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Director Robot

Xenocrat's page

820 posts (873 including aliases). 2 reviews. No lists. No wishlists. 21 aliases.


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Gary Bush wrote:
Claxon wrote:
It's fair, because you get to shoot the weapon during the turn, and then also "shoot it again" to try to take out the missile.

I am confused by what you mean here. It sounds like you are saying that someone can shoot at a missile outside the Point special property.

And yes, I agree with Hithesius as well.

He means you can fire the point defense weapon normally during the gunner phase (at a valid non-missile target within one range increment), plus a bonus shot against an attacking missile.

I think the reason for the fixed bonus is because it's an automated defense, like real world CIWS on aircraft carriers. You have to have a gunner to turn it on or give permission to engage, but after that it's the computer doing the shooting, your reflexes don't matter.


1 person marked this as a favorite.
Tiny Coffee Golem wrote:

Eaating kale isn’t going to cut it. Emo Duck is right. A Lich is a walking corpse and will garner no nutrients from food.

I think a Lych can eat and benefit from a lychee, however.


1 person marked this as a favorite.

You can willingly fail a save against a spell, but I’m not aware of a general rule. And in that case you’d need to see the spell being cast in order to accept it based on the caster (an ally) or what it is (because you used Spellcraft). This aura isn’t a spell and you can’t identify it to know what it is and accept the effect, even if you were to allow a voluntary failure.


graystone wrote:
Marc Radle wrote:
What were you trying to link to ?

I'm not sure why you're quoting me...

However, I can answer: it's a link to a monster in the bestiary 6, the Whisperer, that has the feat Improved Critical (touch).

The developer of that book doesn't have the best grasp on the rules. It's a mistake.


Ethereal Plane, that’s where you are.


Heine Stick wrote:
zergtitan wrote:
is the woman on the cover of the second adventure look like princess Eutropia or is that someone else?

According to the file name for the image on artist Hugh Pindur's ArtStation page, the woman on the cover of War for the Crown #2: Songbird, Scion, Saboteur is indeed Princess Eutropia.

The artwork can be found HERE.

She looks Thrune-curious.


Boomerang Nebula wrote:
There is nothing special about humans, dwarves, elves etc. They dominate because there are far more of of them.

They dominate what? More of them, where?

It's entirely possible that evil aquatic races below the sea equal or surpass the population of terrestrial humanoids, they have both more area and volume to work with.

It's also entirely possible that the Dominion of the Black species' are some multiple of other species in the galaxy. There may be billions of galaxies that are entirely overrun by interstellar empires run by victorious malebranche from the shadows, funneling trillions of souls per day to hell.


1 person marked this as a favorite.
Ultimate Intrigue wrote:

But what does it mean to interact with an illusion? It can’t just mean looking at the illusion, as otherwise there would be no need to make the distinction, but drawing the line can be a bit tricky. Fortunately, the rules can help to define that difference. A creature that spends a move action to carefully study an illusion receives a Will saving throw to disbelieve that illusion, so that is a good benchmark from which to work.

Using that as a basis, interacting generally means spending a move action, standard action, or greater on a character’s part. For example, if there were a major image of an ogre, a character who tried to attack the ogre would receive a saving throw to disbelieve, as would a character who spent 1 minute attempting a Diplomacy check on the ogre. A character who just traded witty banter with the ogre as a free action would not, nor would a character who simply cast spells on herself or her allies and never directly confronted the illusory ogre. For a glamer, interacting generally works the same as for a figment, except that the interaction must be limited to something the glamer affects. For instance, grabbing a creature’s ear would be an interaction for a human using disguise self to appear as an elf, but not for someone using a glamer to change his hair color. Similarly, visually studying someone would not grant a save against a glamer that purely changed her voice.


1 person marked this as a favorite.
rixu wrote:
I really hope it also covers the topic of entering and leaving a planet/world. I doubt you can just go to a planet like you go to a supermarket, there has to be procedures, laws etc that come to play. They may be Pact Worlds but they are still independent worlds with own legislation and customs.

Hopefully we also get a chapter on how to calculate income taxes depending on how many days you spend per year in a particular planetary jurisdiction.


UnArcaneElection wrote:

^Although for really high level NPCs, especially ones with a lot of political power in a world that has even minuscule but non-zero amounts of Sun Orchid Elixir, staying young is not an impossibility even for those who are not 20th level in a class that has an immortality option.

It's more an issue of mindset and life stage than appearance. Is Abrogail Thrune 23, childless, and new to the throne? Or is she 32, childless, and been on the throne for more than a decade? The first leads to one set of political realities and reactions to events, the second another. If you don't publish a birthdate you can freeze one of these realities no matter when you Paizo writes an adventure dealing with her or when you run it. If you do publish dates, you have to take this into account, ruining the lost backstory and original personality, or have to retcon or otherwise break verisimilitude.


1 person marked this as a favorite.
FallenDabus wrote:
Crystal Frasier wrote:


Stavian and Eutropia's birth years are mentioned in the timeline for Taldor: The First Empire.

Are they? I just stuck all of the dates from T:tFE into the timeline I'm working on for Pathfinder and I didn't see them. Last four dates in the timeline are the Eighth Army of Exploration, the Red Revolution, naval campaigns against Qadira, and the present day. I'd be happy to be proven wrong or have missed something mind you, I'm just surprised because I specifically went looking for those dates.

Fixed birth years for important NPCs are a bad idea because they just keep getting chronologically older without aging in concept as things get published. Abrogail Thrune is always cast as a young queen in art and temperament because the Golarion plot and metastate doesn't advance until you run something, but she's always getting older chronologically because there's a fixed, published date for her birth and ascension. If you publish an NPC birth date and then take 8-10 years to publish anything dealing with that NPC, it can cause problems.


1 person marked this as a favorite.

Don’t use pfsrd to determine whether Occult Adventures classes can cast a given spell. They didn’t update preeexisting spells when those classes were published.

Use Archives of Nethys, it even has a custom search that will find all Spiritualist spells with the Darkness or Shadow descriptors.


ekibus wrote:
Thought it was just one skill

The all day seance bonus is one skill, the limited rounds spirit bonus is all skills.


Trickster lets you boost all skills for a few rounds per day.


Andrew Hoskins wrote:
Xenocrat wrote:
Unflappable Mien is a pretty cool spell, although I'm not sure how useful the 5' push back is. If it's a full attack they can probably just 5' step back to finish, but if it's a grapple does the 5' knockback break the grapple or do you get dragged with them?

I believe it would resolve before the grapple attempt. Assuming the player was using unflappable mien it would look something like this:

A theoretic game wrote:


GM: The grapple-master moves up to you and attempts to grapple you.

Player: I have unflappable mein cast; he feels a field of force blocking him. Does he still want to try and grapple me?

GM: Yeah!

Player: Ok, I release the force energy dealing <a decent amount> of damage and he needs to make a Fortitude save.

GM: He rolls a natural 1 and is pushed back 5 feet; you are now out of range of his reach. The grapple fails.

Player: Phew!

A developer or designer would have to weigh in on this to know for sure, but that was the original intention.

Thanks.

I think that’s a reasonable (but not necessary) reading of it as published, and was actually my first interpretation, but being able to “nope!” a grapple or touch attack seemed a bit strong as a 3rd level spell that doesn’t require an immediate action and has a healthy duration.


Construct type is immune to Necromancy effects. Possession is a Necromancy spell, so they’re immune. Greater Object Possession can act as Control Construct (Transmutation rather than Necromancy) to do what you want.

The rules for Charm/Compulsion vs. possessed creatures are here under rules interactions.


Most spell feats seem to work with SLAs (e.g. Spell Focus) with the notable exception of metamagic feats.


Unflappable Mien is a pretty cool spell, although I'm not sure how useful the 5' push back is. If it's a full attack they can probably just 5' step back to finish, but if it's a grapple does the 5' knockback break the grapple or do you get dragged with them?


Mystic_Snowfang wrote:
I am a massive fan of the Sir Pig-Kicker

The people’s iconic, bringing the People’s Foot. Can you smell what the antipaladin is cookin’? (It's bacon.)


There’s no rules support for that, it would be a house rule between you and your GM. The archetype is...not great as written.


QuidEst wrote:
Xenocrat wrote:
Only got a brief chance to scan the Occult stuff, but first impression was that the Occultist archetype is useless, the Spiritualist archetype is neutral and ok for flavor, and the Psychic discipline combines strong discipline powers with a pretty unfortunate bonus spell list.
Psychic assessment seems about right. I really like putting reach on curse spells, so I’d consider it when not playing Rebirth.

The free metamagic at half phrenic cost (most spell level boosters cost 2 points/level) is pretty crazy, it seems like it lets you break the usual level caps, which even Spell Perfection doesn’t. So a Persistent Plane Shift or very long range Euphoric Tranquility or Imprisonment seem allowed.

I hate the spell list (other than at 1st and 3rd level) enough that I can’t call it overpowered, though. It’s nice to see Transformation pull ahead of a late access Ethereal Jaunt as the go to “oh, please, not this again” of psychic discipline bonus spells.


Only got a brief chance to scan the Occult stuff, but first impression was that the Occultist archetype is useless, the Spiritualist archetype is neutral and ok for flavor, and the Psychic discipline combines strong discipline powers with a pretty unfortunate bonus spell list.


George Washington was apparently an evangelist of Socothbenoth. Now we know what those Masonic rituals are all about.


Potato disciple wrote:

With the new book of the damned came, among other things, three sets of boons for the demon lords. In Socothbenoth's third evangelist boon, it says:

Quote:
you can cast polymorph any object as a spell-like ability. Unlike with the spell, you are not limited to existing forms; you could turn the target into a three-headed nymph or a centaur-like creature made only of human body parts, for example (although this does not apply to inanimate forms, such as turning a human into a sculpture of soft clay or vice versa).

So, how do the stat adjustment and new abilities work? For the three headed nymph, for example, would you get three bite attacks? Would it key off of fey form? Can you turn into specific individuals? Is there a size limit?

PD

You’d get three times as many bites as a regular nymph, zero.

This is pretty clearly intended as mechanical support for some really depraved bad guy sex dungeon scenes rather than a serious option for players. If you take it in that direction the GM should just design custom monsters.


4 people marked this as a favorite.

I like an Oracle with the deaf curse because he can’t hear this question be asked every three weeks on the forums.


Eyebite’s target line is wrong, or leaf incomplete. It clearly effects the caster as well for rd/lvl, granting the ability to make subsequent attacks on different targets. So it, at least, seems like a legitimate subject for the Alchemist list, as would any of the spells that grant ongoing touch attacks, even if the simplified target line isn’t capturing all of that nuance.


Claxon wrote:

The big reason a lot of spells are on the alchemist list that they can't actually make extracts of, is that it enables them to use wands and scrolls of that item without having to make UMD checks.

I believe that a developer confirmed this is their reason for leaving those spells on the spell list despite not being usable as extracts, but I can't remember in which thread the individual made the statement.

I recall Mark Seifter saying something like that, but I don’t remember if he was saying that’s why they did it (before his time), or proposing a post hoc justification for it so that their inclusion on the list isn’t entirely useless.


LJ, the FAQ is saying that all magical flight requires physical movement to pull off, even if it’s just arm swoops or leg bends to guide yourself. A paralyzed Superman, for example, is easy to imagine falling from the sky. And there’s a reason fly is a Dex skill, not a mental ability. You don’t have to like it, but he FAQ is clear.


There are three options:

1. Paizo is so incompetent they haven’t noticed this screw up yet, all is chaos, the Alchemist is a fundamentally busted class.

2. The spell list is wrong, but it’s so screwed up and would cause so much disruption to fix (either removing a lot of text or having to come up with a lot of replacement spells) that they’ve left it alone and trusted intelligent people to realize what’s going on.

3. The “only on self is wrong,” but they’re too lazy to eliminate a single line.

That last one, your position, seems the least likely.


graystone wrote:
Xenocrat wrote:
Full Pouch is from an era of player companions that erroneously gave the Alchemist spells that it can't actually use. Alchemist's can only make extracts that target themselves, Full Pouch targets an item, so it can't actually work even though a freelancer mistakenly put Alchemist on the class list that can use it and a developer let it through.

That doesn't follow really. Eyebite is on the base list: not personal, targets/affects other creatures. Sending is on the base list: not personal, targets/affects other creatures. Dream is on the base list: not personal, targets/affects other creatures. Mutagenic Touch in UC: not personal, targets/affects other creatures. Arcane Eye on base list: Creates external sensor.

There are PLENTY of hardback examples of spells that fail the "Alchemist's can only make extracts that target themselves", so I don't give that theory much credence. That might have been the original intent but that intent didn't even survive the initial spell list, let alone subsequent hardbacks. It's NOT a result of an errant freelancer in a softcover because some "developer let it through" at creation.

Alchemist would lose a bunch of spells of they actually removed ann the ones that don't target the caster.

Thank you for bringing to our attention these additional spells that the Alchemist loses due to development error.


nicholas storm wrote:

It's difficult to get exalted boons without being exalted. The only way possible is to take the feat diverse obedience. If you take deific obedience without diverse obedience, you always get the evangelist boon.

It was impossible to get exalted boons without being exalted before divine anthology came out.

This is exactly backwards.

Deific Obedience feat wrote:
Certain prestige classes gain access to these boons at lower levels as a benefit of their prestige class. If you have no levels in one of these prestige classes, you gain the boons marked as exalted boons.


Full Pouch is from an era of player companions that erroneously gave the Alchemist spells that it can't actually use. Alchemist's can only make extracts that target themselves, Full Pouch targets an item, so it can't actually work even though a freelancer mistakenly put Alchemist on the class list that can use it and a developer let it through.


Ron Lundeen wrote:
But why have the Azlanti reached out so far into the Vast?

Because the Azlanti empire is entirely in the Vast, and their peer competitors are not, so it makes sense for them to pick off systems out there rather than push towards the Pact Worlds and risk fights they can't easily win for the questionable prize of still having a really long trip to get back to their homeworld?


1 person marked this as a favorite.
captain yesterday wrote:
Xenocrat wrote:
captain yesterday wrote:
How is telling people to not give up hope and stand up for themselves political?
Because it was clearly inspired by a paranoid political reaction.

You didn't answer the question, you just threw out an unfounded hypothesis.

I was under the impression that messages of hope and perseverance are universal.

No, you weren’t. One doesn’t need to have hope and perseverance in response to every event that occurs in life. (“I wanted mustard, they gave me mayo.” “Please accept this message of hope and perseverance in your time of tribulation!”) Stating such a message in response to a political event is obviously a political message.


2 people marked this as a favorite.
Gorbacz wrote:
Above all, an AP where noble (okay, not-so-noble in case of my gaming group) heroes (okay, anti-heroes in case of ...) stop the bad guys from trumping the forces of freedom and justice!

Spoiler: the princess and her rival are actually reptoids named Kodos and Kang.


1 person marked this as a favorite.
captain yesterday wrote:
How is telling people to not give up hope and stand up for themselves political?

Because it was clearly inspired by a paranoid political reaction.


2 people marked this as a favorite.
Xenocrat wrote:
Lady-J wrote:
Xenocrat wrote:
If the goal is to make flying things drop from the sky with magic, a Hold Person/Monster does the job just fine.
doesn't help with creatures flying via magic tho

Do you even read FAQs, bro?

http://paizo.com/threads/rzs2qvpg&page=5?Can-you-fly-while-paralyzed#20 1

FAQ link

Quote:
No, any creature that loses all actions can’t take an action to attempt a Fly check to hover in place and thus automatically falls. That includes a paralyzed, stunned, or dazed creature. Magical flight doesn’t act any differently, even for paralysis, as it isn’t a purely mental action.


Lady-J wrote:
Xenocrat wrote:
If the goal is to make flying things drop from the sky with magic, a Hold Person/Monster does the job just fine.
doesn't help with creatures flying via magic tho

Do you even read FAQs, bro?

http://paizo.com/threads/rzs2qvpg&page=5?Can-you-fly-while-paralyzed#20 1


If the goal is to make flying things drop from the sky with magic, a Hold Person/Monster does the job just fine.


thecursor wrote:
I was sort of hoping we could slow walk our way to the Azlanti because they seem like a massive threat.

I’m sure there will be a bigger AP involving them some day. This is a minor peripheral system you’re saving.


Moonheart wrote:

What puzzle me with this archetype is that we have the ability to reshape our weapon, or even harbor it and go unarmed, and I don't see any build that can exploit this aspect.

What is the purpose of Reshape if we specialize in only one weapon?

You can pick/lose reach or change your damage type if you need to without requiring spells or feats.


Nekome wrote:
Kwinten Koëter wrote:
The only sonic attacks I can think of are Sound Burst, some environmental effects, and some very specific monsters.
Also the Battle Roar rage power.

Shout spell, Ear Piercing Scream.


For Mesmerists you’d be crazy not to get a Mesmerizing Tattoo (additional -1 will penalty on your stare) and a Mask of the Mesmerist is pretty good.


Dragon78 wrote:

What book was the Immortal Ambulatory mentioned?

Looks like I need to look for my copy of Occult Realms;)

Heaven Unleashed, the Empyreal Angel lives there.


The only rules for permanently changing type in a new body are Reincarnation spell.


1 person marked this as a favorite.
Lady-J wrote:
just like how you cant use a short sword and a claw attack with your one hand, and you cant make two bite attacks in the same round unless you have two heads, one natural attack per limb per round

Of course you can make two bite attacks in a round, Haste has always permitted that.


1 person marked this as a favorite.
pad300 wrote:

I would draw your attention to this:

http://www.archivesofnethys.com/SpellDisplay.aspx?ItemName=Debilitating%20P ain,%20Mass

mostly because, although it is mind-affecting, it dazes for a round even if the target saves... It also doesn't hurt that the mass version is 5th rather than 6th.

That spell is an abomination that GMs should probably always ban. Worse, it’s only the second worst from that same book!


James Jacobs wrote:

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Is this answer related to the recent website maintenance?


It’s pretty great for a Psychic, compare to Babble. The niche of living-but-immune-to-Mind-affecting is small but exists (lots of abominations, plants with eyes, some outsiders). It makes an evocation focused Psychic defensible.


Gorbacz wrote:
Xenocrat wrote:
Only one “spellcaster,” and that an alchemist, would be weird.
Why?

They tend to have balanced parties that include some sort of divine and arcane caster. There are exceptions (Irongfang Invasion) but they are exceptions.

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