Carmilla Caliphvaso

Xarethi Kalamnus's page

168 posts. Alias of stardust.


Race

Init +2, Perception +0

Gender

HP 14/14; AC 12/12/10; F+1, R+3, W+3

About Xarethi Kalamnus

Character Sheet

Description This beautiful woman seems at ease in sea, sand, and sun, as though she were born to water and finds it more appealing than being on land. Her hair is blonde though bleached green by sea and river water over time, and is in a constant disarray of salt-infused wringlets. Despite this, her brilliant sea green eyes and smooth ivory skin mark her as a beautiful woman. She wears the traditional garb of the Chelish Colonials, though she seems to find it unsuited for her, and would prefer to wear as little as possible. (Not to be alluring, but to be closer to and easier to move in water, which she feels is her natural environment, due to dreams of being in the sea from a very young age. When she is wearing Chelish attire, she wears pale blue and turquoise. Otherwise she can be found in a green and brown leather explorer's outfit.

Background Xarethi's earliest memories were of her mother and father building a small fishing hut on the Northcoast of Eleder. It was a rugged lifestyle, with little connection to the opulent ways of most Chelish. And her family liked it that way. It was here that she first began to feel a strange and mysterious call to the sea, and she often accompanied her father, a fisherman, on his daily commute. In her adolescence, Xarethi (like most adolescents) pulled away from her parents and began exploring the seashores on her own, and the mysteries that the sea held for her. She would often help starfish and jellyfish back into waters, and collect dried sand dollars, oddly shaped pebbles, coral and other elusive things that occasionally glide up from the sea. One of these, a large piece of green coral she had made into a pendant. This time away from her parents gave her a unique perspective on the sea, and she finds it more of a magical mystery than something to be afraid of or intimidated by. Her closeness to the sea and to sea animals eventually earned her a position as a dolphin/shark herder in recent years. She is often employed by fishers, traders, and sailors to help move such creatures away from fishing lanes, or other places where they are more a nuisance than a help.

Personality Xarethi has a mystic relationship to the sea. She can close her eyes and hear the rush that one hears normally in seashells inside her head. She has recently become a devotee of Gozreh and attends various rituals to enhance her connection to the sea. NG in alignment, Xarethi wishes to see that the trade lanes are not abused by those in power, that the life inherent in the sea is not endangered by mercantilism. To reach this aim, she continues to build good relations with the sailors and shipmen of Eleder.

Adventure Xarethi has strange dreams associated with the tides. She often follows them on a whim, to see where the sea wishes her to go. Recently, Xarethi has embarked on the Velvet Rose as a sea wizard, or one who uses their magical abilities to assist the ship in its travels. She continues to push herself to experience more and more about the waters of the deep, both in ritual and nonritual forms.

Swimming:

Speed: 30 feet as a move action, 60 feet as double move action.
Hold Breath: 22 rounds
Continue Holding Breath +4
+12 to resist nonlethal damage from exhaustion

Xarethi Kalamnus
Female human Sorceress (aquatic) 3
NG Medium humanoid (human)
Age 19, Height 4 ft. 11 in; Weight 100 lbs
Hair Sun-and-sea bleached blond; Eyes Sea green.
Init +2, Senses Perception +0
-----DEFENSE-----
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 mage armor)
hp 14 (3d6)
Fort +1, Ref +3, Will +3 (+4 vs environment effects (Endurance))
-----OFFENSE-----
Move 30 ft.; Swim 30 ft.
Melee mwk spear +4 (1d8+3, crit. 20/x3)
Ranged mwk spear +4 (1d8+2, crit. 20/x3) 20 ft range or
Ranged mwk light crossbow +4 (1d8, crit. 19-20/x2) 80 ft range
Special Attacks
Dehydrating Touch +4 (1d6+1)
Sorcerer Spells Known (CL 3rd, concentration +7)
1st (6/day) - air bubble, hydraulic push, magic missile, summon monster I (usually celestial dolphin)
0 (at will) - detect magic, disrupt undead, flare, light, ray of frost
Bloodline Aquatic
-----STATISTICS-----
Str 14, Dex 14, Con 10, Int 9, Wis 11, Cha 18
Base Atk +1; CMB +3; CMD 15
Feats Animal Affinity, Endurance, Eschew Materials (B), Weapon Focus (touch attack)
Skills Climb +4, Sense Motive +2, Swim +9, Handle Animal +8, Profession (sailor) +5, Ride +4

Skills:

Climb = 0 rank +2 Str +2 trait
Swim = 2 ranks +3 +2 Str +2 trait
Handle Animal = 2 ranks +4 Cha +2 feat
Profession = 2 ranks +3
Ride = 0 rank +2 Dex +2 feat
Sense Motive = 2 ranks

Traits
Strong Swimmer: Xarethi has a +2 trait bonus to Swim checks, and can hold her breath for an additional 2 rounds underwater.
Wharf Rat: Xarethi has a +2 trait bonus to skill checks related to climbing and rope use, and a +4 trait bonus to appraise checks to determine the value of bulk merchandise not out of their containers.
Languages Common
Favored Class (Sorceress) 1st: +1 skill point; 2nd: +1 skill point.
Gear wand of knock, wand of mage armor (10 charges), potion of swimming, potion of gaseous form, masterwork spear, masterwork light crossbow, 15 crossbow bolts (quiver), backpack, beltpouch (contains 28 gp), explorer's outfit; Weight 14.5 lbs. Load Light Load.

Equipment Purchases:

-2 gp (spear) 6 lbs
-35 gp (light crossbow) 4 lbs
-2 gp (20 crossbow bolts) 2 lbs
-2 gp (backpack) 2 lbs
-1 gp (beltpouch) 0.5 lbs
-0 gp (explorer's outfit)
=====
28 gp
+1517 gp (sold loot)
=====
01545 gp
+0001 gp (sold spear)
+0017 gp (sold light crossbow)
-0302 gp (masterwork spear)
-0335 gp (masterwork light crossbow)
=====
926 gp

-----FEATS AND SPECIAL ABILITIES-----
Bloodline Arcana (Ex) Whenever Xarethi casts a spell of the water type, her caster level is increased by one. Whenever she summons a creature with a swim speed, the aquatic or water type, that creature has +1 morale bonus on attack and damage rolls.
Dehydrating Touch (Sp) Seven times per day, as a melee touch attack, Xarethi can inflict 1d6+1 nonlethal damage and sicken target for 1 round. Oozes, plants, and creatures with aquatic or water types suffer lethal damage instead.
Animal Affinity (Feat) Xarethi has a +2 circumstance bonus to Handle Animal and Ride skill checks.
Endurance (Feat) Xarethi has a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
Eschew Materials (Feat) Xarethi can cast spells that have material components costing 1 gp or less without needing that material component.
Weapon Focus (Feat) Xarethi makes melee touch attacks at +1 to hit.