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Xuttah's page
1,856 posts. 3 reviews. No lists. No wishlists.
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MazTatsu wrote: D-Battle raging dwarf from 2nd ED.(no update)
Do you think trying to make 3D dungeons out of wood or MDF, and getting minis for each Pc is going a bit over board?
Any Idea's or suggestions on how to get them all together?
The dwarf sounds pretty much like a barbarian base class to me. You could offer the Frenzied Berserker PRC (CW) later on, if they select the right feats. You also may want to check out an SRD reference site called d20srd.org that includes much of the Unearthed Arcana varient rules as well. There are a number of varients on the Barbarian base class that your player may be interested in.
As for the props/tabletop department, I am a big fan of the minis/map for combat situations. It really helps to clarify the action.
MDF 3-d models are great if you feel up to the challenge, but you do end up with a lot of leftover dungeons you can only use once (twice in your case). The most useful tabletop tool I have seen are dry-erase battlemats or tiles with 1" squares on it. You can use these over and over again and they pack up easily. The various dungeon tile products are neat too, but I find they move around the table too much. If you are computer savvy, you could make your own tiles for AoW locations. I plan on using a combination of these when I run AoW myself (also starting in January).
As for mini's, I encourage players to paint their own. It promotes interest in the campaign if they've put some effort into painting a mini to represent their character. There are also some pre-painted minis out there that make pretty good PC's and NPC's.
Best of luck to you!
I'm probably starting WC in a few weeks. I will have 4 PC's with 600 xp and 600gp each from an introductory adventure and two new characters at 0 xp and no extra stuff.
The players are all experienced and the four should level up to 2nd pretty early on in the module. A party of 6 1st level PC's is APL 1.5 and then they will jump to APL 2.5 when the first four level up. My question is how much should I scale up the adventure to keep it challenging? Any thoughts?
My campaign has a whole Tiamat/Mershaulk/Yuan-ti connection to the age of Worms (or Serpents), so a lot of my BBEG's and cronies will be replaced by spawn of Tiamat and Yuan-ti.
I plan on replacing the kobolds with a one or two Blackspawn Raiders. They are far less pathetic, more black dragoney, and you gotta love the ninja thing. Ninjas, they're whackey!
The lizard "king" is also going to be a yuan-ti infiltrator (have not decided if it's gonna be a tainted one or a halfblood in disguise).
Updated party list for Archade's campaign. Everyone is now ECL 14 and in the middle of evacuating a burning city:
Half Copper Dragon/human Rogue/Fighter/Ranger/Dervish (how I wish Scout was an available class when we started)
Aasimar Cleric/Morninglord of Lathander
Tiefling Warlock/Fighter
Elf Rogue/Fighter
Gloaming Sorcerer/Shadowcrafter
The Bard is MIA and the Red wizard has be "recalled to Thaymount."

Marcus Gehrcke wrote: How did you start your campains? And your opening scene? [background info] I started with a small introductory adventure (modified Dark and Stormy Knight). My homebrew world has some different elements in it (the world does not rotate so half of it is a paradise of eternal day the other is a dark, frozen wasteland, the bronze-age tech, legacy of a long-dead globe-spanning human empire), so I needed to get the players used to some of the day-to-day differences of life in the campaign world.
None of the four starting players were locals, so I had them come to town for the new-years festival. Diamond Lake is a major source of copper and tin (ie bronze) for the local city state, and the Cairn Hills are of religious significance to the dominant faith (a world-destroying sun god), so there were plenty of reasons for people to come to worship or trade.
[opening scene] The players started in two groups or two; one from the Bronzewood Lodge (passing the old observatory) and the other approached town along the vein (passing Dourstone mine). The moon was just setting and the work day was ending as they approached town. Labourers were pouring out of the mines into the bright sunlight for dinner, a little fun along the vein, and sleep in their heavily shuttered rooms. The commons were crowded with the tents and pavilions of visiting merchants and pilgrims, here for the festival that was to start in three days time. It was warm and sunny (as usual) and the surrounding fields were lush and green. They smelled Diamond Lake before they saw it. The dirty little town slouched before them like a festering sore on the shore of a stinking, polluted lake. The stench of smoke, sweat and waste choked them as they pushed their way past dirty miners into the heart of town…
The two groups of players met at the Gar (complaining about the food somehow helped to forge a bond of friendship). The introductory adventure began a few hours later with prophetic dreams and the storm of the century…

I've just started running the Aow in a homebrew campaign setting. They just finished an introductory adventure designed to get them used to the world setting (sort of a greco-roman bronze age where the planet does not rotate and a living god used to rule the world).
The party is an interesting group of misfits and outcasts. We have (sorry, no names as they are all long ancient-sounding names):
Sarcastic Dwarf Cleric (m) -Exiled in disgrace from Greysmere after a "misunderstanding" with the high-priest's wife. Worships a dwarven god of greed. Trap finder in absence of a rogue.
Sullen Shifter Ranger (f) -From the Bronzewood Lodge, the only thing that makes her happy is hitting people on the head with her shield (player actually giggles like a little girl when we even mention it).
Dopey Young Minotaur (m)- Also from Bronzewood Lodge. Battle cry is an enraged "MOOOOO!" I think he wants to be an unarmed combat guy.
Snobby Human Focused Evoker Specialist -Aristocratic scholar from neighbouring Redhand. Interested in the history of the Cairn Hills.
There will be another 2 players added soon, so I will have to scale up the modules to keep them challenged. The players are experienced and work well together, so I expect they will do well...y'know, until the world ends and everything. ;)
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