XaycAnflY's page

Organized Play Member. 20 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Xenomorphs are NE as a fact, because they are so territorial. I believe they should have tremorsense as well (you have never heard of them being snuck up on havya?) they have veeerrryyy high senses. Im going to make the entire species into a template and expand on the inner workings. Im going to make a new breed;the Settler this is the first of the brood, and it is very strong and cunning, it takes an extra amount of time to burst but when it does it grows faster than normal its purpose is to propagate it grows three face huggers, two for two new Warriors and one for a queen (there are parameters for the growth of a queen) then there are drones, who stay and work in the nest (excreting their building material on the existing cave/tunnels or digging) and cocooning captured victims (of all kinds but hopefully humanoid) drones are less combat-effective but have a lot neat skills. Btw they also have a climb speed=to their base speed, on any surface. The queen has telepathy expanded by another new breed the Viceroy these are more powerful than an advanced warrior (which have a greater and greater chance of spawning the larger the horde is) but weaker than a queen (who will have age categories btw) the Viceroy acts as an amplifier for the queen and is just as intelligent (as a new queen at least) at higher populations the drones start breaking into sub-breeds like digger, builder, birther(not actually laying of course) etc. And drones are used as scouts and rank-fillers. Basically making the xenomorphs the way they should be and expanding in areas (creative license) that are grey, the template thing is necessary because you have more than just humans, you have elves and dwarves and centaurs. What do you get out of a centaur?? Not an ordinary xeno worker i guarantee that.


My biggest problems with the the Warlock was lack of choices and it was feat-starved. Are there more choices for the ethermancer? And i would like to see in the e supp. some possible flavors that can be used instead of what is there, like pulling ether from a forgotten plain (like spelljammer) or having the pinhole portal be contained inside their very souls having made a deal with who-knows-what to get it put there. Im not saying to have pages worth of alternatives just like a paragraph for ideas/inspiration so dms feel more comfortable/confidant in working it into a given setting. Are their archetypes already made up? Other than that i look forward to buying and using it! EDIT: nmv their are way more choices lol!


I love the feat/item! Im looking for a conversion before i try my hand at it


I actually don't really get how to do this... I guess i propose a character and you look at it and stuff? Uh but im actually a pretty devoted DM, but can NEVER get a campaign off the ground, so i need to play some d&d! Or i will lose my touch. Further explanation of this process would be greatly appreciated.


Revive!


On the v2 table, it only says 9 as the max. And im WAAAAAAY less concerned about those other "locks" when i was playing a warlock i hated those guys, and all the crap rules they came out with were just band-aids for a broken class. Thats why i hated Wizards, just churning out content to sell and having to constantly put more content out to "fix" it


Idk about the taking invocations out and putting in bonus feats. In terms of buffing the EB you could bump the damage die up to d8s at some point. Either way im going to start play-testing the first version of it tomorrow.


I want to play it so bad! I need that booookkk


Revive! Revive! I need those things and they are not there anymore! Come back! We can do this together!


Id say instead of feats do bonus essences, most are feat-equivalent anyway do to them simply altering an ability you already have... Or maybe create some sculpt feats? Metablast feats lol i gptta read the new stuff though


Why did you take out the "the ship is a character" thing???? That was the coolest rule!


So did this move to someplace else? Or does it just need to be revived?


Joshua Goudreau wrote:
That's going to be your best bet on getting a hold of the game since it's been out of print for so long.

Well that is a bummer indeed. My d&d budget right now is... Well i dont have a d&d budget right now... So the project is at a stand-still before it even begins, this does not bode well.


Woops, i didnt realize you already put those in.... It was late lol. Ok...... Id say that creating new invocations is still a necessity, it is pretty difficult to build a Warlock around a creative theme. Again i can beast that portion (as i was going to anyway). I will share my best idea i had for it when i was outlining the conversion. I was going to combine fiendish resilience with the fiendish flamewreath alternative feature (players handbook II) and make it a choice between the two and breaking it up into rounds (like Rage)


Keep disguise too, people don't like Warlocks and it is necessary if only from a rp stand point. And for invocations they didn't appear in alot of books and i will name them. Complete arcane. Complete Mage. And Cityscape.... Yep... That is it and their are only three or four in Cityscape. Also a true "conversion" needs new invocations, the limited choice was the most difficult thing (other than the limited number that you get, but ill get to that) their needs to be more, i will definitely contribute to this end. On top of the relatively limited choice, you ONLY get 12 invocations, and everyone who hears me say that is like "ONLY 12? They are at will spell-like abilities." but it really is a problem, every time you are choosing a new invocation you have to look at it like "this is ¹/¹² of my core power" this must be resolved. Here is what i suggest; the Eldritch Blast shapes a separate class feature (my highest recommendation) or add bonus feats from a warlock bonus feat list (this would also make taking feats easier because you dont have to look for stuff in so many different books). For the first option, it helps you have more invocations while having it limited. And you could still take them normally, but it not be taking away from your power. Of course you could always increase the number of invocations...


I was going to convert the Warlock actually but then saw others doing it so i will just assist in that until one comes on top. I will run a theoretical character soon and tell you how it goes. Cheers


Im soonly going to write something but it is late... So... Yeah


Welll id need to see the system, could you possibly link? Aand im super new to the site... Or any forum (im am but a babe dm) if you could help me find where the tut is that would be swell (or tips in gen) im super stoked to have an outlet cuz my girl is rather tired of me ranting about all the "cool" stuff i do (including a campaign setting in the works) i also write adventures on the reg... And idk exactly what to do with them, id like to "publish". I drop this on you cuz of this conversion, takes some dm chops. Again my hat is tipped. (btw i am pretty inexperienced as a dm, but i have an allllmost encyclopedic knowledge of 3.5 and now im "downloading" pathfinder lol)


Josh im actually 100% in love with you for bringing this into my life! Now to get serious though... Would you be interested in a co-operative convert of the whole diablo system to Pf??


In 4.0 i read about them doing "armor components" that is, in my humble opinion a necessary change. Who wants to be stuck with the same armor the whole game? Not this guy.