who draw upon it to go crazy. The more you draw the faster it is, but it's inevitable.

Silver Crusade

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It was terrible, an abomination of a decent series. Yes it would have to be condensed. The series did get long winded at times. Some of the internal aspects might not be too easy to do either. And the special FX, there would have to be a decision probably on if they display weaves in the show or not. Some of the book scenes would probably be too expensive to do in a series. Going to animation would probably help a lot but animation doesn't always have a good reputation as being made for adults of course.

But this? This was just bad.

Silver Crusade

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With it's other benefits, it's not too bad. Plus CL 8 vs. wands of speak with animals, no need for a UMD check that way and lasts 8 minutes. If I have to resort to it, that might be the way to go. Thanks for that link!

Silver Crusade

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A wand of speak with animals is my current goal at this point. There is the action economy issue (a round spent casting is a round not summoning) but could be worth it. I might try to have a higher caster level one made just for the duration.

My race is goblin, and this can't be changed. The entire party is goblins.

Silver Crusade

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Not quite what I'm looking for. I'm playing a summoner in my friends game, and I'm wanting to speak with the animals I summon so I can better command them.

Silver Crusade

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I'm trying to find an item that grants the ability to speak with animals but can't seem to find one. Does anyone know if one exists? Thanks!

Silver Crusade

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Yay,another one today, followed by two more close calls.

Name: Isher
Race: Ifrit
Class/Level: Sorcerer 15
Adventure: Mummy's Mask Book 6
Location: Water Crypt
Catalyst: Bad luck

The Situation:

So while exploring the water temple they come across the statue of Nialah. They set things up pretty well, go to stone shape the crown off her head. She goes first and wails. Sadly our ifrit sorceress didn't have enough hit points to survive the failed save.

_______________________

And the two near close calls after, both by the same monster

Book 6 Spoilers:

They come upon the water temples general, the Ghassawa Div. The ninja is for whatever reason leading the movement into the room. One of our bruisers is out in the hall (he's in huge elemental form at this point and doesn't want to give it up). I had given the Div a quick runner shirt since I have 5 PCs and wanted to scare them a bit first round. Things got out of hand.

Div goes and drops the ninja in one round, then poisons the fighter and does 6 points of strength damage. They continue and due to strange tactics I really don't understand end up with the Div in the middle of them 2nd round. Third round the Div full attacks the fighter and almost drops her. Fortunately the oracle used a ranged heal on her to keep her alive (while hiding in a forcecage at this point) as the Div's full attack next round would've dropped her with enough attacks to also finish off the unconsious ninja. In the end they managed to drop him but it was close for a moment.

___

After in the room with the two brother crocodile statues I managed to get three party members baleful polymorphed, two failing the will save following. Good time!

Silver Crusade

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Really? I literally just watched the first 3 episodes of season 1 on crunchyroll.

Silver Crusade

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TriOmegaZero wrote:

SAO2 just got me right in the feels.

The entire Arc with Yuuki was really well done with a good ending to it. Definitely looking forward to more if it's coming.

Silver Crusade

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First off I'd like to say thanks for all the suggestions everyone! Lots of good systems out there!!

Right now we're discussing GURPs Traveller. At present I have my copy of the 3rd edition rules revised (well the books says Basic Set Third Edition Revised). I plan to pick up the main Traveller book PDF for GURPs this weekend. Other books I happen to own for GURPS include Psionics, Magic, Mecha, and Dragons (it's hardback). From those who've tried the system what other books would be good to pick up?

Silver Crusade

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Looking for suggestions on how to price an armor special ability.

I have a oread druid in my game who uses the crystalline form alternate racial trait and has Wild armor. He spends most of his time wild shaped and was wanting to retain his crystalline form's ability while wild shaped. SO the ability would look something like...

Oread crystal armor - This ability when applied to armor allows an Oread to retain the benefits of his crystalline form when under a polymorph effect.

My initial thought was to just make it like two or three thousand GP flat cost since it's so very specific. Suggestions on this?

Silver Crusade

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Thanks for so many good suggestions! Been looking up the various systems to learn more about them and compiling a list for my group to go through.

A question on this Traveller game. I found some information on GURPS traveller but one thing I can't narrow down is how character creation works. Random systems like the one mongoose seems to have usually don't go over to well with my group. How does the GURPs one work?

Silver Crusade

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Star Wars is the one we keep defaulting to as an idea right now. It has a pretty developed setting, between all of us we have most of the Saga books, what we've done of starship combat was fun. Our main issues with it is past experience from having canon experts in the group. Right now it's not so much an issue so we are considering it again.

We've done Shadowrun and enjoyed it. It's another contender. I think what we have is the third edition books for it, what edition is it up to now and is it improved?

Traveller I started to look into but became a bit intimidated by it. It seems to have a lot of history and several different incarnations. Also from what I saw on Moongoose's? page is that it seems to have a very random character creation method, which doesn't work so well for my group. I'd look again if someone can make a better recommendation on which version to look at.

I used to own the Star Frontiers books, but we never got a game off the ground. Might have to see if I still have those or not.

I'm going to look at some of the other games when I can.

Silver Crusade

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So we're going to be finishing up Mummy's Mask in a few weeks and are considering options on what to do next after it's done. There's been quite a bit of back and forth talk about what to do and a couple of us are wanting to do something a little more science fiction like. The problem is we've done so much D&D and Pathfinder over the years good science fiction settings have escaped us.

Now science fiction is of course a very broad category, and is one of the things we're discussing is what type of sci-fi to play. We're pretty open to any suggestions on any type right now.

Silver Crusade

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|dvh| wrote:
Xzaral wrote:
Another aspect of business tattoo policies isn't so much they don't want people to have tattoos but rather don't want to have a policy to regulate said tattoos. A blanket 'no visible tattoos' is easy to handle. But what if the tattoos are offensive in nature? And how is this defined? Who makes up these guidelines? And what if a customer finds a tattoo offensive but is acceptable per these guidelines? Do they fire the employee, make him cover it up, lose the business? Speaking from a managerial viewpoint I'd much rather enforce 'no visible tattoos' then try to explain to someone why a half-naked woman on their forearm isn't acceptable for a server to display because I just dealt with a customer ranting for an hour about it.
Same as any other offensive clothing/etc rule that workplaces also have? Tattoos don't need to be ruled differently.

My current place of employment simply rules no logos of any kind unless corporate shirt, offensive or not. So right in line with no visible tattoos then. Which is for the same reason. It's easier to simply ban logos rather than decide if this shirt is offensive or not.

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game Subscriber

Another aspect of business tattoo policies isn't so much they don't want people to have tattoos but rather don't want to have a policy to regulate said tattoos. A blanket 'no visible tattoos' is easy to handle. But what if the tattoos are offensive in nature? And how is this defined? Who makes up these guidelines? And what if a customer finds a tattoo offensive but is acceptable per these guidelines? Do they fire the employee, make him cover it up, lose the business? Speaking from a managerial viewpoint I'd much rather enforce 'no visible tattoos' then try to explain to someone why a half-naked woman on their forearm isn't acceptable for a server to display because I just dealt with a customer ranting for an hour about it.

Silver Crusade

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Posting two more today.

Name: Otel
Race: Oread
Class/Level: Druid 10
Adventure: Mummy's Mask Book 4
Location: Parched Sands
Catalyst: Stupid Dice and DM Oversight

Spoiler:
Shortly after starting book 4 and exploring. The Oread Druid was absent due to connection but everyone else was there. They encountered the Baykok encounter. Since I had 6 PCs, I simply made it so there were two Baykok's instead of 1. I ended up going first in initiative, and since they traveled on the back of the Oread Druid while exploring I had both full attack him first.

I say my oversight because I'll be honest, I hardly even looked at the creatures, didn't really consider their abilities, didn't think that some of the buffs that are normally up weren't. Plus the player wasn't there. All attacks hit, two of them crits. Damage was just over enough to kill him.

We've since agreed kind of my fault on this one and I made up the gold spent on the ressurection. Of course I still shouldn't be held responsible for two crits.

___________________________________________________________________

Name: Felix
Race: Catfolk
Class/Level: Ninja 11
Adventure: Mummy's Mask Book 4
Location: Sightless Sphinx
Catalyst: Heqet

Spoiler:
Really not much to be said about this one. I cast destruction. He rolled a 22. DC was 23. 130 points of damage later he was done. I really feel bad about ones like that which are just bad luck and not failed tactics. They plan to true res him and I'll be making that GP up pretty quickly (probably via a nice drop for him).

I do have to say though, it's always fun when the PCs say "She did how much damage?". Even when I feel bad about it.

Silver Crusade

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Aranna wrote:

I will also admit to being intrigued by SAMAS's advertisement of Argevollen. I will also have to try it out.

Jiggy? Why wouldn't you show it to children? One Piece character's have a sort of child like mentality, are drawn in a child like fashion, and seem to be made "cool" in the way a child would make them cool. The violence is pure cartoony and I didn't notice any adult situations, language, or nudity in the various episodes I have seen. Heck I haven't even seen any romance or even teen drama in the show. I would say from what I have seen that this show is solidly marketed to young children.

That isn't to say I haven't been shocked by an adult fan following for other children's shows; MLP I am looking at you.

I could understand a bit of it. Some of the situations can be a little difficult to explain to children.

Varied One Piece spoilers:
Nami's upbringing for example, with Bellemere being killed for protection money. Kuina's death in Roronoa's history. The recently revealed history of Law even feature's images of dead children (something I don't think they've directly pictured before in the series). Admittedly not all of that is as graphic in the anime as in the manga. Not all children sharing the same maturity level some of it could be a little less suitable for some.

Silver Crusade

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Jiggy wrote:
Who else is watching One Piece?

I watch a few episodes every now and then, but mostly I read the manga.

Silver Crusade

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Let's see what else I've watched.

Idol Master Xenoglossia (probably mangled the title): Not bad. It was entertaining but probably along the lines of a watch it and forget type show. Nothing too memorable.

No game no life: Really enjoyed it and would like to see more of it.

Magic Knight Rayearth: Rewatched it since it was on Hulu (despite also owning the series). A favorite of mine.

Fate Kaleid Liner: Enjoyable.

SAO II: While I didn't enjoy the second half of SAO, I've found SAO II to be pretty darn good despite my initial hesitation. Worth watching.

Blade and Soul: Kinda torn on this one. I liked the animation and the fights but didn't overly care for the characters.

Sailor Moon Crystal: It can't release fast enough.

Silver Crusade

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I watched Irregular at Magic High School last weekend.

Spoiler:
Watching the series I went from kind of liking the brother to just detesting both siblings. The sister seemed to have little to no character development at all. The brother was kind of neat at first, I liked his roll for the most part during the nine schools competition, but the Yokohama arc was just boring as far as he was concerned.

On the other hand I did enjoy some of the other characters in the show, and felt that made it a bit better overall.

From watching it though, it seemed like the story was supposed to be less focused on the characters rather than the evolution of magic as a tool for the military, growing from a weapon used, evoloving how it was used (addition of flight), discussion ways to provide magic to common foot soldiers with no magical talent whereas it was to be used for energy, then to a weapon of mass destruction. More social commentary rather than character development. This could also reflect the characters. It started off with little violence but a fight breaking out with magic. Then becomes more violent with the terrorists. Then we have the wargames and things become more bloody. Followed up with the Yokohama incident which was pretty much a war. Of course I could just be looking too much into it.

Either way it was enjoyable enough to finish watching it.

Silver Crusade

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Name: Kasiem
Race: Suli
Class/Level: Spellscarred Oracle 9
Adventure: Mummy's Mask Book 3
Location: Chisisek's Tomb
Catalyst: Jamirah (though the was only the end)

Bad Stuff:

So this was just bad all over. All the care and tactics they were previously displaying tossed right out the window. Didn't help that my druid player couldn't join us due to his internet crapping out.

So PCs enter the valley with the tomb in broad daylight. No scouting, no attempts to hide, no nothing. They fight the giants (I placed two since I have 6 pcs) and cultist. Seps gets lucky and I have him start coming out first turn. Fight goes okay, but they do get messed up enough to have to heal. This is where things go bad.

While four party members are down on the ground healing, the two with climb speeds (catfolk ninja and vanara inquisitor) had already climbed way up and were exploring Jamirah's camp. I had her exploring the tomb since I didn't want to risk TPKing the party right away during the previous battle and did not expect this turn of events.

So Jamirah makes her perception roll and hears the two. At this point I have her jump them. And things just go to heck and back. Ninja almost dies (single digits). Inquisitor bull rushed off the cliff to a 160' drop to teens HP.

The other four, thinking to take cover from Jamirah, rushed into the temple they haven't explore yet. The one with the two lamias and the cultist. Plus the 6 in the hole above who also make a perception check to hear the fighting below.

They engage the lamias, I manage to use Deep Slumber on the Suli Fighter and had the other lamia coup de grace her. She almost failed that, it was real close.

At this point five of my six are in the temple and they are just having a hell of a time with everything in there while Jamirah, under vanish and haste, comes up behind. Ifrit Sorcerer gets snuck attcked by her and drops. She should've died but I forgot about her bleeding attack, which is good because it probably would've been a TPK otherwise.

Next Jarmiah manages to get up to the Oracle, who uses Invisibility Purge finally. But Jamirah gets a full attack anyway and hits all four, 1 a crit. Dead Oracle.

So fight continues, only the Oread druid isn't in single digits. They finally managed to get through all three casting's of Jamirah's mirror images, drop the lamias and all but one cultist. They tried to phantasmal killer her but she made the fort save. Finally a Glitterdust blinded her and the Suli Fighter charged and took her down.

A lot of other stuff happened (it ended up being a very long and tense fight). But those are some highlights. The Oread Druid who couldn't make it is already calling for a reset since he wasn't there. Sometimes I love this game!

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game Subscriber
Grey Lensman wrote:
I always have to keep in mind that the title of the anime is not always any help when trying to determine what kind of show you are about to watch. My wife and I tuned into Bodacious Space Pirates thinking we were going to see a fanservicey train-wreck and instead got a really good show.

I watched that one as well. The way the whole piracy thing worked was a little absurd to me at first, but I kicked that thought out of my head and really enjoyed it as well. Awesome show!!

Silver Crusade

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Freehold DM wrote:
As I am old school Megumi Hayashibara is a goddess. Listen to almost every Slayers opening ever, along with the music to most 90s harem action anime such as Sorcerer Hunters and Saber Marionette J.

You are my current favorite person on this forum.

Silver Crusade

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Interjection Games wrote:
Ooh, this looks similar to the early tinker design. Very excited about how this gets built! Would you be open to doing some design work for me if this project flags you as compatible with the insanity of the Interjection Games brand?

I appreciate the kind words!

As far as design work, I must be honest. While I don't mind working on something like this every now and then, I mostly do it as a way to relax. If I were to start being paid for it I'd look at it differently and I'm not sure I'd still get the same kind of enjoyment out of it. Sorry!

On the other hand I did just look at the tinker and I'm going to download that now and take a look at it.

Silver Crusade

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Amanuensis wrote:

The revised spell list looks good. I like that you added some electricity-based evocation spells but held back on more powerful spells like fireball.

Adding some weaknesses with 'worn down' and offering the possibility to remove these weaknesses later on via evolutions is a smart solution.

I am not entirely convinced of the teamwork bonus feats, but I guess it works. Unfortunately, I have no proposal what a good alternative mechanic for flux might be (which I quite liked as a concept, despite my criticism).

The spell list I also like better now. I think it could still do with some work of course, but I doubt I'll ever be 100% happy with it. Trying to find the right thematic fit is difficult. I might still tweak it a bit if I do a v1.2.

Using modifications to make it more construct like just seemed to hit me as I started removing immunities and actually helped me figure out which ones to get rid of. I still think there's plenty of room for more modifications but I wanted to get a base list going first.

I was working on the Flux mechanics and seemed to keep hitting the same walls. Some of my ideas I had came up with included an ability to let spells originate from the automaton instead of the mechromancer, an ability to let a mechromancer use his ranks with the automaton (kind of like guiding it), and the brawler ability for feats only as long as the mechromancer concentrated. In the end I kept seeming to hit a dead end on designing things 'new' and ended up doing the teamwork feat as kind of a copout. I still like the idea of Flux but would need to spend a great deal of time working out more flux abilities and seeing how to do them. It's another idea to think on for a v1.2.

The thing on a lot of the flux ideas is that it seemed I was removing the action economy from the mechromancer/automaton match up and using the mechromancer to make the automaton better somehow. For example the spell ability would be the mechromancer spending a point of flux to 'guide' the automaton to casting the spell instead, using both of their actions. It almost seemed like I was trying internally to balance this aspect of the summoner base. Food for thought I suppose.

Thanks for taking another look!

Silver Crusade

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In my home group we give all characters 2 additional skill points every level. We've found it really helps to flesh out characters. There are a couple options where it seems like people have an abundance, but the benefit seems to outweigh it.

So imo a feat granting additional skill points would make sense, but not as much as just increasing the amount of skills characters have.

Silver Crusade

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So I've made some modifications from the original. I've updated the spreadsheet in the original post to be the v1.1 of the Mechromancer, and will post a link to v1.0 and v1.1 here.

Updated version (currently v1.1 but will be updated if I make another round of revisions)
Mechromancer v1.0

Some highlights

  • I renamed robot to automaton. Since 'robot' actually is a game term I wanted to separate it.
  • Removed flux mechanics. While I liked the idea behind flux, I began to feel it was just adding on more needlessly. I ended up replacing it with bonus teamwork feats.
  • Revised the spell list. The spell list has been heavily edited. I think I cut more than I added, so that's a concern. I also feel like there should be a first level repair spell, might add that at some point.
  • Numerous changes to the automaton. I added the ability worn down to make the automaton vulnerable to numerous conditions constructs are normally immmune to. I also modified link so that under various conditions the mechromancer is unable to act, the automaton is also affected. It still has quite a few immunities, but I believe the harder to heal aspect should counter this.
  • Added modifications. I actually added a modification tab, including making up a few and cutting a few that didn't feel thematic.
  • Removed the mechromancer's bonus feats. Since I added the teamwork feats, felt it should be fine.

Please let me know what you think!

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game Subscriber

The sorcerer will actually start his spellcasting at 800' (Call Lightning Storm, a bloodline spell) and I plan to keep him at this distance as he peppers them with it. Very little the party has is likely to hit him at that distance, and it's just outside the party sorcerer's fireball range (720' for eighth level).

Knowing the group's tactics I expect the druid to change into a huge flying creature (probably a Quetzalcoatlus), everyone to mount him, party sorc cast haste and then they charge the flying Sorc. Party speed will be 120' while my sorc will be 60'. This is when the archer comes into play. Overall it should be a pretty difficult and daring encounter. The archer's average damage is about 70 if all four of his attacks hit with deadly aim and the druid only has 77 hit points, so this is kind of a concern. But the druid's AC in this form should be 28 at that point so I'll need a 13 to hit before distance is added in on his good attacks. Of course the possibility of good rolls on my part could go poorly, so I'm hoping they stay over the river (this is how I plan to bring my sorc in) and will be generous on damage rolls if they hit the water since I don't believe falling into water is accounted anywhere.

The party's sorc has a lot of good mid-range spells, but his only long range are acid arrow and fireball, and he's notorious for missing attack rolls. So while he'll only need a 6 (maybe lower) to hit the archer with acid arrow I'm sure he'll miss.

I'm curious to see how the group does do it in the end in this fight. It's actually possible they'll run, one outcome I'd enjoy even if it does happen.

Silver Crusade

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Might be a tad more specific than what you're looking for, but archtypes that take advantage of the Samsaran reincarnation would be interesting. Like maybe bladebound magus (or the arcanist version) where the blade shared a former incarnation. Possibly something similar with the Samsaran and the summoner and it's eidolon. The hunter/druid/ranger where the pet is reincarnated with the Samsaran. Those kind of themtatic things which can already be done in flavor, but possibly a mechanical bonus to it.

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game Subscriber

Two of them

1) Eberron game. I'm playing a halfling sorcerer. We come across some kind of giant warforged machine. I go first in initiative and move in front of the party to cast lightning bolt at it! I had meant to cast two (action points) but forgot. The warforged titan goes next, has a higher speed than I thought, and crits me. Not just dead, but dead dead.

2) Playing some kind of sci-fi RPG where ships create singularities for propulsion. I'm playing a scientist type and manage to convince the GM that I can create black hole missiles out of the singularity drives since they can be used in 1 man spacecraft. Regretted by the end because even though we won, I was kind of brought up on war crimes with my new weapon.

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game Subscriber

I like the idea of saying the sun provides concealment and making it a stealth roll. Seems the fairest method to deal with.

Most of the rest of the encounter is already set. A few weak fellows with heavy crossbows and flaming bolts on shore (it's a river barge encounter) targeting the ship and crew, and a fighter (archer specialized) to throw into the mix (feats specializing on far shot/improved far shot).

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game Subscriber

I was mostly wanting to use the sun to hide rather than combat bonuses (simply because I know odds are they'll be forgotten). I was thinking maybe letting it be enough to make a stealth roll, but then distance would make it hardly an issue unless I upped the -1/10' to something a bit farther out.

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game Subscriber

Trying to keep things generic to avoid spoilers.

So this Sunday my PCs are going to be traveling by boat. They will be getting ambushed. Ambushers will include a sorcerer mounted on flying creature. I plan to have wizard and mount fly in using the sun to help hide their approach, but I'm having trouble deciding the DC on the perception rolls to spot him. It will be daytime. Not sure if levels matter but the PCs are 8th, the sorcerer is 10th. Any advice on how you would do it? The wizard will probably begin his own assault at about 800'ish feet (long range for him to begin softening them up before he approaches closer).

Silver Crusade

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I'm not sure htis quallifies so much as a bad backstory as just a disconnect between two people.

A friend was trying to model his character off some movie where he was a member of this order of killers with two friends (also members), one of whom was a girl he was in love with. His love was considered a weakness and he either had to kill the woman or his other friend would kill him. So he killed her, but then left the order out of guilt and trying to escape this order of killers who are now after him.

So enter my other friend who listened to this, and realizing the character was a monk who only fought unarmed, pointed out that to kill her he would have had to beat her to death with his fists. And he was kind of appalled by this. He tries to point it out to him, and there's just this disconnect. Not on that it's horrible, they both seemed to understand that. Just not quite meeting on whether this would be a good character to play in the group or not. On one side it was 'guy who beat woman he loved to death I don't want evil pcs in this game' versus 'guy who did horrible thing wracked with guilt and seeking redemption'.

Eventually they came to some kind of terms with it, but sadly the game ended before it could really be explored.

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game Subscriber

Been watching SAO II. I enjoyed SAO while in the original game, but didn't really enjoy Alfheim as much. I went in thinking I wouldn't enjoy SAO II and have been pleasantly surprised by it. I would recommend it.

Silver Crusade

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Taliesin Hoyle wrote:

"My character is a beautiful blonde with big t@*$.

.
.
.She's a lesbian."

This reminds me of a friends character. A halfling monk named Titika (or something like that). Guess which part of her body she used for unarmed strikes.

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game Subscriber

Let's see.....

One Piece

Nami's boobs (and boobs in the series in general). She starts off very reasonable. But as the series continues they just keep growing.

High School of the Dead

Excessive Fan Service that I thought ruined the mood of the series overall.

Final Fantasy XIV

Design of the primals the Summoner calls.

World of Warcraft

Thrall.
The talents (at least last time I played).

Civilization

One......more......turn......

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game Subscriber

I'm going to work on some changes based on feedback and will post the new version when completed. Don't want to edit the google doc in the Original Post until done changing.

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