I've asked a few questions here before, getting suggestions for feats and such, but here I will share my entire summoner build for your scrutiny. I'd be grateful if you could take a look at it and see if there are any glaring errors or things that I am missing.
Here we go! He is a Master Summoner, Level 5. We used a 20 point buy
Str: 10
Dex: 14
Con: 12
Int: 13
Wis: 10
Cha: 21 (16+2(human)+1(increase)+2(Item))
HP: 34
Fort/Reflex/Will(Cloak of resistance +1): 3/4/5
BAB: 3
Initiative: 6 (dex + Improved init)
AC: 16
Masterwork morning star, +4 to hit, 1d8 damage
Studded leather armor +1
Light crossbow +5 to hit
Skills: Fly 5, Handle Animal 13, Knowledge Arcane/nature/planes 5/5/5, linguistics 7 (3 extra languages), ride 5, spellcraft 9, UMD 8, Bluff 5, Sense motive 4, Diplomacy 9.
Languages: Common, Bendarian, Terran, Aquan, Auran
Items of note: Headband of Charisma +2, Cloak of Resistance +1, and I have 87 platinum and 2133 gold.
Feats: Craft Wonderous item, Augment summoning (Master summoner class), Superior summoning, Improved initiative.
Abilities: Summon Monster III 10 times per day, lasts minutes not rounds, life link, and a half leveled Eidilon.
Spells:
0: Guidance, Detect Magic, Message, Mage Hand, Resistance, Read Magic
1: Mage Armor, Grease, Enlarge, Shield
2: Haste, Invisibility, Create Pit
Eidilon Quadroped (half level):
Str: 15
Dex: 15
Con: 13
Int: 7
Wis: 10
Cha: 11
HP: 23
Fort/Reflex/Will: 5/6/2
BAB: 3
Initiative: 2
AC: 18
Evolutions: Bite, Legs x2, Claws (1), Improved Natural Armor (1), Pounce (1), Climb (1), Magic attack (1)
Skills: Bluff 3, Knowledge Planes 1, Perception 5, Sense motive 3, Stealth 8, Escape Artist 5, Track 5, Climb 7, Intimidate 6.
Feats: Evasion, Combat Reflexes, Stand Still
Abilities: Darkvision 60 ft, Link, Share Spells.
We are a party of 7 (Inquisitor, dual wielding ranger, Cleric, archer rogue, fighter, skill monkey rogue, and me), and so far I have not been building myself super... Damagey. I'm going more of a support/battlefield control role. This guide looked pretty excellent, been taking ideas from this: http://community.wizards.com/go/thread/view/75882/19873034/Treantmonks_guid e_to_Wizards:_Being_a_God
I'm planning on buying some metal magic rods, getting Extend ASAP, as well as a dex item for my eidilon, and upgrade my cloak of resistance.
NOTE ON LANGUAGES: We just had a "planar shift", we switched from the pathfinder world (we were playing Return to the Temple of Elemental Evil) and jumped to our DM's custom world. So we had to learn the new language, and I lost Ignan. So I'm planning on learning Ignan, Celestial, and Infernal in the next few levels.
So far what I've done in combat is summon creatures (mostly earth elementals) and beat the crap out of things. I've heard rumours that "Wall" spells could be used with the summon monster ability, I'm asking my DM about that now. That would give me more ability to control the battle, and use up less spell slots.
The great thing about master summoner is that I can get unlimited summons out at a time, or 1 summon monster spell and my eidilon out. That, along with superior summons, truly means I can spam the battle field. We were ambushed one night by bugbears, so we were all in bed (Eidilon was standing guard, he go killed stealthily), and we woke up with bug bears standing over us. I just lay there, and summoned earth elementals, got 4 of them (Yay superior summoning!), who all proceeded to wreck the bugbears while we were getting out of bed.
My idea for the eidilon is to make him Large, and give him huge reach, then use his Combat Reflexes and Stand Still to be a moving wall around the battle field. I'm going to get an item for him to boost his Dex so he can have more attacks of opportunity. I'm also building him tanky.
Any suggestions?