Red Mantis

Xexik's page

57 posts. Alias of Seth86.


Full Name

Xexik the Terror

Race

Dromite

VITALS:
AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent)

Classes/Levels

AP 1/Dread 1

SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5

Gender

N/A

Size

Small

Age

16

Alignment

LE

Deity

Red Mantis Acheakek

Languages

Common, Terran

Strength 12
Dexterity 12
Constitution 12
Intelligence 13
Wisdom 14
Charisma 18

About Xexik

Xexik
Dromite antipaladin (dread vanguard) 1/dread (nightmare constructor) 1/gestalt 1 (Pathfinder Player Companion: Champions of Corruption 22, Pathfinder RPG Advanced Player's Guide 118, Ultimate Psionics 40, 268)
LN Small humanoid (insectoid)
Init +1; Senses scent; Perception +10
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Defense
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AC 21, touch 12, flat-footed 20 (+6 armor, +1 Dex, +1 natural, +2 shield, +1 size)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +4; +0 bonus vs energy effects.
Resist fire 5
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee dagger +1 (1d3+1/19-20) or
. . devastating touch +3 () or
. . sawtooth sabre +3 (1d6+1/19-20)
Special Attacks smite good 1/day (+4 attack and AC, +1 damage)
Antipaladin Spell-Like Abilities (CL 1st; concentration +5)
. . At will—detect good
Antipaladin Psi-Like Abilities (CL 1st; concentration +5)
. . 1/day—energy ray
Dread (Nightmare Constructor) Powers Known (power points 6, ML 1st; concentration +10)
. . 1st—demoralize (DC 15)
. . 0 (at will)—telepathic lash (DC 14)
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Statistics
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Str 12, Dex 12, Con 12, Int 13, Wis 14, Cha 18
Base Atk +1; CMB +1; CMD 12
Feats Combat Expertise, Deadly Aim, Power Attack, Psionic Talent, Soulless Gaze
Traits child of the crusades, dominator (belkzen)
Skills Acrobatics -6 (-14 to jump), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics) +5, Knowledge (religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6, Spellcraft +5; Racial Modifiers +2 Perception
Languages Common, Terran
SQ active energy type, fearsome insight, horror, reinvigorate horror, telepathic lash
Other Gear lamellar (steel) armor[UC], heavy steel shield, dagger, sawtooth sabre[ISWG], bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, masterwork backpack[APG], mug/tankard, prismatic crystal[OA], sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 33 gp
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Special Abilities
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Active Energy Type (Sonic) Lets you set your psionic active energy type.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Good (At will) (Sp) You can use detect good at will (as the spell).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fearsome Insight +0 Insight bonus to Intimidate.
Horror (Su) A nightmare constructor is able to form a creature created from distilled fears and nightmares. Creating a horror takes one minute of concentration to complete and the horror remains until dismissed by the nightmare constructor.

This horror functi
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Psionic Talent Gain 2 or 1 extra power points.
Reinvigorate Horror The nightmare constructor is able to channel his own energy to restore the nightmarish form of his horror. As a standard action that provokes attacks of opportunity, the nightmare constructor can touch his horror and restore 5 hit points per power po
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Smite Good (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used.
Soulless Gaze Otherworldy dread infuses your gaze.
Telepathic Lash The nightmare constructor gains telepathic lash as a talent. This ability replaces talents.

Horror
Biped
LN Medium outsider
Init +1; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 9 (1d10+1)
Fort +3, Ref +1, Will +2
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Offense
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Speed 30 ft.
Melee 2 claws +4 (1d4+5 plus 1d6 bleed)
Space 5 ft.; Reach 5 ft. (10 ft. with claws)
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Statistics
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Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +4; CMD 15
Feats Combat Expertise, Deadly Aim, Power Attack, Weapon Focus (claw)
Skills Bluff +4, Perception +4, Sense Motive +4, Stealth +5
Languages Common
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

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