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About XerosXeros
Defense:
Armor Class:16, Touch:14, Flatfooted:12
CMD: 17 HP:18 Current:13 Fortitude +6, Reflex +6, Will +4 Offense:
Speed:30ft
BAB: +1 CMB: +3 Melee: +3
Ranged: +5 to hit
Tiefling traits:
+2 Dexterity, +2 Intelligence, –2 Charisma: Tieflings are quick in body and mind, but are inherently strange.
Darkvision: Tieflings see in the dark up to 60 feet. Skilled: Tieflings have a +2 racial bonus on Bluff and Stealth checks. Spell-Like Ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level. Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5. Fiendish Sorcery: See above. Languages Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high Intelligence scores can choose any of the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. Class Abilites:
Favored Enemy (Undead): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. Trapfinding: A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps.
Feats:
Point Blank Shot(+1 to attack and damage within 30ft) Skillz:
Bluff(untrained):+1(-1Cha+2 Racial)
Craft(Traps):+6(1R+3Class+2Int) Diplomancy:+4(1R+3Class-1Cha+1 Trait) Disable Device:+9(10)(2R +3Class +4 Dex (+1 TrapFinding)) Heal:+6(1R+3Class+2Wis) Knowledge(Dungeoneering):+6(1R+3Class+2Int) Knowledge(Nature):+6(1R+3Class+2Int) Knowledge(Religion):+6(1R+3Class+2Int Perception:+7(8)(2R+3Class+2Wis(+1 Trapfinding)) Sense Motive:+7(1R+3Class+2Wis+1Trait) Stealth:+10(1R+3Class+4Dex+2Racial) Survival:+7(2R+3Class+2Wis) Traits:
Ease of Faith, Suspious Gear:
Leather Armor
Longbow w/ Arrows: 40 blunt and 40 regular Dagger Sling w/ Bullets:20 Heavy Flail Hand axe Spiked Gaunlet *Backpack -bedroll -Crowbar -2 torches -3 oil flasks -4 spools of twine -Theives tools -Silk Rope (50ft) -3 rations *2 Pouches -coins: 5gp 1sp 9cp -flint and steel -Fishhooks (10) Travelers outfit Wineskin(Fine Wine) Waterskin Flask of cheap ale Holy symbol of Cayden (wooden) Physical Description:
Xeros is average heighth, and has a lean build. He dresses in earhtones to meld with the forest that he usually stays in. He usually has his Gray cloak's hood up, to block people from seeing the demonlord brand on his face. Also his long black hair doesnt really cover his little horns and he gives off a smell of brimstone. Basic Background:
Spells:
0th level spells:Create Water, Detect Poison, Detect Magic.
1st Level spells:Bless,Forbid Action, Enlarge Person(Domain) |
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