Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Elvish Fighter

Xerell Maj'ir's page

95 posts. Alias of Roidrage.


HP-8 : AC-16 (T-12 FF-14) Init-+4, Saves Fort:+2 Ref:+2 Will:+4 CMB:+2 CMD:14

About Xerell Maj'ir

Xerell Maj'ir
Male Half-elf
Age:26 Ht:6ft Wt: 170lbs
Inquisitor(infiltrator) of Calistria 1
CN Medium Humanoid (Elf)
Init: +2, Senses: Low-Light, Perception: +11
Aura: Languages: Common, Elven,
Abilities: Str 14, Dex 14, Con 10, Int 13, Wis 18, Cha 12
Favoured Class: inquisitor
Favoured Class Bonus
1st +1 skill points


AC-16 , Touch-12 , Flat-footed-14 , CMD-14
HP 8
Fort:+2, Ref:+2, Will:+5

Speed: 30 ft. (8 Squares)
Base Atk: +0, CMB: +2
Melee attack
Spear +2 1d8+3, x3
Aldori Dueling Sword +3 1d8+2, 19-20 x2
Light mace +2 1d6+2, x2
Dagger +2 1d4+2, 19-20 x2

Ranged Attack
Spear(thrown) +2 1d8+2, x3 30ft
Dagger(thrown) +2 1d4+2, x2 10ft


Spells per day: 3 1st level
Spells Known
0th-Create water, detect poison, sift, stabilize DC-13
1st-Cure light wounds, command DC-14


Disable Device:+7(1R+3class+2dex+1trait)
Sense Motive:+10(1R+3Class+4wis+2alertness)

Low-Light vision
Ancestral Arms:Exotic Weapon Proficiency(Aldori Dueling Sword)
Elf Blood
Elven Immunties:Half elves are immune to magic sleep effects, and get a +2 saving throw vs enchantment spells and effects.
Keen Senses:+2 to perception skill checks.

Sword Scion,Vagabond Child(choose disable device)Elven Reflexes(+2 to Init)

Judgement 1/day

Misdirection: At 1st level, each day when the
infiltrator prepares spells, she may choose an alignment.
She detects as that alignment as if she had used misdirection
on a creature with that alignment (this does not change
any divination results about her other than her alignment).

Guileful Lore (Ex): At 1st level, the infiltrator’s will
is bent toward subterfuge and deception. She adds her
Wisdom modifier on Bluff and Diplomacy skill checks in
addition to the normal ability score modifiers.

Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier(7/day).

Explorers Outfit (5gp)
Studded Leather (25gp)
Buckler (5gp)
Aldori Dueling Sword
Dagger (2gp)
Spear (2gp)
Light Mace (5gp)
Light Crossbow w/ 10 bolts and 10 blunt bolts
Wineskin (2gp)
Waterskin (1gp)
Bedroll (1sp)
Silver Holy Symbol (25gp)
*2 Belt pouches(2gp)
-Alchemist Remedy
-Chalk (3) (3cp)
-Inkpen (1sp)
-Flint and steel (1cp)
-Ink vial (8gp)
-Small steel mirror (10gp)
-coins: 3gp 7sp 4cp
*Backpack, mswk (50gp)
-Weapon Blanch, Silver (5gp)
-Two sunrods
-Theives Tools (30gp)
-4 rations(2gp)
-Ink vial (8gp)
-Twine(50ft) (1cp)
*Scroll Case (1gp)
-5 pieces of parchment (1gp)

Xerell was born within a brothel known as silver slipper; it is one of the finest in all of Brevoy. His mother was an elven prostitute that was really a priestess of Calistra, and the silver slipper was her temple. The brothel was a front for an information ring, which made quite a profit and helped manipulate many laws through out the land. For his father, the only thing he knows of him that he was a human. Xerell’s mother was upset that he wasn’t a female to follow her footsteps, but she ended finding another use for him. At an early age she taught him the subtle arts of manipulation and deception. She had him stationed as an errand boy for a few of the nobles. Xerell took well to the blessings of Calistra, had bestowed on him such as the manipulation of how others view his alignment. As he grew up Xerell thought of what to do next he didn’t want to be a noble’s lackey for the rest of his days. He wanted to start something of his own, to prove to his mother and the Goddess Calistra his worth. Then he heard of the expeditions being sent out to create new colonies and he had a thought if he could be in the starting of a new colony he could put his own information network in the foundation of it. His mother loved the idea and pulled some strings to make sure he would be accepted as a friend from a noble house.

Xerell appears to most as a young noble man, he stands about 6 ft tall with a moderate built. He has shoulder length silver hair and a clean shaven face. He wears an earth tone colored noble’s outfit under a well clean set of brown studded leather armor. His holy symbol is hidden underneath his clothes; he likes to have it on his person. Of course he is always up to the task of talking his way out of having it. He gives off a friendly persona, but always gauges his comments on how he believes the other will perceive it. Only people he trusts will get his real personality. He will set his perceived alignment to Chaotic Good or Lawful Good. He doesn’t talk about his religion; he just lets others come up with what they think he is and goes with it.

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.