About Xara Ozolins
Female Half-Elf Master Summoner (Summoner) 20
NG Medium humanoid (elf, human)
Init +8; Senses Perception +36 (+44 when Trig at hand), low-light vision, darkvision 120 feet, all-round vision, see invisible and ethereal creatures and objects
Total Value of Gear:
+4 tome of leadership and influence (read) – 110,000
+3 dueling spiked gauntlet – 32,305
+8 bracers of armour – 64,000
+6 headband of mental superiority – 144,000
+6 belt of physical might (Dex, Con) – 90,000
robe of eyes – 120,000
+5 ring of protection/feather fall/sustenance/counterspells/evasion – 50,000+2,200*1.5+2,500*1.5+4,000*1.5+25,000*1.5=50,000+3,300+3,750+6,000+37 ,500=100,550
+5 cloak of resistance – 25,000
rod of absorption – 50,000
handy haversack – 2,000
rod of lesser extend x 2 – 6,000
+3 amulet of natural armour – 18,000
muleback cords – 1,000
When Xara was ready to head out into the world to seek her adventure, her father gave her a rapier of her own, specially crafted for his adventurer daughter, and her mother bestowed upon her a scroll case – hard leather and monogrammed with an ‘X’. Xara hugged her family good-bye, promised to write often, and left to seek her fortune.
Xara was in Sandpoint, having left her family for grand adventures a short while ago, when goblins attacked during a local festival. She naturally helped defeat the attack, and with a group of others, including a gruff elven trapper/archer/follower-of-Desna Valayne, whose heart she eventually melted, she helped neutralize the goblin threat to the settlement. Having thwarted the plans of a Lamashtu cleric to get her revenge, she and her friends came to the aid of the town once again to solve some grisly murders. The investigation eventually led them to conflict in a gruesome haunted house, which in turn, led them back to Xara's home city of Magnimar. It was after a heart-pounding conflict where Valayne nearly sacrificed himself to save Xara from a horrible death, that the two finally admitted their feelings for each other.
They enjoyed some time of peace together, before Valayne got word that some rangers at Fort Rannick, to whom he had many strong ties, may be in trouble. Off they went, and pitted themselves against ogres. Eventually, they learned the unfortunate fate of the rangers, and reclaimed Fort Rannick. It was at this time that Xara's renown had grown enough that the Acadamae came a-calling, and offered her a position on their faculty. Rare for a non-academic wizard, Xara accepted, instructing in planar knowledge and eidolon meta-physics. She took a few days off, however, to attend a celebration in Sandpoint, an anniversary of their defeat of the goblins. Xara, who had begun to convert to follow Desna, thanks to her husbands constant prodding, was eager to return and participate in the festival, do she was there when the giants and dragon attacked.
The group fought well, as expected, but the giants were powerful, and the dragon fierce. Near the end of the battle, Valayne sacrificed himself in single combat against the dragon, defending some fleeing families. Xara was devastated, even more so since the Desna-worshipper had made it clear that, should he ever fall in battle, he would consider moving on to the next life a great journey, and not one he would want to be raised from.
Xara, grief-stricken, retreated to her small Kirvosan flat, with only enough presence of mind to send several heroes of Korvosa, men and women responsible for restoring peace to that city, to help her friends defeat the giants.
In honor of her husband, Xara dedicated herself to Desna, vowing to search the planes until she finds him again. Eventually, her travels brought her to encounter several powerful outsiders in Desna's service, including her herald. Through him, Desna agreed to allow Valayne, if he wished, to visit Xara on a plane of her creation, provided she continued her travels and spread the faith as best she could. Desna sent a ghaele azata named Fritz to accompany her on her journeys.
Since then, Xara has traveled many planes, with Fritz and Trig, her eidolon, teaching at the Acadamae, and creating an extra-planar refuge for herself and others she finds on her travels who need a place to stay.
A DC 5 knowledge check would reveal that she is some sort of summoning specialist, and one of the Sandpoint heroes.
Xara has a very forceful personality, as befits someone with a 34 Charisma. She cares little in the way of social skills, though her natural charm aids her plenty in dealings with shopkeepers and everyday folks. Sarcasm is her default stance when threatened or annoyed, and her humor and language runs slightly to the crude. She also takes personal threats and dangers very, well, personally. Her compassion for those who are victims and innocents knows no bounds, and her anger flares hot and righteous. On her private demiplane, she has set up a unique mishmash "orphanage", in a way, of followers from across the multiverse she's helped over her travels.