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Ganyavesha

Xerissa Auraraun's page

184 posts. Alias of Mr. Exciting.


Full Name

Xerissa Auraraun (A false front for Thalia)

Race

Elf

Classes/Levels

Druid 5 (desert)/Rogue 3 (spy)

Gender

Female

Size

Medium

Age

26

Special Abilities

General hawtness and making things explode

Strength 8
Dexterity 12
Constitution 14
Intelligence 20
Wisdom 14
Charisma 14

About Xerissa Auraraun

Thalia's current disguise:

Xerissa Auraraun
Female Human (Taldan) Alchemist 8
NG Medium Humanoid (human)
Init +1; Senses Perception +13
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Defense
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AC 17, touch 12, flat-footed 16 (+5 armor, +1 Dex, +1 deflection)
hp 74 (8d8+24)
Fort +9, Ref +8, Will +5; +6 bonus vs. poison
Resist poison resistance +6
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Offense
--------------------
Speed 30 ft.
Ranged Bomb +8/+3 (4d6+5 Fire/x2) and
. . Dispelling Bomb (CL8) +8/+3 (Dispel) and
. . Smoke Bomb (8 rds) +8/+3 (Smoke)
Special Attacks bomb 4d6+5 (15/day) (dc 19), discoveries (dispelling bomb [cl8], enhance potion [5/day], explosive bomb, infusion, precise bombs, smoke bomb [8 rds])
Alchemist Spells Prepared (CL 8):
3 (3/day) Beast Shape I, Haste, Cure Serious Wounds
2 (5/day) Resist Energy, Barkskin, False Life, Invisibility, Fire Breath (DC 17)
1 (6/day) Cure Light Wounds, Cure Light Wounds, Disguise Self, Bomber's Eye, Bomber's Eye, Keen Senses (DC 16)
--------------------
Statistics
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Str 8, Dex 12, Con 14, Int 20, Wis 14, Cha 14
Base Atk +6; CMB +5; CMD 17
Feats Brew Potion, Extra Bombs, Extra Discovery, Extra Discovery, Master Alchemist, Throw Anything, Toughness +8
Skills Appraise +9, Craft (alchemy) +18 (+26 to create alchemical items), Diplomacy +8, Disable Device +17, Disguise +12, Fly +5, Heal +6, Knowledge (nature) +16, Linguistics +13, Perception +13, Sleight of Hand +12, Spellcraft +16, Survival +13 (+15 to avoid becoming lost when using this), Use Magic Device +13 Modifiers alchemy +8
Languages Azlanti, Common, Draconic, Dwarven, Elven, Gnome, Halfling, Jistka, Kelish, Osiriani, Polyglot, Sphinx, Tien
SQ fast poisoning (swift action), mutagen (dc 19), poison use, swift alchemy
Combat Gear Hand of the mage, Potion of Cure Light Wounds, Potion of Fox's Cunning, Potion of Hide from Animals, Potion of Hide from Undead, Potion of Keen Senses, Potion of Mage Armor, Potion of Pass without Trace, Potion of Protection from Evil, Potion of Resist Energy, Potion of Restoration, Lesser, Potion of Sanctuary, Potion of Shield of Faith, Potion of Spider Climb, Potion of Touch of the Sea, Potion of Water Breathing, Wand of Alchemical Allocation, Alchemist's fire, Alkali flask, Antitoxin, Flash powder, Holy water (2), Liquid ice, Smoke pellet (2), Smokestick (2), Sunrod (2), Tanglefoot bag, Thunderstone (2), Tindertwig (3); Other Gear +1 Mithral Chain shirt, All tools vest (1/day), Cloak of resistance +1, Elixir of hiding, Elixir of vision, Feather token (tree), Goggles of minute seeing, Handy haversack (71 @ 40.5 lbs), Hat of disguise, Headband of vast intelligence +2 (Linguistics), Ring of protection +1, Alchemy crafting kit, Bell, Candle, Compass, Earplugs, Everburning torch, Flask, Healer's kit, Hourglass (1 minute), Inkpen, Magnet, Musical instrument (flute), Oil (2), Paper (3), Pathfinder chronicle (Knowledge [nature]), Perfume, common (10), Sealing wax, Signal whistle, Smoked goggles, Soap, Thieves' tools, masterwork, Torch, 130 GP

Magic Disc with sun and beetle on it (x1) - found in pit below bridge.

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Special Abilities
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Alchemy +8 (Su) +8 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Bomb 4d6+5 (15/day) (DC 19) (Su) Thrown Splash Weapon deals 4d6+5 fire damage.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Dispelling Bomb (CL8) (Su) When the alchemist creates a bomb, he can choose to have it dispel magic effects instead of deal damage. Creatures that take a direct hit from a dispelling bomb are subject to a targeted dispel magic spell, using the alchemist's level as the caster l
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Enhance Potion (5/day) A number of times per day equal to his Intelligence modifier, the alchemist can cause any potion he drinks to function at a caster level equal to his class level.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is
Fast Poisoning (Swift Action) (Ex) Apply poison to a weapon as a swift action.
Infusion When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist’s d
Master Alchemist You may create 5 doses of poison in the time it would normally take to create one, and may create alchemical items 10x as fast.
Mutagen (DC 19) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 80 min.
Poison Resistance +6 (Ex) +6 to save vs. Poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (5 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.
Smoke Bomb (8 rds) (Su) Thick smoke fills twice the splash radius, obscuring sight beyond 5 ft. as fog cloud.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

Xerissa loves to explore mysteries, conspiracies and especially things that go boom.

Her current obsession is to track down a missing relative: Auararan of the Lost Scroll, an illusionist of considerable fame. Her search has recently lead her to Donkor, Auraraun's former adventuring companion, thanks to some timely assistance from Vanture Captain Crenshar.

There is though much more to Xerissa than first appears - If you read this and are curious send a PM to Pacstone GM. She's simply not who she appears to be.


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