Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Pathfinder Society Scenario #40: Hall of Drunken Heroes (PFRPG) PDF
***** by AxeMurder0

Pathfinder Society Scenario #16: To Scale the Dragon (OGL) PDF
**( )( )( ) by AxeMurder0

Pathfinder Society Scenario #2-14: The Chasm of Screams (PFRPG) PDF
***( )( ) by AxeMurder0

Pathfinder Society Scenario #12: Stay of Execution (OGL) PDF (Retired)
**( )( )( ) by AxeMurder0

Pathfinder Society Scenario #6: Black Waters (OGL) PDF
***( )( ) by AxeMurder0

   RSS Posts    RSS Reviews    RSS Wishlists
Kobold

Xuttah's page

1,856 posts. 3 reviews. No lists. No wishlists.


Search Posts
Search Xuttah's posts:
RSS Recent Posts
451 to 500 of 1,856 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Stablehand?
Monster nanny?
Pokemon Trainer?

Pactmaker?
Binder?


Jagyr Ebonwood wrote:
...Lookjudge...

I hope this word gets added to Webster's, right beside "Truthiness" and "Wikiality". A very useful word in a lot of situations.

I lookjudge
You lookjudge
He/she/it lookjudges
We lookjudge
They lookjudge...


Simple. It's a trick, get an axe. All one big marketing scam designed to reap more souls into the Hellish legions.


Awwwwww, yeah! :D


nidho wrote:
HalfOrcHeavyMetal wrote:

I can add alignment properties simply by spashing them with Holy/Unholy/Lawful/Chaotic Water

That's pretty creative albeit non RAW, by extension other splash weapons could be used as weapon oils... Maybe that would make a good discussion thread.

Oil of align weapon does work though for bypassing DR at least.

Morningstar is a good choice for a backup weapon. B+P damage and you can hold it in two hands for the damage boost if need be.

Are you planning on any of the critical tree feats? The keen property might be redundant if you are.

PS I too enjoy playing half orcs. My first 3.0 character was a half orc barbarian. Killed his first badguy with a keg of ale (bowling).


I'm a player and we're about 80% of the way through this adventure too (unravelling the Knot right now).

We all had a blast for the whole session it took us to get through the rehearsals week, and didn't have a single combat encounter! That's pretty incredible IMO. Really refreshing to have skill challenges that mean something and to take a step away from the dungeon crawl.

We did a read through of the play (nobody memorized the lines, but we still did dramatic reading and hammed it up) while the DM through the various trials our way (mage armour is useful when getting whipped BTW).

Thankfully, our Larazod had a great acting skill and made all of the important connections, so our results were really good. Dentris (me) did okay (flubbed most of his lines, summoned celestial riding dogs against the troll skellie -crit and a trip, then the other took it apart). Our half-orc barbarian made a great torturer, but I think he enjoyed flogging us too much (Targar finds this very theraputic). The Paladin was played by our halfling rogue, who really hammed up the bufoonery (wet himself in fear at one point -the character, not the player :) ) to the delight of the players and audience alike.

Spoiler:
My only minor complaints are about the Rune Curse and the Asmodean Knot. A curse that can't be detected by traps or magic, or saved against, nor is it mentioned in the player's guide as something to beware of. Seems a little cheesy to me to spring something like this on a character out of the blue.

Also, getting a little tired of pocked dimensions since just about every other AP has had one.

So, yeah OTT, thanks from another happy player. Good times!


Jason Bulmahn wrote:

Hey there folks,

I have heard a lot of folks wondering why the alchemist does not have Brew Potion. We did not include this initially due to the different way that extracts and formulae work. That said, there are some pretty simple work-arounds here to fix this issue and I am considering a number of them. It does seem a bit odd to me thematically that the class does not have this ability.

Jason Bulmahn
Lead Designer
Paizo Publishing

Dropping in a simple like like "The alchemist counts as a spontaneious arcane spellcaster for the purpose of qualifying for feats and prestige classes." would fix that without giving away free feats.


mdt wrote:
Xuttah wrote:
Dragonborn3 wrote:
Can I just say the Alchemist Iconic looks wicked cool?
I would prefer a wild-eyed kobold with a bomb...
I'm sure QOshea will be around shortly to fulfill your wish.

Picture Dr. Horrible as a kobold...with a bomb. >:D


Dragonborn3 wrote:
Can I just say the Alchemist Iconic looks wicked cool?

I would prefer a wild-eyed kobold with a bomb...


Jedi-Lightsabers=my ideal monk. Well, maybe with lightsabers...


So, am I correct in guessing that the Alchemist does not count as an arcane spellcaster, nor a spontaneous caster for the purpose of qualifying for feats and prestigue classes? An alchemist dragon disciple seems to be a pretty natural (or unnatural) extension of mutagenic experiments. Sadly, under the existing rules, it cannot be so. :(


Galnörag wrote:


Well the role was written into AP 15, complete with lab henchman whipping random bottles of goo. To bad this class wasn't there yet.

Never mind the bad guys, I wish I could have played it! Clegg Zincher ticks me off and ...Lunchbox! Booom! >:D


Just took a first glance and I'm already loving the Alchemist!

I think this would make a seriously awesome villian/#2 for the BBEG - Especially if he/she's a kobold. They seem to have been written for the role of mad alchemist! :)


Dork Lord wrote:
Do all monsters get Power Attack now? I so didn't notice that. O.O

Only the ones with rich parents.


Kakarasa wrote:


Tis a shame you didn't get to use it...
The only issue I had with undead PCs is all the immunities and weaknesses. It's a balance issue. Maybe I'll throw together a +0 LA undead.

The necropolitan in Libris Mortis is a pretty good LA 0 undead.


Sean K Reynolds wrote:


AC tapers off compared to attack value because you WANT everyone to be able to hit more, especially as they start getting iterative attacks. If AC didn't taper off, the iterative attacks (and attacks from classes without a 1-for-1 BAB) would fail most of the time.

I thought this is why the vital strike feat tree was introduced.

But, yeah. AC does seem to plateau eventually. I noticed in SCAP that my 15th level AC 40 Dervish was still getting pelted by the prize fighter baddies and the best way to counter this was not DR or fast recovery methods, but concealment (blink to be specific).

The benefit of high AC, though, is that you can shrug off the goons' attacks 19 times in 20 and concentrate on facing down the BBEG. "You must be this tall to fight me."


taig wrote:


Note to self: Don't eat Ambrosia Slaad's food without permission.

...or her dice!


Stegasaurus. Ninja.

His name was Cecil.


Jeremy Mac Donald wrote:


... I'm thinking of making booby traps involving pointy toothpicks and that pink putty stuff that comes in a plastic egg to protect them.

The better way to prevent this from happening ever again is to casually reach over to the DM's pile and scoop up a handfull of his dice. Do this for a few sessions and he'll get the point. :)


Maeloke wrote:

You could leave the summoner and his progression exactly how it is, and then lay out our whole thing in significantly less than a page. Here, I'll demonstrate:

** spoiler omitted **...

I would play something along those lines. Very nice!

I think adding some alignment channeling might be good too. You could either heal your summoned creatures when you summon outsiders or harm someone else's. Maybe as a bonus having it apply to creatures with the celestial/fiendish template later down the level progression?


The 8th Dwarf wrote:


Witchetty grubs are nice but they are a bit mushy and freaky when you eat them live.

I have heard good things about those. They sound like a treat, especially roasted on the fire. Any dipping sauces involved?

In Southern Ontario, Canada we don't have much that you would consider to be "local food", except Maple Syrup and Ice Wine. We likes our sugar and booze! :)


While I don't like the players who talk about their WoW game at the table, my #1 pet peeve is

THE SLEEPER

This is the gamer that for some reason, be it exhaustion or boredom, cannot seem to stay awake at the gaming table. They doze off midway through the session and only respond when poked with a pointed stick in the eye.

I find it disrespectful to the other players, and even moreso to the DM who puts in the lion's share of the work to run a game. If you're tired before a game, then caffienate yourself or catch a power nap before you show up! Better yet, just email your character and let someone else play it, since that's what will likely end up happening anyways.


I like the idea of the split progression, and agree that they should be mutually exclusive branches of the same class. Either you put all your eggs in one basket with a super pet and back it up with your spellcasting, or you become a master of summoning and back it up with other spells too.

Some things the summoner side might have to replace Eidolon related powers:
Add the simple advanced template
Add the simple giant template
empowered or maximized summons for the SLA
share spells with summoned creatures

(M Native Outsider Tradesman 3, Artsy 4, Parent 3)

4 -Morvius will glower at any mention of a relationship between Gellius and and Calsenica. By the end of the evening, he will have become completely dissilusioned with the young actress and will only maintain an arm's length relationship with her. He will also suggest that she enjoy the final course to get her out of the way for our later endeavours.

6 -I'll make sure that he gets to his quarters safely and whatever attendants he has are alerted to his condition.

Seems like my efforts are largely wasted then...


For ease of use, CoT may be the way to go since it's already in the PRPG rules system and you don't need to convert anything. Both are great AP's from what I can gather. I played the first bit of RotRL and was blown away by it, and CoT is engaging and exciting too (we're just about through module 2).

(M Native Outsider Tradesman 3, Artsy 4, Parent 3)

Since no-one is biting, my list is as follows:
2 Chammady Drovenge 1d20 + 6 ⇒ (11) + 6 = 17
3 Crosael 1d20 + 6 ⇒ (13) + 6 = 19
4 Calseinica -auto
5 Mayor (he should be half in the bag by now) 1d20 + 6 ⇒ (18) + 6 = 24
6 Robahl -auto

(M Native Outsider Tradesman 3, Artsy 4, Parent 3)

First impression rolls to make a good impression. Used Elixer to make the first impression roll, then I'll speak to the general in that same hour.
Bonus Breakdown 2 ranks diplomacy, 2 for being a noble, 2 for the right clothes, 10 for the elixer= +16
Being announced as we enter: 1d20 + 16 ⇒ (9) + 16 = 25
Talking to the general: 1d20 + 16 ⇒ (1) + 16 = 17(does not include any bonuses for previous check to find out what to talk to him about)

[edit] I think the dice roller is broken. It only counts to 9!

(M Native Outsider Tradesman 3, Artsy 4, Parent 3)

PDK,
Here are the random die roll results you asked for:

Knowledge Nobility to have some juicy rumours to trade: 1d20 + 14 ⇒ (9) + 14 = 23
Knowledge Nobility to know what to entice the general with: 1d20 + 14 ⇒ (4) + 14 = 18

Cheers!

EDit: STupid crappy dice roller! :P
Edit 2 added your bonuses from PM


Loopy wrote:
I really don't see a problem here.

Absolutely no problem IMO. Even if you have no range associated feats, it's still pretty brutal.


Full BAB and martial weapons make up for a lot of shortcomings IMO. I have seen many occasions where a melee fighter cannot use his mega sword of death (also mega axe, polearm, wooden spoon of death etc), so he takes out his backup ranged attack (MW Comp Longbow with as much STR bonus as they can swing plus maybe special materials arrows) and does very well. Not as well as the Point Blank/Precise Shot ranged specialist rogue or the wizard with Fireball, but very respectible.

That full BAB makes for a lot of combat versatility.


I think that you're all missing the most important way in which the PF fighter is better than the 3.x: Valeros looks waaaay cooler than Regdar!


Purple Dragon Knight wrote:


They literally ripped one of the monsters to bits (nat 20, confirmed, smite evil and a high die roll plus a successful trip, then the second one did it in). I don't think acid arrow could accomplish that with one casting at that level, plus I still had another 5 rounds to do that again if the rest of the party hadn't decided to be full of win too. :)
That was a magnificent gaming moment. The two celestial dogs flanked the gigantic troll skeletons, one of them tripped it, then each of them firmly clamped their jaws on opposing skeletal forearm radius bones... then the yanking began! within a mere 3 seconds the entire troll skeleton was PULLED APART, the two halves thrashing briefly before the animating magic left the carcass.

It was good for a hoot, that's for sure. The audience loved it too. :)


LazarX wrote:


Hey... it works for Ash and Pikachu. Or Yu-Gi-Oh if you prefer. Because it's very clear what where the inspirations for this class. Or think of the character as like the trainer of a boxer. The Boxer does all the combat but without his trainer he's nowhere.

IMO the boxer is the PC. The trainer is the plot device NPC. :)


Summon is great, but you need to keep it in line with the encounters you expect to face, much like other attack spells. Summon Monster II is unlikely to be much use in a CR 10 battle (except for the odd flank or lucky natural 20).

Bragging Rights: This past friday, my group was acting out the final performance of the Six Trials of Larazod. The Trial by Combat came around and my Conjuror (SpF Conj., Acadamae Graduate and Varisian Tatoo) summoned 1d3 celestial riding dogs (I got 2) with Summon Monster II.

They literally ripped one of the monsters to bits (nat 20, confirmed, smite evil and a high die roll plus a successful trip, then the second one did it in). I don't think acid arrow could accomplish that with one casting at that level, plus I still had another 5 rounds to do that again if the rest of the party hadn't decided to be full of win too. :)


Vic Wertz wrote:
We now have images of the greens for Sajan and Kyra, and a painted Lem.

The accuracy of the sculpts is astounding! Truly incredible work!

PS Kobolds? :)


First off, I just wanna say thanks to eveyone who posted. You may not all agree with my position, but you've been very civil about your rebuttals. Thanks!

xlapus wrote:

Honestly, I would prefer if they went the other direction - get rid of the Summoner completely, making a PC class that has the eidolon abilities as class abilities.

Whether it be from binding outsiders to your body, or molding 'extra bits' for yourself out of ether, whatever works.

This would be an interesting way to go, but the name Summoner wouldn't be accurate anymore. Transmogrifier might though. :)


John Falter wrote:
I think a more PC oriented summoner would have class abilities that do not hinge on the Eidolon. For instance, something like channel energy for outsiders. This allows the summoner to play a unique role within the party without their Eidolon.

Channel to harm unfriendlies and bolster your own. I like it!


Dark_Mistress wrote:

Personally if I was going to do it, this is what I would do. Use D1 and tweak it a bit. For one make it be the adults that got captured by the kobolds and let the kids play kids to rescue them. I think they would get a kick out of something like that.

Anyways good luck and let us know how it turns out.

D0 may also be good because they can fight the big bad wolf to get the medicine and save grandma, plus it's a lot shorter.


Disclaimer:* I know the ideas I'm about to present may not be well received by the community. I think these may be viable alternatives to the eidolon-centered Summoner. They are in no way intended as an attempt to devalue or disrespect Jason's or any other member of the Paizo team's work; they're just options to consider.*

I can't say that I'm totally in love with the idea of a PC playing second fiddle to his NPC buddy. While it may be fun to play a monster for a while, I have read a few posts expressing concern about the power levels of the critter -i.e. being close to equal to another complete PC, plus you get another slightly underpowered (maybe) PC as backup.

I'm also concerned about the RP consequences of having an alien being the dominant force of the duo in a humanocentric game world.

To this end, I propose two alternatives to the Summoner class as is; the first adjusts the eidolon power level downwards, and turns it into a capable helper for the PC, but does not overshadow it. The second alternative would be to eliminate the eidolon altogether and retool the Summoner into a true master of the Conjuration [summoning] list.

Option 1:
The first thing I would do is trim back the eidolon to 3/4 HD of the Summoner. At 20th level, the creature would end at 15 HD instead of 17 and the HD would maintain that approximate ratio at lower levels (3 HD at 4th, 6 HD at 8th, 9HD at 12th etc) with a minimum of 2 HD at first. All outsider traits remain unchanged, except it counts as called so Protection from X does not affect its physical attacks.

The only other thing I would do is reduce the number of Evolution points (that name still annoys me) to 3/4 of what they get over the 20 Summoner levels.

I think that those two changes would reduce the power level of the eidolon sufficiently that the PC would become the dominant element of the duo (or at least an equal partner) without reducing it to the point of no longer being an asset for the party.

Option 2:
Cut out the eidolon and all associated powers from the Summoner class and replace them with a slightly more robust spell progression and class abilities to augment summoning and calling spells.

Level 1: Summoner adds his CHA bonus (or half of level, minimum 1) to the number of rounds a summoned monster lasts for (spell or SLA).
Level 2: Augment Summoning as a bonus feat without requiring Spell Focus (conj.) as a prerequisite.
Level 4: Communicate with summoned creatures -Summoner can issue commands to summoned creatures to execute complex tasks, even if they are animal intelligence or mindless. (The new templates in the Bestiary do not change the intelligence of celestial/fiendish creatures. This gives a bump to the class by enabling them to do things non-specialists cannot do)
Level 6: Summoner's Call -character may recall up to CHA bonus summoned/called creatures to be in adjacent squares, as per Dimension door. I like the Maker's call ability, but it could just as easily be applied to summoned creatures.
Level 8: Transposition -same only with the highest level creature you have summoned that's in short (maybe medium?) range.
Level 10: Badass monsters -All summoned creatures have the simple advanced template
Level 12: Underpants
Level 14: ?
Level 16: Profit!

I don't have much beyond that, but people much brighter than I could certainly fill in the blanks and recajigger the powers to fit.

That's it. They're just suggestions, but maybe they can help make a great concept into an excellent, playable class.

Cheers!
X


Very interesting. The class rolls certainly sort themselves out, don't they?

I did notice that most of the encounters were against only a handful of enemies and they were usualy monsters. It'd be interesting to see how Dwight & Co. would do against a large number of low CR foes, or creatures with class levels. A throng of orcs or kobolds with a boss, or an advenuring party.


Draeke Raefel wrote:
It takes me 20 minutes just to get up and get ready for work... And that's with a very quick shower and ignoring breakfast.

Clearly, there is a need for the cantrip prestidigitation IRL. That, and Summon Bagel I. :)


Am I the only one whose copies of Greek Myth and Arthurian legend come with statblocks at the back? ;)

Seriously though, I agree that hexes should have short range and saves.


@ A Man In Black: I really enjoyed your report. Thanks for making it interesting to read!

@ Kolokotroni: The issue with a conjurer is that his summons does not last as long (1/10 the duration plus half level in rounds), so you don't have access to the same amount of complicated strategy or number of rounds of combat as the summoner can get out of his minions.


Zurai wrote:


PS. Deekin > all.

Believe it or not, I'd never heard of Deekin before a few weeks ago. I just liked the concept of a bard that didn't quite fit in at the pantaloons and mandolins club.

FYI This is my kobold bard.


Sean K Reynolds wrote:


If the summoner class is balanced MECHANICALLY...

I think that this is the nut that needs to be cracked.

It's a very solid concept, it just needs to be tested by the nutcracker of playtesting, and the gooey gaming nougat scooped out with the little picky metal tines of revision.

PS I sing the Doom Song when my bard uses his Dirge of Doom ability. :)


Sebastian wrote:


To me, the cure spells on the druid, witch, or bard are as much about allowing those classes to use cure wands/scrolls as they are about having them cast those spells directly. Having the spells be at a higher level for the witch gives the class the ability to be a second-best healer and use healing items without forcing them to swap out cool spells for boring old cure spells.

I agree here. The lowly wand of CLW is underestimated in its utilty. Just having the spell on your list makes you a healer. Doesn't matter where on the list it is.


At the very least, this class will need a side bar on being organized and not being a turn hog.


wraithstrike wrote:
Loopy wrote:
Flaming Skull!!! Hooogaaaa!!!! XD

No, not that kind of flaming, the flaming the burns men's souls.

Listen to Xuttah, he finally gets it. I am spooky and scary.

Yes, and vulnerable to nothing...except an asbestos lunchbox. ;)


wraithstrike wrote:
Does no one take me seriously around here? My eyes shoot flames. Flames of death and destruction. What is wrong with you people?

Flames of fire that are on fire in burning flames made of fire. I get it. Spooky. :)


xJoe3x wrote:


Except that the conj is not nearly as focused in summoning. It can't be even if that is how you were playing it. It is much more focused on spell casting.

It's the best I've got. Better than nothing, no?

451 to 500 of 1,856 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.