Thkot Tal

Xyklik Cold-Scythe-In-Harvest's page

160 posts. Organized Play character for DystopianDream.


Race

| SP 24/24 HP 27/27 | RP 4/4 | EAC 17; KAC 20 | Fort +4; Ref +4; Will +4 | Init: +7 | Perc: +7, SM: +1

Classes/Levels

| Speed 20ft | Active conditions: None.

Gender

Male LN shirren mercenary soldier 3

Strength 14
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 12
Charisma 8

About Xyklik Cold-Scythe-In-Harvest

SFS # 234492-701
Experience 7
Slotted Faction Second Seekers (Luwazi Elsebo)
Wealth 3,721 Credits

Reputation 10 Fame, 15 Global Reputation
Reputation with Acquisitives: 1
Reputation with Dataphiles:
Reputation with Exoguardians:
Reputation with Second Seekers (Luwazi Elsebo): 12
Reputation with Wayfinders:
___________________________________________

Xyklik Cold-Scythe-In-Harvest
Soldier 3
LN Medium humanoid (shirren)
Init +7; Senses Perc +7, SM +1,
--------------------
Defense
--------------------
EAC 17, KAC20
SP 24 HP 27 RP 4
Fort +4, Ref +4, Will +4
--------------------
Offense
--------------------
Speed 20 ft.
Melee Survival knife +6 (1d4+5)
Ranged Artillery Laser, Azimuth +7 (1d10+3 F)
Ranged Pulsecaster Rifle +6 (1d6+3 E, nonlethal)
Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 8

Skills
Perception+6, Acrobatics +7, Athletics +6, Medicine +4, Perception +7, Piloting +7, Survival +5
Starship-Combat Version of Skills
Piloting +7, Gunnery +6

Feats
Improved Initiative, Bodyguard (bonus combat feat), Weapon Specialization (soldier), Weapon Focus (Heavy Weapons)
Languages Common, Shirren

Other Abilities
Fighting Style (Guard)
Combat Gear
Healing serum mk I (2);
Other Gear
Thinplate (jump jets installed); survival knife; artillery laser, azimuth (18/20); pulsecaster rifle
--------------------
Special Abilities
--------------------
Limited Telepathy
--------------------
Boons Slotted this Adventure
--------------------
Ally: Field Trainee (C0bw3b)
Faction: Second Seekers (Luwazi Elsebo)
Personal:
Promotional:
Social: Faction's Friend
Starship: Loaned Ship: Sunrise Maiden
Slotless: Elixir of Renewal; Instructor; Savior of Tasch

All My Boons:

Elixir of Renewal: You gain a special elixir that you can consume as if it were a serum in order to restore 2d8 Hit Points as well as 1d4 points of one type of ability damage. You can use this elixir only once, even if you have an ability or effect that would allow you to benefit from the serum multiple times. Check the box that precedes this boon when you use this elixir. Only you can use this elixir and it has effective market price of 0 credits if sold.

While every character can purchase a serum of healing, this free gift is more potent than a typical starting serum. The elixir is also good at curing ability damage, which often accompanies poison, disease, and other afflictions. Consider this option if you cannot cast healing spells and want a powerful way to heal yourself in an emergency.

Loaned Ship: Sunrise Maiden (Starship Boon; Limited-Use): You can only slot this boon in a Tier 1–4 scenario, and everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard starships presented in the Starfnder Society Roleplaying Guild Guide (such as the Drake or Pegasus), you can instead choose to take the Sunrise Maiden. The statistics for this hull are presented below. This ship can be further upgraded with Starship boons from other characters in the group as normal.

When used in Subtier 3–4, the PCs crewing the Sunrise Maiden gain a bonus reroll that can only be used on a d20 roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched by more powerful encounters. This reroll can be used by one PC and does not count towards the reroll limit for that PC. Otherwise, this ability follows the rules for rerolls (Starfnder Core Rulebook 243).

Street Cred: Absalom Station (Social Boon): Once per scenario as a free action, you may recollect your dealing with the gangs of Absalom station to provide insight into dealing with other gangers. Doing do grants you a +1 insight bonus to Bluf, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at the GM’s discretion. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.

Second Seekers (Luwazi Elsebo)
Field Trainee (C0bw3b): You bring along an ally who assists you in and out of combat. Once per adventure, you can direct your trainee to perform the aid another action (Starfinder Core Rulebook 133) or provide covering fire (Starfinder Core Rulebook 246). Your trainee is considered to have a +3 bonus to all skill checks and a +5 ranged attack roll bonus. You can direct your trainee to provide this more than once in an adventure, but each use beyond the first requires you to spend 1 Resolve Point.

Special: While the trainee can affect combat encounters, he’s
considered a noncombatant and is not tracked during combat.

Honorary Spider (Social Boon): You have made inroads with Radaszam's personal mercnery outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization's clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has.

Protector of the Future (Slotless Boon): You have saved the elected First Seeker from a notorious assassin and facilitated her announcing the future of the Starfinder Society. As a token of gratitude, you can immediately cross this boon off your chronicle sheet to gain the Second Seekers (Luwazi Elsebo) Champion boon (as detailed in the Starfinder Society Roleplaying Guide Guide). If you already have this boon, you can instead cross this boon off your Chronicle sheet at any time to gain any Second Seeker (Luwazi Elsebo) boon that you meet the minimum Reputation Tier requirement for and has a cost of 2 or less.

Journey to the Scoured Stars: Segment 1 (Unidentified Boon):

High Society Influence (Ally Boon): During the course of Luwazi Elsebo's gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees your failed to influence.

[]Iteration-177
[]Naiaj
[]Royo
[]Ykris
[]Zo!

[][][]Faction's Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.

Marked Field Agent (Slotless Boon)

Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake.

[][][]Contractor's Respect (Social Boon; Limited Use):By successfully completing a mission to investigate an abandoned outpost in Near Space, you also earned the esteem of a prominent organization within the Pact Worlds. You can call upon the resources of this organization by slotting this boon. The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level +1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever you slot this boon, you must check one of the boxes.

This boon might have additional uses based on the organization you have influenced. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons. When all of the boxes are checked, you can no longer earn loaned equipment while slotting this boon, as your preferred standing with this organization is expended.

For tracking purposes, your GM shoulder mark the name of your hiring organization here: Hellknights.

Star Monster Slayer (Starship Boon): You defeated a spacefaring monster known as a Besmaran whelp. Since this battle, you've mastered the art of battling against living starship-sized enemies when operating a starship of your own. While this boon is slotted, you gain a +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of your fellow crewmates who don't have this boon slotted insteas gain a +1 bonus to their skill checks against enemy living starships--the direct result of your guidance during the battle.

Bot Me!:

Xyklik tries to stay near the most vulnerable crew member and use his Bodyguard feat to protect them.

[dice=Knife to the face! (Survival knife)] 1d20+5[/dice]
[dice=Bludgeoning damage]1d4+2[/dice]

[dice=Pew Pew (artillery laser)]1d20+5[/dice]
[dice=Flame Damage]1d10[/dice]

[ooc]In ship combat, he serves as a gunner, or can fill in as a pilot if necessary.[ooc]

Background:

Conflict follows Xyklik wherever he goes. He was born on a fringe world within the Azlanti Empire. A part of a newly-formed shirren farming community, Xyklik’s family, mother, father, and host, were hard-working and simple shirren. He spent the first years of his life within a pod, observing the harvest, the cycle of the seasons, the dinners and festivals and dances. However, the planet the community was situated on produced a mild hallucinogenic spore at certain times in its solar cycle, when the local star is hidden by a slow rotation, and when this cycle occurred, the villagers began to exhibit the symptoms. Madness enveloped the village, and it soon tore itself apart right in front of Xyklik’s eyes, and because his pod was sealed, the spores could not get to him.

After being rescued by a band of spacefarers, he traveled to the Pact Worlds, taking on odd jobs and enlisting in mercenary corporations. The average lifespan was a little under a year for a mercenary, but Xyklik was clever and tough, and more than once he was patched up by a field doctor—Tk’tk—who would become his best friend.

After years of conflict as part of a roving mercenary squad, Xyklik and Tk'tk parted ways for a time. Several months later, Xyklik received a dead man's switch from his friend, designed to transmit when Tk'tk's exocortex stopped functioning or lost contact with Absalom Station. Tk'tk had been a part of the Scoured Stars expedition. Now Xyklik joins the Starfinders to discover what became of his friend...

The Story So Far...:

Chapter 1: Incident at Absalom Station
At request of an old Starfinder ally of Tk'tk, Duravor Kreel, Xyklik traveled to Absalom Station to try and retrace his friend's last steps before he departed for the fateful expedition. He was caught up in gang warfare, and then corporate subterfuge surrounding a strange asteroid that had appeared around the station. He traveled to the Drift Rock and explored its environs, overcoming space lions and forming a friendship with the five other Starfinders on the team, and then two more creatures that survived the ordeal with them.

Chapter 2: The First Mandate
Xyklik aided the First Seeker in her gala announcing the investigation into the Scoured Stars, tracking down an assassin intending to blow up the stage and kill Luwazi. Xyklik also befriended the guests at the party as well.

Chapter 3: The Commencement
Finally Xyklik was selected for his Commencement, and did the customary missions for each faction's leader that was expected.

Ashes of Discovery
Xyklik made first contact with a new alien race while trying to discover the source of their malady, and the trek brought him and his companions to an old abandoned Hellknight facility.