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Supreme Hunter

Xiuj-Hak-Leyng IV's page

110 posts. Alias of Camris.

Full Name

Xiuj-Hak-Leyng IV of the Seven-Ghost-Needles


Human (Tia.)


Alchemist L1 | AC15 | hp 25/10 | Percep +5





Special Abilities

As Alchemist




Common, Celestial, Tia, Varisian


Wandering Alchemist

Strength 14
Dexterity 14
Constitution 12
Intelligence 17
Wisdom 13
Charisma 8

About Xiuj-Hak-Leyng IV

“Go away! I have no liquors here for you
to take, nor drugs or powders to make
you see spirits or dance like demons.
I am just an old man with no gold or
treasures—so go away!”
—a lengthy series of outright lies
told by the crossbow-toting Xiuj Hak
Leyng, traditionally his final warning
before he sets trespassers on fire with
heavy explosives


Male middle-aged human (Tian.†)
Alchemist* L1
LN Medium humanoid (human)
Init +2; Senses Perception +5
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +1
Spd 30 ft.
quarterstaff +2 (1d6+2),
dagger +2 (1d4+2/19–20)
light crossbow +2 (1d8/19–20),
dagger +2 (1d4+2/19–20)
--Special Attacks
bomb* 6/day (1d6+3 fire, DC 13)

Alchemist Extracts Known (CL 1st)
1st—cure light wounds, enlarge person

Str 14, Dex 14, Con 12, Int 17, Wis 13, Cha 8
Base Atk +0; CMB +2; CMD 14

Brew Potion, Extra Bombs,* Point Blank Shot,
Throw Anything*

On The Payroll**

Appraise +7,
Craft (alchemy) +7 (+8 to craft alchemical items),
Disable Device +5,
Heal +5,
Knowledge (arcana) +7,
Knowledge (nature) +7,
Perception +5,
Use Magic Device +3

Celestial, Common, Tie., Varis.††

alchemy (alchemy crafting +1, identify potions),
mutagen (+4/–2, +2 natural, 10 minutes)

Combat Gear
acid (3 flasks),
tanglefoot bag,

Other Gear
studded leather,
light crossbow with 10 bolts,
alchemist’s kindness,
alchemist’s kit,
chalk (2pieces),
ink (1 vial),
monk’s outfit,
rice paper (10 sheets),
scroll case,
tindertwigs (3),
trail rations (5 days),
traveler’s outfit,
winter blanket
Formula Book-- cure light wounds, disguise self, enlarge
person, expeditious retreat, shield

Special Abilities
Anatomist* (Ex): Leyng’s study in the workings of anatomy helps him know exactly where to aim blows so they strike vital organs. As a result, he gains a +1 trait bonus on all rolls to confirm critical hits.

On The Payroll** (Ex): Leyng often served as a consultant to the Professor, retained for his insights into anatomy, physiology, and alchemical expertise. The Professor paid him a generous wage, allowing Leyng an additional 150 gp in starting equipment and alchemical items.


Xiuj Hak Leyng (ZOOSH HOCK LAYNG) does not speak often of his life in the far-off academies, or the strange internal alchemies which his undying masters taught him in that place beyond the farthest oceans.

Here, in a quiet hermitage softly rotting into the grey earth of the deep woods of the fog-shrouded Immortal Principality, the ancient-looking man called Student Leyng has spent the last thirty years of his life quietly plying a trade in the reduction of fevers, the telling of pregnancies, the secrets of gardening, and the occasional application of strange needles to the purpose of redirecting the life force within the body. Whispers claim, however, that within his shuttered lab are reagents which, when mixed in the proper sequence, can bring the dead back to life or restore sight to the blind, and that Leyng recalls the recipe for a mysterious elixir from forgotten lands which can call up a foul-smelling, many-fanged, iron-skinned yin-devil from within his very bones.

While many of these claims are naught but wild fabrications and uneducated misunderstandings, Leyng perpetuates many of these myths to
maintain his distance from those who annoy him—but also to create
an aura of mystery and respect, which salves his fragile ego.

Xiuj Hak Leyng came to his new gothic homeland by way of gypsy caravans. He fled his homeland after an altercation where he defended his academy’s honor against a rival monastery—one which enjoyed far more popularity and routinely snubbed his own school as well as his masters. After arranging a quite spectacular explosion in the heart of the rival institution, he found it necessary to pursue a change in scenery, parlaying his skills as a healer into free passage, eventually settling in this current moribund nation, where he discovered a great many clients willing to experiment with the exotic acupuncture and alchemy which only he could provide.

In time, Leyng’s skill captured the attention of the Professor, who consulted with him on a number of matters, even hiring the alchemist to test various substances he himself had secured, or to seek out rare reagents for him in the hills. Leyng has served as his retainer for nearly ten years now, thoroughly enjoying each new alchemical mystery they explored together.

Physical Description::

Leyng looks much older than his true age, which he never divulges since he refuses to taunt the universe with how long he’s managed to survive lest it strike him down. In actuality, he’s only 49 years old, but looks 20 years beyond that. He shaved his head before leaving the east, but maintains a stark-white, sharplypointed beard and narrow, drooping mustache which immediately marks him as an exotic outsider in his current land.
He typically dresses in simple sandals, loose breeches, and a loose-fitting silk shirt bound together with several sashes which conceal or hold a variety of tools and weapons. Leyng stands only 5-feet, 6-inches in height and the compacted muscle of his tightly-wound body weighs 120 pounds soaking wet.


Leyng has an abrasive, spiteful personality, often presenting a sour face to the rest of the world when it intrudes on him.
While among fellow scholars and alchemists, however, he gradually warms to a more grudging, if not enlightening, conversation, basking in the glow of any compliments and flattery offered for his unique cultural outlook—which he deems superior to all others. But Leyng is also paranoid, constantly fretting over people out to steal his secrets, prying into his personal identity, or unwilling to acknowledge the quality of his alchemy and unorthodox healing techniques.
He makes a determined enemy, but also a staunch ally to those who earn his respect and reciprocate in kind.
Unfortunately, regardless of how others pronounce his name, Leyng yells at them for getting it wrong—even changing his own pronunciation of it to perpetuate such conflict for his own entertainment.


-At 2nd level, Leyng multiclasses by adding a level in monk to gain
combat skills he can complement with his transformative mutagens.
He adds skill ranks in Acrobatics, Climb, Craft (alchemy), Escape
Artist, Perception, Profession (gardener), Profession (herbalist),
and Stealth. He also selects Dodge as a bonus feat. Thereafter, Leyng
advances both as an alchemist and a monk, choosing the former as his favored class and alternating between them as necessary.
-At 3rd level, Leyng advances once more as an alchemist, selecting the
precise bombs discovery so he can better target opponents without
endangering his allies. He also learns the formula for true strike. At
-4th level, Leyng increases his Wisdom while gaining another level as
a monk. He also acquires Scorpion Style as a bonus feat.


Roleplaying Ideas
• Leyng serves as a useful sage for any party with his skills in Appraise, Craft (alchemy), Heal, Knowledge (arcana), Knowledge (nature), and eventually Profession (herbalist).
• Always maintaining an air of mystery with his Tien alchemy and study of physiology, Leyng augments his healing skills with a strange acupuncture technique known as the Seven-Ghost-Needles. He swears by it as the most effective means of reducing stress, healing injuries, and improving the blood flow in support of a healthy life.
• Leyng constantly carries on about the importance of obscure traditions which only he understands, quoting confusing philosophies and flat-out gibberish (which no one can adequately refute) in an attempt to get his way.
• Leyng often tests new compounds and admixtures on his companions, willing or otherwise. These experiments almost always prove harmless…almost.

*See Advanced Player’s Guide
**See Carrion Crown Player’s Guide
†Abbreviated, see “Races” in the official campaign setting book
††Abbreviated, see “Languages” in the official campaign setting book

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