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Once every 10 years, the cosmopolitan city of Goka on the western coastline of Tian Xia hosts the Ruby Phoenix Tournament on an island off the coast. Infamous for its strange spectacles and exciting mix of fighting styles, the contest draws combatants and spectators from all over the world. The tournament’s winner gets his choice of a single item from the legendary treasury of an ancient spellcaster and earns a reputation beyond imagining. But this year, not all who have come to compete do so out of respect for the traditions of battle or even out of greed for the reward. They seek instead nothing so much as red revenge and political domination!
Can the PCs’ team of contestants survive six bouts in the Grand Pavilion arena against the mightiest combatants and cleverest battle mages on Golarion? Can they prove their mettle in tests of mind and body? Can they foil the plans of an evil organization and its powerful allies who hope to destroy the Ruby Phoenix Tournament and see its champions dead? Step into the arena to find out!
This is a sanctioned module for PCs levels 10-12. I already have one player(a blasting wizard) so I am looking for 3 more people to have a table. I will start as soon as I have 3 PCs that would make a good fit.
A wilderness adventure for 10th-level characters. (PC levels 9-11)
The black clouds of war are gathering, and evil flocks to their thundering call! While seeking the legendary expertise of a cloud giant skymage, the PCs interrupt an attack on his lair by well-armed and magically augmented hill giants. To obtain the cloud giant's arcane knowledge, the PCs must seek out and eliminate the source of the hill giant threat, yet the brutes have little information other than the name of their employer—a mysterious giant calling herself the Storm Queen, whose anger and hatred have transformed over the course of years into a murderous plan that could cost hundreds of innocent lives. Can the PCs find the Storm Queen in time to prevent her from unleashing a horde of vengeful ghosts upon the world?
So, I'm recruiting for Gameday 2.
This will not start until April 5th. It will finish by July 5th.
I already have 2 spaces filled, and I am willing to take 2 more. Yes, I know that the legal table size is 7, but I'm going to keep this to a smaller table. This is a module and not a standard scenario.
So, I'll take 2 folks that apply with a fully-formed legal PFS character. Please have them in the character's profile.
So I have a question for no one in particular. Though if you're a con coordinator, it would help. What responsibilities do con coordinators have towards their judges? If the judge wants to play, should the coordinator do what he can to make sure he gets to play? Or should he focus on the other aspects of the con, leaving the judge to fend for himself?
Well due to unfortunate circumstances, our current Rise of the Runelord's game is stalled due to lack of DM. One of our players took up the mantle of running the combat, but RL has reared its head so now he cannot find the time to continue substituting GM. So here is an open call for a kind and generous DM to run this for us. Here is the in-game thread.
We are willing to start over from the beginning if need be, but currently we are stuck in the first combat. Any takers?
The Blakros Museum rises into the night sky, its single black spire severing the full moon in twain. The black iron gates surrounding the exhibition hall grind in protest against the wind. Beyond, the museum’s large oaken doors stand wide open, a silver-gray mist belching forth from the cavernous darkness within. You wonder how you ended up here, standing at the precipice of unknown terrors, and instantly Venture-Captain Adril Hestram’s wide looming face is conjured into your minds’ eye. His booming words ring out from memory as clearly as he spoke them only one hour ago:
You look around at your companions. One is a towering bear of a man with braids and skin that point out his Ulfen heritage, he was the veteran that the lodge sent on this mission. Another is a stocky dwarf who does not seem to be wearing armor, however he seems to carry a set of what you think are keys along with standard adventuring gear. the last two seem to be a pair of gnomes, yes I said gnomes. One is preoccupied looking up at the night sky as if he is studying the stars themselves. The other is a bit shorter wearing robes leaning on a gnarled cane as it is obvious that there is something wrong with one of his legs. He seems to have a tattoo or a birthmark on his right cheek.
You may introduce yourselves at this time.
1d20 + 2 ⇒ (15) + 2 = 17
You notice the birthmark on the other gnome's face looks an awful lot like the holy symbol of Pharausma, the Lady of Graves. You know that she is the goddess of death.