Seltyiel

Xaven's page

26 posts. Alias of BoyScout.


Full Name

Xaven

Race

Undine, with marid blood

Classes/Levels

Ranger 1 AC 14 F:+3 R:+6 W:+1 Init: +4 Perc. +6

Gender

Male

Size

Medium

Alignment

Chaotic Neutral

Deity

Besmara and Gozreh

Location

Port Peril

Languages

Common, Aquan

Occupation

Sailor

Strength 14
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 12
Charisma 8

About Xaven

There is an old saying "blood is thicker than water", and Xavens blood has drawn him to the sea throughout his young life.

Xaven knows little of his past, and what he does know is hazy and fragmented. Washed up in a battered rowboat, Xaevn spent the next 10 years in a small fishing village, surviving as best he could, scavaging when possible, stealing when necessary, picking up any skill when he could.

As a young man, Xaven has become a survivalist, good with a bow and at blending in to his surroundings. Though he has learned to survive on land, Xaven is still most at home in the water, feeling a calming presence among the waves.

Recently wanderust has set in, and Xaven set sail with a trading vessel learning the life at sea, feeling drawn into the vast ocean. For the second time in his life, Xaven found himself adrift, after the merchant vessel was raided by a pirate ship. Washing up near Port Peril, Xaven spends most of his days askign Gozreh, "Who am I? Where do I come from? What is my Destiny?"

Senses::

Darkvision 60'
Initiative +4

Move:

Land 30'
Swim 30'

Offense:
BAB +1
CMB +3
Melee +3
Cutlas +3, 1d6, 18-20 x2

Ranged +5
Longbow +5 (+3/+3), 1d8, x3

Defense:
Armor: Studded Leather +3/+5/-1/ 30'
Wooden Sheild, Light +1/-/-1
AC: 17:10+3+4
FF:
Touch:
With Shield: 18
CMD 16:10+2+4

Traits:

Besmara's Blessing:

You were born aboard a ship at sea or down by the docks in a port city on an auspicious day. Old salts and sea dogs nod knowingly and say that Besmara the Pirate Queen, goddess of piracy, sea monsters, and strife, has marked you for a greater destiny. You don't know anything about that, but you've always felt more at home on the sea than on land, and your keen eyes can easily pick out a sail on the distant horizon.

You came to a tavern in Port Peril called the Formidably Maid in search of your fate. You're not sure how many drinks you had, but they quickly went to your head and you passed out on the table before you found your destiny—unless it lay in the bottom of a bottle. Then again, maybe you found your destiny after all...

Benefit You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known).

[spoiler=Armor Expert]
You have worn armor as long as you can remember, a necessity to protect from the dagger in the back, the one you never see coming. You’ve grown used to moving in such suits with relative grace.

Benefit: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.

Skills::
6 Skill Points
Acrobatics 4: 0+4
Bluff 0: 0-1 (+2 vs. human)
Climb 2: 0+2
Disguise -1/+3: 0-1 (+4 to appear human)
Handle Animal
WIld Empathy 0: 1-1
Heal
Intimidate
Knowledge 0: (+2 vs. human)
Perception 6: 1+1+3+1 (+2 vs. human}
Profession
(sailor) 6: 1+1+3+1
Ride 4: 0+4
Sense Motive 1: 0+1 (+2 vs. Human)
Stealth 8: 1+4+3
Survival 5: 1+1+3 (+1 to track) (+2 vs. human)
Swim 5: 1+2+3

Feats::

Rapid Shot

Race Abilities::

•Ability Score Racial Traits: Undines are both perceptive and agile, but tend to adapt rather than match force with force. They gain +2 Dexterity, +2 Wisdom, and –2 Strength.

•Type: Undines are outsiders with the native subtype.

•Size: Undines are Medium creatures and thus receive no bonuses or penalties due to their size.

•Base Speed: Undines have a base speed of 30 feet on land. They also have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill.

•Languages: Undines begin play speaking Common and Aquan. Undines with high Intelligence scores can choose from the following: Auran, Dwarven, Elven, Gnome, Halfling, Ignan, and Terran. See the Linguistics skill page for more information about these languages.

•Amphibious: Some undines are born with a permanent bond to water. Undines with this racial trait gain the aquatic subtype and amphibious special quality. This racial trait replaces the spell-like ability racial trait.

•Water Affinity: undine sorcerers with the elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. undine clerics with the Water domain cast their Water domain powers and spells at +1 caster level.

•Darkvision: Undines can see perfectly in the dark up to 60 feet.

•Flesh Chameleon: Some undines can change their coloration to match human skin tones. As a standard action, an undine with this racial trait can change her natural blue hue to match any normal human skin tone, and can revert to normal as a free action. This grants a +4 racial bonus on Disguise checks to appear human. This racial trait replaces energy resistance.

Class Abilities:

Favored Enemy::

Humanoid (Human): +2 hit, +2 damage, +2 bluff, knowledge, perception, sense motive, survival

Gear::

29g
Light Wooden Shiekd
Cutlas (15g)
Studded Leather Armor (25g)
Longbow (75g)
Arrows x 60 (3g)